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Claim Credit203320122024-07-18 7:47:47111 days ago1721288867IN
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0 ETH0.000927645.67579634

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202568152024-07-07 19:46:59122 days ago1720381619  Contract Creation0 ETH
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Minimal Proxy Contract for 0x4146df64d83acb0dcb0c1a4884a16f090165e122

Contract Name:
FaultDisputeGame

Compiler Version
v0.8.15+commit.e14f2714

Optimization Enabled:
Yes with 999999 runs

Other Settings:
london EvmVersion

Contract Source Code (Solidity Standard Json-Input format)

File 1 of 23 : FaultDisputeGame.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.15;

import { FixedPointMathLib } from "@solady/utils/FixedPointMathLib.sol";

import { IDelayedWETH } from "src/dispute/interfaces/IDelayedWETH.sol";
import { IDisputeGame } from "src/dispute/interfaces/IDisputeGame.sol";
import { IFaultDisputeGame } from "src/dispute/interfaces/IFaultDisputeGame.sol";
import { IInitializable } from "src/dispute/interfaces/IInitializable.sol";
import { IBigStepper, IPreimageOracle } from "src/dispute/interfaces/IBigStepper.sol";
import { IAnchorStateRegistry } from "src/dispute/interfaces/IAnchorStateRegistry.sol";

import { Clone } from "@solady/utils/Clone.sol";
import { Types } from "src/libraries/Types.sol";
import { ISemver } from "src/universal/ISemver.sol";

import { Types } from "src/libraries/Types.sol";
import { Hashing } from "src/libraries/Hashing.sol";
import { RLPReader } from "src/libraries/rlp/RLPReader.sol";
import "src/dispute/lib/Types.sol";
import "src/dispute/lib/Errors.sol";

/// @title FaultDisputeGame
/// @notice An implementation of the `IFaultDisputeGame` interface.
contract FaultDisputeGame is IFaultDisputeGame, Clone, ISemver {
    ////////////////////////////////////////////////////////////////
    //                         State Vars                         //
    ////////////////////////////////////////////////////////////////

    /// @notice The absolute prestate of the instruction trace. This is a constant that is defined
    ///         by the program that is being used to execute the trace.
    Claim internal immutable ABSOLUTE_PRESTATE;

    /// @notice The max depth of the game.
    uint256 internal immutable MAX_GAME_DEPTH;

    /// @notice The max depth of the output bisection portion of the position tree. Immediately beneath
    ///         this depth, execution trace bisection begins.
    uint256 internal immutable SPLIT_DEPTH;

    /// @notice The maximum duration that may accumulate on a team's chess clock before they may no longer respond.
    Duration internal immutable MAX_CLOCK_DURATION;

    /// @notice An onchain VM that performs single instruction steps on a fault proof program trace.
    IBigStepper internal immutable VM;

    /// @notice The game type ID.
    GameType internal immutable GAME_TYPE;

    /// @notice WETH contract for holding ETH.
    IDelayedWETH internal immutable WETH;

    /// @notice The anchor state registry.
    IAnchorStateRegistry internal immutable ANCHOR_STATE_REGISTRY;

    /// @notice The chain ID of the L2 network this contract argues about.
    uint256 internal immutable L2_CHAIN_ID;

    /// @notice The duration of the clock extension. Will be doubled if the grandchild is the root claim of an execution
    ///         trace bisection subgame.
    Duration internal immutable CLOCK_EXTENSION;

    /// @notice The global root claim's position is always at gindex 1.
    Position internal constant ROOT_POSITION = Position.wrap(1);

    /// @notice The index of the block number in the RLP-encoded block header.
    /// @dev Consensus encoding reference:
    /// https://github.com/paradigmxyz/reth/blob/5f82993c23164ce8ccdc7bf3ae5085205383a5c8/crates/primitives/src/header.rs#L368
    uint256 internal constant HEADER_BLOCK_NUMBER_INDEX = 8;

    /// @notice Semantic version.
    /// @custom:semver 1.2.0
    string public constant version = "1.2.0";

    /// @notice The starting timestamp of the game
    Timestamp public createdAt;

    /// @notice The timestamp of the game's global resolution.
    Timestamp public resolvedAt;

    /// @inheritdoc IDisputeGame
    GameStatus public status;

    /// @notice Flag for the `initialize` function to prevent re-initialization.
    bool internal initialized;

    /// @notice Flag for whether or not the L2 block number claim has been invalidated via `challengeRootL2Block`.
    bool public l2BlockNumberChallenged;

    /// @notice The challenger of the L2 block number claim. Should always be `address(0)` if `l2BlockNumberChallenged`
    ///         is `false`. Should be the address of the challenger if `l2BlockNumberChallenged` is `true`.
    address public l2BlockNumberChallenger;

    /// @notice An append-only array of all claims made during the dispute game.
    ClaimData[] public claimData;

    /// @notice Credited balances for winning participants.
    mapping(address => uint256) public credit;

    /// @notice A mapping to allow for constant-time lookups of existing claims.
    mapping(Hash => bool) public claims;

    /// @notice A mapping of subgames rooted at a claim index to other claim indices in the subgame.
    mapping(uint256 => uint256[]) public subgames;

    /// @notice A mapping of resolved subgames rooted at a claim index.
    mapping(uint256 => bool) public resolvedSubgames;

    /// @notice A mapping of claim indices to resolution checkpoints.
    mapping(uint256 => ResolutionCheckpoint) public resolutionCheckpoints;

    /// @notice The latest finalized output root, serving as the anchor for output bisection.
    OutputRoot public startingOutputRoot;

    /// @param _gameType The type ID of the game.
    /// @param _absolutePrestate The absolute prestate of the instruction trace.
    /// @param _maxGameDepth The maximum depth of bisection.
    /// @param _splitDepth The final depth of the output bisection portion of the game.
    /// @param _clockExtension The clock extension to perform when the remaining duration is less than the extension.
    /// @param _maxClockDuration The maximum amount of time that may accumulate on a team's chess clock.
    /// @param _vm An onchain VM that performs single instruction steps on an FPP trace.
    /// @param _weth WETH contract for holding ETH.
    /// @param _anchorStateRegistry The contract that stores the anchor state for each game type.
    /// @param _l2ChainId Chain ID of the L2 network this contract argues about.
    constructor(
        GameType _gameType,
        Claim _absolutePrestate,
        uint256 _maxGameDepth,
        uint256 _splitDepth,
        Duration _clockExtension,
        Duration _maxClockDuration,
        IBigStepper _vm,
        IDelayedWETH _weth,
        IAnchorStateRegistry _anchorStateRegistry,
        uint256 _l2ChainId
    ) {
        // The max game depth may not be greater than `LibPosition.MAX_POSITION_BITLEN - 1`.
        if (_maxGameDepth > LibPosition.MAX_POSITION_BITLEN - 1) revert MaxDepthTooLarge();
        // The split depth cannot be greater than or equal to the max game depth.
        if (_splitDepth >= _maxGameDepth) revert InvalidSplitDepth();
        // The clock extension may not be greater than the max clock duration.
        if (_clockExtension.raw() > _maxClockDuration.raw()) revert InvalidClockExtension();

        GAME_TYPE = _gameType;
        ABSOLUTE_PRESTATE = _absolutePrestate;
        MAX_GAME_DEPTH = _maxGameDepth;
        SPLIT_DEPTH = _splitDepth;
        CLOCK_EXTENSION = _clockExtension;
        MAX_CLOCK_DURATION = _maxClockDuration;
        VM = _vm;
        WETH = _weth;
        ANCHOR_STATE_REGISTRY = _anchorStateRegistry;
        L2_CHAIN_ID = _l2ChainId;
    }

    /// @inheritdoc IInitializable
    function initialize() public payable virtual {
        // SAFETY: Any revert in this function will bubble up to the DisputeGameFactory and
        // prevent the game from being created.
        //
        // Implicit assumptions:
        // - The `gameStatus` state variable defaults to 0, which is `GameStatus.IN_PROGRESS`
        // - The dispute game factory will enforce the required bond to initialize the game.
        //
        // Explicit checks:
        // - The game must not have already been initialized.
        // - An output root cannot be proposed at or before the starting block number.

        // INVARIANT: The game must not have already been initialized.
        if (initialized) revert AlreadyInitialized();

        // Grab the latest anchor root.
        (Hash root, uint256 rootBlockNumber) = ANCHOR_STATE_REGISTRY.anchors(GAME_TYPE);

        // Should only happen if this is a new game type that hasn't been set up yet.
        if (root.raw() == bytes32(0)) revert AnchorRootNotFound();

        // Set the starting output root.
        startingOutputRoot = OutputRoot({ l2BlockNumber: rootBlockNumber, root: root });

        // Revert if the calldata size is not the expected length.
        //
        // This is to prevent adding extra or omitting bytes from to `extraData` that result in a different game UUID
        // in the factory, but are not used by the game, which would allow for multiple dispute games for the same
        // output proposal to be created.
        //
        // Expected length: 0x7A
        // - 0x04 selector
        // - 0x14 creator address
        // - 0x20 root claim
        // - 0x20 l1 head
        // - 0x20 extraData
        // - 0x02 CWIA bytes
        assembly {
            if iszero(eq(calldatasize(), 0x7A)) {
                // Store the selector for `BadExtraData()` & revert
                mstore(0x00, 0x9824bdab)
                revert(0x1C, 0x04)
            }
        }

        // Do not allow the game to be initialized if the root claim corresponds to a block at or before the
        // configured starting block number.
        if (l2BlockNumber() <= rootBlockNumber) revert UnexpectedRootClaim(rootClaim());

        // Set the root claim
        claimData.push(
            ClaimData({
                parentIndex: type(uint32).max,
                counteredBy: address(0),
                claimant: gameCreator(),
                bond: uint128(msg.value),
                claim: rootClaim(),
                position: ROOT_POSITION,
                clock: LibClock.wrap(Duration.wrap(0), Timestamp.wrap(uint64(block.timestamp)))
            })
        );

        // Set the game as initialized.
        initialized = true;

        // Deposit the bond.
        WETH.deposit{ value: msg.value }();

        // Set the game's starting timestamp
        createdAt = Timestamp.wrap(uint64(block.timestamp));
    }

    ////////////////////////////////////////////////////////////////
    //                  `IFaultDisputeGame` impl                  //
    ////////////////////////////////////////////////////////////////

    /// @inheritdoc IFaultDisputeGame
    function step(
        uint256 _claimIndex,
        bool _isAttack,
        bytes calldata _stateData,
        bytes calldata _proof
    )
        public
        virtual
    {
        // INVARIANT: Steps cannot be made unless the game is currently in progress.
        if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress();

        // Get the parent. If it does not exist, the call will revert with OOB.
        ClaimData storage parent = claimData[_claimIndex];

        // Pull the parent position out of storage.
        Position parentPos = parent.position;
        // Determine the position of the step.
        Position stepPos = parentPos.move(_isAttack);

        // INVARIANT: A step cannot be made unless the move position is 1 below the `MAX_GAME_DEPTH`
        if (stepPos.depth() != MAX_GAME_DEPTH + 1) revert InvalidParent();

        // Determine the expected pre & post states of the step.
        Claim preStateClaim;
        ClaimData storage postState;
        if (_isAttack) {
            // If the step position's index at depth is 0, the prestate is the absolute
            // prestate.
            // If the step is an attack at a trace index > 0, the prestate exists elsewhere in
            // the game state.
            // NOTE: We localize the `indexAtDepth` for the current execution trace subgame by finding
            //       the remainder of the index at depth divided by 2 ** (MAX_GAME_DEPTH - SPLIT_DEPTH),
            //       which is the number of leaves in each execution trace subgame. This is so that we can
            //       determine whether or not the step position is represents the `ABSOLUTE_PRESTATE`.
            preStateClaim = (stepPos.indexAtDepth() % (1 << (MAX_GAME_DEPTH - SPLIT_DEPTH))) == 0
                ? ABSOLUTE_PRESTATE
                : _findTraceAncestor(Position.wrap(parentPos.raw() - 1), parent.parentIndex, false).claim;
            // For all attacks, the poststate is the parent claim.
            postState = parent;
        } else {
            // If the step is a defense, the poststate exists elsewhere in the game state,
            // and the parent claim is the expected pre-state.
            preStateClaim = parent.claim;
            postState = _findTraceAncestor(Position.wrap(parentPos.raw() + 1), parent.parentIndex, false);
        }

        // INVARIANT: The prestate is always invalid if the passed `_stateData` is not the
        //            preimage of the prestate claim hash.
        //            We ignore the highest order byte of the digest because it is used to
        //            indicate the VM Status and is added after the digest is computed.
        if (keccak256(_stateData) << 8 != preStateClaim.raw() << 8) revert InvalidPrestate();

        // Compute the local preimage context for the step.
        Hash uuid = _findLocalContext(_claimIndex);

        // INVARIANT: If a step is an attack, the poststate is valid if the step produces
        //            the same poststate hash as the parent claim's value.
        //            If a step is a defense:
        //              1. If the parent claim and the found post state agree with each other
        //                 (depth diff % 2 == 0), the step is valid if it produces the same
        //                 state hash as the post state's claim.
        //              2. If the parent claim and the found post state disagree with each other
        //                 (depth diff % 2 != 0), the parent cannot be countered unless the step
        //                 produces the same state hash as `postState.claim`.
        // SAFETY:    While the `attack` path does not need an extra check for the post
        //            state's depth in relation to the parent, we don't need another
        //            branch because (n - n) % 2 == 0.
        bool validStep = VM.step(_stateData, _proof, uuid.raw()) == postState.claim.raw();
        bool parentPostAgree = (parentPos.depth() - postState.position.depth()) % 2 == 0;
        if (parentPostAgree == validStep) revert ValidStep();

        // INVARIANT: A step cannot be made against a claim for a second time.
        if (parent.counteredBy != address(0)) revert DuplicateStep();

        // Set the parent claim as countered. We do not need to append a new claim to the game;
        // instead, we can just set the existing parent as countered.
        parent.counteredBy = msg.sender;
    }

    /// @notice Generic move function, used for both `attack` and `defend` moves.
    /// @param _disputed The disputed `Claim`.
    /// @param _challengeIndex The index of the claim being moved against.
    /// @param _claim The claim at the next logical position in the game.
    /// @param _isAttack Whether or not the move is an attack or defense.
    function move(Claim _disputed, uint256 _challengeIndex, Claim _claim, bool _isAttack) public payable virtual {
        // INVARIANT: Moves cannot be made unless the game is currently in progress.
        if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress();

        // Get the parent. If it does not exist, the call will revert with OOB.
        ClaimData memory parent = claimData[_challengeIndex];

        // INVARIANT: The claim at the _challengeIndex must be the disputed claim.
        if (Claim.unwrap(parent.claim) != Claim.unwrap(_disputed)) revert InvalidDisputedClaimIndex();

        // Compute the position that the claim commits to. Because the parent's position is already
        // known, we can compute the next position by moving left or right depending on whether
        // or not the move is an attack or defense.
        Position parentPos = parent.position;
        Position nextPosition = parentPos.move(_isAttack);
        uint256 nextPositionDepth = nextPosition.depth();

        // INVARIANT: A defense can never be made against the root claim of either the output root game or any
        //            of the execution trace bisection subgames. This is because the root claim commits to the
        //            entire state. Therefore, the only valid defense is to do nothing if it is agreed with.
        if ((_challengeIndex == 0 || nextPositionDepth == SPLIT_DEPTH + 2) && !_isAttack) {
            revert CannotDefendRootClaim();
        }

        // INVARIANT: No moves against the root claim can be made after it has been challenged with
        //            `challengeRootL2Block`.`
        if (l2BlockNumberChallenged && _challengeIndex == 0) revert L2BlockNumberChallenged();

        // INVARIANT: A move can never surpass the `MAX_GAME_DEPTH`. The only option to counter a
        //            claim at this depth is to perform a single instruction step on-chain via
        //            the `step` function to prove that the state transition produces an unexpected
        //            post-state.
        if (nextPositionDepth > MAX_GAME_DEPTH) revert GameDepthExceeded();

        // When the next position surpasses the split depth (i.e., it is the root claim of an execution
        // trace bisection sub-game), we need to perform some extra verification steps.
        if (nextPositionDepth == SPLIT_DEPTH + 1) {
            _verifyExecBisectionRoot(_claim, _challengeIndex, parentPos, _isAttack);
        }

        // INVARIANT: The `msg.value` must exactly equal the required bond.
        if (getRequiredBond(nextPosition) != msg.value) revert IncorrectBondAmount();

        // Compute the duration of the next clock. This is done by adding the duration of the
        // grandparent claim to the difference between the current block timestamp and the
        // parent's clock timestamp.
        Duration nextDuration = getChallengerDuration(_challengeIndex);

        // INVARIANT: A move can never be made once its clock has exceeded `MAX_CLOCK_DURATION`
        //            seconds of time.
        if (nextDuration.raw() == MAX_CLOCK_DURATION.raw()) revert ClockTimeExceeded();

        // If the remaining clock time has less than `CLOCK_EXTENSION` seconds remaining, grant the potential
        // grandchild's clock `CLOCK_EXTENSION` seconds. This is to ensure that, even if a player has to inherit another
        // team's clock to counter a freeloader claim, they will always have enough time to to respond. This extension
        // is bounded by the depth of the tree. If the potential grandchild is an execution trace bisection root, the
        // clock extension is doubled. This is to allow for extra time for the off-chain challenge agent to generate
        // the initial instruction trace on the native FPVM.
        if (nextDuration.raw() > MAX_CLOCK_DURATION.raw() - CLOCK_EXTENSION.raw()) {
            // If the potential grandchild is an execution trace bisection root, double the clock extension.
            uint64 extensionPeriod =
                nextPositionDepth == SPLIT_DEPTH - 1 ? CLOCK_EXTENSION.raw() * 2 : CLOCK_EXTENSION.raw();
            nextDuration = Duration.wrap(MAX_CLOCK_DURATION.raw() - extensionPeriod);
        }

        // Construct the next clock with the new duration and the current block timestamp.
        Clock nextClock = LibClock.wrap(nextDuration, Timestamp.wrap(uint64(block.timestamp)));

        // INVARIANT: There cannot be multiple identical claims with identical moves on the same challengeIndex. Multiple
        //            claims at the same position may dispute the same challengeIndex. However, they must have different
        //            values.
        Hash claimHash = _claim.hashClaimPos(nextPosition, _challengeIndex);
        if (claims[claimHash]) revert ClaimAlreadyExists();
        claims[claimHash] = true;

        // Create the new claim.
        claimData.push(
            ClaimData({
                parentIndex: uint32(_challengeIndex),
                // This is updated during subgame resolution
                counteredBy: address(0),
                claimant: msg.sender,
                bond: uint128(msg.value),
                claim: _claim,
                position: nextPosition,
                clock: nextClock
            })
        );

        // Update the subgame rooted at the parent claim.
        subgames[_challengeIndex].push(claimData.length - 1);

        // Deposit the bond.
        WETH.deposit{ value: msg.value }();

        // Emit the appropriate event for the attack or defense.
        emit Move(_challengeIndex, _claim, msg.sender);
    }

    /// @inheritdoc IFaultDisputeGame
    function attack(Claim _disputed, uint256 _parentIndex, Claim _claim) external payable {
        move(_disputed, _parentIndex, _claim, true);
    }

    /// @inheritdoc IFaultDisputeGame
    function defend(Claim _disputed, uint256 _parentIndex, Claim _claim) external payable {
        move(_disputed, _parentIndex, _claim, false);
    }

    /// @inheritdoc IFaultDisputeGame
    function addLocalData(uint256 _ident, uint256 _execLeafIdx, uint256 _partOffset) external {
        // INVARIANT: Local data can only be added if the game is currently in progress.
        if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress();

        (Claim starting, Position startingPos, Claim disputed, Position disputedPos) =
            _findStartingAndDisputedOutputs(_execLeafIdx);
        Hash uuid = _computeLocalContext(starting, startingPos, disputed, disputedPos);

        IPreimageOracle oracle = VM.oracle();
        if (_ident == LocalPreimageKey.L1_HEAD_HASH) {
            // Load the L1 head hash
            oracle.loadLocalData(_ident, uuid.raw(), l1Head().raw(), 32, _partOffset);
        } else if (_ident == LocalPreimageKey.STARTING_OUTPUT_ROOT) {
            // Load the starting proposal's output root.
            oracle.loadLocalData(_ident, uuid.raw(), starting.raw(), 32, _partOffset);
        } else if (_ident == LocalPreimageKey.DISPUTED_OUTPUT_ROOT) {
            // Load the disputed proposal's output root
            oracle.loadLocalData(_ident, uuid.raw(), disputed.raw(), 32, _partOffset);
        } else if (_ident == LocalPreimageKey.DISPUTED_L2_BLOCK_NUMBER) {
            // Load the disputed proposal's L2 block number as a big-endian uint64 in the
            // high order 8 bytes of the word.

