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Contract Name:
AccessManager

Contract Source Code:

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/manager/AccessManager.sol)

pragma solidity ^0.8.20;

import {IAccessManager} from "./IAccessManager.sol";
import {IAccessManaged} from "./IAccessManaged.sol";
import {Address} from "../../utils/Address.sol";
import {Context} from "../../utils/Context.sol";
import {Multicall} from "../../utils/Multicall.sol";
import {Math} from "../../utils/math/Math.sol";
import {Time} from "../../utils/types/Time.sol";

/**
 * @dev AccessManager is a central contract to store the permissions of a system.
 *
 * A smart contract under the control of an AccessManager instance is known as a target, and will inherit from the
 * {AccessManaged} contract, be connected to this contract as its manager and implement the {AccessManaged-restricted}
 * modifier on a set of functions selected to be permissioned. Note that any function without this setup won't be
 * effectively restricted.
 *
 * The restriction rules for such functions are defined in terms of "roles" identified by an `uint64` and scoped
 * by target (`address`) and function selectors (`bytes4`). These roles are stored in this contract and can be
 * configured by admins (`ADMIN_ROLE` members) after a delay (see {getTargetAdminDelay}).
 *
 * For each target contract, admins can configure the following without any delay:
 *
 * * The target's {AccessManaged-authority} via {updateAuthority}.
 * * Close or open a target via {setTargetClosed} keeping the permissions intact.
 * * The roles that are allowed (or disallowed) to call a given function (identified by its selector) through {setTargetFunctionRole}.
 *
 * By default every address is member of the `PUBLIC_ROLE` and every target function is restricted to the `ADMIN_ROLE` until configured otherwise.
 * Additionally, each role has the following configuration options restricted to this manager's admins:
 *
 * * A role's admin role via {setRoleAdmin} who can grant or revoke roles.
 * * A role's guardian role via {setRoleGuardian} who's allowed to cancel operations.
 * * A delay in which a role takes effect after being granted through {setGrantDelay}.
 * * A delay of any target's admin action via {setTargetAdminDelay}.
 * * A role label for discoverability purposes with {labelRole}.
 *
 * Any account can be added and removed into any number of these roles by using the {grantRole} and {revokeRole} functions
 * restricted to each role's admin (see {getRoleAdmin}).
 *
 * Since all the permissions of the managed system can be modified by the admins of this instance, it is expected that
 * they will be highly secured (e.g., a multisig or a well-configured DAO).
 *
 * NOTE: This contract implements a form of the {IAuthority} interface, but {canCall} has additional return data so it
 * doesn't inherit `IAuthority`. It is however compatible with the `IAuthority` interface since the first 32 bytes of
 * the return data are a boolean as expected by that interface.
 *
 * NOTE: Systems that implement other access control mechanisms (for example using {Ownable}) can be paired with an
 * {AccessManager} by transferring permissions (ownership in the case of {Ownable}) directly to the {AccessManager}.
 * Users will be able to interact with these contracts through the {execute} function, following the access rules
 * registered in the {AccessManager}. Keep in mind that in that context, the msg.sender seen by restricted functions
 * will be {AccessManager} itself.
 *
 * WARNING: When granting permissions over an {Ownable} or {AccessControl} contract to an {AccessManager}, be very
 * mindful of the danger associated with functions such as {{Ownable-renounceOwnership}} or
 * {{AccessControl-renounceRole}}.
 */
contract AccessManager is Context, Multicall, IAccessManager {
    using Time for *;

    // Structure that stores the details for a target contract.
    struct TargetConfig {
        mapping(bytes4 selector => uint64 roleId) allowedRoles;
        Time.Delay adminDelay;
        bool closed;
    }

    // Structure that stores the details for a role/account pair. This structures fit into a single slot.
    struct Access {
        // Timepoint at which the user gets the permission.
        // If this is either 0 or in the future, then the role permission is not available.
        uint48 since;
        // Delay for execution. Only applies to restricted() / execute() calls.
        Time.Delay delay;
    }

    // Structure that stores the details of a role.
    struct Role {
        // Members of the role.
        mapping(address user => Access access) members;
        // Admin who can grant or revoke permissions.
        uint64 admin;
        // Guardian who can cancel operations targeting functions that need this role.
        uint64 guardian;
        // Delay in which the role takes effect after being granted.
        Time.Delay grantDelay;
    }

    // Structure that stores the details for a scheduled operation. This structure fits into a single slot.
    struct Schedule {
        // Moment at which the operation can be executed.
        uint48 timepoint;
        // Operation nonce to allow third-party contracts to identify the operation.
        uint32 nonce;
    }

    uint64 public constant ADMIN_ROLE = type(uint64).min; // 0
    uint64 public constant PUBLIC_ROLE = type(uint64).max; // 2**64-1

    mapping(address target => TargetConfig mode) private _targets;
    mapping(uint64 roleId => Role) private _roles;
    mapping(bytes32 operationId => Schedule) private _schedules;

    // Used to identify operations that are currently being executed via {execute}.
    // This should be transient storage when supported by the EVM.
    bytes32 private _executionId;

    /**
     * @dev Check that the caller is authorized to perform the operation, following the restrictions encoded in
     * {_getAdminRestrictions}.
     */
    modifier onlyAuthorized() {
        _checkAuthorized();
        _;
    }

    constructor(address initialAdmin) {
        if (initialAdmin == address(0)) {
            revert AccessManagerInvalidInitialAdmin(address(0));
        }

        // admin is active immediately and without any execution delay.
        _grantRole(ADMIN_ROLE, initialAdmin, 0, 0);
    }

    // =================================================== GETTERS ====================================================
    /// @inheritdoc IAccessManager
    function canCall(
        address caller,
        address target,
        bytes4 selector
    ) public view virtual returns (bool immediate, uint32 delay) {
        if (isTargetClosed(target)) {
            return (false, 0);
        } else if (caller == address(this)) {
            // Caller is AccessManager, this means the call was sent through {execute} and it already checked
            // permissions. We verify that the call "identifier", which is set during {execute}, is correct.
            return (_isExecuting(target, selector), 0);
        } else {
            uint64 roleId = getTargetFunctionRole(target, selector);
            (bool isMember, uint32 currentDelay) = hasRole(roleId, caller);
            return isMember ? (currentDelay == 0, currentDelay) : (false, 0);
        }
    }

    /// @inheritdoc IAccessManager
    function expiration() public view virtual returns (uint32) {
        return 1 weeks;
    }

    /// @inheritdoc IAccessManager
    function minSetback() public view virtual returns (uint32) {
        return 5 days;
    }

    /// @inheritdoc IAccessManager
    function isTargetClosed(address target) public view virtual returns (bool) {
        return _targets[target].closed;
    }

    /// @inheritdoc IAccessManager
    function getTargetFunctionRole(address target, bytes4 selector) public view virtual returns (uint64) {
        return _targets[target].allowedRoles[selector];
    }

    /// @inheritdoc IAccessManager
    function getTargetAdminDelay(address target) public view virtual returns (uint32) {
        return _targets[target].adminDelay.get();
    }

    /// @inheritdoc IAccessManager
    function getRoleAdmin(uint64 roleId) public view virtual returns (uint64) {
        return _roles[roleId].admin;
    }

    /// @inheritdoc IAccessManager
    function getRoleGuardian(uint64 roleId) public view virtual returns (uint64) {
        return _roles[roleId].guardian;
    }

    /// @inheritdoc IAccessManager
    function getRoleGrantDelay(uint64 roleId) public view virtual returns (uint32) {
        return _roles[roleId].grantDelay.get();
    }

    /// @inheritdoc IAccessManager
    function getAccess(
        uint64 roleId,
        address account
    ) public view virtual returns (uint48 since, uint32 currentDelay, uint32 pendingDelay, uint48 effect) {
        Access storage access = _roles[roleId].members[account];

        since = access.since;
        (currentDelay, pendingDelay, effect) = access.delay.getFull();

        return (since, currentDelay, pendingDelay, effect);
    }

    /// @inheritdoc IAccessManager
    function hasRole(
        uint64 roleId,
        address account
    ) public view virtual returns (bool isMember, uint32 executionDelay) {
        if (roleId == PUBLIC_ROLE) {
            return (true, 0);
        } else {
            (uint48 hasRoleSince, uint32 currentDelay, , ) = getAccess(roleId, account);
            return (hasRoleSince != 0 && hasRoleSince <= Time.timestamp(), currentDelay);
        }
    }

    // =============================================== ROLE MANAGEMENT ===============================================
    /// @inheritdoc IAccessManager
    function labelRole(uint64 roleId, string calldata label) public virtual onlyAuthorized {
        if (roleId == ADMIN_ROLE || roleId == PUBLIC_ROLE) {
            revert AccessManagerLockedRole(roleId);
        }
        emit RoleLabel(roleId, label);
    }

    /// @inheritdoc IAccessManager
    function grantRole(uint64 roleId, address account, uint32 executionDelay) public virtual onlyAuthorized {
        _grantRole(roleId, account, getRoleGrantDelay(roleId), executionDelay);
    }

    /// @inheritdoc IAccessManager
    function revokeRole(uint64 roleId, address account) public virtual onlyAuthorized {
        _revokeRole(roleId, account);
    }

    /// @inheritdoc IAccessManager
    function renounceRole(uint64 roleId, address callerConfirmation) public virtual {
        if (callerConfirmation != _msgSender()) {
            revert AccessManagerBadConfirmation();
        }
        _revokeRole(roleId, callerConfirmation);
    }

    /// @inheritdoc IAccessManager
    function setRoleAdmin(uint64 roleId, uint64 admin) public virtual onlyAuthorized {
        _setRoleAdmin(roleId, admin);
    }

    /// @inheritdoc IAccessManager
    function setRoleGuardian(uint64 roleId, uint64 guardian) public virtual onlyAuthorized {
        _setRoleGuardian(roleId, guardian);
    }

    /// @inheritdoc IAccessManager
    function setGrantDelay(uint64 roleId, uint32 newDelay) public virtual onlyAuthorized {
        _setGrantDelay(roleId, newDelay);
    }

    /**
     * @dev Internal version of {grantRole} without access control. Returns true if the role was newly granted.
     *
     * Emits a {RoleGranted} event.
     */
    function _grantRole(
        uint64 roleId,
        address account,
        uint32 grantDelay,
        uint32 executionDelay
    ) internal virtual returns (bool) {
        if (roleId == PUBLIC_ROLE) {
            revert AccessManagerLockedRole(roleId);
        }

        bool newMember = _roles[roleId].members[account].since == 0;
        uint48 since;

        if (newMember) {
            since = Time.timestamp() + grantDelay;
            _roles[roleId].members[account] = Access({since: since, delay: executionDelay.toDelay()});
        } else {
            // No setback here. Value can be reset by doing revoke + grant, effectively allowing the admin to perform
            // any change to the execution delay within the duration of the role admin delay.
            (_roles[roleId].members[account].delay, since) = _roles[roleId].members[account].delay.withUpdate(
                executionDelay,
                0
            );
        }

        emit RoleGranted(roleId, account, executionDelay, since, newMember);
        return newMember;
    }

