Contract Name:
RiptideCoin
Contract Source Code:
File 1 of 1 : RiptideCoin
//ERC20 Token
pragma solidity ^0.4.2;
contract owned {
address public owner;
function owned() {
owner = msg.sender;
}
modifier onlyOwner {
if (msg.sender != owner) throw;
_;
}
function transferOwnership(address newOwner) onlyOwner {
owner = newOwner;
}
}
contract tokenRecipient { function receiveApproval(address _from, uint256 _value, address _token, bytes _extraData); }
contract token {
/* Public variables of the token */
string public standard = "RiptideCoin 0.2";
string public name;
string public symbol;
uint8 public decimals;
uint256 public totalSupply;
/* This creates an array with all balances */
mapping (address => uint256) public balanceOf;
mapping (address => mapping (address => uint256)) public allowance;
/* This generates a public event on the blockchain that will notify clients */
event Transfer(address indexed from, address indexed to, uint256 value);
/* Initializes contract with initial supply tokens to the creator of the contract */
function token(
uint256 initialSupply,
string tokenName,
uint8 decimalUnits,
string tokenSymbol
) {
balanceOf[msg.sender] = initialSupply; // Give the creator all initial tokens
totalSupply = initialSupply; // Update total supply
name = tokenName; // Set the name for display purposes
symbol = tokenSymbol; // Set the symbol for display purposes
decimals = decimalUnits; // Amount of decimals for display purposes
}
/* Send coins */
function transfer(address _to, uint256 _value) {
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* Allow another contract to spend some tokens in your behalf */
function approve(address _spender, uint256 _value)
returns (bool success) {
allowance[msg.sender][_spender] = _value;
return true;
}
/* Approve and then communicate the approved contract in a single tx */
function approveAndCall(address _spender, uint256 _value, bytes _extraData)
returns (bool success) {
tokenRecipient spender = tokenRecipient(_spender);
if (approve(_spender, _value)) {
spender.receiveApproval(msg.sender, _value, this, _extraData);
return true;
}
}
/* A contract attempts _ to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
/* This unnamed function is called whenever someone tries to send ether to it */
function () {
throw; // Prevents accidental sending of ether
}
}
contract RiptideCoin is owned, token {
uint256 public sellPrice;
uint256 public buyPrice;
mapping(address=>bool) public frozenAccount;
/* This generates a public event on the blockchain that will notify clients */
event FrozenFunds(address target, bool frozen);
/* Initializes contract with initial supply tokens to the creator of the contract */
uint256 public constant initialSupply = 95000000 * 10**8;
uint8 public constant decimalUnits = 8;
string public tokenName = "RiptideCoin";
string public tokenSymbol = "RIPT";
function RiptideCoin( ) token (initialSupply, tokenName, decimalUnits, tokenSymbol) {}
/* Send coins */
function transfer(address _to, uint256 _value) {
if (balanceOf[msg.sender] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (frozenAccount[msg.sender]) throw; // Check if frozen
balanceOf[msg.sender] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
Transfer(msg.sender, _to, _value); // Notify anyone listening that this transfer took place
}
/* A contract attempts to get the coins */
function transferFrom(address _from, address _to, uint256 _value) returns (bool success) {
if (frozenAccount[_from]) throw; // Check if frozen
if (balanceOf[_from] < _value) throw; // Check if the sender has enough
if (balanceOf[_to] + _value < balanceOf[_to]) throw; // Check for overflows
if (_value > allowance[_from][msg.sender]) throw; // Check allowance
balanceOf[_from] -= _value; // Subtract from the sender
balanceOf[_to] += _value; // Add the same to the recipient
allowance[_from][msg.sender] -= _value;
Transfer(_from, _to, _value);
return true;
}
function mintToken(address target, uint256 mintedAmount) onlyOwner {
balanceOf[target] += mintedAmount;
totalSupply += mintedAmount;
Transfer(0, this, mintedAmount);
Transfer(this, target, mintedAmount);
}
function freezeAccount(address target, bool freeze) onlyOwner {
frozenAccount[target] = freeze;
FrozenFunds(target, freeze);
}
function setPrices(uint256 newSellPrice, uint256 newBuyPrice) onlyOwner {
sellPrice = newSellPrice;
buyPrice = newBuyPrice;
}
function buy() payable {
uint amount = msg.value / buyPrice; // calculates the amount
if (balanceOf[this] < amount) throw; // checks if it has enough to sell
balanceOf[msg.sender] += amount; // adds the amount to buyer's balance
balanceOf[this] -= amount; // subtracts amount from seller's balance
Transfer(this, msg.sender, amount); // execute an event reflecting the change
}
function sell(uint256 amount) {
if (balanceOf[msg.sender] < amount ) throw; // checks if the sender has enough to sell
balanceOf[this] += amount; // adds the amount to owner's balance
balanceOf[msg.sender] -= amount; // subtracts the amount from seller's balance
if (!msg.sender.send(amount * sellPrice)) { // sends ether to the seller. It's important
throw; // to do this last to avoid recursion attacks
} else {
Transfer(msg.sender, this, amount); // executes an event reflecting on the change
}
}
}