            // We add the index at depth + 1 to the starting block number to get the disputed L2
            // block number.
            uint256 l2Number = startingOutputRoot.l2BlockNumber + disputedPos.traceIndex(SPLIT_DEPTH) + 1;

            oracle.loadLocalData(_ident, uuid.raw(), bytes32(l2Number << 0xC0), 8, _partOffset);
        } else if (_ident == LocalPreimageKey.CHAIN_ID) {
            // Load the chain ID as a big-endian uint64 in the high order 8 bytes of the word.
            oracle.loadLocalData(_ident, uuid.raw(), bytes32(L2_CHAIN_ID << 0xC0), 8, _partOffset);
        } else {
            revert InvalidLocalIdent();
        }
    }

    /// @inheritdoc IFaultDisputeGame
    function getNumToResolve(uint256 _claimIndex) public view returns (uint256 numRemainingChildren_) {
        ResolutionCheckpoint storage checkpoint = resolutionCheckpoints[_claimIndex];
        uint256[] storage challengeIndices = subgames[_claimIndex];
        uint256 challengeIndicesLen = challengeIndices.length;

        numRemainingChildren_ = challengeIndicesLen - checkpoint.subgameIndex;
    }

    /// @inheritdoc IFaultDisputeGame
    function l2BlockNumber() public pure returns (uint256 l2BlockNumber_) {
        l2BlockNumber_ = _getArgUint256(0x54);
    }

    /// @inheritdoc IFaultDisputeGame
    function startingBlockNumber() external view returns (uint256 startingBlockNumber_) {
        startingBlockNumber_ = startingOutputRoot.l2BlockNumber;
    }

    /// @inheritdoc IFaultDisputeGame
    function startingRootHash() external view returns (Hash startingRootHash_) {
        startingRootHash_ = startingOutputRoot.root;
    }

    /// @notice Challenges the root L2 block number by providing the preimage of the output root and the L2 block header
    ///         and showing that the committed L2 block number is incorrect relative to the claimed L2 block number.
    /// @param _outputRootProof The output root proof.
    /// @param _headerRLP The RLP-encoded L2 block header.
    function challengeRootL2Block(
        Types.OutputRootProof calldata _outputRootProof,
        bytes calldata _headerRLP
    )
        external
    {
        // INVARIANT: Moves cannot be made unless the game is currently in progress.
        if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress();

        // The root L2 block claim can only be challenged once.
        if (l2BlockNumberChallenged) revert L2BlockNumberChallenged();

        // Verify the output root preimage.
        if (Hashing.hashOutputRootProof(_outputRootProof) != rootClaim().raw()) revert InvalidOutputRootProof();

        // Verify the block hash preimage.
        if (keccak256(_headerRLP) != _outputRootProof.latestBlockhash) revert InvalidHeaderRLP();

        // Decode the header RLP to find the number of the block. In the consensus encoding, the timestamp
        // is the 9th element in the list that represents the block header.
        RLPReader.RLPItem[] memory headerContents = RLPReader.readList(RLPReader.toRLPItem(_headerRLP));
        bytes memory rawBlockNumber = RLPReader.readBytes(headerContents[HEADER_BLOCK_NUMBER_INDEX]);

        // Sanity check the block number string length.
        if (rawBlockNumber.length > 32) revert InvalidHeaderRLP();

        // Convert the raw, left-aligned block number to a uint256 by aligning it as a big-endian
        // number in the low-order bytes of a 32-byte word.
        //
        // SAFETY: The length of `rawBlockNumber` is checked above to ensure it is at most 32 bytes.
        uint256 blockNumber;
        assembly {
            blockNumber := shr(shl(0x03, sub(0x20, mload(rawBlockNumber))), mload(add(rawBlockNumber, 0x20)))
        }

        // Ensure the block number does not match the block number claimed in the dispute game.
        if (blockNumber == l2BlockNumber()) revert BlockNumberMatches();

        // Issue a special counter to the root claim. This counter will always win the root claim subgame, and receive
        // the bond from the root claimant.
        l2BlockNumberChallenger = msg.sender;
        l2BlockNumberChallenged = true;
    }

    ////////////////////////////////////////////////////////////////
    //                    `IDisputeGame` impl                     //
    ////////////////////////////////////////////////////////////////

    /// @inheritdoc IDisputeGame
    function resolve() external returns (GameStatus status_) {
        // INVARIANT: Resolution cannot occur unless the game is currently in progress.
        if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress();

        // INVARIANT: Resolution cannot occur unless the absolute root subgame has been resolved.
        if (!resolvedSubgames[0]) revert OutOfOrderResolution();

        // Update the global game status; The dispute has concluded.
        status_ = claimData[0].counteredBy == address(0) ? GameStatus.DEFENDER_WINS : GameStatus.CHALLENGER_WINS;
        resolvedAt = Timestamp.wrap(uint64(block.timestamp));

        // Update the status and emit the resolved event, note that we're performing an assignment here.
        emit Resolved(status = status_);

        // Try to update the anchor state, this should not revert.
        ANCHOR_STATE_REGISTRY.tryUpdateAnchorState();
    }

    /// @inheritdoc IFaultDisputeGame
    function resolveClaim(uint256 _claimIndex, uint256 _numToResolve) external {
        // INVARIANT: Resolution cannot occur unless the game is currently in progress.
        if (status != GameStatus.IN_PROGRESS) revert GameNotInProgress();

        ClaimData storage subgameRootClaim = claimData[_claimIndex];
        Duration challengeClockDuration = getChallengerDuration(_claimIndex);

        // INVARIANT: Cannot resolve a subgame unless the clock of its would-be counter has expired
        // INVARIANT: Assuming ordered subgame resolution, challengeClockDuration is always >= MAX_CLOCK_DURATION if all
        // descendant subgames are resolved
        if (challengeClockDuration.raw() < MAX_CLOCK_DURATION.raw()) revert ClockNotExpired();

        // INVARIANT: Cannot resolve a subgame twice.
        if (resolvedSubgames[_claimIndex]) revert ClaimAlreadyResolved();

        uint256[] storage challengeIndices = subgames[_claimIndex];
        uint256 challengeIndicesLen = challengeIndices.length;

        // Uncontested claims are resolved implicitly unless they are the root claim. Pay out the bond to the claimant
        // and return early.
        if (challengeIndicesLen == 0 && _claimIndex != 0) {
            // In the event that the parent claim is at the max depth, there will always be 0 subgames. If the
            // `counteredBy` field is set and there are no subgames, this implies that the parent claim was successfully
            // stepped against. In this case, we pay out the bond to the party that stepped against the parent claim.
            // Otherwise, the parent claim is uncontested, and the bond is returned to the claimant.
            address counteredBy = subgameRootClaim.counteredBy;
            address recipient = counteredBy == address(0) ? subgameRootClaim.claimant : counteredBy;
            _distributeBond(recipient, subgameRootClaim);
            resolvedSubgames[_claimIndex] = true;
            return;
        }

        // Fetch the resolution checkpoint from storage.
        ResolutionCheckpoint memory checkpoint = resolutionCheckpoints[_claimIndex];

        // If the checkpoint does not currently exist, initialize the current left most position as max u128.
        if (!checkpoint.initialCheckpointComplete) {
            checkpoint.leftmostPosition = Position.wrap(type(uint128).max);
            checkpoint.initialCheckpointComplete = true;

            // If `_numToResolve == 0`, assume that we can check all child subgames in this one callframe.
            if (_numToResolve == 0) _numToResolve = challengeIndicesLen;
        }

        // Assume parent is honest until proven otherwise
        uint256 lastToResolve = checkpoint.subgameIndex + _numToResolve;
        uint256 finalCursor = lastToResolve > challengeIndicesLen ? challengeIndicesLen : lastToResolve;
        for (uint256 i = checkpoint.subgameIndex; i < finalCursor; i++) {
            uint256 challengeIndex = challengeIndices[i];

            // INVARIANT: Cannot resolve a subgame containing an unresolved claim
            if (!resolvedSubgames[challengeIndex]) revert OutOfOrderResolution();

            ClaimData storage claim = claimData[challengeIndex];

            // If the child subgame is uncountered and further left than the current left-most counter,
            // update the parent subgame's `countered` address and the current `leftmostCounter`.
            // The left-most correct counter is preferred in bond payouts in order to discourage attackers
            // from countering invalid subgame roots via an invalid defense position. As such positions
            // cannot be correctly countered.
            // Note that correctly positioned defense, but invalid claimes can still be successfully countered.
            if (claim.counteredBy == address(0) && checkpoint.leftmostPosition.raw() > claim.position.raw()) {
                checkpoint.counteredBy = claim.claimant;
                checkpoint.leftmostPosition = claim.position;
            }
        }

        // Increase the checkpoint's cursor position by the number of children that were checked.
        checkpoint.subgameIndex = uint32(finalCursor);

        // Persist the checkpoint and allow for continuing in a separate transaction, if resolution is not already
        // complete.
        resolutionCheckpoints[_claimIndex] = checkpoint;

        // If all children have been traversed in the above loop, the subgame may be resolved. Otherwise, persist the
        // checkpoint and allow for continuation in a separate transaction.
        if (checkpoint.subgameIndex == challengeIndicesLen) {
            address countered = checkpoint.counteredBy;

            // Mark the subgame as resolved.
            resolvedSubgames[_claimIndex] = true;

            // Distribute the bond to the appropriate party.
            if (_claimIndex == 0 && l2BlockNumberChallenged) {
                // Special case: If the root claim has been challenged with the `challengeRootL2Block` function,
                // the bond is always paid out to the issuer of that challenge.
                address challenger = l2BlockNumberChallenger;
                _distributeBond(challenger, subgameRootClaim);
                subgameRootClaim.counteredBy = challenger;
            } else {
                // If the parent was not successfully countered, pay out the parent's bond to the claimant.
                // If the parent was successfully countered, pay out the parent's bond to the challenger.
                _distributeBond(countered == address(0) ? subgameRootClaim.claimant : countered, subgameRootClaim);

                // Once a subgame is resolved, we percolate the result up the DAG so subsequent calls to
                // resolveClaim will not need to traverse this subgame.
                subgameRootClaim.counteredBy = countered;
            }
        }
    }

    /// @inheritdoc IDisputeGame
    function gameType() public view override returns (GameType gameType_) {
        gameType_ = GAME_TYPE;
    }

    /// @inheritdoc IDisputeGame
    function gameCreator() public pure returns (address creator_) {
        creator_ = _getArgAddress(0x00);
    }

    /// @inheritdoc IDisputeGame
    function rootClaim() public pure returns (Claim rootClaim_) {
        rootClaim_ = Claim.wrap(_getArgBytes32(0x14));
    }

    /// @inheritdoc IDisputeGame
    function l1Head() public pure returns (Hash l1Head_) {
        l1Head_ = Hash.wrap(_getArgBytes32(0x34));
    }

    /// @inheritdoc IDisputeGame
    function extraData() public pure returns (bytes memory extraData_) {
        // The extra data starts at the second word within the cwia calldata and
        // is 32 bytes long.
        extraData_ = _getArgBytes(0x54, 0x20);
    }

    /// @inheritdoc IDisputeGame
    function gameData() external view returns (GameType gameType_, Claim rootClaim_, bytes memory extraData_) {
        gameType_ = gameType();
        rootClaim_ = rootClaim();
        extraData_ = extraData();
    }

    ////////////////////////////////////////////////////////////////
    //                       MISC EXTERNAL                        //
    ////////////////////////////////////////////////////////////////

    /// @notice Returns the required bond for a given move kind.
    /// @param _position The position of the bonded interaction.
    /// @return requiredBond_ The required ETH bond for the given move, in wei.
    function getRequiredBond(Position _position) public view returns (uint256 requiredBond_) {
        uint256 depth = uint256(_position.depth());
        if (depth > MAX_GAME_DEPTH) revert GameDepthExceeded();

        // Values taken from Big Bonds v1.5 (TM) spec.
        uint256 assumedBaseFee = 200 gwei;
        uint256 baseGasCharged = 400_000;
        uint256 highGasCharged = 300_000_000;

        // Goal here is to compute the fixed multiplier that will be applied to the base gas
        // charged to get the required gas amount for the given depth. We apply this multiplier
        // some `n` times where `n` is the depth of the position. We are looking for some number
        // that, when multiplied by itself `MAX_GAME_DEPTH` times and then multiplied by the base
        // gas charged, will give us the maximum gas that we want to charge.
        // We want to solve for (highGasCharged/baseGasCharged) ** (1/MAX_GAME_DEPTH).
        // We know that a ** (b/c) is equal to e ** (ln(a) * (b/c)).
        // We can compute e ** (ln(a) * (b/c)) quite easily with FixedPointMathLib.

        // Set up a, b, and c.
        uint256 a = highGasCharged / baseGasCharged;
        uint256 b = FixedPointMathLib.WAD;
        uint256 c = MAX_GAME_DEPTH * FixedPointMathLib.WAD;

        // Compute ln(a).
        // slither-disable-next-line divide-before-multiply
        uint256 lnA = uint256(FixedPointMathLib.lnWad(int256(a * FixedPointMathLib.WAD)));

        // Computes (b / c) with full precision using WAD = 1e18.
        uint256 bOverC = FixedPointMathLib.divWad(b, c);

        // Compute e ** (ln(a) * (b/c))
        // sMulWad can be used here since WAD = 1e18 maintains the same precision.
        uint256 numerator = FixedPointMathLib.mulWad(lnA, bOverC);
        int256 base = FixedPointMathLib.expWad(int256(numerator));

        // Compute the required gas amount.
        int256 rawGas = FixedPointMathLib.powWad(base, int256(depth * FixedPointMathLib.WAD));
        uint256 requiredGas = FixedPointMathLib.mulWad(baseGasCharged, uint256(rawGas));

        // Compute the required bond.
        requiredBond_ = assumedBaseFee * requiredGas;
    }

    /// @notice Claim the credit belonging to the recipient address.
    /// @param _recipient The owner and recipient of the credit.
    function claimCredit(address _recipient) external {
        // Remove the credit from the recipient prior to performing the external call.
        uint256 recipientCredit = credit[_recipient];
        credit[_recipient] = 0;

        // Revert if the recipient has no credit to claim.
        if (recipientCredit == 0) revert NoCreditToClaim();

        // Try to withdraw the WETH amount so it can be used here.
        WETH.withdraw(_recipient, recipientCredit);

        // Transfer the credit to the recipient.
        (bool success,) = _recipient.call{ value: recipientCredit }(hex"");
        if (!success) revert BondTransferFailed();
    }

    /// @notice Returns the amount of time elapsed on the potential challenger to `_claimIndex`'s chess clock. Maxes
    ///         out at `MAX_CLOCK_DURATION`.
    /// @param _claimIndex The index of the subgame root claim.
    /// @return duration_ The time elapsed on the potential challenger to `_claimIndex`'s chess clock.
    function getChallengerDuration(uint256 _claimIndex) public view returns (Duration duration_) {
        // INVARIANT: The game must be in progress to query the remaining time to respond to a given claim.
        if (status != GameStatus.IN_PROGRESS) {
            revert GameNotInProgress();
        }

        // Fetch the subgame root claim.
        ClaimData storage subgameRootClaim = claimData[_claimIndex];

        // Fetch the parent of the subgame root's clock, if it exists.
        Clock parentClock;
        if (subgameRootClaim.parentIndex != type(uint32).max) {
            parentClock = claimData[subgameRootClaim.parentIndex].clock;
        }

        // Compute the duration elapsed of the potential challenger's clock.
        uint64 challengeDuration =
            uint64(parentClock.duration().raw() + (block.timestamp - subgameRootClaim.clock.timestamp().raw()));
        duration_ = challengeDuration > MAX_CLOCK_DURATION.raw() ? MAX_CLOCK_DURATION : Duration.wrap(challengeDuration);
    }

    /// @notice Returns the length of the `claimData` array.
    function claimDataLen() external view returns (uint256 len_) {
        len_ = claimData.length;
    }

    ////////////////////////////////////////////////////////////////
    //                     IMMUTABLE GETTERS                      //
    ////////////////////////////////////////////////////////////////

    /// @notice Returns the absolute prestate of the instruction trace.
    function absolutePrestate() external view returns (Claim absolutePrestate_) {
        absolutePrestate_ = ABSOLUTE_PRESTATE;
    }

    /// @notice Returns the max game depth.
    function maxGameDepth() external view returns (uint256 maxGameDepth_) {
        maxGameDepth_ = MAX_GAME_DEPTH;
    }

    /// @notice Returns the split depth.
    function splitDepth() external view returns (uint256 splitDepth_) {
        splitDepth_ = SPLIT_DEPTH;
    }

    /// @notice Returns the max clock duration.
    function maxClockDuration() external view returns (Duration maxClockDuration_) {
        maxClockDuration_ = MAX_CLOCK_DURATION;
    }

    /// @notice Returns the clock extension constant.
    function clockExtension() external view returns (Duration clockExtension_) {
        clockExtension_ = CLOCK_EXTENSION;
    }

    /// @notice Returns the address of the VM.
    function vm() external view returns (IBigStepper vm_) {
        vm_ = VM;
    }

    /// @notice Returns the WETH contract for holding ETH.
    function weth() external view returns (IDelayedWETH weth_) {
        weth_ = WETH;
    }

    /// @notice Returns the anchor state registry contract.
    function anchorStateRegistry() external view returns (IAnchorStateRegistry registry_) {
        registry_ = ANCHOR_STATE_REGISTRY;
    }

    /// @notice Returns the chain ID of the L2 network this contract argues about.
    function l2ChainId() external view returns (uint256 l2ChainId_) {
        l2ChainId_ = L2_CHAIN_ID;
    }

    ////////////////////////////////////////////////////////////////
    //                          HELPERS                           //
    ////////////////////////////////////////////////////////////////

    /// @notice Pays out the bond of a claim to a given recipient.
    /// @param _recipient The recipient of the bond.
    /// @param _bonded The claim to pay out the bond of.
    function _distributeBond(address _recipient, ClaimData storage _bonded) internal {
        // Set all bits in the bond value to indicate that the bond has been paid out.
        uint256 bond = _bonded.bond;

        // Increase the recipient's credit.
        credit[_recipient] += bond;

        // Unlock the bond.
        WETH.unlock(_recipient, bond);
    }

    /// @notice Verifies the integrity of an execution bisection subgame's root claim. Reverts if the claim
    ///         is invalid.
    /// @param _rootClaim The root claim of the execution bisection subgame.
    function _verifyExecBisectionRoot(
        Claim _rootClaim,
        uint256 _parentIdx,
        Position _parentPos,
        bool _isAttack
    )
        internal
        view
    {
        // The root claim of an execution trace bisection sub-game must:
        // 1. Signal that the VM panicked or resulted in an invalid transition if the disputed output root
        //    was made by the opposing party.
        // 2. Signal that the VM resulted in a valid transition if the disputed output root was made by the same party.

        // If the move is a defense, the disputed output could have been made by either party. In this case, we
        // need to search for the parent output to determine what the expected status byte should be.
        Position disputedLeafPos = Position.wrap(_parentPos.raw() + 1);
        ClaimData storage disputed = _findTraceAncestor({ _pos: disputedLeafPos, _start: _parentIdx, _global: true });
        uint8 vmStatus = uint8(_rootClaim.raw()[0]);

        if (_isAttack || disputed.position.depth() % 2 == SPLIT_DEPTH % 2) {
            // If the move is an attack, the parent output is always deemed to be disputed. In this case, we only need
            // to check that the root claim signals that the VM panicked or resulted in an invalid transition.
            // If the move is a defense, and the disputed output and creator of the execution trace subgame disagree,
            // the root claim should also signal that the VM panicked or resulted in an invalid transition.
            if (!(vmStatus == VMStatuses.INVALID.raw() || vmStatus == VMStatuses.PANIC.raw())) {
                revert UnexpectedRootClaim(_rootClaim);
            }
        } else if (vmStatus != VMStatuses.VALID.raw()) {
            // The disputed output and the creator of the execution trace subgame agree. The status byte should
            // have signaled that the VM succeeded.
            revert UnexpectedRootClaim(_rootClaim);
        }
    }

    /// @notice Finds the trace ancestor of a given position within the DAG.
    /// @param _pos The position to find the trace ancestor claim of.
    /// @param _start The index to start searching from.
    /// @param _global Whether or not to search the entire dag or just within an execution trace subgame. If set to
    ///                `true`, and `_pos` is at or above the split depth, this function will revert.
    /// @return ancestor_ The ancestor claim that commits to the same trace index as `_pos`.
    function _findTraceAncestor(
        Position _pos,
        uint256 _start,
        bool _global
    )
        internal
        view
        returns (ClaimData storage ancestor_)
    {
        // Grab the trace ancestor's expected position.
        Position traceAncestorPos = _global ? _pos.traceAncestor() : _pos.traceAncestorBounded(SPLIT_DEPTH);

        // Walk up the DAG to find a claim that commits to the same trace index as `_pos`. It is
        // guaranteed that such a claim exists.
        ancestor_ = claimData[_start];
        while (ancestor_.position.raw() != traceAncestorPos.raw()) {
            ancestor_ = claimData[ancestor_.parentIndex];
        }
    }

    /// @notice Finds the starting and disputed output root for a given `ClaimData` within the DAG. This
    ///         `ClaimData` must be below the `SPLIT_DEPTH`.
    /// @param _start The index within `claimData` of the claim to start searching from.
    /// @return startingClaim_ The starting output root claim.
    /// @return startingPos_ The starting output root position.
    /// @return disputedClaim_ The disputed output root claim.
    /// @return disputedPos_ The disputed output root position.
    function _findStartingAndDisputedOutputs(uint256 _start)
        internal
        view
        returns (Claim startingClaim_, Position startingPos_, Claim disputedClaim_, Position disputedPos_)
    {
        // Fatch the starting claim.
        uint256 claimIdx = _start;
        ClaimData storage claim = claimData[claimIdx];

        // If the starting claim's depth is less than or equal to the split depth, we revert as this is UB.
        if (claim.position.depth() <= SPLIT_DEPTH) revert ClaimAboveSplit();

        // We want to:
        // 1. Find the first claim at the split depth.
        // 2. Determine whether it was the starting or disputed output for the exec game.
        // 3. Find the complimentary claim depending on the info from #2 (pre or post).