    /**
     * @dev Internal version of {revokeRole} without access control. This logic is also used by {renounceRole}.
     * Returns true if the role was previously granted.
     *
     * Emits a {RoleRevoked} event if the account had the role.
     */
    function _revokeRole(uint64 roleId, address account) internal virtual returns (bool) {
        if (roleId == PUBLIC_ROLE) {
            revert AccessManagerLockedRole(roleId);
        }

        if (_roles[roleId].members[account].since == 0) {
            return false;
        }

        delete _roles[roleId].members[account];

        emit RoleRevoked(roleId, account);
        return true;
    }

    /**
     * @dev Internal version of {setRoleAdmin} without access control.
     *
     * Emits a {RoleAdminChanged} event.
     *
     * NOTE: Setting the admin role as the `PUBLIC_ROLE` is allowed, but it will effectively allow
     * anyone to set grant or revoke such role.
     */
    function _setRoleAdmin(uint64 roleId, uint64 admin) internal virtual {
        if (roleId == ADMIN_ROLE || roleId == PUBLIC_ROLE) {
            revert AccessManagerLockedRole(roleId);
        }

        _roles[roleId].admin = admin;

        emit RoleAdminChanged(roleId, admin);
    }

    /**
     * @dev Internal version of {setRoleGuardian} without access control.
     *
     * Emits a {RoleGuardianChanged} event.
     *
     * NOTE: Setting the guardian role as the `PUBLIC_ROLE` is allowed, but it will effectively allow
     * anyone to cancel any scheduled operation for such role.
     */
    function _setRoleGuardian(uint64 roleId, uint64 guardian) internal virtual {
        if (roleId == ADMIN_ROLE || roleId == PUBLIC_ROLE) {
            revert AccessManagerLockedRole(roleId);
        }

        _roles[roleId].guardian = guardian;

        emit RoleGuardianChanged(roleId, guardian);
    }

    /**
     * @dev Internal version of {setGrantDelay} without access control.
     *
     * Emits a {RoleGrantDelayChanged} event.
     */
    function _setGrantDelay(uint64 roleId, uint32 newDelay) internal virtual {
        if (roleId == PUBLIC_ROLE) {
            revert AccessManagerLockedRole(roleId);
        }

        uint48 effect;
        (_roles[roleId].grantDelay, effect) = _roles[roleId].grantDelay.withUpdate(newDelay, minSetback());

        emit RoleGrantDelayChanged(roleId, newDelay, effect);
    }

    // ============================================= FUNCTION MANAGEMENT ==============================================
    /// @inheritdoc IAccessManager
    function setTargetFunctionRole(
        address target,
        bytes4[] calldata selectors,
        uint64 roleId
    ) public virtual onlyAuthorized {
        for (uint256 i = 0; i < selectors.length; ++i) {
            _setTargetFunctionRole(target, selectors[i], roleId);
        }
    }

    /**
     * @dev Internal version of {setTargetFunctionRole} without access control.
     *
     * Emits a {TargetFunctionRoleUpdated} event.
     */
    function _setTargetFunctionRole(address target, bytes4 selector, uint64 roleId) internal virtual {
        _targets[target].allowedRoles[selector] = roleId;
        emit TargetFunctionRoleUpdated(target, selector, roleId);
    }

    /// @inheritdoc IAccessManager
    function setTargetAdminDelay(address target, uint32 newDelay) public virtual onlyAuthorized {
        _setTargetAdminDelay(target, newDelay);
    }

    /**
     * @dev Internal version of {setTargetAdminDelay} without access control.
     *
     * Emits a {TargetAdminDelayUpdated} event.
     */
    function _setTargetAdminDelay(address target, uint32 newDelay) internal virtual {
        uint48 effect;
        (_targets[target].adminDelay, effect) = _targets[target].adminDelay.withUpdate(newDelay, minSetback());

        emit TargetAdminDelayUpdated(target, newDelay, effect);
    }

    // =============================================== MODE MANAGEMENT ================================================
    /// @inheritdoc IAccessManager
    function setTargetClosed(address target, bool closed) public virtual onlyAuthorized {
        _setTargetClosed(target, closed);
    }

    /**
     * @dev Set the closed flag for a contract. This is an internal setter with no access restrictions.
     *
     * Emits a {TargetClosed} event.
     */
    function _setTargetClosed(address target, bool closed) internal virtual {
        if (target == address(this)) {
            revert AccessManagerLockedAccount(target);
        }
        _targets[target].closed = closed;
        emit TargetClosed(target, closed);
    }

    // ============================================== DELAYED OPERATIONS ==============================================
    /// @inheritdoc IAccessManager
    function getSchedule(bytes32 id) public view virtual returns (uint48) {
        uint48 timepoint = _schedules[id].timepoint;
        return _isExpired(timepoint) ? 0 : timepoint;
    }

    /// @inheritdoc IAccessManager
    function getNonce(bytes32 id) public view virtual returns (uint32) {
        return _schedules[id].nonce;
    }

    /// @inheritdoc IAccessManager
    function schedule(
        address target,
        bytes calldata data,
        uint48 when
    ) public virtual returns (bytes32 operationId, uint32 nonce) {
        address caller = _msgSender();

        // Fetch restrictions that apply to the caller on the targeted function
        (, uint32 setback) = _canCallExtended(caller, target, data);

        uint48 minWhen = Time.timestamp() + setback;

        // if call with delay is not authorized, or if requested timing is too soon
        if (setback == 0 || (when > 0 && when < minWhen)) {
            revert AccessManagerUnauthorizedCall(caller, target, _checkSelector(data));
        }

        // Reuse variable due to stack too deep
        when = uint48(Math.max(when, minWhen)); // cast is safe: both inputs are uint48

        // If caller is authorised, schedule operation
        operationId = hashOperation(caller, target, data);

        _checkNotScheduled(operationId);

        unchecked {
            // It's not feasible to overflow the nonce in less than 1000 years
            nonce = _schedules[operationId].nonce + 1;
        }
        _schedules[operationId].timepoint = when;
        _schedules[operationId].nonce = nonce;
        emit OperationScheduled(operationId, nonce, when, caller, target, data);

        // Using named return values because otherwise we get stack too deep
    }

    /**
     * @dev Reverts if the operation is currently scheduled and has not expired.
     * (Note: This function was introduced due to stack too deep errors in schedule.)
     */
    function _checkNotScheduled(bytes32 operationId) private view {
        uint48 prevTimepoint = _schedules[operationId].timepoint;
        if (prevTimepoint != 0 && !_isExpired(prevTimepoint)) {
            revert AccessManagerAlreadyScheduled(operationId);
        }
    }

    /// @inheritdoc IAccessManager
    // Reentrancy is not an issue because permissions are checked on msg.sender. Additionally,
    // _consumeScheduledOp guarantees a scheduled operation is only executed once.
    // slither-disable-next-line reentrancy-no-eth
    function execute(address target, bytes calldata data) public payable virtual returns (uint32) {
        address caller = _msgSender();

        // Fetch restrictions that apply to the caller on the targeted function
        (bool immediate, uint32 setback) = _canCallExtended(caller, target, data);

        // If caller is not authorised, revert
        if (!immediate && setback == 0) {
            revert AccessManagerUnauthorizedCall(caller, target, _checkSelector(data));
        }

        bytes32 operationId = hashOperation(caller, target, data);
        uint32 nonce;

        // If caller is authorised, check operation was scheduled early enough
        // Consume an available schedule even if there is no currently enforced delay
        if (setback != 0 || getSchedule(operationId) != 0) {
            nonce = _consumeScheduledOp(operationId);
        }

        // Mark the target and selector as authorised
        bytes32 executionIdBefore = _executionId;
        _executionId = _hashExecutionId(target, _checkSelector(data));

        // Perform call
        Address.functionCallWithValue(target, data, msg.value);

        // Reset execute identifier
        _executionId = executionIdBefore;

        return nonce;
    }

    /// @inheritdoc IAccessManager
    function cancel(address caller, address target, bytes calldata data) public virtual returns (uint32) {
        address msgsender = _msgSender();
        bytes4 selector = _checkSelector(data);

        bytes32 operationId = hashOperation(caller, target, data);
        if (_schedules[operationId].timepoint == 0) {
            revert AccessManagerNotScheduled(operationId);
        } else if (caller != msgsender) {
            // calls can only be canceled by the account that scheduled them, a global admin, or by a guardian of the required role.
            (bool isAdmin, ) = hasRole(ADMIN_ROLE, msgsender);
            (bool isGuardian, ) = hasRole(getRoleGuardian(getTargetFunctionRole(target, selector)), msgsender);
            if (!isAdmin && !isGuardian) {
                revert AccessManagerUnauthorizedCancel(msgsender, caller, target, selector);
            }
        }

        delete _schedules[operationId].timepoint; // reset the timepoint, keep the nonce
        uint32 nonce = _schedules[operationId].nonce;
        emit OperationCanceled(operationId, nonce);

        return nonce;
    }

    /// @inheritdoc IAccessManager
    function consumeScheduledOp(address caller, bytes calldata data) public virtual {
        address target = _msgSender();
        if (IAccessManaged(target).isConsumingScheduledOp() != IAccessManaged.isConsumingScheduledOp.selector) {
            revert AccessManagerUnauthorizedConsume(target);
        }
        _consumeScheduledOp(hashOperation(caller, target, data));
    }

    /**
     * @dev Internal variant of {consumeScheduledOp} that operates on bytes32 operationId.
     *
     * Returns the nonce of the scheduled operation that is consumed.
     */
    function _consumeScheduledOp(bytes32 operationId) internal virtual returns (uint32) {
        uint48 timepoint = _schedules[operationId].timepoint;
        uint32 nonce = _schedules[operationId].nonce;

        if (timepoint == 0) {
            revert AccessManagerNotScheduled(operationId);
        } else if (timepoint > Time.timestamp()) {
            revert AccessManagerNotReady(operationId);
        } else if (_isExpired(timepoint)) {
            revert AccessManagerExpired(operationId);
        }

        delete _schedules[operationId].timepoint; // reset the timepoint, keep the nonce
        emit OperationExecuted(operationId, nonce);

        return nonce;
    }

    /// @inheritdoc IAccessManager
    function hashOperation(address caller, address target, bytes calldata data) public view virtual returns (bytes32) {
        return keccak256(abi.encode(caller, target, data));
    }

    // ==================================================== OTHERS ====================================================
    /// @inheritdoc IAccessManager
    function updateAuthority(address target, address newAuthority) public virtual onlyAuthorized {
        IAccessManaged(target).setAuthority(newAuthority);
    }

