Contract Name:
CentrallyIssuedToken
Contract Source Code:
File 1 of 1 : CentrallyIssuedToken
/*
* ERC20 interface
* see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 {
uint public totalSupply;
function balanceOf(address who) constant returns (uint);
function allowance(address owner, address spender) constant returns (uint);
function transfer(address to, uint value) returns (bool ok);
function transferFrom(address from, address to, uint value) returns (bool ok);
function approve(address spender, uint value) returns (bool ok);
event Transfer(address indexed from, address indexed to, uint value);
event Approval(address indexed owner, address indexed spender, uint value);
}
/**
* Math operations with safety checks
*/
contract SafeMath {
function safeMul(uint a, uint b) internal returns (uint) {
uint c = a * b;
assert(a == 0 || c / a == b);
return c;
}
function safeDiv(uint a, uint b) internal returns (uint) {
assert(b > 0);
uint c = a / b;
assert(a == b * c + a % b);
return c;
}
function safeSub(uint a, uint b) internal returns (uint) {
assert(b <= a);
return a - b;
}
function safeAdd(uint a, uint b) internal returns (uint) {
uint c = a + b;
assert(c>=a && c>=b);
return c;
}
function max64(uint64 a, uint64 b) internal constant returns (uint64) {
return a >= b ? a : b;
}
function min64(uint64 a, uint64 b) internal constant returns (uint64) {
return a < b ? a : b;
}
function max256(uint256 a, uint256 b) internal constant returns (uint256) {
return a >= b ? a : b;
}
function min256(uint256 a, uint256 b) internal constant returns (uint256) {
return a < b ? a : b;
}
function assert(bool assertion) internal {
if (!assertion) {
throw;
}
}
}
/**
* Standard ERC20 token with Short Hand Attack and approve() race condition mitigation.
*
* Based on code by FirstBlood:
* https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, SafeMath {
/* Actual balances of token holders */
mapping(address => uint) balances;
/* approve() allowances */
mapping (address => mapping (address => uint)) allowed;
/* Interface declaration */
function isToken() public constant returns (bool weAre) {
return true;
}
function transfer(address _to, uint _value) returns (bool success) {
balances[msg.sender] = safeSub(balances[msg.sender], _value);
balances[_to] = safeAdd(balances[_to], _value);
Transfer(msg.sender, _to, _value);
return true;
}
function transferFrom(address _from, address _to, uint _value) returns (bool success) {
uint _allowance = allowed[_from][msg.sender];
balances[_to] = safeAdd(balances[_to], _value);
balances[_from] = safeSub(balances[_from], _value);
allowed[_from][msg.sender] = safeSub(_allowance, _value);
Transfer(_from, _to, _value);
return true;
}
function balanceOf(address _owner) constant returns (uint balance) {
return balances[_owner];
}
function approve(address _spender, uint _value) returns (bool success) {
// To change the approve amount you first have to reduce the addresses`
// allowance to zero by calling `approve(_spender, 0)` if it is not
// already 0 to mitigate the race condition described here:
// https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
if ((_value != 0) && (allowed[msg.sender][_spender] != 0)) throw;
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
function allowance(address _owner, address _spender) constant returns (uint remaining) {
return allowed[_owner][_spender];
}
}
/**
* Upgrade agent interface inspired by Lunyr.
*
* Upgrade agent transfers tokens to a new version of a token contract.
* Upgrade agent can be set on a token by the upgrade master.
*
* Steps are
* - Upgradeabletoken.upgradeMaster calls UpgradeableToken.setUpgradeAgent()
* - Individual token holders can now call UpgradeableToken.upgrade()
* -> This results to call UpgradeAgent.upgradeFrom() that issues new tokens
* -> UpgradeableToken.upgrade() reduces the original total supply based on amount of upgraded tokens
*
* Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting.
*/
contract UpgradeAgent {
uint public originalSupply;
/** Interface marker */
function isUpgradeAgent() public constant returns (bool) {
return true;
}
/**
* Upgrade amount of tokens to a new version.
*
* Only callable by UpgradeableToken.
*
* @param _tokenHolder Address that wants to upgrade its tokens
* @param _amount Number of tokens to upgrade. The address may consider to hold back some amount of tokens in the old version.
*/
function upgradeFrom(address _tokenHolder, uint256 _amount) external;
}
/**
* A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision.
*
* First envisioned by Golem and Lunyr projects.