        // Walk up the DAG until the ancestor's depth is equal to the split depth.
        uint256 currentDepth;
        ClaimData storage execRootClaim = claim;
        while ((currentDepth = claim.position.depth()) > SPLIT_DEPTH) {
            uint256 parentIndex = claim.parentIndex;

            // If we're currently at the split depth + 1, we're at the root of the execution sub-game.
            // We need to keep track of the root claim here to determine whether the execution sub-game was
            // started with an attack or defense against the output leaf claim.
            if (currentDepth == SPLIT_DEPTH + 1) execRootClaim = claim;

            claim = claimData[parentIndex];
            claimIdx = parentIndex;
        }

        // Determine whether the start of the execution sub-game was an attack or defense to the output root
        // above. This is important because it determines which claim is the starting output root and which
        // is the disputed output root.
        (Position execRootPos, Position outputPos) = (execRootClaim.position, claim.position);
        bool wasAttack = execRootPos.parent().raw() == outputPos.raw();

        // Determine the starting and disputed output root indices.
        // 1. If it was an attack, the disputed output root is `claim`, and the starting output root is
        //    elsewhere in the DAG (it must commit to the block # index at depth of `outputPos - 1`).
        // 2. If it was a defense, the starting output root is `claim`, and the disputed output root is
        //    elsewhere in the DAG (it must commit to the block # index at depth of `outputPos + 1`).
        if (wasAttack) {
            // If this is an attack on the first output root (the block directly after the starting
            // block number), the starting claim nor position exists in the tree. We leave these as
            // 0, which can be easily identified due to 0 being an invalid Gindex.
            if (outputPos.indexAtDepth() > 0) {
                ClaimData storage starting = _findTraceAncestor(Position.wrap(outputPos.raw() - 1), claimIdx, true);
                (startingClaim_, startingPos_) = (starting.claim, starting.position);
            } else {
                startingClaim_ = Claim.wrap(startingOutputRoot.root.raw());
            }
            (disputedClaim_, disputedPos_) = (claim.claim, claim.position);
        } else {
            ClaimData storage disputed = _findTraceAncestor(Position.wrap(outputPos.raw() + 1), claimIdx, true);
            (startingClaim_, startingPos_) = (claim.claim, claim.position);
            (disputedClaim_, disputedPos_) = (disputed.claim, disputed.position);
        }
    }

    /// @notice Finds the local context hash for a given claim index that is present in an execution trace subgame.
    /// @param _claimIndex The index of the claim to find the local context hash for.
    /// @return uuid_ The local context hash.
    function _findLocalContext(uint256 _claimIndex) internal view returns (Hash uuid_) {
        (Claim starting, Position startingPos, Claim disputed, Position disputedPos) =
            _findStartingAndDisputedOutputs(_claimIndex);
        uuid_ = _computeLocalContext(starting, startingPos, disputed, disputedPos);
    }

    /// @notice Computes the local context hash for a set of starting/disputed claim values and positions.
    /// @param _starting The starting claim.
    /// @param _startingPos The starting claim's position.
    /// @param _disputed The disputed claim.
    /// @param _disputedPos The disputed claim's position.
    /// @return uuid_ The local context hash.
    function _computeLocalContext(
        Claim _starting,
        Position _startingPos,
        Claim _disputed,
        Position _disputedPos
    )
        internal
        pure
        returns (Hash uuid_)
    {
        // A position of 0 indicates that the starting claim is the absolute prestate. In this special case,
        // we do not include the starting claim within the local context hash.
        uuid_ = _startingPos.raw() == 0
            ? Hash.wrap(keccak256(abi.encode(_disputed, _disputedPos)))
            : Hash.wrap(keccak256(abi.encode(_starting, _startingPos, _disputed, _disputedPos)));
    }
}

File 2 of 23 : FixedPointMathLib.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.4;

/// @notice Arithmetic library with operations for fixed-point numbers.
/// @author Solady (https://github.com/vectorized/solady/blob/main/src/utils/FixedPointMathLib.sol)
/// @author Modified from Solmate (https://github.com/transmissions11/solmate/blob/main/src/utils/FixedPointMathLib.sol)
library FixedPointMathLib {
    /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
    /*                       CUSTOM ERRORS                        */
    /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/

    /// @dev The operation failed, as the output exceeds the maximum value of uint256.
    error ExpOverflow();

    /// @dev The operation failed, as the output exceeds the maximum value of uint256.
    error FactorialOverflow();

    /// @dev The operation failed, due to an overflow.
    error RPowOverflow();

    /// @dev The mantissa is too big to fit.
    error MantissaOverflow();

    /// @dev The operation failed, due to an multiplication overflow.
    error MulWadFailed();

    /// @dev The operation failed, due to an multiplication overflow.
    error SMulWadFailed();

    /// @dev The operation failed, either due to a multiplication overflow, or a division by a zero.
    error DivWadFailed();

    /// @dev The operation failed, either due to a multiplication overflow, or a division by a zero.
    error SDivWadFailed();

    /// @dev The operation failed, either due to a multiplication overflow, or a division by a zero.
    error MulDivFailed();

    /// @dev The division failed, as the denominator is zero.
    error DivFailed();

    /// @dev The full precision multiply-divide operation failed, either due
    /// to the result being larger than 256 bits, or a division by a zero.
    error FullMulDivFailed();

    /// @dev The output is undefined, as the input is less-than-or-equal to zero.
    error LnWadUndefined();

    /// @dev The input outside the acceptable domain.
    error OutOfDomain();

    /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
    /*                         CONSTANTS                          */
    /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/

    /// @dev The scalar of ETH and most ERC20s.
    uint256 internal constant WAD = 1e18;

    /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
    /*              SIMPLIFIED FIXED POINT OPERATIONS             */
    /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/

    /// @dev Equivalent to `(x * y) / WAD` rounded down.
    function mulWad(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            // Equivalent to `require(y == 0 || x <= type(uint256).max / y)`.
            if mul(y, gt(x, div(not(0), y))) {
                mstore(0x00, 0xbac65e5b) // `MulWadFailed()`.
                revert(0x1c, 0x04)
            }
            z := div(mul(x, y), WAD)
        }
    }

    /// @dev Equivalent to `(x * y) / WAD` rounded down.
    function sMulWad(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := mul(x, y)
            // Equivalent to `require((x == 0 || z / x == y) && !(x == -1 && y == type(int256).min))`.
            if iszero(gt(or(iszero(x), eq(sdiv(z, x), y)), lt(not(x), eq(y, shl(255, 1))))) {
                mstore(0x00, 0xedcd4dd4) // `SMulWadFailed()`.
                revert(0x1c, 0x04)
            }
            z := sdiv(z, WAD)
        }
    }

    /// @dev Equivalent to `(x * y) / WAD` rounded down, but without overflow checks.
    function rawMulWad(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := div(mul(x, y), WAD)
        }
    }

    /// @dev Equivalent to `(x * y) / WAD` rounded down, but without overflow checks.
    function rawSMulWad(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := sdiv(mul(x, y), WAD)
        }
    }

    /// @dev Equivalent to `(x * y) / WAD` rounded up.
    function mulWadUp(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            // Equivalent to `require(y == 0 || x <= type(uint256).max / y)`.
            if mul(y, gt(x, div(not(0), y))) {
                mstore(0x00, 0xbac65e5b) // `MulWadFailed()`.
                revert(0x1c, 0x04)
            }
            z := add(iszero(iszero(mod(mul(x, y), WAD))), div(mul(x, y), WAD))
        }
    }

    /// @dev Equivalent to `(x * y) / WAD` rounded up, but without overflow checks.
    function rawMulWadUp(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := add(iszero(iszero(mod(mul(x, y), WAD))), div(mul(x, y), WAD))
        }
    }

    /// @dev Equivalent to `(x * WAD) / y` rounded down.
    function divWad(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            // Equivalent to `require(y != 0 && (WAD == 0 || x <= type(uint256).max / WAD))`.
            if iszero(mul(y, iszero(mul(WAD, gt(x, div(not(0), WAD)))))) {
                mstore(0x00, 0x7c5f487d) // `DivWadFailed()`.
                revert(0x1c, 0x04)
            }
            z := div(mul(x, WAD), y)
        }
    }

    /// @dev Equivalent to `(x * WAD) / y` rounded down.
    function sDivWad(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := mul(x, WAD)
            // Equivalent to `require(y != 0 && ((x * WAD) / WAD == x))`.
            if iszero(and(iszero(iszero(y)), eq(sdiv(z, WAD), x))) {
                mstore(0x00, 0x5c43740d) // `SDivWadFailed()`.
                revert(0x1c, 0x04)
            }
            z := sdiv(mul(x, WAD), y)
        }
    }

    /// @dev Equivalent to `(x * WAD) / y` rounded down, but without overflow and divide by zero checks.
    function rawDivWad(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := div(mul(x, WAD), y)
        }
    }

    /// @dev Equivalent to `(x * WAD) / y` rounded down, but without overflow and divide by zero checks.
    function rawSDivWad(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := sdiv(mul(x, WAD), y)
        }
    }

    /// @dev Equivalent to `(x * WAD) / y` rounded up.
    function divWadUp(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            // Equivalent to `require(y != 0 && (WAD == 0 || x <= type(uint256).max / WAD))`.
            if iszero(mul(y, iszero(mul(WAD, gt(x, div(not(0), WAD)))))) {
                mstore(0x00, 0x7c5f487d) // `DivWadFailed()`.
                revert(0x1c, 0x04)
            }
            z := add(iszero(iszero(mod(mul(x, WAD), y))), div(mul(x, WAD), y))
        }
    }

    /// @dev Equivalent to `(x * WAD) / y` rounded up, but without overflow and divide by zero checks.
    function rawDivWadUp(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := add(iszero(iszero(mod(mul(x, WAD), y))), div(mul(x, WAD), y))
        }
    }

    /// @dev Equivalent to `x` to the power of `y`.
    /// because `x ** y = (e ** ln(x)) ** y = e ** (ln(x) * y)`.
    function powWad(int256 x, int256 y) internal pure returns (int256) {
        // Using `ln(x)` means `x` must be greater than 0.
        return expWad((lnWad(x) * y) / int256(WAD));
    }

    /// @dev Returns `exp(x)`, denominated in `WAD`.
    /// Credit to Remco Bloemen under MIT license: https://2π.com/21/exp-ln
    function expWad(int256 x) internal pure returns (int256 r) {
        unchecked {
            // When the result is less than 0.5 we return zero.
            // This happens when `x <= floor(log(0.5e18) * 1e18) ≈ -42e18`.
            if (x <= -41446531673892822313) return r;

            /// @solidity memory-safe-assembly
            assembly {
                // When the result is greater than `(2**255 - 1) / 1e18` we can not represent it as
                // an int. This happens when `x >= floor(log((2**255 - 1) / 1e18) * 1e18) ≈ 135`.
                if iszero(slt(x, 135305999368893231589)) {
                    mstore(0x00, 0xa37bfec9) // `ExpOverflow()`.
                    revert(0x1c, 0x04)
                }
            }

            // `x` is now in the range `(-42, 136) * 1e18`. Convert to `(-42, 136) * 2**96`
            // for more intermediate precision and a binary basis. This base conversion
            // is a multiplication by 1e18 / 2**96 = 5**18 / 2**78.
            x = (x << 78) / 5 ** 18;

            // Reduce range of x to (-½ ln 2, ½ ln 2) * 2**96 by factoring out powers
            // of two such that exp(x) = exp(x') * 2**k, where k is an integer.
            // Solving this gives k = round(x / log(2)) and x' = x - k * log(2).
            int256 k = ((x << 96) / 54916777467707473351141471128 + 2 ** 95) >> 96;
            x = x - k * 54916777467707473351141471128;

            // `k` is in the range `[-61, 195]`.

            // Evaluate using a (6, 7)-term rational approximation.
            // `p` is made monic, we'll multiply by a scale factor later.
            int256 y = x + 1346386616545796478920950773328;
            y = ((y * x) >> 96) + 57155421227552351082224309758442;
            int256 p = y + x - 94201549194550492254356042504812;
            p = ((p * y) >> 96) + 28719021644029726153956944680412240;
            p = p * x + (4385272521454847904659076985693276 << 96);

            // We leave `p` in `2**192` basis so we don't need to scale it back up for the division.
            int256 q = x - 2855989394907223263936484059900;
            q = ((q * x) >> 96) + 50020603652535783019961831881945;
            q = ((q * x) >> 96) - 533845033583426703283633433725380;
            q = ((q * x) >> 96) + 3604857256930695427073651918091429;
            q = ((q * x) >> 96) - 14423608567350463180887372962807573;
            q = ((q * x) >> 96) + 26449188498355588339934803723976023;

            /// @solidity memory-safe-assembly
            assembly {
                // Div in assembly because solidity adds a zero check despite the unchecked.
                // The q polynomial won't have zeros in the domain as all its roots are complex.
                // No scaling is necessary because p is already `2**96` too large.
                r := sdiv(p, q)
            }

            // r should be in the range `(0.09, 0.25) * 2**96`.

            // We now need to multiply r by:
            // - The scale factor `s ≈ 6.031367120`.
            // - The `2**k` factor from the range reduction.
            // - The `1e18 / 2**96` factor for base conversion.
            // We do this all at once, with an intermediate result in `2**213`
            // basis, so the final right shift is always by a positive amount.
            r = int256(
                (uint256(r) * 3822833074963236453042738258902158003155416615667) >> uint256(195 - k)
            );
        }
    }

    /// @dev Returns `ln(x)`, denominated in `WAD`.
    /// Credit to Remco Bloemen under MIT license: https://2π.com/21/exp-ln
    function lnWad(int256 x) internal pure returns (int256 r) {
        /// @solidity memory-safe-assembly
        assembly {
            // We want to convert `x` from `10**18` fixed point to `2**96` fixed point.
            // We do this by multiplying by `2**96 / 10**18`. But since
            // `ln(x * C) = ln(x) + ln(C)`, we can simply do nothing here
            // and add `ln(2**96 / 10**18)` at the end.

            // Compute `k = log2(x) - 96`, `r = 159 - k = 255 - log2(x) = 255 ^ log2(x)`.
            r := shl(7, lt(0xffffffffffffffffffffffffffffffff, x))
            r := or(r, shl(6, lt(0xffffffffffffffff, shr(r, x))))
            r := or(r, shl(5, lt(0xffffffff, shr(r, x))))
            r := or(r, shl(4, lt(0xffff, shr(r, x))))
            r := or(r, shl(3, lt(0xff, shr(r, x))))
            // We place the check here for more optimal stack operations.
            if iszero(sgt(x, 0)) {
                mstore(0x00, 0x1615e638) // `LnWadUndefined()`.
                revert(0x1c, 0x04)
            }
            // forgefmt: disable-next-item
            r := xor(r, byte(and(0x1f, shr(shr(r, x), 0x8421084210842108cc6318c6db6d54be)),
                0xf8f9f9faf9fdfafbf9fdfcfdfafbfcfef9fafdfafcfcfbfefafafcfbffffffff))

            // Reduce range of x to (1, 2) * 2**96
            // ln(2^k * x) = k * ln(2) + ln(x)
            x := shr(159, shl(r, x))

            // Evaluate using a (8, 8)-term rational approximation.
            // `p` is made monic, we will multiply by a scale factor later.
            // forgefmt: disable-next-item
            let p := sub( // This heavily nested expression is to avoid stack-too-deep for via-ir.
                sar(96, mul(add(43456485725739037958740375743393,
                sar(96, mul(add(24828157081833163892658089445524,
                sar(96, mul(add(3273285459638523848632254066296,
                    x), x))), x))), x)), 11111509109440967052023855526967)
            p := sub(sar(96, mul(p, x)), 45023709667254063763336534515857)
            p := sub(sar(96, mul(p, x)), 14706773417378608786704636184526)
            p := sub(mul(p, x), shl(96, 795164235651350426258249787498))
            // We leave `p` in `2**192` basis so we don't need to scale it back up for the division.

            // `q` is monic by convention.
            let q := add(5573035233440673466300451813936, x)
            q := add(71694874799317883764090561454958, sar(96, mul(x, q)))
            q := add(283447036172924575727196451306956, sar(96, mul(x, q)))
            q := add(401686690394027663651624208769553, sar(96, mul(x, q)))
            q := add(204048457590392012362485061816622, sar(96, mul(x, q)))
            q := add(31853899698501571402653359427138, sar(96, mul(x, q)))
            q := add(909429971244387300277376558375, sar(96, mul(x, q)))

            // `p / q` is in the range `(0, 0.125) * 2**96`.

            // Finalization, we need to:
            // - Multiply by the scale factor `s = 5.549…`.
            // - Add `ln(2**96 / 10**18)`.
            // - Add `k * ln(2)`.
            // - Multiply by `10**18 / 2**96 = 5**18 >> 78`.

            // The q polynomial is known not to have zeros in the domain.
            // No scaling required because p is already `2**96` too large.
            p := sdiv(p, q)
            // Multiply by the scaling factor: `s * 5**18 * 2**96`, base is now `5**18 * 2**192`.
            p := mul(1677202110996718588342820967067443963516166, p)
            // Add `ln(2) * k * 5**18 * 2**192`.
            // forgefmt: disable-next-item
            p := add(mul(16597577552685614221487285958193947469193820559219878177908093499208371, sub(159, r)), p)
            // Add `ln(2**96 / 10**18) * 5**18 * 2**192`.
            p := add(600920179829731861736702779321621459595472258049074101567377883020018308, p)
            // Base conversion: mul `2**18 / 2**192`.
            r := sar(174, p)
        }
    }

    /// @dev Returns `W_0(x)`, denominated in `WAD`.
    /// See: https://en.wikipedia.org/wiki/Lambert_W_function
    /// a.k.a. Product log function. This is an approximation of the principal branch.
    function lambertW0Wad(int256 x) internal pure returns (int256 w) {
        // forgefmt: disable-next-item
        unchecked {
            if ((w = x) <= -367879441171442322) revert OutOfDomain(); // `x` less than `-1/e`.
            int256 wad = int256(WAD);
            int256 p = x;
            uint256 c; // Whether we need to avoid catastrophic cancellation.
            uint256 i = 4; // Number of iterations.
            if (w <= 0x1ffffffffffff) {
                if (-0x4000000000000 <= w) {
                    i = 1; // Inputs near zero only take one step to converge.
                } else if (w <= -0x3ffffffffffffff) {
                    i = 32; // Inputs near `-1/e` take very long to converge.
                }
            } else if (w >> 63 == 0) {
                /// @solidity memory-safe-assembly
                assembly {
                    // Inline log2 for more performance, since the range is small.
                    let v := shr(49, w)
                    let l := shl(3, lt(0xff, v))
                    l := add(or(l, byte(and(0x1f, shr(shr(l, v), 0x8421084210842108cc6318c6db6d54be)),
                        0x0706060506020504060203020504030106050205030304010505030400000000)), 49)
                    w := sdiv(shl(l, 7), byte(sub(l, 31), 0x0303030303030303040506080c13))
                    c := gt(l, 60)
                    i := add(2, add(gt(l, 53), c))
                }
            } else {
                int256 ll = lnWad(w = lnWad(w));
                /// @solidity memory-safe-assembly
                assembly {
                    // `w = ln(x) - ln(ln(x)) + b * ln(ln(x)) / ln(x)`.
                    w := add(sdiv(mul(ll, 1023715080943847266), w), sub(w, ll))
                    i := add(3, iszero(shr(68, x)))
                    c := iszero(shr(143, x))
                }
                if (c == 0) {
                    do { // If `x` is big, use Newton's so that intermediate values won't overflow.
                        int256 e = expWad(w);
                        /// @solidity memory-safe-assembly
                        assembly {
                            let t := mul(w, div(e, wad))
                            w := sub(w, sdiv(sub(t, x), div(add(e, t), wad)))
                        }
                        if (p <= w) break;
                        p = w;
                    } while (--i != 0);
                    /// @solidity memory-safe-assembly
                    assembly {
                        w := sub(w, sgt(w, 2))
                    }
                    return w;
                }
            }
            do { // Otherwise, use Halley's for faster convergence.
                int256 e = expWad(w);
                /// @solidity memory-safe-assembly
                assembly {
                    let t := add(w, wad)
                    let s := sub(mul(w, e), mul(x, wad))
                    w := sub(w, sdiv(mul(s, wad), sub(mul(e, t), sdiv(mul(add(t, wad), s), add(t, t)))))
                }
                if (p <= w) break;
                p = w;
            } while (--i != c);
            /// @solidity memory-safe-assembly
            assembly {
                w := sub(w, sgt(w, 2))
            }
            // For certain ranges of `x`, we'll use the quadratic-rate recursive formula of
            // R. Iacono and J.P. Boyd for the last iteration, to avoid catastrophic cancellation.
            if (c != 0) {
                int256 t = w | 1;
                /// @solidity memory-safe-assembly
                assembly {
                    x := sdiv(mul(x, wad), t)
                }
                x = (t * (wad + lnWad(x)));
                /// @solidity memory-safe-assembly
                assembly {
                    w := sdiv(x, add(wad, t))
                }
            }
        }
    }

    /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
    /*                  GENERAL NUMBER UTILITIES                  */
    /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/

    /// @dev Calculates `floor(a * b / d)` with full precision.
    /// Throws if result overflows a uint256 or when `d` is zero.
    /// Credit to Remco Bloemen under MIT license: https://2π.com/21/muldiv
    function fullMulDiv(uint256 x, uint256 y, uint256 d) internal pure returns (uint256 result) {
        /// @solidity memory-safe-assembly
        assembly {
            for {} 1 {} {
                // 512-bit multiply `[p1 p0] = x * y`.
                // Compute the product mod `2**256` and mod `2**256 - 1`
                // then use the Chinese Remainder Theorem to reconstruct
                // the 512 bit result. The result is stored in two 256
                // variables such that `product = p1 * 2**256 + p0`.

                // Least significant 256 bits of the product.
                result := mul(x, y) // Temporarily use `result` as `p0` to save gas.
                let mm := mulmod(x, y, not(0))
                // Most significant 256 bits of the product.
                let p1 := sub(mm, add(result, lt(mm, result)))

                // Handle non-overflow cases, 256 by 256 division.
                if iszero(p1) {
                    if iszero(d) {
                        mstore(0x00, 0xae47f702) // `FullMulDivFailed()`.
                        revert(0x1c, 0x04)
                    }
                    result := div(result, d)
                    break
                }

                // Make sure the result is less than `2**256`. Also prevents `d == 0`.
                if iszero(gt(d, p1)) {
                    mstore(0x00, 0xae47f702) // `FullMulDivFailed()`.
                    revert(0x1c, 0x04)
                }

                /*------------------- 512 by 256 division --------------------*/

                // Make division exact by subtracting the remainder from `[p1 p0]`.
                // Compute remainder using mulmod.
                let r := mulmod(x, y, d)
                // `t` is the least significant bit of `d`.
                // Always greater or equal to 1.
                let t := and(d, sub(0, d))
                // Divide `d` by `t`, which is a power of two.
                d := div(d, t)
                // Invert `d mod 2**256`
                // Now that `d` is an odd number, it has an inverse
                // modulo `2**256` such that `d * inv = 1 mod 2**256`.
                // Compute the inverse by starting with a seed that is correct
                // correct for four bits. That is, `d * inv = 1 mod 2**4`.
                let inv := xor(2, mul(3, d))
                // Now use Newton-Raphson iteration to improve the precision.
                // Thanks to Hensel's lifting lemma, this also works in modular
                // arithmetic, doubling the correct bits in each step.
                inv := mul(inv, sub(2, mul(d, inv))) // inverse mod 2**8
                inv := mul(inv, sub(2, mul(d, inv))) // inverse mod 2**16
                inv := mul(inv, sub(2, mul(d, inv))) // inverse mod 2**32
                inv := mul(inv, sub(2, mul(d, inv))) // inverse mod 2**64
                inv := mul(inv, sub(2, mul(d, inv))) // inverse mod 2**128
                result :=
                    mul(
                        // Divide [p1 p0] by the factors of two.
                        // Shift in bits from `p1` into `p0`. For this we need
                        // to flip `t` such that it is `2**256 / t`.
                        or(
                            mul(sub(p1, gt(r, result)), add(div(sub(0, t), t), 1)),
                            div(sub(result, r), t)
                        ),
                        // inverse mod 2**256
                        mul(inv, sub(2, mul(d, inv)))
                    )
                break
            }
        }
    }

    /// @dev Calculates `floor(x * y / d)` with full precision, rounded up.
    /// Throws if result overflows a uint256 or when `d` is zero.
    /// Credit to Uniswap-v3-core under MIT license:
    /// https://github.com/Uniswap/v3-core/blob/contracts/libraries/FullMath.sol
    function fullMulDivUp(uint256 x, uint256 y, uint256 d) internal pure returns (uint256 result) {
        result = fullMulDiv(x, y, d);
        /// @solidity memory-safe-assembly
        assembly {
            if mulmod(x, y, d) {
                result := add(result, 1)
                if iszero(result) {
                    mstore(0x00, 0xae47f702) // `FullMulDivFailed()`.
                    revert(0x1c, 0x04)
                }
            }
        }
    }

    /// @dev Returns `floor(x * y / d)`.
    /// Reverts if `x * y` overflows, or `d` is zero.
    function mulDiv(uint256 x, uint256 y, uint256 d) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            // Equivalent to require(d != 0 && (y == 0 || x <= type(uint256).max / y))
            if iszero(mul(d, iszero(mul(y, gt(x, div(not(0), y)))))) {
                mstore(0x00, 0xad251c27) // `MulDivFailed()`.
                revert(0x1c, 0x04)
            }
            z := div(mul(x, y), d)
        }
    }

    /// @dev Returns `ceil(x * y / d)`.
    /// Reverts if `x * y` overflows, or `d` is zero.
    function mulDivUp(uint256 x, uint256 y, uint256 d) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            // Equivalent to require(d != 0 && (y == 0 || x <= type(uint256).max / y))
            if iszero(mul(d, iszero(mul(y, gt(x, div(not(0), y)))))) {
                mstore(0x00, 0xad251c27) // `MulDivFailed()`.
                revert(0x1c, 0x04)
            }
            z := add(iszero(iszero(mod(mul(x, y), d))), div(mul(x, y), d))
        }
    }

    /// @dev Returns `ceil(x / d)`.
    /// Reverts if `d` is zero.
    function divUp(uint256 x, uint256 d) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            if iszero(d) {
                mstore(0x00, 0x65244e4e) // `DivFailed()`.
                revert(0x1c, 0x04)
            }
            z := add(iszero(iszero(mod(x, d))), div(x, d))
        }
    }

    /// @dev Returns `max(0, x - y)`.
    function zeroFloorSub(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := mul(gt(x, y), sub(x, y))
        }
    }

    /// @dev Exponentiate `x` to `y` by squaring, denominated in base `b`.
    /// Reverts if the computation overflows.
    function rpow(uint256 x, uint256 y, uint256 b) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := mul(b, iszero(y)) // `0 ** 0 = 1`. Otherwise, `0 ** n = 0`.
            if x {
                z := xor(b, mul(xor(b, x), and(y, 1))) // `z = isEven(y) ? scale : x`
                let half := shr(1, b) // Divide `b` by 2.
                // Divide `y` by 2 every iteration.
                for { y := shr(1, y) } y { y := shr(1, y) } {
                    let xx := mul(x, x) // Store x squared.
                    let xxRound := add(xx, half) // Round to the nearest number.
                    // Revert if `xx + half` overflowed, or if `x ** 2` overflows.
                    if or(lt(xxRound, xx), shr(128, x)) {
                        mstore(0x00, 0x49f7642b) // `RPowOverflow()`.
                        revert(0x1c, 0x04)
                    }
                    x := div(xxRound, b) // Set `x` to scaled `xxRound`.
                    // If `y` is odd:
                    if and(y, 1) {
                        let zx := mul(z, x) // Compute `z * x`.
                        let zxRound := add(zx, half) // Round to the nearest number.
                        // If `z * x` overflowed or `zx + half` overflowed:
                        if or(xor(div(zx, x), z), lt(zxRound, zx)) {
                            // Revert if `x` is non-zero.
                            if iszero(iszero(x)) {
                                mstore(0x00, 0x49f7642b) // `RPowOverflow()`.
                                revert(0x1c, 0x04)
                            }
                        }
                        z := div(zxRound, b) // Return properly scaled `zxRound`.
                    }
                }
            }
        }
    }

    /// @dev Returns the square root of `x`.
    function sqrt(uint256 x) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            // `floor(sqrt(2**15)) = 181`. `sqrt(2**15) - 181 = 2.84`.
            z := 181 // The "correct" value is 1, but this saves a multiplication later.