    // ================================================= ADMIN LOGIC ==================================================
    /**
     * @dev Check if the current call is authorized according to admin logic.
     */
    function _checkAuthorized() private {
        address caller = _msgSender();
        (bool immediate, uint32 delay) = _canCallSelf(caller, _msgData());
        if (!immediate) {
            if (delay == 0) {
                (, uint64 requiredRole, ) = _getAdminRestrictions(_msgData());
                revert AccessManagerUnauthorizedAccount(caller, requiredRole);
            } else {
                _consumeScheduledOp(hashOperation(caller, address(this), _msgData()));
            }
        }
    }

    /**
     * @dev Get the admin restrictions of a given function call based on the function and arguments involved.
     *
     * Returns:
     * - bool restricted: does this data match a restricted operation
     * - uint64: which role is this operation restricted to
     * - uint32: minimum delay to enforce for that operation (max between operation's delay and admin's execution delay)
     */
    function _getAdminRestrictions(
        bytes calldata data
    ) private view returns (bool restricted, uint64 roleAdminId, uint32 executionDelay) {
        if (data.length < 4) {
            return (false, 0, 0);
        }

        bytes4 selector = _checkSelector(data);

        // Restricted to ADMIN with no delay beside any execution delay the caller may have
        if (
            selector == this.labelRole.selector ||
            selector == this.setRoleAdmin.selector ||
            selector == this.setRoleGuardian.selector ||
            selector == this.setGrantDelay.selector ||
            selector == this.setTargetAdminDelay.selector
        ) {
            return (true, ADMIN_ROLE, 0);
        }

        // Restricted to ADMIN with the admin delay corresponding to the target
        if (
            selector == this.updateAuthority.selector ||
            selector == this.setTargetClosed.selector ||
            selector == this.setTargetFunctionRole.selector
        ) {
            // First argument is a target.
            address target = abi.decode(data[0x04:0x24], (address));
            uint32 delay = getTargetAdminDelay(target);
            return (true, ADMIN_ROLE, delay);
        }

        // Restricted to that role's admin with no delay beside any execution delay the caller may have.
        if (selector == this.grantRole.selector || selector == this.revokeRole.selector) {
            // First argument is a roleId.
            uint64 roleId = abi.decode(data[0x04:0x24], (uint64));
            return (true, getRoleAdmin(roleId), 0);
        }

        return (false, 0, 0);
    }

    // =================================================== HELPERS ====================================================
    /**
     * @dev An extended version of {canCall} for internal usage that checks {_canCallSelf}
     * when the target is this contract.
     *
     * Returns:
     * - bool immediate: whether the operation can be executed immediately (with no delay)
     * - uint32 delay: the execution delay
     */
    function _canCallExtended(
        address caller,
        address target,
        bytes calldata data
    ) private view returns (bool immediate, uint32 delay) {
        if (target == address(this)) {
            return _canCallSelf(caller, data);
        } else {
            return data.length < 4 ? (false, 0) : canCall(caller, target, _checkSelector(data));
        }
    }

    /**
     * @dev A version of {canCall} that checks for admin restrictions in this contract.
     */
    function _canCallSelf(address caller, bytes calldata data) private view returns (bool immediate, uint32 delay) {
        if (data.length < 4) {
            return (false, 0);
        }

        if (caller == address(this)) {
            // Caller is AccessManager, this means the call was sent through {execute} and it already checked
            // permissions. We verify that the call "identifier", which is set during {execute}, is correct.
            return (_isExecuting(address(this), _checkSelector(data)), 0);
        }

        (bool enabled, uint64 roleId, uint32 operationDelay) = _getAdminRestrictions(data);
        if (!enabled) {
            return (false, 0);
        }

        (bool inRole, uint32 executionDelay) = hasRole(roleId, caller);
        if (!inRole) {
            return (false, 0);
        }

        // downcast is safe because both options are uint32
        delay = uint32(Math.max(operationDelay, executionDelay));
        return (delay == 0, delay);
    }

    /**
     * @dev Returns true if a call with `target` and `selector` is being executed via {executed}.
     */
    function _isExecuting(address target, bytes4 selector) private view returns (bool) {
        return _executionId == _hashExecutionId(target, selector);
    }

    /**
     * @dev Returns true if a schedule timepoint is past its expiration deadline.
     */
    function _isExpired(uint48 timepoint) private view returns (bool) {
        return timepoint + expiration() <= Time.timestamp();
    }

    /**
     * @dev Extracts the selector from calldata. Panics if data is not at least 4 bytes
     */
    function _checkSelector(bytes calldata data) private pure returns (bytes4) {
        return bytes4(data[0:4]);
    }

    /**
     * @dev Hashing function for execute protection
     */
    function _hashExecutionId(address target, bytes4 selector) private pure returns (bytes32) {
        return keccak256(abi.encode(target, selector));
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/manager/IAccessManager.sol)

pragma solidity ^0.8.20;

import {IAccessManaged} from "./IAccessManaged.sol";
import {Time} from "../../utils/types/Time.sol";

interface IAccessManager {
    /**
     * @dev A delayed operation was scheduled.
     */
    event OperationScheduled(
        bytes32 indexed operationId,
        uint32 indexed nonce,
        uint48 schedule,
        address caller,
        address target,
        bytes data
    );

    /**
     * @dev A scheduled operation was executed.
     */
    event OperationExecuted(bytes32 indexed operationId, uint32 indexed nonce);

    /**
     * @dev A scheduled operation was canceled.
     */
    event OperationCanceled(bytes32 indexed operationId, uint32 indexed nonce);

    /**
     * @dev Informational labelling for a roleId.
     */
    event RoleLabel(uint64 indexed roleId, string label);

    /**
     * @dev Emitted when `account` is granted `roleId`.
     *
     * NOTE: The meaning of the `since` argument depends on the `newMember` argument.
     * If the role is granted to a new member, the `since` argument indicates when the account becomes a member of the role,
     * otherwise it indicates the execution delay for this account and roleId is updated.
     */
    event RoleGranted(uint64 indexed roleId, address indexed account, uint32 delay, uint48 since, bool newMember);

    /**
     * @dev Emitted when `account` membership or `roleId` is revoked. Unlike granting, revoking is instantaneous.
     */
    event RoleRevoked(uint64 indexed roleId, address indexed account);

    /**
     * @dev Role acting as admin over a given `roleId` is updated.
     */
    event RoleAdminChanged(uint64 indexed roleId, uint64 indexed admin);

    /**
     * @dev Role acting as guardian over a given `roleId` is updated.
     */
    event RoleGuardianChanged(uint64 indexed roleId, uint64 indexed guardian);

    /**
     * @dev Grant delay for a given `roleId` will be updated to `delay` when `since` is reached.
     */
    event RoleGrantDelayChanged(uint64 indexed roleId, uint32 delay, uint48 since);

    /**
     * @dev Target mode is updated (true = closed, false = open).
     */
    event TargetClosed(address indexed target, bool closed);

    /**
     * @dev Role required to invoke `selector` on `target` is updated to `roleId`.
     */
    event TargetFunctionRoleUpdated(address indexed target, bytes4 selector, uint64 indexed roleId);

    /**
     * @dev Admin delay for a given `target` will be updated to `delay` when `since` is reached.
     */
    event TargetAdminDelayUpdated(address indexed target, uint32 delay, uint48 since);

    error AccessManagerAlreadyScheduled(bytes32 operationId);
    error AccessManagerNotScheduled(bytes32 operationId);
    error AccessManagerNotReady(bytes32 operationId);
    error AccessManagerExpired(bytes32 operationId);
    error AccessManagerLockedAccount(address account);
    error AccessManagerLockedRole(uint64 roleId);
    error AccessManagerBadConfirmation();
    error AccessManagerUnauthorizedAccount(address msgsender, uint64 roleId);
    error AccessManagerUnauthorizedCall(address caller, address target, bytes4 selector);
    error AccessManagerUnauthorizedConsume(address target);
    error AccessManagerUnauthorizedCancel(address msgsender, address caller, address target, bytes4 selector);
    error AccessManagerInvalidInitialAdmin(address initialAdmin);

    /**
     * @dev Check if an address (`caller`) is authorised to call a given function on a given contract directly (with
     * no restriction). Additionally, it returns the delay needed to perform the call indirectly through the {schedule}
     * & {execute} workflow.
     *
     * This function is usually called by the targeted contract to control immediate execution of restricted functions.
     * Therefore we only return true if the call can be performed without any delay. If the call is subject to a
     * previously set delay (not zero), then the function should return false and the caller should schedule the operation
     * for future execution.
     *
     * If `immediate` is true, the delay can be disregarded and the operation can be immediately executed, otherwise
     * the operation can be executed if and only if delay is greater than 0.
     *
     * NOTE: The IAuthority interface does not include the `uint32` delay. This is an extension of that interface that
     * is backward compatible. Some contracts may thus ignore the second return argument. In that case they will fail
     * to identify the indirect workflow, and will consider calls that require a delay to be forbidden.
     *
     * NOTE: This function does not report the permissions of this manager itself. These are defined by the
     * {_canCallSelf} function instead.
     */
    function canCall(
        address caller,
        address target,
        bytes4 selector
    ) external view returns (bool allowed, uint32 delay);

    /**
     * @dev Expiration delay for scheduled proposals. Defaults to 1 week.
     *
     * IMPORTANT: Avoid overriding the expiration with 0. Otherwise every contract proposal will be expired immediately,
     * disabling any scheduling usage.
     */
    function expiration() external view returns (uint32);

    /**
     * @dev Minimum setback for all delay updates, with the exception of execution delays. It
     * can be increased without setback (and reset via {revokeRole} in the case event of an
     * accidental increase). Defaults to 5 days.
     */
    function minSetback() external view returns (uint32);

    /**
     * @dev Get whether the contract is closed disabling any access. Otherwise role permissions are applied.
     */
    function isTargetClosed(address target) external view returns (bool);

    /**
     * @dev Get the role required to call a function.
     */
    function getTargetFunctionRole(address target, bytes4 selector) external view returns (uint64);

    /**
     * @dev Get the admin delay for a target contract. Changes to contract configuration are subject to this delay.
     */
    function getTargetAdminDelay(address target) external view returns (uint32);

    /**
     * @dev Get the id of the role that acts as an admin for the given role.
     *
     * The admin permission is required to grant the role, revoke the role and update the execution delay to execute
     * an operation that is restricted to this role.
     */
    function getRoleAdmin(uint64 roleId) external view returns (uint64);

    /**
     * @dev Get the role that acts as a guardian for a given role.
     *
     * The guardian permission allows canceling operations that have been scheduled under the role.
     */
    function getRoleGuardian(uint64 roleId) external view returns (uint64);

    /**
     * @dev Get the role current grant delay.
     *
     * Its value may change at any point without an event emitted following a call to {setGrantDelay}.
     * Changes to this value, including effect timepoint are notified in advance by the {RoleGrantDelayChanged} event.
     */
    function getRoleGrantDelay(uint64 roleId) external view returns (uint32);