*/
contract UpgradeableToken is StandardToken {
/** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */
address public upgradeMaster;
/** The next contract where the tokens will be migrated. */
UpgradeAgent public upgradeAgent;
/** How many tokens we have upgraded by now. */
uint256 public totalUpgraded;
/**
* Upgrade states.
*
* - NotAllowed: The child contract has not reached a condition where the upgrade can bgun
* - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet
* - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet
* - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens
*
*/
enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading}
/**
* Somebody has upgraded some of his tokens.
*/
event Upgrade(address indexed _from, address indexed _to, uint256 _value);
/**
* New upgrade agent available.
*/
event UpgradeAgentSet(address agent);
/**
* Upgrade master updated.
*/
event NewUpgradeMaster(address upgradeMaster);
/**
* Do not allow construction without upgrade master set.
*/
function UpgradeableToken(address _upgradeMaster) {
upgradeMaster = _upgradeMaster;
NewUpgradeMaster(upgradeMaster);
}
/**
* Allow the token holder to upgrade some of their tokens to a new contract.
*/
function upgrade(uint256 value) public {
UpgradeState state = getUpgradeState();
if(!(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading)) {
// Called in a bad state
throw;
}
// Validate input value.
if (value == 0) throw;
balances[msg.sender] = safeSub(balances[msg.sender], value);
// Take tokens out from circulation
totalSupply = safeSub(totalSupply, value);
totalUpgraded = safeAdd(totalUpgraded, value);
// Upgrade agent reissues the tokens
upgradeAgent.upgradeFrom(msg.sender, value);
Upgrade(msg.sender, upgradeAgent, value);
}
/**
* Set an upgrade agent that handles
*/
function setUpgradeAgent(address agent) external {
if(!canUpgrade()) {
// The token is not yet in a state that we could think upgrading
throw;
}
if (agent == 0x0) throw;
// Only a master can designate the next agent
if (msg.sender != upgradeMaster) throw;
// Upgrade has already begun for an agent
if (getUpgradeState() == UpgradeState.Upgrading) throw;
upgradeAgent = UpgradeAgent(agent);
// Bad interface
if(!upgradeAgent.isUpgradeAgent()) throw;
// Make sure that token supplies match in source and target
if (upgradeAgent.originalSupply() != totalSupply) throw;
UpgradeAgentSet(upgradeAgent);
}
/**
* Get the state of the token upgrade.
*/
function getUpgradeState() public constant returns(UpgradeState) {
if(!canUpgrade()) return UpgradeState.NotAllowed;
else if(address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent;
else if(totalUpgraded == 0) return UpgradeState.ReadyToUpgrade;
else return UpgradeState.Upgrading;
}
/**
* Change the upgrade master.
*
* This allows us to set a new owner for the upgrade mechanism.
*/
function setUpgradeMaster(address master) public {
if (master == 0x0) throw;
if (msg.sender != upgradeMaster) throw;
upgradeMaster = master;
NewUpgradeMaster(upgradeMaster);
}
/**
* Child contract can enable to provide the condition when the upgrade can begun.
*/
function canUpgrade() public constant returns(bool) {
return true;
}
}
/**
* Centrally issued Ethereum token.
*
* We mix in burnable and upgradeable traits.
*
* Token supply is created in the token contract creation and allocated to owner.
* The owner can then transfer from its supply to crowdsale participants.
* The owner, or anybody, can burn any excessive tokens they are holding.
*
*/
contract CentrallyIssuedToken is UpgradeableToken {
string public name;
string public symbol;
uint public decimals;
/** Name and symbol were updated. */
event UpdatedTokenInformation(string newName, string newSymbol);
function CentrallyIssuedToken(address _owner, string _name, string _symbol, uint _totalSupply, uint _decimals) UpgradeableToken(_owner) {
name = _name;
symbol = _symbol;
totalSupply = _totalSupply;
decimals = _decimals;
// Allocate initial balance to the owner
balances[_owner] = _totalSupply;
}
/**
* Owner can update token information here.
*
* It is often useful to conceal the actual token association, until
* the token operations, like central issuance or reissuance have been completed.
* In this case the initial token can be supplied with empty name and symbol information.
*
* This function allows the token owner to rename the token after the operations
* have been completed and then point the audience to use the token contract.
*/
function setTokenInformation(string _name, string _symbol) {
if(msg.sender != upgradeMaster) {
throw;
}
if(bytes(name).length > 0 || bytes(symbol).length > 0) {
// Information already set
// Allow owner to set this information only once
throw;
}
name = _name;
symbol = _symbol;
UpdatedTokenInformation(name, symbol);
}
}