            // This segment is to get a reasonable initial estimate for the Babylonian method. With a bad
            // start, the correct # of bits increases ~linearly each iteration instead of ~quadratically.

            // Let `y = x / 2**r`. We check `y >= 2**(k + 8)`
            // but shift right by `k` bits to ensure that if `x >= 256`, then `y >= 256`.
            let r := shl(7, lt(0xffffffffffffffffffffffffffffffffff, x))
            r := or(r, shl(6, lt(0xffffffffffffffffff, shr(r, x))))
            r := or(r, shl(5, lt(0xffffffffff, shr(r, x))))
            r := or(r, shl(4, lt(0xffffff, shr(r, x))))
            z := shl(shr(1, r), z)

            // Goal was to get `z*z*y` within a small factor of `x`. More iterations could
            // get y in a tighter range. Currently, we will have y in `[256, 256*(2**16))`.
            // We ensured `y >= 256` so that the relative difference between `y` and `y+1` is small.
            // That's not possible if `x < 256` but we can just verify those cases exhaustively.

            // Now, `z*z*y <= x < z*z*(y+1)`, and `y <= 2**(16+8)`, and either `y >= 256`, or `x < 256`.
            // Correctness can be checked exhaustively for `x < 256`, so we assume `y >= 256`.
            // Then `z*sqrt(y)` is within `sqrt(257)/sqrt(256)` of `sqrt(x)`, or about 20bps.

            // For `s` in the range `[1/256, 256]`, the estimate `f(s) = (181/1024) * (s+1)`
            // is in the range `(1/2.84 * sqrt(s), 2.84 * sqrt(s))`,
            // with largest error when `s = 1` and when `s = 256` or `1/256`.

            // Since `y` is in `[256, 256*(2**16))`, let `a = y/65536`, so that `a` is in `[1/256, 256)`.
            // Then we can estimate `sqrt(y)` using
            // `sqrt(65536) * 181/1024 * (a + 1) = 181/4 * (y + 65536)/65536 = 181 * (y + 65536)/2**18`.

            // There is no overflow risk here since `y < 2**136` after the first branch above.
            z := shr(18, mul(z, add(shr(r, x), 65536))) // A `mul()` is saved from starting `z` at 181.

            // Given the worst case multiplicative error of 2.84 above, 7 iterations should be enough.
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))
            z := shr(1, add(z, div(x, z)))

            // If `x+1` is a perfect square, the Babylonian method cycles between
            // `floor(sqrt(x))` and `ceil(sqrt(x))`. This statement ensures we return floor.
            // See: https://en.wikipedia.org/wiki/Integer_square_root#Using_only_integer_division
            z := sub(z, lt(div(x, z), z))
        }
    }

    /// @dev Returns the cube root of `x`.
    /// Credit to bout3fiddy and pcaversaccio under AGPLv3 license:
    /// https://github.com/pcaversaccio/snekmate/blob/main/src/utils/Math.vy
    function cbrt(uint256 x) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            let r := shl(7, lt(0xffffffffffffffffffffffffffffffff, x))
            r := or(r, shl(6, lt(0xffffffffffffffff, shr(r, x))))
            r := or(r, shl(5, lt(0xffffffff, shr(r, x))))
            r := or(r, shl(4, lt(0xffff, shr(r, x))))
            r := or(r, shl(3, lt(0xff, shr(r, x))))

            z := div(shl(div(r, 3), shl(lt(0xf, shr(r, x)), 0xf)), xor(7, mod(r, 3)))

            z := div(add(add(div(x, mul(z, z)), z), z), 3)
            z := div(add(add(div(x, mul(z, z)), z), z), 3)
            z := div(add(add(div(x, mul(z, z)), z), z), 3)
            z := div(add(add(div(x, mul(z, z)), z), z), 3)
            z := div(add(add(div(x, mul(z, z)), z), z), 3)
            z := div(add(add(div(x, mul(z, z)), z), z), 3)
            z := div(add(add(div(x, mul(z, z)), z), z), 3)

            z := sub(z, lt(div(x, mul(z, z)), z))
        }
    }

    /// @dev Returns the square root of `x`, denominated in `WAD`.
    function sqrtWad(uint256 x) internal pure returns (uint256 z) {
        unchecked {
            z = 10 ** 9;
            if (x <= type(uint256).max / 10 ** 36 - 1) {
                x *= 10 ** 18;
                z = 1;
            }
            z *= sqrt(x);
        }
    }

    /// @dev Returns the cube root of `x`, denominated in `WAD`.
    function cbrtWad(uint256 x) internal pure returns (uint256 z) {
        unchecked {
            z = 10 ** 12;
            if (x <= (type(uint256).max / 10 ** 36) * 10 ** 18 - 1) {
                if (x >= type(uint256).max / 10 ** 36) {
                    x *= 10 ** 18;
                    z = 10 ** 6;
                } else {
                    x *= 10 ** 36;
                    z = 1;
                }
            }
            z *= cbrt(x);
        }
    }

    /// @dev Returns the factorial of `x`.
    function factorial(uint256 x) internal pure returns (uint256 result) {
        /// @solidity memory-safe-assembly
        assembly {
            if iszero(lt(x, 58)) {
                mstore(0x00, 0xaba0f2a2) // `FactorialOverflow()`.
                revert(0x1c, 0x04)
            }
            for { result := 1 } x { x := sub(x, 1) } { result := mul(result, x) }
        }
    }

    /// @dev Returns the log2 of `x`.
    /// Equivalent to computing the index of the most significant bit (MSB) of `x`.
    /// Returns 0 if `x` is zero.
    function log2(uint256 x) internal pure returns (uint256 r) {
        /// @solidity memory-safe-assembly
        assembly {
            r := shl(7, lt(0xffffffffffffffffffffffffffffffff, x))
            r := or(r, shl(6, lt(0xffffffffffffffff, shr(r, x))))
            r := or(r, shl(5, lt(0xffffffff, shr(r, x))))
            r := or(r, shl(4, lt(0xffff, shr(r, x))))
            r := or(r, shl(3, lt(0xff, shr(r, x))))
            // forgefmt: disable-next-item
            r := or(r, byte(and(0x1f, shr(shr(r, x), 0x8421084210842108cc6318c6db6d54be)),
                0x0706060506020504060203020504030106050205030304010505030400000000))
        }
    }

    /// @dev Returns the log2 of `x`, rounded up.
    /// Returns 0 if `x` is zero.
    function log2Up(uint256 x) internal pure returns (uint256 r) {
        r = log2(x);
        /// @solidity memory-safe-assembly
        assembly {
            r := add(r, lt(shl(r, 1), x))
        }
    }

    /// @dev Returns the log10 of `x`.
    /// Returns 0 if `x` is zero.
    function log10(uint256 x) internal pure returns (uint256 r) {
        /// @solidity memory-safe-assembly
        assembly {
            if iszero(lt(x, 100000000000000000000000000000000000000)) {
                x := div(x, 100000000000000000000000000000000000000)
                r := 38
            }
            if iszero(lt(x, 100000000000000000000)) {
                x := div(x, 100000000000000000000)
                r := add(r, 20)
            }
            if iszero(lt(x, 10000000000)) {
                x := div(x, 10000000000)
                r := add(r, 10)
            }
            if iszero(lt(x, 100000)) {
                x := div(x, 100000)
                r := add(r, 5)
            }
            r := add(r, add(gt(x, 9), add(gt(x, 99), add(gt(x, 999), gt(x, 9999)))))
        }
    }

    /// @dev Returns the log10 of `x`, rounded up.
    /// Returns 0 if `x` is zero.
    function log10Up(uint256 x) internal pure returns (uint256 r) {
        r = log10(x);
        /// @solidity memory-safe-assembly
        assembly {
            r := add(r, lt(exp(10, r), x))
        }
    }

    /// @dev Returns the log256 of `x`.
    /// Returns 0 if `x` is zero.
    function log256(uint256 x) internal pure returns (uint256 r) {
        /// @solidity memory-safe-assembly
        assembly {
            r := shl(7, lt(0xffffffffffffffffffffffffffffffff, x))
            r := or(r, shl(6, lt(0xffffffffffffffff, shr(r, x))))
            r := or(r, shl(5, lt(0xffffffff, shr(r, x))))
            r := or(r, shl(4, lt(0xffff, shr(r, x))))
            r := or(shr(3, r), lt(0xff, shr(r, x)))
        }
    }

    /// @dev Returns the log256 of `x`, rounded up.
    /// Returns 0 if `x` is zero.
    function log256Up(uint256 x) internal pure returns (uint256 r) {
        r = log256(x);
        /// @solidity memory-safe-assembly
        assembly {
            r := add(r, lt(shl(shl(3, r), 1), x))
        }
    }

    /// @dev Returns the scientific notation format `mantissa * 10 ** exponent` of `x`.
    /// Useful for compressing prices (e.g. using 25 bit mantissa and 7 bit exponent).
    function sci(uint256 x) internal pure returns (uint256 mantissa, uint256 exponent) {
        /// @solidity memory-safe-assembly
        assembly {
            mantissa := x
            if mantissa {
                if iszero(mod(mantissa, 1000000000000000000000000000000000)) {
                    mantissa := div(mantissa, 1000000000000000000000000000000000)
                    exponent := 33
                }
                if iszero(mod(mantissa, 10000000000000000000)) {
                    mantissa := div(mantissa, 10000000000000000000)
                    exponent := add(exponent, 19)
                }
                if iszero(mod(mantissa, 1000000000000)) {
                    mantissa := div(mantissa, 1000000000000)
                    exponent := add(exponent, 12)
                }
                if iszero(mod(mantissa, 1000000)) {
                    mantissa := div(mantissa, 1000000)
                    exponent := add(exponent, 6)
                }
                if iszero(mod(mantissa, 10000)) {
                    mantissa := div(mantissa, 10000)
                    exponent := add(exponent, 4)
                }
                if iszero(mod(mantissa, 100)) {
                    mantissa := div(mantissa, 100)
                    exponent := add(exponent, 2)
                }
                if iszero(mod(mantissa, 10)) {
                    mantissa := div(mantissa, 10)
                    exponent := add(exponent, 1)
                }
            }
        }
    }

    /// @dev Convenience function for packing `x` into a smaller number using `sci`.
    /// The `mantissa` will be in bits [7..255] (the upper 249 bits).
    /// The `exponent` will be in bits [0..6] (the lower 7 bits).
    /// Use `SafeCastLib` to safely ensure that the `packed` number is small
    /// enough to fit in the desired unsigned integer type:
    /// ```
    ///     uint32 packed = SafeCastLib.toUint32(FixedPointMathLib.packSci(777 ether));
    /// ```
    function packSci(uint256 x) internal pure returns (uint256 packed) {
        (x, packed) = sci(x); // Reuse for `mantissa` and `exponent`.
        /// @solidity memory-safe-assembly
        assembly {
            if shr(249, x) {
                mstore(0x00, 0xce30380c) // `MantissaOverflow()`.
                revert(0x1c, 0x04)
            }
            packed := or(shl(7, x), packed)
        }
    }

    /// @dev Convenience function for unpacking a packed number from `packSci`.
    function unpackSci(uint256 packed) internal pure returns (uint256 unpacked) {
        unchecked {
            unpacked = (packed >> 7) * 10 ** (packed & 0x7f);
        }
    }

    /// @dev Returns the average of `x` and `y`.
    function avg(uint256 x, uint256 y) internal pure returns (uint256 z) {
        unchecked {
            z = (x & y) + ((x ^ y) >> 1);
        }
    }

    /// @dev Returns the average of `x` and `y`.
    function avg(int256 x, int256 y) internal pure returns (int256 z) {
        unchecked {
            z = (x >> 1) + (y >> 1) + (((x & 1) + (y & 1)) >> 1);
        }
    }

    /// @dev Returns the absolute value of `x`.
    function abs(int256 x) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(sub(0, shr(255, x)), add(sub(0, shr(255, x)), x))
        }
    }

    /// @dev Returns the absolute distance between `x` and `y`.
    function dist(int256 x, int256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(mul(xor(sub(y, x), sub(x, y)), sgt(x, y)), sub(y, x))
        }
    }

    /// @dev Returns the minimum of `x` and `y`.
    function min(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(x, mul(xor(x, y), lt(y, x)))
        }
    }

    /// @dev Returns the minimum of `x` and `y`.
    function min(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(x, mul(xor(x, y), slt(y, x)))
        }
    }

    /// @dev Returns the maximum of `x` and `y`.
    function max(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(x, mul(xor(x, y), gt(y, x)))
        }
    }

    /// @dev Returns the maximum of `x` and `y`.
    function max(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(x, mul(xor(x, y), sgt(y, x)))
        }
    }

    /// @dev Returns `x`, bounded to `minValue` and `maxValue`.
    function clamp(uint256 x, uint256 minValue, uint256 maxValue)
        internal
        pure
        returns (uint256 z)
    {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(x, mul(xor(x, minValue), gt(minValue, x)))
            z := xor(z, mul(xor(z, maxValue), lt(maxValue, z)))
        }
    }

    /// @dev Returns `x`, bounded to `minValue` and `maxValue`.
    function clamp(int256 x, int256 minValue, int256 maxValue) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := xor(x, mul(xor(x, minValue), sgt(minValue, x)))
            z := xor(z, mul(xor(z, maxValue), slt(maxValue, z)))
        }
    }

    /// @dev Returns greatest common divisor of `x` and `y`.
    function gcd(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            for { z := x } y {} {
                let t := y
                y := mod(z, y)
                z := t
            }
        }
    }

    /*´:°•.°+.*•´.*:˚.°*.˚•´.°:°•.°•.*•´.*:˚.°*.˚•´.°:°•.°+.*•´.*:*/
    /*                   RAW NUMBER OPERATIONS                    */
    /*.•°:°.´+˚.*°.˚:*.´•*.+°.•°:´*.´•*.•°.•°:°.´:•˚°.*°.˚:*.´+°.•*/

    /// @dev Returns `x + y`, without checking for overflow.
    function rawAdd(uint256 x, uint256 y) internal pure returns (uint256 z) {
        unchecked {
            z = x + y;
        }
    }

    /// @dev Returns `x + y`, without checking for overflow.
    function rawAdd(int256 x, int256 y) internal pure returns (int256 z) {
        unchecked {
            z = x + y;
        }
    }

    /// @dev Returns `x - y`, without checking for underflow.
    function rawSub(uint256 x, uint256 y) internal pure returns (uint256 z) {
        unchecked {
            z = x - y;
        }
    }

    /// @dev Returns `x - y`, without checking for underflow.
    function rawSub(int256 x, int256 y) internal pure returns (int256 z) {
        unchecked {
            z = x - y;
        }
    }

    /// @dev Returns `x * y`, without checking for overflow.
    function rawMul(uint256 x, uint256 y) internal pure returns (uint256 z) {
        unchecked {
            z = x * y;
        }
    }

    /// @dev Returns `x * y`, without checking for overflow.
    function rawMul(int256 x, int256 y) internal pure returns (int256 z) {
        unchecked {
            z = x * y;
        }
    }

    /// @dev Returns `x / y`, returning 0 if `y` is zero.
    function rawDiv(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := div(x, y)
        }
    }

    /// @dev Returns `x / y`, returning 0 if `y` is zero.
    function rawSDiv(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := sdiv(x, y)
        }
    }

    /// @dev Returns `x % y`, returning 0 if `y` is zero.
    function rawMod(uint256 x, uint256 y) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := mod(x, y)
        }
    }

    /// @dev Returns `x % y`, returning 0 if `y` is zero.
    function rawSMod(int256 x, int256 y) internal pure returns (int256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := smod(x, y)
        }
    }

    /// @dev Returns `(x + y) % d`, return 0 if `d` if zero.
    function rawAddMod(uint256 x, uint256 y, uint256 d) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := addmod(x, y, d)
        }
    }

    /// @dev Returns `(x * y) % d`, return 0 if `d` if zero.
    function rawMulMod(uint256 x, uint256 y, uint256 d) internal pure returns (uint256 z) {
        /// @solidity memory-safe-assembly
        assembly {
            z := mulmod(x, y, d)
        }
    }
}

File 3 of 23 : IDelayedWETH.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { IWETH } from "src/dispute/interfaces/IWETH.sol";

/// @title IDelayedWETH
/// @notice Interface for the DelayedWETH contract.
interface IDelayedWETH is IWETH {
    /// @notice Represents a withdrawal request.
    struct WithdrawalRequest {
        uint256 amount;
        uint256 timestamp;
    }

    /// @notice Emitted when an unwrap is started.
    /// @param src The address that started the unwrap.
    /// @param wad The amount of WETH that was unwrapped.
    event Unwrap(address indexed src, uint256 wad);

    /// @notice Returns the withdrawal delay in seconds.
    /// @return The withdrawal delay in seconds.
    function delay() external view returns (uint256);

    /// @notice Returns a withdrawal request for the given address.
    /// @param _owner The address to query the withdrawal request of.
    /// @param _guy Sub-account to query the withdrawal request of.
    /// @return The withdrawal request for the given address-subaccount pair.
    function withdrawals(address _owner, address _guy) external view returns (uint256, uint256);

    /// @notice Unlocks withdrawals for the sender's account, after a time delay.
    /// @param _guy Sub-account to unlock.
    /// @param _wad The amount of WETH to unlock.
    function unlock(address _guy, uint256 _wad) external;

    /// @notice Extension to withdrawal, must provide a sub-account to withdraw from.
    /// @param _guy Sub-account to withdraw from.
    /// @param _wad The amount of WETH to withdraw.
    function withdraw(address _guy, uint256 _wad) external;

    /// @notice Allows the owner to recover from error cases by pulling ETH out of the contract.
    /// @param _wad The amount of WETH to recover.
    function recover(uint256 _wad) external;

    /// @notice Allows the owner to recover from error cases by pulling ETH from a specific owner.
    /// @param _guy The address to recover the WETH from.
    /// @param _wad The amount of WETH to recover.
    function hold(address _guy, uint256 _wad) external;
}

File 4 of 23 : IDisputeGame.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { IInitializable } from "src/dispute/interfaces/IInitializable.sol";

import "src/dispute/lib/Types.sol";

/// @title IDisputeGame
/// @notice The generic interface for a DisputeGame contract.
interface IDisputeGame is IInitializable {
    /// @notice Emitted when the game is resolved.
    /// @param status The status of the game after resolution.
    event Resolved(GameStatus indexed status);

    /// @notice Returns the timestamp that the DisputeGame contract was created at.
    /// @return createdAt_ The timestamp that the DisputeGame contract was created at.
    function createdAt() external view returns (Timestamp createdAt_);

    /// @notice Returns the timestamp that the DisputeGame contract was resolved at.
    /// @return resolvedAt_ The timestamp that the DisputeGame contract was resolved at.
    function resolvedAt() external view returns (Timestamp resolvedAt_);

    /// @notice Returns the current status of the game.
    /// @return status_ The current status of the game.
    function status() external view returns (GameStatus status_);

    /// @notice Getter for the game type.
    /// @dev The reference impl should be entirely different depending on the type (fault, validity)
    ///      i.e. The game type should indicate the security model.
    /// @return gameType_ The type of proof system being used.
    function gameType() external view returns (GameType gameType_);

    /// @notice Getter for the creator of the dispute game.
    /// @dev `clones-with-immutable-args` argument #1
    /// @return creator_ The creator of the dispute game.
    function gameCreator() external pure returns (address creator_);

    /// @notice Getter for the root claim.
    /// @dev `clones-with-immutable-args` argument #2
    /// @return rootClaim_ The root claim of the DisputeGame.
    function rootClaim() external pure returns (Claim rootClaim_);