    /**
     * @dev Get the access details for a given account for a given role. These details include the timepoint at which
     * membership becomes active, and the delay applied to all operation by this user that requires this permission
     * level.
     *
     * Returns:
     * [0] Timestamp at which the account membership becomes valid. 0 means role is not granted.
     * [1] Current execution delay for the account.
     * [2] Pending execution delay for the account.
     * [3] Timestamp at which the pending execution delay will become active. 0 means no delay update is scheduled.
     */
    function getAccess(uint64 roleId, address account) external view returns (uint48, uint32, uint32, uint48);

    /**
     * @dev Check if a given account currently has the permission level corresponding to a given role. Note that this
     * permission might be associated with an execution delay. {getAccess} can provide more details.
     */
    function hasRole(uint64 roleId, address account) external view returns (bool, uint32);

    /**
     * @dev Give a label to a role, for improved role discoverability by UIs.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     *
     * Emits a {RoleLabel} event.
     */
    function labelRole(uint64 roleId, string calldata label) external;

    /**
     * @dev Add `account` to `roleId`, or change its execution delay.
     *
     * This gives the account the authorization to call any function that is restricted to this role. An optional
     * execution delay (in seconds) can be set. If that delay is non 0, the user is required to schedule any operation
     * that is restricted to members of this role. The user will only be able to execute the operation after the delay has
     * passed, before it has expired. During this period, admin and guardians can cancel the operation (see {cancel}).
     *
     * If the account has already been granted this role, the execution delay will be updated. This update is not
     * immediate and follows the delay rules. For example, if a user currently has a delay of 3 hours, and this is
     * called to reduce that delay to 1 hour, the new delay will take some time to take effect, enforcing that any
     * operation executed in the 3 hours that follows this update was indeed scheduled before this update.
     *
     * Requirements:
     *
     * - the caller must be an admin for the role (see {getRoleAdmin})
     * - granted role must not be the `PUBLIC_ROLE`
     *
     * Emits a {RoleGranted} event.
     */
    function grantRole(uint64 roleId, address account, uint32 executionDelay) external;

    /**
     * @dev Remove an account from a role, with immediate effect. If the account does not have the role, this call has
     * no effect.
     *
     * Requirements:
     *
     * - the caller must be an admin for the role (see {getRoleAdmin})
     * - revoked role must not be the `PUBLIC_ROLE`
     *
     * Emits a {RoleRevoked} event if the account had the role.
     */
    function revokeRole(uint64 roleId, address account) external;

    /**
     * @dev Renounce role permissions for the calling account with immediate effect. If the sender is not in
     * the role this call has no effect.
     *
     * Requirements:
     *
     * - the caller must be `callerConfirmation`.
     *
     * Emits a {RoleRevoked} event if the account had the role.
     */
    function renounceRole(uint64 roleId, address callerConfirmation) external;

    /**
     * @dev Change admin role for a given role.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     *
     * Emits a {RoleAdminChanged} event
     */
    function setRoleAdmin(uint64 roleId, uint64 admin) external;

    /**
     * @dev Change guardian role for a given role.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     *
     * Emits a {RoleGuardianChanged} event
     */
    function setRoleGuardian(uint64 roleId, uint64 guardian) external;

    /**
     * @dev Update the delay for granting a `roleId`.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     *
     * Emits a {RoleGrantDelayChanged} event.
     */
    function setGrantDelay(uint64 roleId, uint32 newDelay) external;

    /**
     * @dev Set the role required to call functions identified by the `selectors` in the `target` contract.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     *
     * Emits a {TargetFunctionRoleUpdated} event per selector.
     */
    function setTargetFunctionRole(address target, bytes4[] calldata selectors, uint64 roleId) external;

    /**
     * @dev Set the delay for changing the configuration of a given target contract.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     *
     * Emits a {TargetAdminDelayUpdated} event.
     */
    function setTargetAdminDelay(address target, uint32 newDelay) external;

    /**
     * @dev Set the closed flag for a contract.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     *
     * Emits a {TargetClosed} event.
     */
    function setTargetClosed(address target, bool closed) external;

    /**
     * @dev Return the timepoint at which a scheduled operation will be ready for execution. This returns 0 if the
     * operation is not yet scheduled, has expired, was executed, or was canceled.
     */
    function getSchedule(bytes32 id) external view returns (uint48);

    /**
     * @dev Return the nonce for the latest scheduled operation with a given id. Returns 0 if the operation has never
     * been scheduled.
     */
    function getNonce(bytes32 id) external view returns (uint32);

    /**
     * @dev Schedule a delayed operation for future execution, and return the operation identifier. It is possible to
     * choose the timestamp at which the operation becomes executable as long as it satisfies the execution delays
     * required for the caller. The special value zero will automatically set the earliest possible time.
     *
     * Returns the `operationId` that was scheduled. Since this value is a hash of the parameters, it can reoccur when
     * the same parameters are used; if this is relevant, the returned `nonce` can be used to uniquely identify this
     * scheduled operation from other occurrences of the same `operationId` in invocations of {execute} and {cancel}.
     *
     * Emits a {OperationScheduled} event.
     *
     * NOTE: It is not possible to concurrently schedule more than one operation with the same `target` and `data`. If
     * this is necessary, a random byte can be appended to `data` to act as a salt that will be ignored by the target
     * contract if it is using standard Solidity ABI encoding.
     */
    function schedule(address target, bytes calldata data, uint48 when) external returns (bytes32, uint32);

    /**
     * @dev Execute a function that is delay restricted, provided it was properly scheduled beforehand, or the
     * execution delay is 0.
     *
     * Returns the nonce that identifies the previously scheduled operation that is executed, or 0 if the
     * operation wasn't previously scheduled (if the caller doesn't have an execution delay).
     *
     * Emits an {OperationExecuted} event only if the call was scheduled and delayed.
     */
    function execute(address target, bytes calldata data) external payable returns (uint32);

    /**
     * @dev Cancel a scheduled (delayed) operation. Returns the nonce that identifies the previously scheduled
     * operation that is cancelled.
     *
     * Requirements:
     *
     * - the caller must be the proposer, a guardian of the targeted function, or a global admin
     *
     * Emits a {OperationCanceled} event.
     */
    function cancel(address caller, address target, bytes calldata data) external returns (uint32);

    /**
     * @dev Consume a scheduled operation targeting the caller. If such an operation exists, mark it as consumed
     * (emit an {OperationExecuted} event and clean the state). Otherwise, throw an error.
     *
     * This is useful for contract that want to enforce that calls targeting them were scheduled on the manager,
     * with all the verifications that it implies.
     *
     * Emit a {OperationExecuted} event.
     */
    function consumeScheduledOp(address caller, bytes calldata data) external;

    /**
     * @dev Hashing function for delayed operations.
     */
    function hashOperation(address caller, address target, bytes calldata data) external view returns (bytes32);

    /**
     * @dev Changes the authority of a target managed by this manager instance.
     *
     * Requirements:
     *
     * - the caller must be a global admin
     */
    function updateAuthority(address target, address newAuthority) external;
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (access/manager/IAccessManaged.sol)

pragma solidity ^0.8.20;

interface IAccessManaged {
    /**
     * @dev Authority that manages this contract was updated.
     */
    event AuthorityUpdated(address authority);

    error AccessManagedUnauthorized(address caller);
    error AccessManagedRequiredDelay(address caller, uint32 delay);
    error AccessManagedInvalidAuthority(address authority);

    /**
     * @dev Returns the current authority.
     */
    function authority() external view returns (address);

    /**
     * @dev Transfers control to a new authority. The caller must be the current authority.
     */
    function setAuthority(address) external;

    /**
     * @dev Returns true only in the context of a delayed restricted call, at the moment that the scheduled operation is
     * being consumed. Prevents denial of service for delayed restricted calls in the case that the contract performs
     * attacker controlled calls.
     */
    function isConsumingScheduledOp() external view returns (bytes4);
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/Address.sol)

pragma solidity ^0.8.20;

/**
 * @dev Collection of functions related to the address type
 */
library Address {
    /**
     * @dev The ETH balance of the account is not enough to perform the operation.
     */
    error AddressInsufficientBalance(address account);

    /**
     * @dev There's no code at `target` (it is not a contract).
     */
    error AddressEmptyCode(address target);

    /**
     * @dev A call to an address target failed. The target may have reverted.
     */
    error FailedInnerCall();

    /**
     * @dev Replacement for Solidity's `transfer`: sends `amount` wei to
     * `recipient`, forwarding all available gas and reverting on errors.
     *
     * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
     * of certain opcodes, possibly making contracts go over the 2300 gas limit
     * imposed by `transfer`, making them unable to receive funds via
     * `transfer`. {sendValue} removes this limitation.
     *
     * https://consensys.net/diligence/blog/2019/09/stop-using-soliditys-transfer-now/[Learn more].
     *
     * IMPORTANT: because control is transferred to `recipient`, care must be
     * taken to not create reentrancy vulnerabilities. Consider using
     * {ReentrancyGuard} or the
     * https://solidity.readthedocs.io/en/v0.8.20/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
     */
    function sendValue(address payable recipient, uint256 amount) internal {
        if (address(this).balance < amount) {
            revert AddressInsufficientBalance(address(this));
        }

        (bool success, ) = recipient.call{value: amount}("");
        if (!success) {
            revert FailedInnerCall();
        }
    }

    /**
     * @dev Performs a Solidity function call using a low level `call`. A
     * plain `call` is an unsafe replacement for a function call: use this
     * function instead.
     *
     * If `target` reverts with a revert reason or custom error, it is bubbled
     * up by this function (like regular Solidity function calls). However, if
     * the call reverted with no returned reason, this function reverts with a
     * {FailedInnerCall} error.
     *
     * Returns the raw returned data. To convert to the expected return value,
     * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
     *
     * Requirements:
     *
     * - `target` must be a contract.
     * - calling `target` with `data` must not revert.
     */
    function functionCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionCallWithValue(target, data, 0);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but also transferring `value` wei to `target`.
     *
     * Requirements:
     *
     * - the calling contract must have an ETH balance of at least `value`.
     * - the called Solidity function must be `payable`.
     */
    function functionCallWithValue(address target, bytes memory data, uint256 value) internal returns (bytes memory) {
        if (address(this).balance < value) {
            revert AddressInsufficientBalance(address(this));
        }
        (bool success, bytes memory returndata) = target.call{value: value}(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a static call.
     */
    function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
        (bool success, bytes memory returndata) = target.staticcall(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a delegate call.
     */
    function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
        (bool success, bytes memory returndata) = target.delegatecall(data);
        return verifyCallResultFromTarget(target, success, returndata);
    }