    /// @notice Getter for the parent hash of the L1 block when the dispute game was created.
    /// @dev `clones-with-immutable-args` argument #3
    /// @return l1Head_ The parent hash of the L1 block when the dispute game was created.
    function l1Head() external pure returns (Hash l1Head_);

    /// @notice Getter for the extra data.
    /// @dev `clones-with-immutable-args` argument #4
    /// @return extraData_ Any extra data supplied to the dispute game contract by the creator.
    function extraData() external pure returns (bytes memory extraData_);

    /// @notice If all necessary information has been gathered, this function should mark the game
    ///         status as either `CHALLENGER_WINS` or `DEFENDER_WINS` and return the status of
    ///         the resolved game. It is at this stage that the bonds should be awarded to the
    ///         necessary parties.
    /// @dev May only be called if the `status` is `IN_PROGRESS`.
    /// @return status_ The status of the game after resolution.
    function resolve() external returns (GameStatus status_);

    /// @notice A compliant implementation of this interface should return the components of the
    ///         game UUID's preimage provided in the cwia payload. The preimage of the UUID is
    ///         constructed as `keccak256(gameType . rootClaim . extraData)` where `.` denotes
    ///         concatenation.
    /// @return gameType_ The type of proof system being used.
    /// @return rootClaim_ The root claim of the DisputeGame.
    /// @return extraData_ Any extra data supplied to the dispute game contract by the creator.
    function gameData() external view returns (GameType gameType_, Claim rootClaim_, bytes memory extraData_);
}

File 5 of 23 : IFaultDisputeGame.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { IDisputeGame } from "./IDisputeGame.sol";

import "src/dispute/lib/Types.sol";

/// @title IFaultDisputeGame
/// @notice The interface for a fault proof backed dispute game.
interface IFaultDisputeGame is IDisputeGame {
    /// @notice The `ClaimData` struct represents the data associated with a Claim.
    struct ClaimData {
        uint32 parentIndex;
        address counteredBy;
        address claimant;
        uint128 bond;
        Claim claim;
        Position position;
        Clock clock;
    }

    /// @notice The `ResolutionCheckpoint` struct represents the data associated with an in-progress claim resolution.
    struct ResolutionCheckpoint {
        bool initialCheckpointComplete;
        uint32 subgameIndex;
        Position leftmostPosition;
        address counteredBy;
    }

    /// @notice Emitted when a new claim is added to the DAG by `claimant`
    /// @param parentIndex The index within the `claimData` array of the parent claim
    /// @param claim The claim being added
    /// @param claimant The address of the claimant
    event Move(uint256 indexed parentIndex, Claim indexed claim, address indexed claimant);

    /// @notice Attack a disagreed upon `Claim`.
    /// @param _disputed The `Claim` being attacked.
    /// @param _parentIndex Index of the `Claim` to attack in the `claimData` array. This must match the `_disputed`
    /// claim.
    /// @param _claim The `Claim` at the relative attack position.
    function attack(Claim _disputed, uint256 _parentIndex, Claim _claim) external payable;

    /// @notice Defend an agreed upon `Claim`.
    /// @notice _disputed The `Claim` being defended.
    /// @param _parentIndex Index of the claim to defend in the `claimData` array. This must match the `_disputed`
    /// claim.
    /// @param _claim The `Claim` at the relative defense position.
    function defend(Claim _disputed, uint256 _parentIndex, Claim _claim) external payable;

    /// @notice Perform an instruction step via an on-chain fault proof processor.
    /// @dev This function should point to a fault proof processor in order to execute
    ///      a step in the fault proof program on-chain. The interface of the fault proof
    ///      processor contract should adhere to the `IBigStepper` interface.
    /// @param _claimIndex The index of the challenged claim within `claimData`.
    /// @param _isAttack Whether or not the step is an attack or a defense.
    /// @param _stateData The stateData of the step is the preimage of the claim at the given
    ///        prestate, which is at `_stateIndex` if the move is an attack and `_claimIndex` if
    ///        the move is a defense. If the step is an attack on the first instruction, it is
    ///        the absolute prestate of the fault proof VM.
    /// @param _proof Proof to access memory nodes in the VM's merkle state tree.
    function step(uint256 _claimIndex, bool _isAttack, bytes calldata _stateData, bytes calldata _proof) external;

    /// @notice Posts the requested local data to the VM's `PreimageOralce`.
    /// @param _ident The local identifier of the data to post.
    /// @param _execLeafIdx The index of the leaf claim in an execution subgame that requires the local data for a step.
    /// @param _partOffset The offset of the data to post.
    function addLocalData(uint256 _ident, uint256 _execLeafIdx, uint256 _partOffset) external;

    /// @notice Resolves the subgame rooted at the given claim index. `_numToResolve` specifies how many children of
    ///         the subgame will be checked in this call. If `_numToResolve` is less than the number of children, an
    ///         internal cursor will be updated and this function may be called again to complete resolution of the
    ///         subgame.
    /// @dev This function must be called bottom-up in the DAG
    ///      A subgame is a tree of claims that has a maximum depth of 1.
    ///      A subgame root claims is valid if, and only if, all of its child claims are invalid.
    ///      At the deepest level in the DAG, a claim is invalid if there's a successful step against it.
    /// @param _claimIndex The index of the subgame root claim to resolve.
    /// @param _numToResolve The number of subgames to resolve in this call. If the input is `0`, and this is the first
    ///                      page, this function will attempt to check all of the subgame's children at once.
    function resolveClaim(uint256 _claimIndex, uint256 _numToResolve) external;

    /// @notice Returns the number of children that still need to be resolved in order to fully resolve a subgame rooted
    ///         at `_claimIndex`.
    /// @param _claimIndex The subgame root claim's index within `claimData`.
    /// @return numRemainingChildren_ The number of children that still need to be checked to resolve the subgame.
    function getNumToResolve(uint256 _claimIndex) external view returns (uint256 numRemainingChildren_);

    /// @notice The l2BlockNumber of the disputed output root in the `L2OutputOracle`.
    function l2BlockNumber() external view returns (uint256 l2BlockNumber_);

    /// @notice Starting output root and block number of the game.
    function startingOutputRoot() external view returns (Hash startingRoot_, uint256 l2BlockNumber_);

    /// @notice Only the starting block number of the game.
    function startingBlockNumber() external view returns (uint256 startingBlockNumber_);

    /// @notice Only the starting output root of the game.
    function startingRootHash() external view returns (Hash startingRootHash_);
}

File 6 of 23 : IInitializable.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

/// @title IInitializable
/// @notice An interface for initializable contracts.
interface IInitializable {
    /// @notice Initializes the contract.
    /// @dev This function may only be called once.
    function initialize() external payable;
}

File 7 of 23 : IBigStepper.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { IPreimageOracle } from "src/cannon/interfaces/IPreimageOracle.sol";

/// @title IBigStepper
/// @notice Describes a state machine that can perform a single instruction step, provided a prestate and an optional
///         proof.
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣼⠶⢅⠒⢄⢔⣶⡦⣤⡤⠄⣀⠀⠀⠀⠀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠨⡏⠀⠀⠈⠢⣙⢯⣄⠀⢨⠯⡺⡘⢄⠀⠀⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣀⣶⡆⠀⠀⠀⠀⠈⠓⠬⡒⠡⣀⢙⡜⡀⠓⠄⠀⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡷⠿⣧⣀⡀⠀⠀⠀⠀⠀⠀⠉⠣⣞⠩⠥⠀⠼⢄⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⡇⠀⠀⠀⠉⢹⣶⠒⠒⠂⠈⠉⠁⠘⡆⠀⣿⣿⠫⡄⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⢶⣤⣀⡀⠀⠀⢸⡿⠀⠀⠀⠀⠀⢀⠞⠀⠀⢡⢨⢀⡄⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⡒⣿⢿⡤⠝⡣⠉⠁⠚⠛⠀⠤⠤⣄⡰⠁⠀⠀⠀⠉⠙⢸⠀⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⡤⢯⡌⡿⡇⠘⡷⠀⠁⠀⠀⢀⣰⠢⠲⠛⣈⣸⠦⠤⠶⠴⢬⣐⣊⡂⠀
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⢀⣤⡪⡗⢫⠞⠀⠆⣀⠻⠤⠴⠐⠚⣉⢀⠦⠂⠋⠁⠀⠁⠀⠀⠀⠀⢋⠉⠇⠀
/// ⠀⠀⠀⠀⣀⡤⠐⠒⠘⡹⠉⢸⠇⠸⠀⠀⠀⠀⣀⣤⠴⠚⠉⠈⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠼⠀⣾⠀
/// ⠀⠀⠀⡰⠀⠉⠉⠀⠁⠀⠀⠈⢇⠈⠒⠒⠘⠈⢀⢡⡂⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢰⠀⢸⡄
/// ⠀⠀⠸⣿⣆⠤⢀⡀⠀⠀⠀⠀⢘⡌⠀⠀⣀⣀⣀⡈⣤⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⢸⠀⢸⡇
/// ⠀⠀⢸⣀⠀⠉⠒⠐⠛⠋⠭⠭⠍⠉⠛⠒⠒⠒⠀⠒⠚⠛⠛⠛⠩⠭⠭⠭⠭⠤⠤⠤⠤⠤⠭⠭⠉⠓⡆
/// ⠀⠀⠘⠿⣷⣶⣤⣤⣀⣀⡀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⣠⣤⣄⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⡇
/// ⠀⠀⠀⠀⠀⠉⠙⠛⠛⠻⠿⢿⣿⣿⣷⣶⣶⣶⣤⣤⣀⣁⣛⣃⣒⠿⠿⠿⠤⠠⠄⠤⠤⢤⣛⣓⣂⣻⡇
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠉⠉⠉⠙⠛⠻⠿⠿⠿⢿⣿⣿⣿⣷⣶⣶⣾⣿⣿⣿⣿⠿⠟⠁
/// ⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠀⠈⠈⠉⠉⠉⠉⠁⠀⠀⠀⠀⠀
interface IBigStepper {
    /// @notice Performs the state transition from a given prestate and returns the hash of the post state witness.
    /// @param _stateData The raw opaque prestate data.
    /// @param _proof Opaque proof data, can be used to prove things about the prestate in relation to the state of the
    ///               interface's implementation.
    /// @param _localContext The local key context for the preimage oracle. Optional, can be set as a constant if the
    ///                      implementation only requires one set of local keys.
    /// @return postState_ The hash of the post state witness after the state transition.
    function step(
        bytes calldata _stateData,
        bytes calldata _proof,
        bytes32 _localContext
    )
        external
        returns (bytes32 postState_);

    /// @notice Returns the preimage oracle used by the state machine.
    function oracle() external view returns (IPreimageOracle oracle_);
}

File 8 of 23 : IAnchorStateRegistry.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { IDisputeGameFactory } from "src/dispute/interfaces/IDisputeGameFactory.sol";

import "src/dispute/lib/Types.sol";

/// @title IAnchorStateRegistry
/// @notice Describes a contract that stores the anchor state for each game type.
interface IAnchorStateRegistry {
    /// @notice Returns the anchor state for the given game type.
    /// @param _gameType The game type to get the anchor state for.
    /// @return The anchor state for the given game type.
    function anchors(GameType _gameType) external view returns (Hash, uint256);

    /// @notice Returns the DisputeGameFactory address.
    /// @return DisputeGameFactory address.
    function disputeGameFactory() external view returns (IDisputeGameFactory);

    /// @notice Callable by FaultDisputeGame contracts to update the anchor state. Pulls the anchor state directly from
    ///         the FaultDisputeGame contract and stores it in the registry if the new anchor state is valid and the
    ///         state is newer than the current anchor state.
    function tryUpdateAnchorState() external;
}

File 9 of 23 : Clone.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.4;

/// @notice Class with helper read functions for clone with immutable args.
/// @author Solady (https://github.com/vectorized/solady/blob/main/src/utils/Clone.sol)
/// @author Adapted from clones with immutable args by zefram.eth, Saw-mon & Natalie
/// (https://github.com/Saw-mon-and-Natalie/clones-with-immutable-args)
abstract contract Clone {
    /// @dev Reads all of the immutable args.
    function _getArgBytes() internal pure returns (bytes memory arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := mload(0x40)
            let length := sub(calldatasize(), add(2, offset)) // 2 bytes are used for the length.
            mstore(arg, length) // Store the length.
            calldatacopy(add(arg, 0x20), offset, length)
            let o := add(add(arg, 0x20), length)
            mstore(o, 0) // Zeroize the slot after the bytes.
            mstore(0x40, add(o, 0x20)) // Allocate the memory.
        }
    }

    /// @dev Reads an immutable arg with type bytes.
    function _getArgBytes(uint256 argOffset, uint256 length)
        internal
        pure
        returns (bytes memory arg)
    {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := mload(0x40)
            mstore(arg, length) // Store the length.
            calldatacopy(add(arg, 0x20), add(offset, argOffset), length)
            let o := add(add(arg, 0x20), length)
            mstore(o, 0) // Zeroize the slot after the bytes.
            mstore(0x40, add(o, 0x20)) // Allocate the memory.
        }
    }

    /// @dev Reads an immutable arg with type address.
    function _getArgAddress(uint256 argOffset) internal pure returns (address arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(96, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads a uint256 array stored in the immutable args.
    function _getArgUint256Array(uint256 argOffset, uint256 length)
        internal
        pure
        returns (uint256[] memory arg)
    {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := mload(0x40)
            mstore(arg, length) // Store the length.
            calldatacopy(add(arg, 0x20), add(offset, argOffset), shl(5, length))
            mstore(0x40, add(add(arg, 0x20), shl(5, length))) // Allocate the memory.
        }
    }

    /// @dev Reads a bytes32 array stored in the immutable args.
    function _getArgBytes32Array(uint256 argOffset, uint256 length)
        internal
        pure
        returns (bytes32[] memory arg)
    {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := mload(0x40)
            mstore(arg, length) // Store the length.
            calldatacopy(add(arg, 0x20), add(offset, argOffset), shl(5, length))
            mstore(0x40, add(add(arg, 0x20), shl(5, length))) // Allocate the memory.
        }
    }

    /// @dev Reads an immutable arg with type bytes32.
    function _getArgBytes32(uint256 argOffset) internal pure returns (bytes32 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := calldataload(add(offset, argOffset))
        }
    }

    /// @dev Reads an immutable arg with type uint256.
    function _getArgUint256(uint256 argOffset) internal pure returns (uint256 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := calldataload(add(offset, argOffset))
        }
    }

    /// @dev Reads an immutable arg with type uint248.
    function _getArgUint248(uint256 argOffset) internal pure returns (uint248 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(8, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint240.
    function _getArgUint240(uint256 argOffset) internal pure returns (uint240 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(16, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint232.
    function _getArgUint232(uint256 argOffset) internal pure returns (uint232 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(24, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint224.
    function _getArgUint224(uint256 argOffset) internal pure returns (uint224 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(0x20, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint216.
    function _getArgUint216(uint256 argOffset) internal pure returns (uint216 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(40, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint208.
    function _getArgUint208(uint256 argOffset) internal pure returns (uint208 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(48, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint200.
    function _getArgUint200(uint256 argOffset) internal pure returns (uint200 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(56, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint192.
    function _getArgUint192(uint256 argOffset) internal pure returns (uint192 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(64, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint184.
    function _getArgUint184(uint256 argOffset) internal pure returns (uint184 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(72, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint176.
    function _getArgUint176(uint256 argOffset) internal pure returns (uint176 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(80, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint168.
    function _getArgUint168(uint256 argOffset) internal pure returns (uint168 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(88, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint160.
    function _getArgUint160(uint256 argOffset) internal pure returns (uint160 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(96, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint152.
    function _getArgUint152(uint256 argOffset) internal pure returns (uint152 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(104, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint144.
    function _getArgUint144(uint256 argOffset) internal pure returns (uint144 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(112, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint136.
    function _getArgUint136(uint256 argOffset) internal pure returns (uint136 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(120, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint128.
    function _getArgUint128(uint256 argOffset) internal pure returns (uint128 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(128, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint120.
    function _getArgUint120(uint256 argOffset) internal pure returns (uint120 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(136, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint112.
    function _getArgUint112(uint256 argOffset) internal pure returns (uint112 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(144, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint104.
    function _getArgUint104(uint256 argOffset) internal pure returns (uint104 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(152, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint96.
    function _getArgUint96(uint256 argOffset) internal pure returns (uint96 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(160, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint88.
    function _getArgUint88(uint256 argOffset) internal pure returns (uint88 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(168, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint80.
    function _getArgUint80(uint256 argOffset) internal pure returns (uint80 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(176, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint72.
    function _getArgUint72(uint256 argOffset) internal pure returns (uint72 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(184, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint64.
    function _getArgUint64(uint256 argOffset) internal pure returns (uint64 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(192, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint56.
    function _getArgUint56(uint256 argOffset) internal pure returns (uint56 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(200, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint48.
    function _getArgUint48(uint256 argOffset) internal pure returns (uint48 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(208, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint40.
    function _getArgUint40(uint256 argOffset) internal pure returns (uint40 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(216, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint32.
    function _getArgUint32(uint256 argOffset) internal pure returns (uint32 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(224, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint24.
    function _getArgUint24(uint256 argOffset) internal pure returns (uint24 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(232, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint16.
    function _getArgUint16(uint256 argOffset) internal pure returns (uint16 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(240, calldataload(add(offset, argOffset)))
        }
    }

    /// @dev Reads an immutable arg with type uint8.
    function _getArgUint8(uint256 argOffset) internal pure returns (uint8 arg) {
        uint256 offset = _getImmutableArgsOffset();
        /// @solidity memory-safe-assembly
        assembly {
            arg := shr(248, calldataload(add(offset, argOffset)))
        }
    }

    /// @return offset The offset of the packed immutable args in calldata.
    function _getImmutableArgsOffset() internal pure returns (uint256 offset) {
        /// @solidity memory-safe-assembly
        assembly {
            offset := sub(calldatasize(), shr(240, calldataload(sub(calldatasize(), 2))))
        }
    }
}

File 10 of 23 : Types.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

/// @title Types
/// @notice Contains various types used throughout the Optimism contract system.
library Types {
    /// @notice OutputProposal represents a commitment to the L2 state. The timestamp is the L1
    ///         timestamp that the output root is posted. This timestamp is used to verify that the
    ///         finalization period has passed since the output root was submitted.
    /// @custom:field outputRoot    Hash of the L2 output.
    /// @custom:field timestamp     Timestamp of the L1 block that the output root was submitted in.
    /// @custom:field l2BlockNumber L2 block number that the output corresponds to.
    struct OutputProposal {
        bytes32 outputRoot;
        uint128 timestamp;
        uint128 l2BlockNumber;
    }

    /// @notice Struct representing the elements that are hashed together to generate an output root
    ///         which itself represents a snapshot of the L2 state.
    /// @custom:field version                  Version of the output root.
    /// @custom:field stateRoot                Root of the state trie at the block of this output.
    /// @custom:field messagePasserStorageRoot Root of the message passer storage trie.
    /// @custom:field latestBlockhash          Hash of the block this output was generated from.
    struct OutputRootProof {
        bytes32 version;
        bytes32 stateRoot;
        bytes32 messagePasserStorageRoot;
        bytes32 latestBlockhash;
    }

    /// @notice Struct representing a deposit transaction (L1 => L2 transaction) created by an end
    ///         user (as opposed to a system deposit transaction generated by the system).
    /// @custom:field from        Address of the sender of the transaction.
    /// @custom:field to          Address of the recipient of the transaction.
    /// @custom:field isCreation  True if the transaction is a contract creation.
    /// @custom:field value       Value to send to the recipient.
    /// @custom:field mint        Amount of ETH to mint.
    /// @custom:field gasLimit    Gas limit of the transaction.
    /// @custom:field data        Data of the transaction.
    /// @custom:field l1BlockHash Hash of the block the transaction was submitted in.
    /// @custom:field logIndex    Index of the log in the block the transaction was submitted in.
    struct UserDepositTransaction {
        address from;
        address to;
        bool isCreation;
        uint256 value;
        uint256 mint;
        uint64 gasLimit;
        bytes data;
        bytes32 l1BlockHash;
        uint256 logIndex;
    }

    /// @notice Struct representing a withdrawal transaction.
    /// @custom:field nonce    Nonce of the withdrawal transaction
    /// @custom:field sender   Address of the sender of the transaction.
    /// @custom:field target   Address of the recipient of the transaction.
    /// @custom:field value    Value to send to the recipient.
    /// @custom:field gasLimit Gas limit of the transaction.
    /// @custom:field data     Data of the transaction.
    struct WithdrawalTransaction {
        uint256 nonce;
        address sender;
        address target;
        uint256 value;
        uint256 gasLimit;
        bytes data;
    }
}

File 11 of 23 : ISemver.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

/// @title ISemver
/// @notice ISemver is a simple contract for ensuring that contracts are
///         versioned using semantic versioning.
interface ISemver {
    /// @notice Getter for the semantic version of the contract. This is not
    ///         meant to be used onchain but instead meant to be used by offchain
    ///         tooling.
    /// @return Semver contract version as a string.
    function version() external view returns (string memory);
}

File 12 of 23 : Hashing.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { Types } from "src/libraries/Types.sol";
import { Encoding } from "src/libraries/Encoding.sol";

/// @title Hashing
/// @notice Hashing handles Optimism's various different hashing schemes.
library Hashing {
    /// @notice Computes the hash of the RLP encoded L2 transaction that would be generated when a
    ///         given deposit is sent to the L2 system. Useful for searching for a deposit in the L2
    ///         system.
    /// @param _tx User deposit transaction to hash.
    /// @return Hash of the RLP encoded L2 deposit transaction.
    function hashDepositTransaction(Types.UserDepositTransaction memory _tx) internal pure returns (bytes32) {
        return keccak256(Encoding.encodeDepositTransaction(_tx));
    }

    /// @notice Computes the deposit transaction's "source hash", a value that guarantees the hash
    ///         of the L2 transaction that corresponds to a deposit is unique and is
    ///         deterministically generated from L1 transaction data.
    /// @param _l1BlockHash Hash of the L1 block where the deposit was included.
    /// @param _logIndex    The index of the log that created the deposit transaction.
    /// @return Hash of the deposit transaction's "source hash".
    function hashDepositSource(bytes32 _l1BlockHash, uint256 _logIndex) internal pure returns (bytes32) {
        bytes32 depositId = keccak256(abi.encode(_l1BlockHash, _logIndex));
        return keccak256(abi.encode(bytes32(0), depositId));
    }