    /**
     * @dev Tool to verify that a low level call to smart-contract was successful, and reverts if the target
     * was not a contract or bubbling up the revert reason (falling back to {FailedInnerCall}) in case of an
     * unsuccessful call.
     */
    function verifyCallResultFromTarget(
        address target,
        bool success,
        bytes memory returndata
    ) internal view returns (bytes memory) {
        if (!success) {
            _revert(returndata);
        } else {
            // only check if target is a contract if the call was successful and the return data is empty
            // otherwise we already know that it was a contract
            if (returndata.length == 0 && target.code.length == 0) {
                revert AddressEmptyCode(target);
            }
            return returndata;
        }
    }

    /**
     * @dev Tool to verify that a low level call was successful, and reverts if it wasn't, either by bubbling the
     * revert reason or with a default {FailedInnerCall} error.
     */
    function verifyCallResult(bool success, bytes memory returndata) internal pure returns (bytes memory) {
        if (!success) {
            _revert(returndata);
        } else {
            return returndata;
        }
    }

    /**
     * @dev Reverts with returndata if present. Otherwise reverts with {FailedInnerCall}.
     */
    function _revert(bytes memory returndata) private pure {
        // Look for revert reason and bubble it up if present
        if (returndata.length > 0) {
            // The easiest way to bubble the revert reason is using memory via assembly
            /// @solidity memory-safe-assembly
            assembly {
                let returndata_size := mload(returndata)
                revert(add(32, returndata), returndata_size)
            }
        } else {
            revert FailedInnerCall();
        }
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.1) (utils/Context.sol)

pragma solidity ^0.8.20;

/**
 * @dev Provides information about the current execution context, including the
 * sender of the transaction and its data. While these are generally available
 * via msg.sender and msg.data, they should not be accessed in such a direct
 * manner, since when dealing with meta-transactions the account sending and
 * paying for execution may not be the actual sender (as far as an application
 * is concerned).
 *
 * This contract is only required for intermediate, library-like contracts.
 */
abstract contract Context {
    function _msgSender() internal view virtual returns (address) {
        return msg.sender;
    }

    function _msgData() internal view virtual returns (bytes calldata) {
        return msg.data;
    }

    function _contextSuffixLength() internal view virtual returns (uint256) {
        return 0;
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.1) (utils/Multicall.sol)

pragma solidity ^0.8.20;

import {Address} from "./Address.sol";
import {Context} from "./Context.sol";

/**
 * @dev Provides a function to batch together multiple calls in a single external call.
 *
 * Consider any assumption about calldata validation performed by the sender may be violated if it's not especially
 * careful about sending transactions invoking {multicall}. For example, a relay address that filters function
 * selectors won't filter calls nested within a {multicall} operation.
 *
 * NOTE: Since 5.0.1 and 4.9.4, this contract identifies non-canonical contexts (i.e. `msg.sender` is not {_msgSender}).
 * If a non-canonical context is identified, the following self `delegatecall` appends the last bytes of `msg.data`
 * to the subcall. This makes it safe to use with {ERC2771Context}. Contexts that don't affect the resolution of
 * {_msgSender} are not propagated to subcalls.
 */
abstract contract Multicall is Context {
    /**
     * @dev Receives and executes a batch of function calls on this contract.
     * @custom:oz-upgrades-unsafe-allow-reachable delegatecall
     */
    function multicall(bytes[] calldata data) external virtual returns (bytes[] memory results) {
        bytes memory context = msg.sender == _msgSender()
            ? new bytes(0)
            : msg.data[msg.data.length - _contextSuffixLength():];

        results = new bytes[](data.length);
        for (uint256 i = 0; i < data.length; i++) {
            results[i] = Address.functionDelegateCall(address(this), bytes.concat(data[i], context));
        }
        return results;
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/math/Math.sol)

pragma solidity ^0.8.20;

/**
 * @dev Standard math utilities missing in the Solidity language.
 */
library Math {
    /**
     * @dev Muldiv operation overflow.
     */
    error MathOverflowedMulDiv();

    enum Rounding {
        Floor, // Toward negative infinity
        Ceil, // Toward positive infinity
        Trunc, // Toward zero
        Expand // Away from zero
    }

    /**
     * @dev Returns the addition of two unsigned integers, with an overflow flag.
     */
    function tryAdd(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            uint256 c = a + b;
            if (c < a) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the subtraction of two unsigned integers, with an overflow flag.
     */
    function trySub(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            if (b > a) return (false, 0);
            return (true, a - b);
        }
    }

    /**
     * @dev Returns the multiplication of two unsigned integers, with an overflow flag.
     */
    function tryMul(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            // Gas optimization: this is cheaper than requiring 'a' not being zero, but the
            // benefit is lost if 'b' is also tested.
            // See: https://github.com/OpenZeppelin/openzeppelin-contracts/pull/522
            if (a == 0) return (true, 0);
            uint256 c = a * b;
            if (c / a != b) return (false, 0);
            return (true, c);
        }
    }

    /**
     * @dev Returns the division of two unsigned integers, with a division by zero flag.
     */
    function tryDiv(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a / b);
        }
    }

    /**
     * @dev Returns the remainder of dividing two unsigned integers, with a division by zero flag.
     */
    function tryMod(uint256 a, uint256 b) internal pure returns (bool, uint256) {
        unchecked {
            if (b == 0) return (false, 0);
            return (true, a % b);
        }
    }

    /**
     * @dev Returns the largest of two numbers.
     */
    function max(uint256 a, uint256 b) internal pure returns (uint256) {
        return a > b ? a : b;
    }

    /**
     * @dev Returns the smallest of two numbers.
     */
    function min(uint256 a, uint256 b) internal pure returns (uint256) {
        return a < b ? a : b;
    }

    /**
     * @dev Returns the average of two numbers. The result is rounded towards
     * zero.
     */
    function average(uint256 a, uint256 b) internal pure returns (uint256) {
        // (a + b) / 2 can overflow.
        return (a & b) + (a ^ b) / 2;
    }

    /**
     * @dev Returns the ceiling of the division of two numbers.
     *
     * This differs from standard division with `/` in that it rounds towards infinity instead
     * of rounding towards zero.
     */
    function ceilDiv(uint256 a, uint256 b) internal pure returns (uint256) {
        if (b == 0) {
            // Guarantee the same behavior as in a regular Solidity division.
            return a / b;
        }

        // (a + b - 1) / b can overflow on addition, so we distribute.
        return a == 0 ? 0 : (a - 1) / b + 1;
    }

    /**
     * @notice Calculates floor(x * y / denominator) with full precision. Throws if result overflows a uint256 or
     * denominator == 0.
     * @dev Original credit to Remco Bloemen under MIT license (https://xn--2-umb.com/21/muldiv) with further edits by
     * Uniswap Labs also under MIT license.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator) internal pure returns (uint256 result) {
        unchecked {
            // 512-bit multiply [prod1 prod0] = x * y. Compute the product mod 2^256 and mod 2^256 - 1, then use
            // use the Chinese Remainder Theorem to reconstruct the 512 bit result. The result is stored in two 256
            // variables such that product = prod1 * 2^256 + prod0.
            uint256 prod0 = x * y; // Least significant 256 bits of the product
            uint256 prod1; // Most significant 256 bits of the product
            assembly {
                let mm := mulmod(x, y, not(0))
                prod1 := sub(sub(mm, prod0), lt(mm, prod0))
            }

            // Handle non-overflow cases, 256 by 256 division.
            if (prod1 == 0) {
                // Solidity will revert if denominator == 0, unlike the div opcode on its own.
                // The surrounding unchecked block does not change this fact.
                // See https://docs.soliditylang.org/en/latest/control-structures.html#checked-or-unchecked-arithmetic.
                return prod0 / denominator;
            }

            // Make sure the result is less than 2^256. Also prevents denominator == 0.
            if (denominator <= prod1) {
                revert MathOverflowedMulDiv();
            }

            ///////////////////////////////////////////////
            // 512 by 256 division.
            ///////////////////////////////////////////////

            // Make division exact by subtracting the remainder from [prod1 prod0].
            uint256 remainder;
            assembly {
                // Compute remainder using mulmod.
                remainder := mulmod(x, y, denominator)

                // Subtract 256 bit number from 512 bit number.
                prod1 := sub(prod1, gt(remainder, prod0))
                prod0 := sub(prod0, remainder)
            }

            // Factor powers of two out of denominator and compute largest power of two divisor of denominator.
            // Always >= 1. See https://cs.stackexchange.com/q/138556/92363.

            uint256 twos = denominator & (0 - denominator);
            assembly {
                // Divide denominator by twos.
                denominator := div(denominator, twos)

                // Divide [prod1 prod0] by twos.
                prod0 := div(prod0, twos)

                // Flip twos such that it is 2^256 / twos. If twos is zero, then it becomes one.
                twos := add(div(sub(0, twos), twos), 1)
            }

            // Shift in bits from prod1 into prod0.
            prod0 |= prod1 * twos;

            // Invert denominator mod 2^256. Now that denominator is an odd number, it has an inverse modulo 2^256 such
            // that denominator * inv = 1 mod 2^256. Compute the inverse by starting with a seed that is correct for
            // four bits. That is, denominator * inv = 1 mod 2^4.
            uint256 inverse = (3 * denominator) ^ 2;

            // Use the Newton-Raphson iteration to improve the precision. Thanks to Hensel's lifting lemma, this also
            // works in modular arithmetic, doubling the correct bits in each step.
            inverse *= 2 - denominator * inverse; // inverse mod 2^8
            inverse *= 2 - denominator * inverse; // inverse mod 2^16
            inverse *= 2 - denominator * inverse; // inverse mod 2^32
            inverse *= 2 - denominator * inverse; // inverse mod 2^64
            inverse *= 2 - denominator * inverse; // inverse mod 2^128
            inverse *= 2 - denominator * inverse; // inverse mod 2^256

            // Because the division is now exact we can divide by multiplying with the modular inverse of denominator.
            // This will give us the correct result modulo 2^256. Since the preconditions guarantee that the outcome is
            // less than 2^256, this is the final result. We don't need to compute the high bits of the result and prod1
            // is no longer required.
            result = prod0 * inverse;
            return result;
        }
    }

    /**
     * @notice Calculates x * y / denominator with full precision, following the selected rounding direction.
     */
    function mulDiv(uint256 x, uint256 y, uint256 denominator, Rounding rounding) internal pure returns (uint256) {
        uint256 result = mulDiv(x, y, denominator);
        if (unsignedRoundsUp(rounding) && mulmod(x, y, denominator) > 0) {
            result += 1;
        }
        return result;
    }

    /**
     * @dev Returns the square root of a number. If the number is not a perfect square, the value is rounded
     * towards zero.
     *
     * Inspired by Henry S. Warren, Jr.'s "Hacker's Delight" (Chapter 11).
     */
    function sqrt(uint256 a) internal pure returns (uint256) {
        if (a == 0) {
            return 0;
        }

        // For our first guess, we get the biggest power of 2 which is smaller than the square root of the target.
        //
        // We know that the "msb" (most significant bit) of our target number `a` is a power of 2 such that we have
        // `msb(a) <= a < 2*msb(a)`. This value can be written `msb(a)=2**k` with `k=log2(a)`.
        //
        // This can be rewritten `2**log2(a) <= a < 2**(log2(a) + 1)`
        // → `sqrt(2**k) <= sqrt(a) < sqrt(2**(k+1))`
        // → `2**(k/2) <= sqrt(a) < 2**((k+1)/2) <= 2**(k/2 + 1)`
        //
        // Consequently, `2**(log2(a) / 2)` is a good first approximation of `sqrt(a)` with at least 1 correct bit.
        uint256 result = 1 << (log2(a) >> 1);

        // At this point `result` is an estimation with one bit of precision. We know the true value is a uint128,
        // since it is the square root of a uint256. Newton's method converges quadratically (precision doubles at
        // every iteration). We thus need at most 7 iteration to turn our partial result with one bit of precision
        // into the expected uint128 result.
        unchecked {
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            result = (result + a / result) >> 1;
            return min(result, a / result);
        }
    }

    /**
     * @notice Calculates sqrt(a), following the selected rounding direction.
     */
    function sqrt(uint256 a, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = sqrt(a);
            return result + (unsignedRoundsUp(rounding) && result * result < a ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 2 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     */
    function log2(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 128;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 64;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 32;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 16;
            }
            if (value >> 8 > 0) {
                value >>= 8;
                result += 8;
            }
            if (value >> 4 > 0) {
                value >>= 4;
                result += 4;
            }
            if (value >> 2 > 0) {
                value >>= 2;
                result += 2;
            }
            if (value >> 1 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 2, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log2(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log2(value);
            return result + (unsignedRoundsUp(rounding) && 1 << result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 10 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     */
    function log10(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >= 10 ** 64) {
                value /= 10 ** 64;
                result += 64;
            }
            if (value >= 10 ** 32) {
                value /= 10 ** 32;
                result += 32;
            }
            if (value >= 10 ** 16) {
                value /= 10 ** 16;
                result += 16;
            }
            if (value >= 10 ** 8) {
                value /= 10 ** 8;
                result += 8;
            }
            if (value >= 10 ** 4) {
                value /= 10 ** 4;
                result += 4;
            }
            if (value >= 10 ** 2) {
                value /= 10 ** 2;
                result += 2;
            }
            if (value >= 10 ** 1) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 10, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log10(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log10(value);
            return result + (unsignedRoundsUp(rounding) && 10 ** result < value ? 1 : 0);
        }
    }

    /**
     * @dev Return the log in base 256 of a positive value rounded towards zero.
     * Returns 0 if given 0.
     *
     * Adding one to the result gives the number of pairs of hex symbols needed to represent `value` as a hex string.
     */
    function log256(uint256 value) internal pure returns (uint256) {
        uint256 result = 0;
        unchecked {
            if (value >> 128 > 0) {
                value >>= 128;
                result += 16;
            }
            if (value >> 64 > 0) {
                value >>= 64;
                result += 8;
            }
            if (value >> 32 > 0) {
                value >>= 32;
                result += 4;
            }
            if (value >> 16 > 0) {
                value >>= 16;
                result += 2;
            }
            if (value >> 8 > 0) {
                result += 1;
            }
        }
        return result;
    }

    /**
     * @dev Return the log in base 256, following the selected rounding direction, of a positive value.
     * Returns 0 if given 0.
     */
    function log256(uint256 value, Rounding rounding) internal pure returns (uint256) {
        unchecked {
            uint256 result = log256(value);
            return result + (unsignedRoundsUp(rounding) && 1 << (result << 3) < value ? 1 : 0);
        }
    }

    /**
     * @dev Returns whether a provided rounding mode is considered rounding up for unsigned integers.
     */
    function unsignedRoundsUp(Rounding rounding) internal pure returns (bool) {
        return uint8(rounding) % 2 == 1;
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/types/Time.sol)

pragma solidity ^0.8.20;

import {Math} from "../math/Math.sol";
import {SafeCast} from "../math/SafeCast.sol";

/**
 * @dev This library provides helpers for manipulating time-related objects.
 *
 * It uses the following types:
 * - `uint48` for timepoints
 * - `uint32` for durations
 *
 * While the library doesn't provide specific types for timepoints and duration, it does provide:
 * - a `Delay` type to represent duration that can be programmed to change value automatically at a given point
 * - additional helper functions
 */
library Time {
    using Time for *;

    /**
     * @dev Get the block timestamp as a Timepoint.
     */
    function timestamp() internal view returns (uint48) {
        return SafeCast.toUint48(block.timestamp);
    }

    /**
     * @dev Get the block number as a Timepoint.
     */
    function blockNumber() internal view returns (uint48) {
        return SafeCast.toUint48(block.number);
    }

    // ==================================================== Delay =====================================================
    /**
     * @dev A `Delay` is a uint32 duration that can be programmed to change value automatically at a given point in the
     * future. The "effect" timepoint describes when the transitions happens from the "old" value to the "new" value.
     * This allows updating the delay applied to some operation while keeping some guarantees.
     *
     * In particular, the {update} function guarantees that if the delay is reduced, the old delay still applies for
     * some time. For example if the delay is currently 7 days to do an upgrade, the admin should not be able to set
     * the delay to 0 and upgrade immediately. If the admin wants to reduce the delay, the old delay (7 days) should
     * still apply for some time.
     *
     *
     * The `Delay` type is 112 bits long, and packs the following:
     *
     * ```
     *   | [uint48]: effect date (timepoint)
     *   |           | [uint32]: value before (duration)
     *   ↓           ↓       ↓ [uint32]: value after (duration)
     * 0xAAAAAAAAAAAABBBBBBBBCCCCCCCC
     * ```
     *
     * NOTE: The {get} and {withUpdate} functions operate using timestamps. Block number based delays are not currently
     * supported.
     */
    type Delay is uint112;

    /**
     * @dev Wrap a duration into a Delay to add the one-step "update in the future" feature
     */
    function toDelay(uint32 duration) internal pure returns (Delay) {
        return Delay.wrap(duration);
    }

    /**
     * @dev Get the value at a given timepoint plus the pending value and effect timepoint if there is a scheduled
     * change after this timepoint. If the effect timepoint is 0, then the pending value should not be considered.
     */
    function _getFullAt(Delay self, uint48 timepoint) private pure returns (uint32, uint32, uint48) {
        (uint32 valueBefore, uint32 valueAfter, uint48 effect) = self.unpack();
        return effect <= timepoint ? (valueAfter, 0, 0) : (valueBefore, valueAfter, effect);
    }

    /**
     * @dev Get the current value plus the pending value and effect timepoint if there is a scheduled change. If the
     * effect timepoint is 0, then the pending value should not be considered.
     */
    function getFull(Delay self) internal view returns (uint32, uint32, uint48) {
        return _getFullAt(self, timestamp());
    }

    /**
     * @dev Get the current value.
     */
    function get(Delay self) internal view returns (uint32) {
        (uint32 delay, , ) = self.getFull();
        return delay;
    }

    /**
     * @dev Update a Delay object so that it takes a new duration after a timepoint that is automatically computed to
     * enforce the old delay at the moment of the update. Returns the updated Delay object and the timestamp when the
     * new delay becomes effective.
     */
    function withUpdate(
        Delay self,
        uint32 newValue,
        uint32 minSetback
    ) internal view returns (Delay updatedDelay, uint48 effect) {
        uint32 value = self.get();
        uint32 setback = uint32(Math.max(minSetback, value > newValue ? value - newValue : 0));
        effect = timestamp() + setback;
        return (pack(value, newValue, effect), effect);
    }

    /**
     * @dev Split a delay into its components: valueBefore, valueAfter and effect (transition timepoint).
     */
    function unpack(Delay self) internal pure returns (uint32 valueBefore, uint32 valueAfter, uint48 effect) {
        uint112 raw = Delay.unwrap(self);

        valueAfter = uint32(raw);
        valueBefore = uint32(raw >> 32);
        effect = uint48(raw >> 64);

        return (valueBefore, valueAfter, effect);
    }

    /**
     * @dev pack the components into a Delay object.
     */
    function pack(uint32 valueBefore, uint32 valueAfter, uint48 effect) internal pure returns (Delay) {
        return Delay.wrap((uint112(effect) << 64) | (uint112(valueBefore) << 32) | uint112(valueAfter));
    }
}

// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v5.0.0) (utils/math/SafeCast.sol)
// This file was procedurally generated from scripts/generate/templates/SafeCast.js.

pragma solidity ^0.8.20;

/**
 * @dev Wrappers over Solidity's uintXX/intXX casting operators with added overflow
 * checks.
 *
 * Downcasting from uint256/int256 in Solidity does not revert on overflow. This can
 * easily result in undesired exploitation or bugs, since developers usually
 * assume that overflows raise errors. `SafeCast` restores this intuition by
 * reverting the transaction when such an operation overflows.
 *
 * Using this library instead of the unchecked operations eliminates an entire
 * class of bugs, so it's recommended to use it always.
 */
library SafeCast {
    /**
     * @dev Value doesn't fit in an uint of `bits` size.
     */
    error SafeCastOverflowedUintDowncast(uint8 bits, uint256 value);

    /**
     * @dev An int value doesn't fit in an uint of `bits` size.
     */
    error SafeCastOverflowedIntToUint(int256 value);

    /**
     * @dev Value doesn't fit in an int of `bits` size.
     */
    error SafeCastOverflowedIntDowncast(uint8 bits, int256 value);

    /**
     * @dev An uint value doesn't fit in an int of `bits` size.
     */
    error SafeCastOverflowedUintToInt(uint256 value);

    /**
     * @dev Returns the downcasted uint248 from uint256, reverting on
     * overflow (when the input is greater than largest uint248).
     *
     * Counterpart to Solidity's `uint248` operator.
     *
     * Requirements:
     *
     * - input must fit into 248 bits
     */
    function toUint248(uint256 value) internal pure returns (uint248) {
        if (value > type(uint248).max) {
            revert SafeCastOverflowedUintDowncast(248, value);
        }
        return uint248(value);
    }

    /**
     * @dev Returns the downcasted uint240 from uint256, reverting on
     * overflow (when the input is greater than largest uint240).
     *
     * Counterpart to Solidity's `uint240` operator.
     *
     * Requirements:
     *
     * - input must fit into 240 bits
     */
    function toUint240(uint256 value) internal pure returns (uint240) {
        if (value > type(uint240).max) {
            revert SafeCastOverflowedUintDowncast(240, value);
        }
        return uint240(value);
    }

    /**
     * @dev Returns the downcasted uint232 from uint256, reverting on
     * overflow (when the input is greater than largest uint232).
     *
     * Counterpart to Solidity's `uint232` operator.
     *
     * Requirements:
     *
     * - input must fit into 232 bits
     */
    function toUint232(uint256 value) internal pure returns (uint232) {
        if (value > type(uint232).max) {
            revert SafeCastOverflowedUintDowncast(232, value);
        }
        return uint232(value);
    }