    /// @notice Hashes the cross domain message based on the version that is encoded into the
    ///         message nonce.
    /// @param _nonce    Message nonce with version encoded into the first two bytes.
    /// @param _sender   Address of the sender of the message.
    /// @param _target   Address of the target of the message.
    /// @param _value    ETH value to send to the target.
    /// @param _gasLimit Gas limit to use for the message.
    /// @param _data     Data to send with the message.
    /// @return Hashed cross domain message.
    function hashCrossDomainMessage(
        uint256 _nonce,
        address _sender,
        address _target,
        uint256 _value,
        uint256 _gasLimit,
        bytes memory _data
    )
        internal
        pure
        returns (bytes32)
    {
        (, uint16 version) = Encoding.decodeVersionedNonce(_nonce);
        if (version == 0) {
            return hashCrossDomainMessageV0(_target, _sender, _data, _nonce);
        } else if (version == 1) {
            return hashCrossDomainMessageV1(_nonce, _sender, _target, _value, _gasLimit, _data);
        } else {
            revert("Hashing: unknown cross domain message version");
        }
    }

    /// @notice Hashes a cross domain message based on the V0 (legacy) encoding.
    /// @param _target Address of the target of the message.
    /// @param _sender Address of the sender of the message.
    /// @param _data   Data to send with the message.
    /// @param _nonce  Message nonce.
    /// @return Hashed cross domain message.
    function hashCrossDomainMessageV0(
        address _target,
        address _sender,
        bytes memory _data,
        uint256 _nonce
    )
        internal
        pure
        returns (bytes32)
    {
        return keccak256(Encoding.encodeCrossDomainMessageV0(_target, _sender, _data, _nonce));
    }

    /// @notice Hashes a cross domain message based on the V1 (current) encoding.
    /// @param _nonce    Message nonce.
    /// @param _sender   Address of the sender of the message.
    /// @param _target   Address of the target of the message.
    /// @param _value    ETH value to send to the target.
    /// @param _gasLimit Gas limit to use for the message.
    /// @param _data     Data to send with the message.
    /// @return Hashed cross domain message.
    function hashCrossDomainMessageV1(
        uint256 _nonce,
        address _sender,
        address _target,
        uint256 _value,
        uint256 _gasLimit,
        bytes memory _data
    )
        internal
        pure
        returns (bytes32)
    {
        return keccak256(Encoding.encodeCrossDomainMessageV1(_nonce, _sender, _target, _value, _gasLimit, _data));
    }

    /// @notice Derives the withdrawal hash according to the encoding in the L2 Withdrawer contract
    /// @param _tx Withdrawal transaction to hash.
    /// @return Hashed withdrawal transaction.
    function hashWithdrawal(Types.WithdrawalTransaction memory _tx) internal pure returns (bytes32) {
        return keccak256(abi.encode(_tx.nonce, _tx.sender, _tx.target, _tx.value, _tx.gasLimit, _tx.data));
    }

    /// @notice Hashes the various elements of an output root proof into an output root hash which
    ///         can be used to check if the proof is valid.
    /// @param _outputRootProof Output root proof which should hash to an output root.
    /// @return Hashed output root proof.
    function hashOutputRootProof(Types.OutputRootProof memory _outputRootProof) internal pure returns (bytes32) {
        return keccak256(
            abi.encode(
                _outputRootProof.version,
                _outputRootProof.stateRoot,
                _outputRootProof.messagePasserStorageRoot,
                _outputRootProof.latestBlockhash
            )
        );
    }
}

File 13 of 23 : RLPReader.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.8;

import "./RLPErrors.sol";

/// @custom:attribution https://github.com/hamdiallam/Solidity-RLP
/// @title RLPReader
/// @notice RLPReader is a library for parsing RLP-encoded byte arrays into Solidity types. Adapted
///         from Solidity-RLP (https://github.com/hamdiallam/Solidity-RLP) by Hamdi Allam with
///         various tweaks to improve readability.
library RLPReader {
    /// @notice Custom pointer type to avoid confusion between pointers and uint256s.
    type MemoryPointer is uint256;

    /// @notice RLP item types.
    /// @custom:value DATA_ITEM Represents an RLP data item (NOT a list).
    /// @custom:value LIST_ITEM Represents an RLP list item.
    enum RLPItemType {
        DATA_ITEM,
        LIST_ITEM
    }

    /// @notice Struct representing an RLP item.
    /// @custom:field length Length of the RLP item.
    /// @custom:field ptr    Pointer to the RLP item in memory.
    struct RLPItem {
        uint256 length;
        MemoryPointer ptr;
    }

    /// @notice Max list length that this library will accept.
    uint256 internal constant MAX_LIST_LENGTH = 32;

    /// @notice Converts bytes to a reference to memory position and length.
    /// @param _in Input bytes to convert.
    /// @return out_ Output memory reference.
    function toRLPItem(bytes memory _in) internal pure returns (RLPItem memory out_) {
        // Empty arrays are not RLP items.
        if (_in.length == 0) revert EmptyItem();

        MemoryPointer ptr;
        assembly {
            ptr := add(_in, 32)
        }

        out_ = RLPItem({ length: _in.length, ptr: ptr });
    }

    /// @notice Reads an RLP list value into a list of RLP items.
    /// @param _in RLP list value.
    /// @return out_ Decoded RLP list items.
    function readList(RLPItem memory _in) internal pure returns (RLPItem[] memory out_) {
        (uint256 listOffset, uint256 listLength, RLPItemType itemType) = _decodeLength(_in);

        if (itemType != RLPItemType.LIST_ITEM) revert UnexpectedString();

        if (listOffset + listLength != _in.length) revert InvalidDataRemainder();

        // Solidity in-memory arrays can't be increased in size, but *can* be decreased in size by
        // writing to the length. Since we can't know the number of RLP items without looping over
        // the entire input, we'd have to loop twice to accurately size this array. It's easier to
        // simply set a reasonable maximum list length and decrease the size before we finish.
        out_ = new RLPItem[](MAX_LIST_LENGTH);

        uint256 itemCount = 0;
        uint256 offset = listOffset;
        while (offset < _in.length) {
            (uint256 itemOffset, uint256 itemLength,) = _decodeLength(
                RLPItem({ length: _in.length - offset, ptr: MemoryPointer.wrap(MemoryPointer.unwrap(_in.ptr) + offset) })
            );

            // We don't need to check itemCount < out.length explicitly because Solidity already
            // handles this check on our behalf, we'd just be wasting gas.
            out_[itemCount] = RLPItem({
                length: itemLength + itemOffset,
                ptr: MemoryPointer.wrap(MemoryPointer.unwrap(_in.ptr) + offset)
            });

            itemCount += 1;
            offset += itemOffset + itemLength;
        }

        // Decrease the array size to match the actual item count.
        assembly {
            mstore(out_, itemCount)
        }
    }

    /// @notice Reads an RLP list value into a list of RLP items.
    /// @param _in RLP list value.
    /// @return out_ Decoded RLP list items.
    function readList(bytes memory _in) internal pure returns (RLPItem[] memory out_) {
        out_ = readList(toRLPItem(_in));
    }

    /// @notice Reads an RLP bytes value into bytes.
    /// @param _in RLP bytes value.
    /// @return out_ Decoded bytes.
    function readBytes(RLPItem memory _in) internal pure returns (bytes memory out_) {
        (uint256 itemOffset, uint256 itemLength, RLPItemType itemType) = _decodeLength(_in);

        if (itemType != RLPItemType.DATA_ITEM) revert UnexpectedList();

        if (_in.length != itemOffset + itemLength) revert InvalidDataRemainder();

        out_ = _copy(_in.ptr, itemOffset, itemLength);
    }

    /// @notice Reads an RLP bytes value into bytes.
    /// @param _in RLP bytes value.
    /// @return out_ Decoded bytes.
    function readBytes(bytes memory _in) internal pure returns (bytes memory out_) {
        out_ = readBytes(toRLPItem(_in));
    }

    /// @notice Reads the raw bytes of an RLP item.
    /// @param _in RLP item to read.
    /// @return out_ Raw RLP bytes.
    function readRawBytes(RLPItem memory _in) internal pure returns (bytes memory out_) {
        out_ = _copy(_in.ptr, 0, _in.length);
    }

    /// @notice Decodes the length of an RLP item.
    /// @param _in RLP item to decode.
    /// @return offset_ Offset of the encoded data.
    /// @return length_ Length of the encoded data.
    /// @return type_ RLP item type (LIST_ITEM or DATA_ITEM).
    function _decodeLength(RLPItem memory _in)
        private
        pure
        returns (uint256 offset_, uint256 length_, RLPItemType type_)
    {
        // Short-circuit if there's nothing to decode, note that we perform this check when
        // the user creates an RLP item via toRLPItem, but it's always possible for them to bypass
        // that function and create an RLP item directly. So we need to check this anyway.
        if (_in.length == 0) revert EmptyItem();

        MemoryPointer ptr = _in.ptr;
        uint256 prefix;
        assembly {
            prefix := byte(0, mload(ptr))
        }

        if (prefix <= 0x7f) {
            // Single byte.
            return (0, 1, RLPItemType.DATA_ITEM);
        } else if (prefix <= 0xb7) {
            // Short string.

            // slither-disable-next-line variable-scope
            uint256 strLen = prefix - 0x80;

            if (_in.length <= strLen) revert ContentLengthMismatch();

            bytes1 firstByteOfContent;
            assembly {
                firstByteOfContent := and(mload(add(ptr, 1)), shl(248, 0xff))
            }

            if (strLen == 1 && firstByteOfContent < 0x80) revert InvalidHeader();

            return (1, strLen, RLPItemType.DATA_ITEM);
        } else if (prefix <= 0xbf) {
            // Long string.
            uint256 lenOfStrLen = prefix - 0xb7;

            if (_in.length <= lenOfStrLen) revert ContentLengthMismatch();

            bytes1 firstByteOfContent;
            assembly {
                firstByteOfContent := and(mload(add(ptr, 1)), shl(248, 0xff))
            }

            if (firstByteOfContent == 0x00) revert InvalidHeader();

            uint256 strLen;
            assembly {
                strLen := shr(sub(256, mul(8, lenOfStrLen)), mload(add(ptr, 1)))
            }

            if (strLen <= 55) revert InvalidHeader();

            if (_in.length <= lenOfStrLen + strLen) revert ContentLengthMismatch();

            return (1 + lenOfStrLen, strLen, RLPItemType.DATA_ITEM);
        } else if (prefix <= 0xf7) {
            // Short list.
            // slither-disable-next-line variable-scope
            uint256 listLen = prefix - 0xc0;

            if (_in.length <= listLen) revert ContentLengthMismatch();

            return (1, listLen, RLPItemType.LIST_ITEM);
        } else {
            // Long list.
            uint256 lenOfListLen = prefix - 0xf7;

            if (_in.length <= lenOfListLen) revert ContentLengthMismatch();

            bytes1 firstByteOfContent;
            assembly {
                firstByteOfContent := and(mload(add(ptr, 1)), shl(248, 0xff))
            }

            if (firstByteOfContent == 0x00) revert InvalidHeader();

            uint256 listLen;
            assembly {
                listLen := shr(sub(256, mul(8, lenOfListLen)), mload(add(ptr, 1)))
            }

            if (listLen <= 55) revert InvalidHeader();

            if (_in.length <= lenOfListLen + listLen) revert ContentLengthMismatch();

            return (1 + lenOfListLen, listLen, RLPItemType.LIST_ITEM);
        }
    }

    /// @notice Copies the bytes from a memory location.
    /// @param _src    Pointer to the location to read from.
    /// @param _offset Offset to start reading from.
    /// @param _length Number of bytes to read.
    /// @return out_ Copied bytes.
    function _copy(MemoryPointer _src, uint256 _offset, uint256 _length) private pure returns (bytes memory out_) {
        out_ = new bytes(_length);
        if (_length == 0) {
            return out_;
        }

        // Mostly based on Solidity's copy_memory_to_memory:
        // https://github.com/ethereum/solidity/blob/34dd30d71b4da730488be72ff6af7083cf2a91f6/libsolidity/codegen/YulUtilFunctions.cpp#L102-L114
        uint256 src = MemoryPointer.unwrap(_src) + _offset;
        assembly {
            let dest := add(out_, 32)
            let i := 0
            for { } lt(i, _length) { i := add(i, 32) } { mstore(add(dest, i), mload(add(src, i))) }

            if gt(i, _length) { mstore(add(dest, _length), 0) }
        }
    }
}

File 14 of 23 : Types.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.15;

import "src/dispute/lib/LibUDT.sol";

/// @notice The current status of the dispute game.
enum GameStatus {
    // The game is currently in progress, and has not been resolved.
    IN_PROGRESS,
    // The game has concluded, and the `rootClaim` was challenged successfully.
    CHALLENGER_WINS,
    // The game has concluded, and the `rootClaim` could not be contested.
    DEFENDER_WINS
}

/// @notice Represents an L2 output root and the L2 block number at which it was generated.
/// @custom:field root The output root.
/// @custom:field l2BlockNumber The L2 block number at which the output root was generated.
struct OutputRoot {
    Hash root;
    uint256 l2BlockNumber;
}

/// @title GameTypes
/// @notice A library that defines the IDs of games that can be played.
library GameTypes {
    /// @dev A dispute game type the uses the cannon vm.
    GameType internal constant CANNON = GameType.wrap(0);

    /// @dev A permissioned dispute game type the uses the cannon vm.
    GameType internal constant PERMISSIONED_CANNON = GameType.wrap(1);

    /// @notice A dispute game type the uses the asterisc VM
    GameType internal constant ASTERISC = GameType.wrap(2);

    /// @notice A dispute game type that uses an alphabet vm.
    ///         Not intended for production use.
    GameType internal constant ALPHABET = GameType.wrap(255);
}

/// @title VMStatuses
/// @notice Named type aliases for the various valid VM status bytes.
library VMStatuses {
    /// @notice The VM has executed successfully and the outcome is valid.
    VMStatus internal constant VALID = VMStatus.wrap(0);

    /// @notice The VM has executed successfully and the outcome is invalid.
    VMStatus internal constant INVALID = VMStatus.wrap(1);

    /// @notice The VM has paniced.
    VMStatus internal constant PANIC = VMStatus.wrap(2);

    /// @notice The VM execution is still in progress.
    VMStatus internal constant UNFINISHED = VMStatus.wrap(3);
}

/// @title LocalPreimageKey
/// @notice Named type aliases for local `PreimageOracle` key identifiers.
library LocalPreimageKey {
    /// @notice The identifier for the L1 head hash.
    uint256 internal constant L1_HEAD_HASH = 0x01;

    /// @notice The identifier for the starting output root.
    uint256 internal constant STARTING_OUTPUT_ROOT = 0x02;

    /// @notice The identifier for the disputed output root.
    uint256 internal constant DISPUTED_OUTPUT_ROOT = 0x03;

    /// @notice The identifier for the disputed L2 block number.
    uint256 internal constant DISPUTED_L2_BLOCK_NUMBER = 0x04;

    /// @notice The identifier for the chain ID.
    uint256 internal constant CHAIN_ID = 0x05;
}

File 15 of 23 : Errors.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.15;

import "src/dispute/lib/LibUDT.sol";

////////////////////////////////////////////////////////////////
//                `DisputeGameFactory` Errors                 //
////////////////////////////////////////////////////////////////

/// @notice Thrown when a dispute game is attempted to be created with an unsupported game type.
/// @param gameType The unsupported game type.
error NoImplementation(GameType gameType);

/// @notice Thrown when a dispute game that already exists is attempted to be created.
/// @param uuid The UUID of the dispute game that already exists.
error GameAlreadyExists(Hash uuid);

/// @notice Thrown when the root claim has an unexpected VM status.
///         Some games can only start with a root-claim with a specific status.
/// @param rootClaim is the claim that was unexpected.
error UnexpectedRootClaim(Claim rootClaim);

////////////////////////////////////////////////////////////////
//                 `FaultDisputeGame` Errors                  //
////////////////////////////////////////////////////////////////

/// @notice Thrown when a dispute game has already been initialized.
error AlreadyInitialized();

/// @notice Thrown when a supplied bond is not equal to the required bond amount to cover the cost of the interaction.
error IncorrectBondAmount();

/// @notice Thrown when a credit claim is attempted for a value of 0.
error NoCreditToClaim();

/// @notice Thrown when the transfer of credit to a recipient account reverts.
error BondTransferFailed();

/// @notice Thrown when the `extraData` passed to the CWIA proxy is of improper length, or contains invalid information.
error BadExtraData();

/// @notice Thrown when a defense against the root claim is attempted.
error CannotDefendRootClaim();

/// @notice Thrown when a claim is attempting to be made that already exists.
error ClaimAlreadyExists();

/// @notice Thrown when a disputed claim does not match its index in the game.
error InvalidDisputedClaimIndex();

/// @notice Thrown when an action that requires the game to be `IN_PROGRESS` is invoked when
///         the game is not in progress.
error GameNotInProgress();

/// @notice Thrown when a move is attempted to be made after the clock has timed out.
error ClockTimeExceeded();

/// @notice Thrown when the game is attempted to be resolved too early.
error ClockNotExpired();

/// @notice Thrown when a move is attempted to be made at or greater than the max depth of the game.
error GameDepthExceeded();

/// @notice Thrown when a step is attempted above the maximum game depth.
error InvalidParent();

/// @notice Thrown when an invalid prestate is supplied to `step`.
error InvalidPrestate();

/// @notice Thrown when a step is made that computes the expected post state correctly.
error ValidStep();

/// @notice Thrown when a game is attempted to be initialized with an L1 head that does
///         not contain the disputed output root.
error L1HeadTooOld();

/// @notice Thrown when an invalid local identifier is passed to the `addLocalData` function.
error InvalidLocalIdent();

/// @notice Thrown when resolving claims out of order.
error OutOfOrderResolution();

/// @notice Thrown when resolving a claim that has already been resolved.
error ClaimAlreadyResolved();

/// @notice Thrown when a parent output root is attempted to be found on a claim that is in
///         the output root portion of the tree.
error ClaimAboveSplit();

/// @notice Thrown on deployment if the split depth is greater than or equal to the max
///         depth of the game.
error InvalidSplitDepth();

/// @notice Thrown on deployment if the max clock duration is less than or equal to the clock extension.
error InvalidClockExtension();

/// @notice Thrown on deployment if the max depth is greater than `LibPosition.`
error MaxDepthTooLarge();

/// @notice Thrown when trying to step against a claim for a second time, after it has already been countered with
///         an instruction step.
error DuplicateStep();

/// @notice Thrown when an anchor root is not found for a given game type.
error AnchorRootNotFound();

/// @notice Thrown when an output root proof is invalid.
error InvalidOutputRootProof();

/// @notice Thrown when header RLP is invalid with respect to the block hash in an output root proof.
error InvalidHeaderRLP();

/// @notice Thrown when there is a match between the block number in the output root proof and the block number
///         claimed in the dispute game.
error BlockNumberMatches();

/// @notice Thrown when the L2 block number claim has already been challenged.
error L2BlockNumberChallenged();

////////////////////////////////////////////////////////////////
//              `PermissionedDisputeGame` Errors              //
////////////////////////////////////////////////////////////////

/// @notice Thrown when an unauthorized address attempts to interact with the game.
error BadAuth();

File 16 of 23 : IWETH.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

/// @title IWETH
/// @notice Interface for WETH9.
interface IWETH {
    /// @notice Emitted when an approval is made.
    /// @param src The address that approved the transfer.
    /// @param guy The address that was approved to transfer.
    /// @param wad The amount that was approved to transfer.
    event Approval(address indexed src, address indexed guy, uint256 wad);

    /// @notice Emitted when a transfer is made.
    /// @param src The address that transferred the WETH.
    /// @param dst The address that received the WETH.
    /// @param wad The amount of WETH that was transferred.
    event Transfer(address indexed src, address indexed dst, uint256 wad);

    /// @notice Emitted when a deposit is made.
    /// @param dst The address that deposited the WETH.
    /// @param wad The amount of WETH that was deposited.
    event Deposit(address indexed dst, uint256 wad);

    /// @notice Emitted when a withdrawal is made.
    /// @param src The address that withdrew the WETH.
    /// @param wad The amount of WETH that was withdrawn.
    event Withdrawal(address indexed src, uint256 wad);

    /// @notice Returns the name of the token.
    /// @return The name of the token.
    function name() external view returns (string memory);

    /// @notice Returns the symbol of the token.
    /// @return The symbol of the token.
    function symbol() external view returns (string memory);

    /// @notice Returns the number of decimals the token uses.
    /// @return The number of decimals the token uses.
    function decimals() external pure returns (uint8);

    /// @notice Returns the balance of the given address.
    /// @param owner The address to query the balance of.
    /// @return The balance of the given address.
    function balanceOf(address owner) external view returns (uint256);

    /// @notice Returns the amount of WETH that the spender can transfer on behalf of the owner.
    /// @param owner The address that owns the WETH.
    /// @param spender The address that is approved to transfer the WETH.
    /// @return The amount of WETH that the spender can transfer on behalf of the owner.
    function allowance(address owner, address spender) external view returns (uint256);

    /// @notice Allows WETH to be deposited by sending ether to the contract.
    function deposit() external payable;

    /// @notice Withdraws an amount of ETH.
    /// @param wad The amount of ETH to withdraw.
    function withdraw(uint256 wad) external;

    /// @notice Returns the total supply of WETH.
    /// @return The total supply of WETH.
    function totalSupply() external view returns (uint256);

    /// @notice Approves the given address to transfer the WETH on behalf of the caller.
    /// @param guy The address that is approved to transfer the WETH.
    /// @param wad The amount that is approved to transfer.
    /// @return True if the approval was successful.
    function approve(address guy, uint256 wad) external returns (bool);

    /// @notice Transfers the given amount of WETH to the given address.
    /// @param dst The address to transfer the WETH to.
    /// @param wad The amount of WETH to transfer.
    /// @return True if the transfer was successful.
    function transfer(address dst, uint256 wad) external returns (bool);

    /// @notice Transfers the given amount of WETH from the given address to the given address.
    /// @param src The address to transfer the WETH from.
    /// @param dst The address to transfer the WETH to.
    /// @param wad The amount of WETH to transfer.
    /// @return True if the transfer was successful.
    function transferFrom(address src, address dst, uint256 wad) external returns (bool);
}

File 17 of 23 : IPreimageOracle.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.15;

/// @title IPreimageOracle
/// @notice Interface for a preimage oracle.
interface IPreimageOracle {
    /// @notice Reads a preimage from the oracle.
    /// @param _key The key of the preimage to read.
    /// @param _offset The offset of the preimage to read.
    /// @return dat_ The preimage data.
    /// @return datLen_ The length of the preimage data.
    function readPreimage(bytes32 _key, uint256 _offset) external view returns (bytes32 dat_, uint256 datLen_);