    /**
     * @dev Returns the downcasted uint224 from uint256, reverting on
     * overflow (when the input is greater than largest uint224).
     *
     * Counterpart to Solidity's `uint224` operator.
     *
     * Requirements:
     *
     * - input must fit into 224 bits
     */
    function toUint224(uint256 value) internal pure returns (uint224) {
        if (value > type(uint224).max) {
            revert SafeCastOverflowedUintDowncast(224, value);
        }
        return uint224(value);
    }

    /**
     * @dev Returns the downcasted uint216 from uint256, reverting on
     * overflow (when the input is greater than largest uint216).
     *
     * Counterpart to Solidity's `uint216` operator.
     *
     * Requirements:
     *
     * - input must fit into 216 bits
     */
    function toUint216(uint256 value) internal pure returns (uint216) {
        if (value > type(uint216).max) {
            revert SafeCastOverflowedUintDowncast(216, value);
        }
        return uint216(value);
    }

    /**
     * @dev Returns the downcasted uint208 from uint256, reverting on
     * overflow (when the input is greater than largest uint208).
     *
     * Counterpart to Solidity's `uint208` operator.
     *
     * Requirements:
     *
     * - input must fit into 208 bits
     */
    function toUint208(uint256 value) internal pure returns (uint208) {
        if (value > type(uint208).max) {
            revert SafeCastOverflowedUintDowncast(208, value);
        }
        return uint208(value);
    }

    /**
     * @dev Returns the downcasted uint200 from uint256, reverting on
     * overflow (when the input is greater than largest uint200).
     *
     * Counterpart to Solidity's `uint200` operator.
     *
     * Requirements:
     *
     * - input must fit into 200 bits
     */
    function toUint200(uint256 value) internal pure returns (uint200) {
        if (value > type(uint200).max) {
            revert SafeCastOverflowedUintDowncast(200, value);
        }
        return uint200(value);
    }

    /**
     * @dev Returns the downcasted uint192 from uint256, reverting on
     * overflow (when the input is greater than largest uint192).
     *
     * Counterpart to Solidity's `uint192` operator.
     *
     * Requirements:
     *
     * - input must fit into 192 bits
     */
    function toUint192(uint256 value) internal pure returns (uint192) {
        if (value > type(uint192).max) {
            revert SafeCastOverflowedUintDowncast(192, value);
        }
        return uint192(value);
    }

    /**
     * @dev Returns the downcasted uint184 from uint256, reverting on
     * overflow (when the input is greater than largest uint184).
     *
     * Counterpart to Solidity's `uint184` operator.
     *
     * Requirements:
     *
     * - input must fit into 184 bits
     */
    function toUint184(uint256 value) internal pure returns (uint184) {
        if (value > type(uint184).max) {
            revert SafeCastOverflowedUintDowncast(184, value);
        }
        return uint184(value);
    }

    /**
     * @dev Returns the downcasted uint176 from uint256, reverting on
     * overflow (when the input is greater than largest uint176).
     *
     * Counterpart to Solidity's `uint176` operator.
     *
     * Requirements:
     *
     * - input must fit into 176 bits
     */
    function toUint176(uint256 value) internal pure returns (uint176) {
        if (value > type(uint176).max) {
            revert SafeCastOverflowedUintDowncast(176, value);
        }
        return uint176(value);
    }

    /**
     * @dev Returns the downcasted uint168 from uint256, reverting on
     * overflow (when the input is greater than largest uint168).
     *
     * Counterpart to Solidity's `uint168` operator.
     *
     * Requirements:
     *
     * - input must fit into 168 bits
     */
    function toUint168(uint256 value) internal pure returns (uint168) {
        if (value > type(uint168).max) {
            revert SafeCastOverflowedUintDowncast(168, value);
        }
        return uint168(value);
    }

    /**
     * @dev Returns the downcasted uint160 from uint256, reverting on
     * overflow (when the input is greater than largest uint160).
     *
     * Counterpart to Solidity's `uint160` operator.
     *
     * Requirements:
     *
     * - input must fit into 160 bits
     */
    function toUint160(uint256 value) internal pure returns (uint160) {
        if (value > type(uint160).max) {
            revert SafeCastOverflowedUintDowncast(160, value);
        }
        return uint160(value);
    }

    /**
     * @dev Returns the downcasted uint152 from uint256, reverting on
     * overflow (when the input is greater than largest uint152).
     *
     * Counterpart to Solidity's `uint152` operator.
     *
     * Requirements:
     *
     * - input must fit into 152 bits
     */
    function toUint152(uint256 value) internal pure returns (uint152) {
        if (value > type(uint152).max) {
            revert SafeCastOverflowedUintDowncast(152, value);
        }
        return uint152(value);
    }

    /**
     * @dev Returns the downcasted uint144 from uint256, reverting on
     * overflow (when the input is greater than largest uint144).
     *
     * Counterpart to Solidity's `uint144` operator.
     *
     * Requirements:
     *
     * - input must fit into 144 bits
     */
    function toUint144(uint256 value) internal pure returns (uint144) {
        if (value > type(uint144).max) {
            revert SafeCastOverflowedUintDowncast(144, value);
        }
        return uint144(value);
    }

    /**
     * @dev Returns the downcasted uint136 from uint256, reverting on
     * overflow (when the input is greater than largest uint136).
     *
     * Counterpart to Solidity's `uint136` operator.
     *
     * Requirements:
     *
     * - input must fit into 136 bits
     */
    function toUint136(uint256 value) internal pure returns (uint136) {
        if (value > type(uint136).max) {
            revert SafeCastOverflowedUintDowncast(136, value);
        }
        return uint136(value);
    }

    /**
     * @dev Returns the downcasted uint128 from uint256, reverting on
     * overflow (when the input is greater than largest uint128).
     *
     * Counterpart to Solidity's `uint128` operator.
     *
     * Requirements:
     *
     * - input must fit into 128 bits
     */
    function toUint128(uint256 value) internal pure returns (uint128) {
        if (value > type(uint128).max) {
            revert SafeCastOverflowedUintDowncast(128, value);
        }
        return uint128(value);
    }

    /**
     * @dev Returns the downcasted uint120 from uint256, reverting on
     * overflow (when the input is greater than largest uint120).
     *
     * Counterpart to Solidity's `uint120` operator.
     *
     * Requirements:
     *
     * - input must fit into 120 bits
     */
    function toUint120(uint256 value) internal pure returns (uint120) {
        if (value > type(uint120).max) {
            revert SafeCastOverflowedUintDowncast(120, value);
        }
        return uint120(value);
    }

    /**
     * @dev Returns the downcasted uint112 from uint256, reverting on
     * overflow (when the input is greater than largest uint112).
     *
     * Counterpart to Solidity's `uint112` operator.
     *
     * Requirements:
     *
     * - input must fit into 112 bits
     */
    function toUint112(uint256 value) internal pure returns (uint112) {
        if (value > type(uint112).max) {
            revert SafeCastOverflowedUintDowncast(112, value);
        }
        return uint112(value);
    }

    /**
     * @dev Returns the downcasted uint104 from uint256, reverting on
     * overflow (when the input is greater than largest uint104).
     *
     * Counterpart to Solidity's `uint104` operator.
     *
     * Requirements:
     *
     * - input must fit into 104 bits
     */
    function toUint104(uint256 value) internal pure returns (uint104) {
        if (value > type(uint104).max) {
            revert SafeCastOverflowedUintDowncast(104, value);
        }
        return uint104(value);
    }

    /**
     * @dev Returns the downcasted uint96 from uint256, reverting on
     * overflow (when the input is greater than largest uint96).
     *
     * Counterpart to Solidity's `uint96` operator.
     *
     * Requirements:
     *
     * - input must fit into 96 bits
     */
    function toUint96(uint256 value) internal pure returns (uint96) {
        if (value > type(uint96).max) {
            revert SafeCastOverflowedUintDowncast(96, value);
        }
        return uint96(value);
    }

    /**
     * @dev Returns the downcasted uint88 from uint256, reverting on
     * overflow (when the input is greater than largest uint88).
     *
     * Counterpart to Solidity's `uint88` operator.
     *
     * Requirements:
     *
     * - input must fit into 88 bits
     */
    function toUint88(uint256 value) internal pure returns (uint88) {
        if (value > type(uint88).max) {
            revert SafeCastOverflowedUintDowncast(88, value);
        }
        return uint88(value);
    }

    /**
     * @dev Returns the downcasted uint80 from uint256, reverting on
     * overflow (when the input is greater than largest uint80).
     *
     * Counterpart to Solidity's `uint80` operator.
     *
     * Requirements:
     *
     * - input must fit into 80 bits
     */
    function toUint80(uint256 value) internal pure returns (uint80) {
        if (value > type(uint80).max) {
            revert SafeCastOverflowedUintDowncast(80, value);
        }
        return uint80(value);
    }

    /**
     * @dev Returns the downcasted uint72 from uint256, reverting on
     * overflow (when the input is greater than largest uint72).
     *
     * Counterpart to Solidity's `uint72` operator.
     *
     * Requirements:
     *
     * - input must fit into 72 bits
     */
    function toUint72(uint256 value) internal pure returns (uint72) {
        if (value > type(uint72).max) {
            revert SafeCastOverflowedUintDowncast(72, value);
        }
        return uint72(value);
    }

    /**
     * @dev Returns the downcasted uint64 from uint256, reverting on
     * overflow (when the input is greater than largest uint64).
     *
     * Counterpart to Solidity's `uint64` operator.
     *
     * Requirements:
     *
     * - input must fit into 64 bits
     */
    function toUint64(uint256 value) internal pure returns (uint64) {
        if (value > type(uint64).max) {
            revert SafeCastOverflowedUintDowncast(64, value);
        }
        return uint64(value);
    }

    /**
     * @dev Returns the downcasted uint56 from uint256, reverting on
     * overflow (when the input is greater than largest uint56).
     *
     * Counterpart to Solidity's `uint56` operator.
     *
     * Requirements:
     *
     * - input must fit into 56 bits
     */
    function toUint56(uint256 value) internal pure returns (uint56) {
        if (value > type(uint56).max) {
            revert SafeCastOverflowedUintDowncast(56, value);
        }
        return uint56(value);
    }

    /**
     * @dev Returns the downcasted uint48 from uint256, reverting on
     * overflow (when the input is greater than largest uint48).
     *
     * Counterpart to Solidity's `uint48` operator.
     *
     * Requirements:
     *
     * - input must fit into 48 bits
     */
    function toUint48(uint256 value) internal pure returns (uint48) {
        if (value > type(uint48).max) {
            revert SafeCastOverflowedUintDowncast(48, value);
        }
        return uint48(value);
    }