    /// @notice Loads of local data part into the preimage oracle.
    /// @param _ident The identifier of the local data.
    /// @param _localContext The local key context for the preimage oracle. Optionally, can be set as a constant
    ///                      if the caller only requires one set of local keys.
    /// @param _word The local data word.
    /// @param _size The number of bytes in `_word` to load.
    /// @param _partOffset The offset of the local data part to write to the oracle.
    /// @dev The local data parts are loaded into the preimage oracle under the context
    ///      of the caller - no other account can write to the caller's context
    ///      specific data.
    ///
    ///      There are 5 local data identifiers:
    ///      ┌────────────┬────────────────────────┐
    ///      │ Identifier │      Data              │
    ///      ├────────────┼────────────────────────┤
    ///      │          1 │ L1 Head Hash (bytes32) │
    ///      │          2 │ Output Root (bytes32)  │
    ///      │          3 │ Root Claim (bytes32)   │
    ///      │          4 │ L2 Block Number (u64)  │
    ///      │          5 │ Chain ID (u64)         │
    ///      └────────────┴────────────────────────┘
    function loadLocalData(
        uint256 _ident,
        bytes32 _localContext,
        bytes32 _word,
        uint256 _size,
        uint256 _partOffset
    )
        external
        returns (bytes32 key_);

    /// @notice Prepares a preimage to be read by keccak256 key, starting at the given offset and up to 32 bytes
    ///         (clipped at preimage length, if out of data).
    /// @param _partOffset The offset of the preimage to read.
    /// @param _preimage The preimage data.
    function loadKeccak256PreimagePart(uint256 _partOffset, bytes calldata _preimage) external;

    /// @notice Prepares a preimage to be read by sha256 key, starting at the given offset and up to 32 bytes
    ///         (clipped at preimage length, if out of data).
    /// @param _partOffset The offset of the preimage to read.
    /// @param _preimage The preimage data.
    function loadSha256PreimagePart(uint256 _partOffset, bytes calldata _preimage) external;

    /// @notice Verifies that `p(_z) = _y` given `_commitment` that corresponds to the polynomial `p(x)` and a KZG
    //          proof. The value `y` is the pre-image, and the preimage key is `5 ++ keccak256(_commitment ++ z)[1:]`.
    /// @param _z Big endian point value. Part of the preimage key.
    /// @param _y Big endian point value. The preimage for the key.
    /// @param _commitment The commitment to the polynomial. 48 bytes, part of the preimage key.
    /// @param _proof The KZG proof, part of the preimage key.
    /// @param _partOffset The offset of the preimage to store.
    function loadBlobPreimagePart(
        uint256 _z,
        uint256 _y,
        bytes calldata _commitment,
        bytes calldata _proof,
        uint256 _partOffset
    )
        external;

    /// @notice Prepares a precompile result to be read by a precompile key for the specified offset.
    ///         The precompile result data is a concatenation of the precompile call status byte and its return data.
    ///         The preimage key is `6 ++ keccak256(precompile ++ input)[1:]`.
    /// @param _partOffset The offset of the precompile result being loaded.
    /// @param _precompile The precompile address
    /// @param _input The input to the precompile call.
    function loadPrecompilePreimagePart(uint256 _partOffset, address _precompile, bytes calldata _input) external;
}

File 18 of 23 : IDisputeGameFactory.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { IDisputeGame } from "./IDisputeGame.sol";

import "src/dispute/lib/Types.sol";

/// @title IDisputeGameFactory
/// @notice The interface for a DisputeGameFactory contract.
interface IDisputeGameFactory {
    /// @notice Emitted when a new dispute game is created
    /// @param disputeProxy The address of the dispute game proxy
    /// @param gameType The type of the dispute game proxy's implementation
    /// @param rootClaim The root claim of the dispute game
    event DisputeGameCreated(address indexed disputeProxy, GameType indexed gameType, Claim indexed rootClaim);

    /// @notice Emitted when a new game implementation added to the factory
    /// @param impl The implementation contract for the given `GameType`.
    /// @param gameType The type of the DisputeGame.
    event ImplementationSet(address indexed impl, GameType indexed gameType);

    /// @notice Emitted when a game type's initialization bond is updated
    /// @param gameType The type of the DisputeGame.
    /// @param newBond The new bond (in wei) for initializing the game type.
    event InitBondUpdated(GameType indexed gameType, uint256 indexed newBond);

    /// @notice Information about a dispute game found in a `findLatestGames` search.
    struct GameSearchResult {
        uint256 index;
        GameId metadata;
        Timestamp timestamp;
        Claim rootClaim;
        bytes extraData;
    }

    /// @notice The total number of dispute games created by this factory.
    /// @return gameCount_ The total number of dispute games created by this factory.
    function gameCount() external view returns (uint256 gameCount_);

    /// @notice `games` queries an internal mapping that maps the hash of
    ///         `gameType ++ rootClaim ++ extraData` to the deployed `DisputeGame` clone.
    /// @dev `++` equates to concatenation.
    /// @param _gameType The type of the DisputeGame - used to decide the proxy implementation
    /// @param _rootClaim The root claim of the DisputeGame.
    /// @param _extraData Any extra data that should be provided to the created dispute game.
    /// @return proxy_ The clone of the `DisputeGame` created with the given parameters.
    ///         Returns `address(0)` if nonexistent.
    /// @return timestamp_ The timestamp of the creation of the dispute game.
    function games(
        GameType _gameType,
        Claim _rootClaim,
        bytes calldata _extraData
    )
        external
        view
        returns (IDisputeGame proxy_, Timestamp timestamp_);

    /// @notice `gameAtIndex` returns the dispute game contract address and its creation timestamp
    ///          at the given index. Each created dispute game increments the underlying index.
    /// @param _index The index of the dispute game.
    /// @return gameType_ The type of the DisputeGame - used to decide the proxy implementation.
    /// @return timestamp_ The timestamp of the creation of the dispute game.
    /// @return proxy_ The clone of the `DisputeGame` created with the given parameters.
    ///         Returns `address(0)` if nonexistent.
    function gameAtIndex(uint256 _index)
        external
        view
        returns (GameType gameType_, Timestamp timestamp_, IDisputeGame proxy_);

    /// @notice `gameImpls` is a mapping that maps `GameType`s to their respective
    ///         `IDisputeGame` implementations.
    /// @param _gameType The type of the dispute game.
    /// @return impl_ The address of the implementation of the game type.
    ///         Will be cloned on creation of a new dispute game with the given `gameType`.
    function gameImpls(GameType _gameType) external view returns (IDisputeGame impl_);

    /// @notice Returns the required bonds for initializing a dispute game of the given type.
    /// @param _gameType The type of the dispute game.
    /// @return bond_ The required bond for initializing a dispute game of the given type.
    function initBonds(GameType _gameType) external view returns (uint256 bond_);

    /// @notice Creates a new DisputeGame proxy contract.
    /// @param _gameType The type of the DisputeGame - used to decide the proxy implementation.
    /// @param _rootClaim The root claim of the DisputeGame.
    /// @param _extraData Any extra data that should be provided to the created dispute game.
    /// @return proxy_ The address of the created DisputeGame proxy.
    function create(
        GameType _gameType,
        Claim _rootClaim,
        bytes calldata _extraData
    )
        external
        payable
        returns (IDisputeGame proxy_);

    /// @notice Sets the implementation contract for a specific `GameType`.
    /// @dev May only be called by the `owner`.
    /// @param _gameType The type of the DisputeGame.
    /// @param _impl The implementation contract for the given `GameType`.
    function setImplementation(GameType _gameType, IDisputeGame _impl) external;

    /// @notice Sets the bond (in wei) for initializing a game type.
    /// @dev May only be called by the `owner`.
    /// @param _gameType The type of the DisputeGame.
    /// @param _initBond The bond (in wei) for initializing a game type.
    function setInitBond(GameType _gameType, uint256 _initBond) external;

    /// @notice Returns a unique identifier for the given dispute game parameters.
    /// @dev Hashes the concatenation of `gameType . rootClaim . extraData`
    ///      without expanding memory.
    /// @param _gameType The type of the DisputeGame.
    /// @param _rootClaim The root claim of the DisputeGame.
    /// @param _extraData Any extra data that should be provided to the created dispute game.
    /// @return uuid_ The unique identifier for the given dispute game parameters.
    function getGameUUID(
        GameType _gameType,
        Claim _rootClaim,
        bytes memory _extraData
    )
        external
        pure
        returns (Hash uuid_);

    /// @notice Finds the `_n` most recent `GameId`'s of type `_gameType` starting at `_start`. If there are less than
    ///         `_n` games of type `_gameType` starting at `_start`, then the returned array will be shorter than `_n`.
    /// @param _gameType The type of game to find.
    /// @param _start The index to start the reverse search from.
    /// @param _n The number of games to find.
    function findLatestGames(
        GameType _gameType,
        uint256 _start,
        uint256 _n
    )
        external
        view
        returns (GameSearchResult[] memory games_);
}

File 19 of 23 : Encoding.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

import { Types } from "src/libraries/Types.sol";
import { Hashing } from "src/libraries/Hashing.sol";
import { RLPWriter } from "src/libraries/rlp/RLPWriter.sol";

/// @title Encoding
/// @notice Encoding handles Optimism's various different encoding schemes.
library Encoding {
    /// @notice RLP encodes the L2 transaction that would be generated when a given deposit is sent
    ///         to the L2 system. Useful for searching for a deposit in the L2 system. The
    ///         transaction is prefixed with 0x7e to identify its EIP-2718 type.
    /// @param _tx User deposit transaction to encode.
    /// @return RLP encoded L2 deposit transaction.
    function encodeDepositTransaction(Types.UserDepositTransaction memory _tx) internal pure returns (bytes memory) {
        bytes32 source = Hashing.hashDepositSource(_tx.l1BlockHash, _tx.logIndex);
        bytes[] memory raw = new bytes[](8);
        raw[0] = RLPWriter.writeBytes(abi.encodePacked(source));
        raw[1] = RLPWriter.writeAddress(_tx.from);
        raw[2] = _tx.isCreation ? RLPWriter.writeBytes("") : RLPWriter.writeAddress(_tx.to);
        raw[3] = RLPWriter.writeUint(_tx.mint);
        raw[4] = RLPWriter.writeUint(_tx.value);
        raw[5] = RLPWriter.writeUint(uint256(_tx.gasLimit));
        raw[6] = RLPWriter.writeBool(false);
        raw[7] = RLPWriter.writeBytes(_tx.data);
        return abi.encodePacked(uint8(0x7e), RLPWriter.writeList(raw));
    }

    /// @notice Encodes the cross domain message based on the version that is encoded into the
    ///         message nonce.
    /// @param _nonce    Message nonce with version encoded into the first two bytes.
    /// @param _sender   Address of the sender of the message.
    /// @param _target   Address of the target of the message.
    /// @param _value    ETH value to send to the target.
    /// @param _gasLimit Gas limit to use for the message.
    /// @param _data     Data to send with the message.
    /// @return Encoded cross domain message.
    function encodeCrossDomainMessage(
        uint256 _nonce,
        address _sender,
        address _target,
        uint256 _value,
        uint256 _gasLimit,
        bytes memory _data
    )
        internal
        pure
        returns (bytes memory)
    {
        (, uint16 version) = decodeVersionedNonce(_nonce);
        if (version == 0) {
            return encodeCrossDomainMessageV0(_target, _sender, _data, _nonce);
        } else if (version == 1) {
            return encodeCrossDomainMessageV1(_nonce, _sender, _target, _value, _gasLimit, _data);
        } else {
            revert("Encoding: unknown cross domain message version");
        }
    }

    /// @notice Encodes a cross domain message based on the V0 (legacy) encoding.
    /// @param _target Address of the target of the message.
    /// @param _sender Address of the sender of the message.
    /// @param _data   Data to send with the message.
    /// @param _nonce  Message nonce.
    /// @return Encoded cross domain message.
    function encodeCrossDomainMessageV0(
        address _target,
        address _sender,
        bytes memory _data,
        uint256 _nonce
    )
        internal
        pure
        returns (bytes memory)
    {
        return abi.encodeWithSignature("relayMessage(address,address,bytes,uint256)", _target, _sender, _data, _nonce);
    }

    /// @notice Encodes a cross domain message based on the V1 (current) encoding.
    /// @param _nonce    Message nonce.
    /// @param _sender   Address of the sender of the message.
    /// @param _target   Address of the target of the message.
    /// @param _value    ETH value to send to the target.
    /// @param _gasLimit Gas limit to use for the message.
    /// @param _data     Data to send with the message.
    /// @return Encoded cross domain message.
    function encodeCrossDomainMessageV1(
        uint256 _nonce,
        address _sender,
        address _target,
        uint256 _value,
        uint256 _gasLimit,
        bytes memory _data
    )
        internal
        pure
        returns (bytes memory)
    {
        return abi.encodeWithSignature(
            "relayMessage(uint256,address,address,uint256,uint256,bytes)",
            _nonce,
            _sender,
            _target,
            _value,
            _gasLimit,
            _data
        );
    }

    /// @notice Adds a version number into the first two bytes of a message nonce.
    /// @param _nonce   Message nonce to encode into.
    /// @param _version Version number to encode into the message nonce.
    /// @return Message nonce with version encoded into the first two bytes.
    function encodeVersionedNonce(uint240 _nonce, uint16 _version) internal pure returns (uint256) {
        uint256 nonce;
        assembly {
            nonce := or(shl(240, _version), _nonce)
        }
        return nonce;
    }

    /// @notice Pulls the version out of a version-encoded nonce.
    /// @param _nonce Message nonce with version encoded into the first two bytes.
    /// @return Nonce without encoded version.
    /// @return Version of the message.
    function decodeVersionedNonce(uint256 _nonce) internal pure returns (uint240, uint16) {
        uint240 nonce;
        uint16 version;
        assembly {
            nonce := and(_nonce, 0x0000ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff)
            version := shr(240, _nonce)
        }
        return (nonce, version);
    }

    /// @notice Returns an appropriately encoded call to L1Block.setL1BlockValuesEcotone
    /// @param baseFeeScalar       L1 base fee Scalar
    /// @param blobBaseFeeScalar   L1 blob base fee Scalar
    /// @param sequenceNumber      Number of L2 blocks since epoch start.
    /// @param timestamp           L1 timestamp.
    /// @param number              L1 blocknumber.
    /// @param baseFee             L1 base fee.
    /// @param blobBaseFee         L1 blob base fee.
    /// @param hash                L1 blockhash.
    /// @param batcherHash         Versioned hash to authenticate batcher by.
    function encodeSetL1BlockValuesEcotone(
        uint32 baseFeeScalar,
        uint32 blobBaseFeeScalar,
        uint64 sequenceNumber,
        uint64 timestamp,
        uint64 number,
        uint256 baseFee,
        uint256 blobBaseFee,
        bytes32 hash,
        bytes32 batcherHash
    )
        internal
        pure
        returns (bytes memory)
    {
        bytes4 functionSignature = bytes4(keccak256("setL1BlockValuesEcotone()"));
        return abi.encodePacked(
            functionSignature,
            baseFeeScalar,
            blobBaseFeeScalar,
            sequenceNumber,
            timestamp,
            number,
            baseFee,
            blobBaseFee,
            hash,
            batcherHash
        );
    }

    /// @notice Returns an appropriately encoded call to L1Block.setL1BlockValuesInterop
    /// @param _baseFeeScalar       L1 base fee Scalar
    /// @param _blobBaseFeeScalar   L1 blob base fee Scalar
    /// @param _sequenceNumber      Number of L2 blocks since epoch start.
    /// @param _timestamp           L1 timestamp.
    /// @param _number              L1 blocknumber.
    /// @param _baseFee             L1 base fee.
    /// @param _blobBaseFee         L1 blob base fee.
    /// @param _hash                L1 blockhash.
    /// @param _batcherHash         Versioned hash to authenticate batcher by.
    /// @param _dependencySet       Array of the chain IDs in the interop dependency set.
    function encodeSetL1BlockValuesInterop(
        uint32 _baseFeeScalar,
        uint32 _blobBaseFeeScalar,
        uint64 _sequenceNumber,
        uint64 _timestamp,
        uint64 _number,
        uint256 _baseFee,
        uint256 _blobBaseFee,
        bytes32 _hash,
        bytes32 _batcherHash,
        uint256[] memory _dependencySet
    )
        internal
        pure
        returns (bytes memory)
    {
        require(_dependencySet.length <= type(uint8).max, "Encoding: dependency set length is too large");
        // Check that the batcher hash is just the address with 0 padding to the left for version 0.
        require(uint160(uint256(_batcherHash)) == uint256(_batcherHash), "Encoding: invalid batcher hash");

        bytes4 functionSignature = bytes4(keccak256("setL1BlockValuesInterop()"));
        return abi.encodePacked(
            functionSignature,
            _baseFeeScalar,
            _blobBaseFeeScalar,
            _sequenceNumber,
            _timestamp,
            _number,
            _baseFee,
            _blobBaseFee,
            _hash,
            _batcherHash,
            uint8(_dependencySet.length),
            _dependencySet
        );
    }
}

File 20 of 23 : RLPErrors.sol
// SPDX-License-Identifier: MIT
pragma solidity 0.8.15;

/// @notice The length of an RLP item must be greater than zero to be decodable
error EmptyItem();

/// @notice The decoded item type for list is not a list item
error UnexpectedString();

/// @notice The RLP item has an invalid data remainder
error InvalidDataRemainder();

/// @notice Decoded item type for bytes is not a string item
error UnexpectedList();

/// @notice The length of the content must be greater than the RLP item length
error ContentLengthMismatch();

/// @notice Invalid RLP header for RLP item
error InvalidHeader();

File 21 of 23 : LibUDT.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.15;

import "src/dispute/lib/LibPosition.sol";

using LibClaim for Claim global;
using LibHash for Hash global;
using LibDuration for Duration global;
using LibClock for Clock global;
using LibGameId for GameId global;
using LibTimestamp for Timestamp global;
using LibVMStatus for VMStatus global;
using LibGameType for GameType global;

/// @notice A `Clock` represents a packed `Duration` and `Timestamp`
/// @dev The packed layout of this type is as follows:
/// ┌────────────┬────────────────┐
/// │    Bits    │     Value      │
/// ├────────────┼────────────────┤
/// │ [0, 64)    │ Duration       │
/// │ [64, 128)  │ Timestamp      │
/// └────────────┴────────────────┘
type Clock is uint128;

/// @title LibClock
/// @notice This library contains helper functions for working with the `Clock` type.
library LibClock {
    /// @notice Packs a `Duration` and `Timestamp` into a `Clock` type.
    /// @param _duration The `Duration` to pack into the `Clock` type.
    /// @param _timestamp The `Timestamp` to pack into the `Clock` type.
    /// @return clock_ The `Clock` containing the `_duration` and `_timestamp`.
    function wrap(Duration _duration, Timestamp _timestamp) internal pure returns (Clock clock_) {
        assembly {
            clock_ := or(shl(0x40, _duration), _timestamp)
        }
    }

    /// @notice Pull the `Duration` out of a `Clock` type.
    /// @param _clock The `Clock` type to pull the `Duration` out of.
    /// @return duration_ The `Duration` pulled out of `_clock`.
    function duration(Clock _clock) internal pure returns (Duration duration_) {
        // Shift the high-order 64 bits into the low-order 64 bits, leaving only the `duration`.
        assembly {
            duration_ := shr(0x40, _clock)
        }
    }

    /// @notice Pull the `Timestamp` out of a `Clock` type.
    /// @param _clock The `Clock` type to pull the `Timestamp` out of.
    /// @return timestamp_ The `Timestamp` pulled out of `_clock`.
    function timestamp(Clock _clock) internal pure returns (Timestamp timestamp_) {
        // Clean the high-order 192 bits by shifting the clock left and then right again, leaving
        // only the `timestamp`.
        assembly {
            timestamp_ := shr(0xC0, shl(0xC0, _clock))
        }
    }

    /// @notice Get the value of a `Clock` type in the form of the underlying uint128.
    /// @param _clock The `Clock` type to get the value of.
    /// @return clock_ The value of the `Clock` type as a uint128 type.
    function raw(Clock _clock) internal pure returns (uint128 clock_) {
        assembly {
            clock_ := _clock
        }
    }
}

/// @notice A `GameId` represents a packed 4 byte game ID, a 8 byte timestamp, and a 20 byte address.
/// @dev The packed layout of this type is as follows:
/// ┌───────────┬───────────┐
/// │   Bits    │   Value   │
/// ├───────────┼───────────┤
/// │ [0, 32)   │ Game Type │
/// │ [32, 96)  │ Timestamp │
/// │ [96, 256) │ Address   │
/// └───────────┴───────────┘
type GameId is bytes32;

/// @title LibGameId
/// @notice Utility functions for packing and unpacking GameIds.
library LibGameId {
    /// @notice Packs values into a 32 byte GameId type.
    /// @param _gameType The game type.
    /// @param _timestamp The timestamp of the game's creation.
    /// @param _gameProxy The game proxy address.
    /// @return gameId_ The packed GameId.
    function pack(
        GameType _gameType,
        Timestamp _timestamp,
        address _gameProxy
    )
        internal
        pure
        returns (GameId gameId_)
    {
        assembly {
            gameId_ := or(or(shl(224, _gameType), shl(160, _timestamp)), _gameProxy)
        }
    }

    /// @notice Unpacks values from a 32 byte GameId type.
    /// @param _gameId The packed GameId.
    /// @return gameType_ The game type.
    /// @return timestamp_ The timestamp of the game's creation.
    /// @return gameProxy_ The game proxy address.
    function unpack(GameId _gameId)
        internal
        pure
        returns (GameType gameType_, Timestamp timestamp_, address gameProxy_)
    {
        assembly {
            gameType_ := shr(224, _gameId)
            timestamp_ := and(shr(160, _gameId), 0xFFFFFFFFFFFFFFFF)
            gameProxy_ := and(_gameId, 0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF)
        }
    }
}

/// @notice A claim represents an MPT root representing the state of the fault proof program.
type Claim is bytes32;

/// @title LibClaim
/// @notice This library contains helper functions for working with the `Claim` type.
library LibClaim {
    /// @notice Get the value of a `Claim` type in the form of the underlying bytes32.
    /// @param _claim The `Claim` type to get the value of.
    /// @return claim_ The value of the `Claim` type as a bytes32 type.
    function raw(Claim _claim) internal pure returns (bytes32 claim_) {
        assembly {
            claim_ := _claim
        }
    }

    /// @notice Hashes a claim and a position together.
    /// @param _claim A Claim type.
    /// @param _position The position of `claim`.
    /// @param _challengeIndex The index of the claim being moved against.
    /// @return claimHash_ A hash of abi.encodePacked(claim, position|challengeIndex);
    function hashClaimPos(
        Claim _claim,
        Position _position,
        uint256 _challengeIndex
    )
        internal
        pure
        returns (Hash claimHash_)
    {
        assembly {
            mstore(0x00, _claim)
            mstore(0x20, or(shl(128, _position), and(0xFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF, _challengeIndex)))
            claimHash_ := keccak256(0x00, 0x40)
        }
    }
}

/// @notice A dedicated duration type.
/// @dev Unit: seconds
type Duration is uint64;

/// @title LibDuration
/// @notice This library contains helper functions for working with the `Duration` type.
library LibDuration {
    /// @notice Get the value of a `Duration` type in the form of the underlying uint64.
    /// @param _duration The `Duration` type to get the value of.
    /// @return duration_ The value of the `Duration` type as a uint64 type.
    function raw(Duration _duration) internal pure returns (uint64 duration_) {
        assembly {
            duration_ := _duration
        }
    }
}

/// @notice A custom type for a generic hash.
type Hash is bytes32;

/// @title LibHash
/// @notice This library contains helper functions for working with the `Hash` type.
library LibHash {
    /// @notice Get the value of a `Hash` type in the form of the underlying bytes32.
    /// @param _hash The `Hash` type to get the value of.
    /// @return hash_ The value of the `Hash` type as a bytes32 type.
    function raw(Hash _hash) internal pure returns (bytes32 hash_) {
        assembly {
            hash_ := _hash
        }
    }
}

/// @notice A dedicated timestamp type.
type Timestamp is uint64;

/// @title LibTimestamp
/// @notice This library contains helper functions for working with the `Timestamp` type.
library LibTimestamp {
    /// @notice Get the value of a `Timestamp` type in the form of the underlying uint64.
    /// @param _timestamp The `Timestamp` type to get the value of.
    /// @return timestamp_ The value of the `Timestamp` type as a uint64 type.
    function raw(Timestamp _timestamp) internal pure returns (uint64 timestamp_) {
        assembly {
            timestamp_ := _timestamp
        }
    }
}

/// @notice A `VMStatus` represents the status of a VM execution.
type VMStatus is uint8;

/// @title LibVMStatus
/// @notice This library contains helper functions for working with the `VMStatus` type.
library LibVMStatus {
    /// @notice Get the value of a `VMStatus` type in the form of the underlying uint8.
    /// @param _vmstatus The `VMStatus` type to get the value of.
    /// @return vmstatus_ The value of the `VMStatus` type as a uint8 type.
    function raw(VMStatus _vmstatus) internal pure returns (uint8 vmstatus_) {
        assembly {
            vmstatus_ := _vmstatus
        }
    }
}

/// @notice A `GameType` represents the type of game being played.
type GameType is uint32;

/// @title LibGameType
/// @notice This library contains helper functions for working with the `GameType` type.
library LibGameType {
    /// @notice Get the value of a `GameType` type in the form of the underlying uint32.
    /// @param _gametype The `GameType` type to get the value of.
    /// @return gametype_ The value of the `GameType` type as a uint32 type.
    function raw(GameType _gametype) internal pure returns (uint32 gametype_) {
        assembly {
            gametype_ := _gametype
        }
    }
}

File 22 of 23 : RLPWriter.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.0;

/// @custom:attribution https://github.com/bakaoh/solidity-rlp-encode
/// @title RLPWriter
/// @author RLPWriter is a library for encoding Solidity types to RLP bytes. Adapted from Bakaoh's
///         RLPEncode library (https://github.com/bakaoh/solidity-rlp-encode) with minor
///         modifications to improve legibility.
library RLPWriter {
    /// @notice RLP encodes a byte string.
    /// @param _in The byte string to encode.
    /// @return out_ The RLP encoded string in bytes.
    function writeBytes(bytes memory _in) internal pure returns (bytes memory out_) {
        if (_in.length == 1 && uint8(_in[0]) < 128) {
            out_ = _in;
        } else {
            out_ = abi.encodePacked(_writeLength(_in.length, 128), _in);
        }
    }

    /// @notice RLP encodes a list of RLP encoded byte byte strings.
    /// @param _in The list of RLP encoded byte strings.
    /// @return list_ The RLP encoded list of items in bytes.
    function writeList(bytes[] memory _in) internal pure returns (bytes memory list_) {
        list_ = _flatten(_in);
        list_ = abi.encodePacked(_writeLength(list_.length, 192), list_);
    }

    /// @notice RLP encodes a string.
    /// @param _in The string to encode.
    /// @return out_ The RLP encoded string in bytes.
    function writeString(string memory _in) internal pure returns (bytes memory out_) {
        out_ = writeBytes(bytes(_in));
    }

    /// @notice RLP encodes an address.
    /// @param _in The address to encode.
    /// @return out_ The RLP encoded address in bytes.
    function writeAddress(address _in) internal pure returns (bytes memory out_) {
        out_ = writeBytes(abi.encodePacked(_in));
    }

    /// @notice RLP encodes a uint.
    /// @param _in The uint256 to encode.
    /// @return out_ The RLP encoded uint256 in bytes.
    function writeUint(uint256 _in) internal pure returns (bytes memory out_) {
        out_ = writeBytes(_toBinary(_in));
    }

    /// @notice RLP encodes a bool.
    /// @param _in The bool to encode.
    /// @return out_ The RLP encoded bool in bytes.
    function writeBool(bool _in) internal pure returns (bytes memory out_) {
        out_ = new bytes(1);
        out_[0] = (_in ? bytes1(0x01) : bytes1(0x80));
    }

    /// @notice Encode the first byte and then the `len` in binary form if `length` is more than 55.
    /// @param _len    The length of the string or the payload.
    /// @param _offset 128 if item is string, 192 if item is list.
    /// @return out_ RLP encoded bytes.
    function _writeLength(uint256 _len, uint256 _offset) private pure returns (bytes memory out_) {
        if (_len < 56) {
            out_ = new bytes(1);
            out_[0] = bytes1(uint8(_len) + uint8(_offset));
        } else {
            uint256 lenLen;
            uint256 i = 1;
            while (_len / i != 0) {
                lenLen++;
                i *= 256;
            }

            out_ = new bytes(lenLen + 1);
            out_[0] = bytes1(uint8(lenLen) + uint8(_offset) + 55);
            for (i = 1; i <= lenLen; i++) {
                out_[i] = bytes1(uint8((_len / (256 ** (lenLen - i))) % 256));
            }
        }
    }

    /// @notice Encode integer in big endian binary form with no leading zeroes.
    /// @param _x The integer to encode.
    /// @return out_ RLP encoded bytes.
    function _toBinary(uint256 _x) private pure returns (bytes memory out_) {
        bytes memory b = abi.encodePacked(_x);

        uint256 i = 0;
        for (; i < 32; i++) {
            if (b[i] != 0) {
                break;
            }
        }

        out_ = new bytes(32 - i);
        for (uint256 j = 0; j < out_.length; j++) {
            out_[j] = b[i++];
        }
    }

    /// @custom:attribution https://github.com/Arachnid/solidity-stringutils
    /// @notice Copies a piece of memory to another location.
    /// @param _dest Destination location.
    /// @param _src  Source location.
    /// @param _len  Length of memory to copy.
    function _memcpy(uint256 _dest, uint256 _src, uint256 _len) private pure {
        uint256 dest = _dest;
        uint256 src = _src;
        uint256 len = _len;

        for (; len >= 32; len -= 32) {
            assembly {
                mstore(dest, mload(src))
            }
            dest += 32;
            src += 32;
        }

        uint256 mask;
        unchecked {
            mask = 256 ** (32 - len) - 1;
        }
        assembly {
            let srcpart := and(mload(src), not(mask))
            let destpart := and(mload(dest), mask)
            mstore(dest, or(destpart, srcpart))
        }
    }

    /// @custom:attribution https://github.com/sammayo/solidity-rlp-encoder
    /// @notice Flattens a list of byte strings into one byte string.
    /// @param _list List of byte strings to flatten.
    /// @return out_ The flattened byte string.
    function _flatten(bytes[] memory _list) private pure returns (bytes memory out_) {
        if (_list.length == 0) {
            return new bytes(0);
        }

        uint256 len;
        uint256 i = 0;
        for (; i < _list.length; i++) {
            len += _list[i].length;
        }

        out_ = new bytes(len);
        uint256 flattenedPtr;
        assembly {
            flattenedPtr := add(out_, 0x20)
        }

        for (i = 0; i < _list.length; i++) {
            bytes memory item = _list[i];

            uint256 listPtr;
            assembly {
                listPtr := add(item, 0x20)
            }

            _memcpy(flattenedPtr, listPtr, item.length);
            flattenedPtr += _list[i].length;
        }
    }
}

File 23 of 23 : LibPosition.sol
// SPDX-License-Identifier: MIT
pragma solidity ^0.8.15;

using LibPosition for Position global;

/// @notice A `Position` represents a position of a claim within the game tree.
/// @dev This is represented as a "generalized index" where the high-order bit
/// is the level in the tree and the remaining bits is a unique bit pattern, allowing
/// a unique identifier for each node in the tree. Mathematically, it is calculated
/// as 2^{depth} + indexAtDepth.
type Position is uint128;

/// @title LibPosition
/// @notice This library contains helper functions for working with the `Position` type.
library LibPosition {
    /// @notice the `MAX_POSITION_BITLEN` is the number of bits that the `Position` type, and the implementation of
    ///         its behavior within this library, can safely support.
    uint8 internal constant MAX_POSITION_BITLEN = 126;

    /// @notice Computes a generalized index (2^{depth} + indexAtDepth).
    /// @param _depth The depth of the position.
    /// @param _indexAtDepth The index at the depth of the position.
    /// @return position_ The computed generalized index.
    function wrap(uint8 _depth, uint128 _indexAtDepth) internal pure returns (Position position_) {
        assembly {
            // gindex = 2^{_depth} + _indexAtDepth
            position_ := add(shl(_depth, 1), _indexAtDepth)
        }
    }

    /// @notice Pulls the `depth` out of a `Position` type.
    /// @param _position The generalized index to get the `depth` of.
    /// @return depth_ The `depth` of the `position` gindex.
    /// @custom:attribution Solady <https://github.com/Vectorized/Solady>
    function depth(Position _position) internal pure returns (uint8 depth_) {
        // Return the most significant bit offset, which signifies the depth of the gindex.
        assembly {
            depth_ := or(depth_, shl(6, lt(0xffffffffffffffff, shr(depth_, _position))))
            depth_ := or(depth_, shl(5, lt(0xffffffff, shr(depth_, _position))))

            // For the remaining 32 bits, use a De Bruijn lookup.
            _position := shr(depth_, _position)
            _position := or(_position, shr(1, _position))
            _position := or(_position, shr(2, _position))
            _position := or(_position, shr(4, _position))
            _position := or(_position, shr(8, _position))
            _position := or(_position, shr(16, _position))

            depth_ :=
                or(
                    depth_,
                    byte(
                        shr(251, mul(_position, shl(224, 0x07c4acdd))),
                        0x0009010a0d15021d0b0e10121619031e080c141c0f111807131b17061a05041f
                    )
                )
        }
    }

    /// @notice Pulls the `indexAtDepth` out of a `Position` type.
    ///         The `indexAtDepth` is the left/right index of a position at a specific depth within
    ///         the binary tree, starting from index 0. For example, at gindex 2, the `depth` = 1
    ///         and the `indexAtDepth` = 0.
    /// @param _position The generalized index to get the `indexAtDepth` of.
    /// @return indexAtDepth_ The `indexAtDepth` of the `position` gindex.
    function indexAtDepth(Position _position) internal pure returns (uint128 indexAtDepth_) {
        // Return bits p_{msb-1}...p_{0}. This effectively pulls the 2^{depth} out of the gindex,
        // leaving only the `indexAtDepth`.
        uint256 msb = depth(_position);
        assembly {
            indexAtDepth_ := sub(_position, shl(msb, 1))
        }
    }

    /// @notice Get the left child of `_position`.
    /// @param _position The position to get the left position of.
    /// @return left_ The position to the left of `position`.
    function left(Position _position) internal pure returns (Position left_) {
        assembly {
            left_ := shl(1, _position)
        }
    }

    /// @notice Get the right child of `_position`
    /// @param _position The position to get the right position of.
    /// @return right_ The position to the right of `position`.
    function right(Position _position) internal pure returns (Position right_) {
        assembly {
            right_ := or(1, shl(1, _position))
        }
    }

    /// @notice Get the parent position of `_position`.
    /// @param _position The position to get the parent position of.
    /// @return parent_ The parent position of `position`.
    function parent(Position _position) internal pure returns (Position parent_) {
        assembly {
            parent_ := shr(1, _position)
        }
    }

    /// @notice Get the deepest, right most gindex relative to the `position`. This is equivalent to
    ///         calling `right` on a position until the maximum depth is reached.
    /// @param _position The position to get the relative deepest, right most gindex of.
    /// @param _maxDepth The maximum depth of the game.
    /// @return rightIndex_ The deepest, right most gindex relative to the `position`.
    function rightIndex(Position _position, uint256 _maxDepth) internal pure returns (Position rightIndex_) {
        uint256 msb = depth(_position);
        assembly {
            let remaining := sub(_maxDepth, msb)
            rightIndex_ := or(shl(remaining, _position), sub(shl(remaining, 1), 1))
        }
    }

    /// @notice Get the deepest, right most trace index relative to the `position`. This is
    ///         equivalent to calling `right` on a position until the maximum depth is reached and
    ///         then finding its index at depth.
    /// @param _position The position to get the relative trace index of.
    /// @param _maxDepth The maximum depth of the game.
    /// @return traceIndex_ The trace index relative to the `position`.
    function traceIndex(Position _position, uint256 _maxDepth) internal pure returns (uint256 traceIndex_) {
        uint256 msb = depth(_position);
        assembly {
            let remaining := sub(_maxDepth, msb)
            traceIndex_ := sub(or(shl(remaining, _position), sub(shl(remaining, 1), 1)), shl(_maxDepth, 1))
        }
    }

    /// @notice Gets the position of the highest ancestor of `_position` that commits to the same
    ///         trace index.
    /// @param _position The position to get the highest ancestor of.
    /// @return ancestor_ The highest ancestor of `position` that commits to the same trace index.
    function traceAncestor(Position _position) internal pure returns (Position ancestor_) {
        // Create a field with only the lowest unset bit of `_position` set.
        Position lsb;
        assembly {
            lsb := and(not(_position), add(_position, 1))
        }
        // Find the index of the lowest unset bit within the field.
        uint256 msb = depth(lsb);
        // The highest ancestor that commits to the same trace index is the original position
        // shifted right by the index of the lowest unset bit.
        assembly {
            let a := shr(msb, _position)
            // Bound the ancestor to the minimum gindex, 1.
            ancestor_ := or(a, iszero(a))
        }
    }

    /// @notice Gets the position of the highest ancestor of `_position` that commits to the same
    ///         trace index, while still being below `_upperBoundExclusive`.
    /// @param _position The position to get the highest ancestor of.
    /// @param _upperBoundExclusive The exclusive upper depth bound, used to inform where to stop in order
    ///                             to not escape a sub-tree.
    /// @return ancestor_ The highest ancestor of `position` that commits to the same trace index.
    function traceAncestorBounded(
        Position _position,
        uint256 _upperBoundExclusive
    )
        internal
        pure
        returns (Position ancestor_)
    {
        // This function only works for positions that are below the upper bound.
        if (_position.depth() <= _upperBoundExclusive) {
            assembly {
                // Revert with `ClaimAboveSplit()`
                mstore(0x00, 0xb34b5c22)
                revert(0x1C, 0x04)
            }
        }

        // Grab the global trace ancestor.
        ancestor_ = traceAncestor(_position);

        // If the ancestor is above or at the upper bound, shift it to be below the upper bound.
        // This should be a special case that only covers positions that commit to the final leaf
        // in a sub-tree.
        if (ancestor_.depth() <= _upperBoundExclusive) {
            ancestor_ = ancestor_.rightIndex(_upperBoundExclusive + 1);
        }
    }

    /// @notice Get the move position of `_position`, which is the left child of:
    ///         1. `_position` if `_isAttack` is true.
    ///         2. `_position | 1` if `_isAttack` is false.
    /// @param _position The position to get the relative attack/defense position of.
    /// @param _isAttack Whether or not the move is an attack move.
    /// @return move_ The move position relative to `position`.
    function move(Position _position, bool _isAttack) internal pure returns (Position move_) {
        assembly {
            move_ := shl(1, or(iszero(_isAttack), _position))
        }
    }

    /// @notice Get the value of a `Position` type in the form of the underlying uint128.
    /// @param _position The position to get the value of.
    /// @return raw_ The value of the `position` as a uint128 type.
    function raw(Position _position) internal pure returns (uint128 raw_) {
        assembly {
            raw_ := _position
        }
    }
}

Settings
{
  "remappings": [
    "@openzeppelin/contracts-upgradeable/=lib/openzeppelin-contracts-upgradeable/contracts/",
    "@openzeppelin/contracts/=lib/openzeppelin-contracts/contracts/",
    "@rari-capital/solmate/=lib/solmate/",
    "@lib-keccak/=lib/lib-keccak/contracts/lib/",
    "@solady/=lib/solady/src/",
    "forge-std/=lib/forge-std/src/",
    "ds-test/=lib/forge-std/lib/ds-test/src/",
    "safe-contracts/=lib/safe-contracts/contracts/",
    "kontrol-cheatcodes/=lib/kontrol-cheatcodes/src/",
    "@solady-test/=lib/lib-keccak/lib/solady/test/",
    "lib-keccak/=lib/lib-keccak/contracts/",
    "openzeppelin-contracts-upgradeable/=lib/openzeppelin-contracts-upgradeable/",
    "openzeppelin-contracts/=lib/openzeppelin-contracts/",
    "solady/=lib/solady/",
    "solmate/=lib/solmate/src/"
  ],
  "optimizer": {
    "enabled": true,
    "runs": 999999
  },
  "metadata": {
    "useLiteralContent": false,
    "bytecodeHash": "none"
  },
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "evmVersion": "london",
  "viaIR": false,
  "libraries": {}
}

Contract ABI

[{"inputs":[{"internalType":"GameType","name":"_gameType","type":"uint32"},{"internalType":"Claim","name":"_absolutePrestate","type":"bytes32"},{"internalType":"uint256","name":"_maxGameDepth","type":"uint256"},{"internalType":"uint256","name":"_splitDepth","type":"uint256"},{"internalType":"Duration","name":"_clockExtension","type":"uint64"},{"internalType":"Duration","name":"_maxClockDuration","type":"uint64"},{"internalType":"contract IBigStepper","name":"_vm","type":"address"},{"internalType":"contract IDelayedWETH","name":"_weth","type":"address"},{"internalType":"contract IAnchorStateRegistry","name":"_anchorStateRegistry","type":"address"},{"internalType":"uint256","name":"_l2ChainId","type":"uint256"}],"stateMutability":"nonpayable","type":"constructor"},{"inputs":[],"name":"AlreadyInitialized","type":"error"},{"inputs":[],"name":"AnchorRootNotFound","type":"error"},{"inputs":[],"name":"BlockNumberMatches","type":"error"},{"inputs":[],"name":"BondTransferFailed","type":"error"},{"inputs":[],"name":"CannotDefendRootClaim","type":"error"},{"inputs":[],"name":"ClaimAboveSplit","type":"error"},{"inputs":[],"name":"ClaimAlreadyExists","type":"error"},{"inputs":[],"name":"ClaimAlreadyResolved","type":"error"},{"inputs":[],"name":"ClockNotExpired","type":"error"},{"inputs":[],"name":"ClockTimeExceeded","type":"error"},{"inputs":[],"name":"ContentLengthMismatch","type":"error"},{"inputs":[],"name":"DuplicateStep","type":"error"},{"inputs":[],"name":"EmptyItem","type":"error"},{"inputs":[],"name":"GameDepthExceeded","type":"error"},{"inputs":[],"name":"GameNotInProgress","type":"error"},{"inputs":[],"name":"IncorrectBondAmount","type":"error"},{"inputs":[],"name":"InvalidClockExtension","type":"error"},{"inputs":[],"name":"InvalidDataRemainder","type":"error"},{"inputs":[],"name":"InvalidDisputedClaimIndex","type":"error"},{"inputs":[],"name":"InvalidHeader","type":"error"},{"inputs":[],"name":"InvalidHeaderRLP","type":"error"},{"inputs":[],"name":"InvalidLocalIdent","type":"error"},{"inputs":[],"name":"InvalidOutputRootProof","type":"error"},{"inputs":[],"name":"InvalidParent","type":"error"},{"inputs":[],"name":"InvalidPrestate","type":"error"},{"inputs":[],"name":"InvalidSplitDepth","type":"error"},{"inputs":[],"name":"L2BlockNumberChallenged","type":"error"},{"inputs":[],"name":"MaxDepthTooLarge","type":"error"},{"inputs":[],"name":"NoCreditToClaim","type":"error"},{"inputs":[],"name":"OutOfOrderResolution","type":"error"},{"inputs":[],"name":"UnexpectedList","type":"error"},{"inputs":[{"internalType":"Claim","name":"rootClaim","type":"bytes32"}],"name":"UnexpectedRootClaim","type":"error"},{"inputs":[],"name":"UnexpectedString","type":"error"},{"inputs":[],"name":"ValidStep","type":"error"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"uint256","name":"parentIndex","type":"uint256"},{"indexed":true,"internalType":"Claim","name":"claim","type":"bytes32"},{"indexed":true,"internalType":"address","name":"claimant","type":"address"}],"name":"Move","type":"event"},{"anonymous":false,"inputs":[{"indexed":true,"internalType":"enum GameStatus","name":"status","type":"uint8"}],"name":"Resolved","type":"event"},{"inputs":[],"name":"absolutePrestate","outputs":[{"internalType":"Claim","name":"absolutePrestate_","type":"bytes32"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"uint256","name":"_ident","type":"uint256"},{"internalType":"uint256","name":"_execLeafIdx","type":"uint256"},{"internalType":"uint256","name":"_partOffset","type":"uint256"}],"name":"addLocalData","outputs":[],"stateMutability":"nonpayable","type":"function"},{"inputs":[],"name":"anchorStateRegistry","outputs":[{"internalType":"contract IAnchorStateRegistry","name":"registry_","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[{"internalType":"Claim","name":"_disputed","type":"bytes32"},{"internalType":"uint256","name":"_parentIndex","type":"uint256"},{"internalType":"Claim","name":"_claim","type":"bytes32"}],"name":"attack","outputs":[],"stateMutability":"payable","type":"function"},{"inputs":[{"components":[{"internalType":"bytes32","name":"version","type":"bytes32"},{"internalType":"bytes32","name":"stateRoot","type":"bytes32"},{"internalType":"bytes32","name":"messagePasserStorageRoot","type":"bytes32"},{"internalType":"bytes32","name":"latestBlockhash","type":"bytes32"}],"internalType":"struct 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name":"","type":"uint256"}],"name":"resolutionCheckpoints","outputs":[{"internalType":"bool","name":"initialCheckpointComplete","type":"bool"},{"internalType":"uint32","name":"subgameIndex","type":"uint32"},{"internalType":"Position","name":"leftmostPosition","type":"uint128"},{"internalType":"address","name":"counteredBy","type":"address"}],"stateMutability":"view","type":"function"},{"inputs":[],"name":"resolve","outputs":[{"internalType":"enum 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A contract address hosts a smart contract, which is a set of code stored on the blockchain that runs when predetermined conditions are met. Learn more about addresses in our Knowledge Base.