    /**
     * @dev Returns the downcasted uint40 from uint256, reverting on
     * overflow (when the input is greater than largest uint40).
     *
     * Counterpart to Solidity's `uint40` operator.
     *
     * Requirements:
     *
     * - input must fit into 40 bits
     */
    function toUint40(uint256 value) internal pure returns (uint40) {
        if (value > type(uint40).max) {
            revert SafeCastOverflowedUintDowncast(40, value);
        }
        return uint40(value);
    }

    /**
     * @dev Returns the downcasted uint32 from uint256, reverting on
     * overflow (when the input is greater than largest uint32).
     *
     * Counterpart to Solidity's `uint32` operator.
     *
     * Requirements:
     *
     * - input must fit into 32 bits
     */
    function toUint32(uint256 value) internal pure returns (uint32) {
        if (value > type(uint32).max) {
            revert SafeCastOverflowedUintDowncast(32, value);
        }
        return uint32(value);
    }

    /**
     * @dev Returns the downcasted uint24 from uint256, reverting on
     * overflow (when the input is greater than largest uint24).
     *
     * Counterpart to Solidity's `uint24` operator.
     *
     * Requirements:
     *
     * - input must fit into 24 bits
     */
    function toUint24(uint256 value) internal pure returns (uint24) {
        if (value > type(uint24).max) {
            revert SafeCastOverflowedUintDowncast(24, value);
        }
        return uint24(value);
    }

    /**
     * @dev Returns the downcasted uint16 from uint256, reverting on
     * overflow (when the input is greater than largest uint16).
     *
     * Counterpart to Solidity's `uint16` operator.
     *
     * Requirements:
     *
     * - input must fit into 16 bits
     */
    function toUint16(uint256 value) internal pure returns (uint16) {
        if (value > type(uint16).max) {
            revert SafeCastOverflowedUintDowncast(16, value);
        }
        return uint16(value);
    }

    /**
     * @dev Returns the downcasted uint8 from uint256, reverting on
     * overflow (when the input is greater than largest uint8).
     *
     * Counterpart to Solidity's `uint8` operator.
     *
     * Requirements:
     *
     * - input must fit into 8 bits
     */
    function toUint8(uint256 value) internal pure returns (uint8) {
        if (value > type(uint8).max) {
            revert SafeCastOverflowedUintDowncast(8, value);
        }
        return uint8(value);
    }

    /**
     * @dev Converts a signed int256 into an unsigned uint256.
     *
     * Requirements:
     *
     * - input must be greater than or equal to 0.
     */
    function toUint256(int256 value) internal pure returns (uint256) {
        if (value < 0) {
            revert SafeCastOverflowedIntToUint(value);
        }
        return uint256(value);
    }

    /**
     * @dev Returns the downcasted int248 from int256, reverting on
     * overflow (when the input is less than smallest int248 or
     * greater than largest int248).
     *
     * Counterpart to Solidity's `int248` operator.
     *
     * Requirements:
     *
     * - input must fit into 248 bits
     */
    function toInt248(int256 value) internal pure returns (int248 downcasted) {
        downcasted = int248(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(248, value);
        }
    }

    /**
     * @dev Returns the downcasted int240 from int256, reverting on
     * overflow (when the input is less than smallest int240 or
     * greater than largest int240).
     *
     * Counterpart to Solidity's `int240` operator.
     *
     * Requirements:
     *
     * - input must fit into 240 bits
     */
    function toInt240(int256 value) internal pure returns (int240 downcasted) {
        downcasted = int240(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(240, value);
        }
    }

    /**
     * @dev Returns the downcasted int232 from int256, reverting on
     * overflow (when the input is less than smallest int232 or
     * greater than largest int232).
     *
     * Counterpart to Solidity's `int232` operator.
     *
     * Requirements:
     *
     * - input must fit into 232 bits
     */
    function toInt232(int256 value) internal pure returns (int232 downcasted) {
        downcasted = int232(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(232, value);
        }
    }

    /**
     * @dev Returns the downcasted int224 from int256, reverting on
     * overflow (when the input is less than smallest int224 or
     * greater than largest int224).
     *
     * Counterpart to Solidity's `int224` operator.
     *
     * Requirements:
     *
     * - input must fit into 224 bits
     */
    function toInt224(int256 value) internal pure returns (int224 downcasted) {
        downcasted = int224(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(224, value);
        }
    }

    /**
     * @dev Returns the downcasted int216 from int256, reverting on
     * overflow (when the input is less than smallest int216 or
     * greater than largest int216).
     *
     * Counterpart to Solidity's `int216` operator.
     *
     * Requirements:
     *
     * - input must fit into 216 bits
     */
    function toInt216(int256 value) internal pure returns (int216 downcasted) {
        downcasted = int216(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(216, value);
        }
    }

    /**
     * @dev Returns the downcasted int208 from int256, reverting on
     * overflow (when the input is less than smallest int208 or
     * greater than largest int208).
     *
     * Counterpart to Solidity's `int208` operator.
     *
     * Requirements:
     *
     * - input must fit into 208 bits
     */
    function toInt208(int256 value) internal pure returns (int208 downcasted) {
        downcasted = int208(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(208, value);
        }
    }

    /**
     * @dev Returns the downcasted int200 from int256, reverting on
     * overflow (when the input is less than smallest int200 or
     * greater than largest int200).
     *
     * Counterpart to Solidity's `int200` operator.
     *
     * Requirements:
     *
     * - input must fit into 200 bits
     */
    function toInt200(int256 value) internal pure returns (int200 downcasted) {
        downcasted = int200(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(200, value);
        }
    }

    /**
     * @dev Returns the downcasted int192 from int256, reverting on
     * overflow (when the input is less than smallest int192 or
     * greater than largest int192).
     *
     * Counterpart to Solidity's `int192` operator.
     *
     * Requirements:
     *
     * - input must fit into 192 bits
     */
    function toInt192(int256 value) internal pure returns (int192 downcasted) {
        downcasted = int192(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(192, value);
        }
    }

    /**
     * @dev Returns the downcasted int184 from int256, reverting on
     * overflow (when the input is less than smallest int184 or
     * greater than largest int184).
     *
     * Counterpart to Solidity's `int184` operator.
     *
     * Requirements:
     *
     * - input must fit into 184 bits
     */
    function toInt184(int256 value) internal pure returns (int184 downcasted) {
        downcasted = int184(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(184, value);
        }
    }

    /**
     * @dev Returns the downcasted int176 from int256, reverting on
     * overflow (when the input is less than smallest int176 or
     * greater than largest int176).
     *
     * Counterpart to Solidity's `int176` operator.
     *
     * Requirements:
     *
     * - input must fit into 176 bits
     */
    function toInt176(int256 value) internal pure returns (int176 downcasted) {
        downcasted = int176(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(176, value);
        }
    }

    /**
     * @dev Returns the downcasted int168 from int256, reverting on
     * overflow (when the input is less than smallest int168 or
     * greater than largest int168).
     *
     * Counterpart to Solidity's `int168` operator.
     *
     * Requirements:
     *
     * - input must fit into 168 bits
     */
    function toInt168(int256 value) internal pure returns (int168 downcasted) {
        downcasted = int168(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(168, value);
        }
    }

    /**
     * @dev Returns the downcasted int160 from int256, reverting on
     * overflow (when the input is less than smallest int160 or
     * greater than largest int160).
     *
     * Counterpart to Solidity's `int160` operator.
     *
     * Requirements:
     *
     * - input must fit into 160 bits
     */
    function toInt160(int256 value) internal pure returns (int160 downcasted) {
        downcasted = int160(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(160, value);
        }
    }

    /**
     * @dev Returns the downcasted int152 from int256, reverting on
     * overflow (when the input is less than smallest int152 or
     * greater than largest int152).
     *
     * Counterpart to Solidity's `int152` operator.
     *
     * Requirements:
     *
     * - input must fit into 152 bits
     */
    function toInt152(int256 value) internal pure returns (int152 downcasted) {
        downcasted = int152(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(152, value);
        }
    }

    /**
     * @dev Returns the downcasted int144 from int256, reverting on
     * overflow (when the input is less than smallest int144 or
     * greater than largest int144).
     *
     * Counterpart to Solidity's `int144` operator.
     *
     * Requirements:
     *
     * - input must fit into 144 bits
     */
    function toInt144(int256 value) internal pure returns (int144 downcasted) {
        downcasted = int144(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(144, value);
        }
    }

    /**
     * @dev Returns the downcasted int136 from int256, reverting on
     * overflow (when the input is less than smallest int136 or
     * greater than largest int136).
     *
     * Counterpart to Solidity's `int136` operator.
     *
     * Requirements:
     *
     * - input must fit into 136 bits
     */
    function toInt136(int256 value) internal pure returns (int136 downcasted) {
        downcasted = int136(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(136, value);
        }
    }

    /**
     * @dev Returns the downcasted int128 from int256, reverting on
     * overflow (when the input is less than smallest int128 or
     * greater than largest int128).
     *
     * Counterpart to Solidity's `int128` operator.
     *
     * Requirements:
     *
     * - input must fit into 128 bits
     */
    function toInt128(int256 value) internal pure returns (int128 downcasted) {
        downcasted = int128(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(128, value);
        }
    }

    /**
     * @dev Returns the downcasted int120 from int256, reverting on
     * overflow (when the input is less than smallest int120 or
     * greater than largest int120).
     *
     * Counterpart to Solidity's `int120` operator.
     *
     * Requirements:
     *
     * - input must fit into 120 bits
     */
    function toInt120(int256 value) internal pure returns (int120 downcasted) {
        downcasted = int120(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(120, value);
        }
    }

    /**
     * @dev Returns the downcasted int112 from int256, reverting on
     * overflow (when the input is less than smallest int112 or
     * greater than largest int112).
     *
     * Counterpart to Solidity's `int112` operator.
     *
     * Requirements:
     *
     * - input must fit into 112 bits
     */
    function toInt112(int256 value) internal pure returns (int112 downcasted) {
        downcasted = int112(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(112, value);
        }
    }

    /**
     * @dev Returns the downcasted int104 from int256, reverting on
     * overflow (when the input is less than smallest int104 or
     * greater than largest int104).
     *
     * Counterpart to Solidity's `int104` operator.
     *
     * Requirements:
     *
     * - input must fit into 104 bits
     */
    function toInt104(int256 value) internal pure returns (int104 downcasted) {
        downcasted = int104(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(104, value);
        }
    }

    /**
     * @dev Returns the downcasted int96 from int256, reverting on
     * overflow (when the input is less than smallest int96 or
     * greater than largest int96).
     *
     * Counterpart to Solidity's `int96` operator.
     *
     * Requirements:
     *
     * - input must fit into 96 bits
     */
    function toInt96(int256 value) internal pure returns (int96 downcasted) {
        downcasted = int96(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(96, value);
        }
    }

    /**
     * @dev Returns the downcasted int88 from int256, reverting on
     * overflow (when the input is less than smallest int88 or
     * greater than largest int88).
     *
     * Counterpart to Solidity's `int88` operator.
     *
     * Requirements:
     *
     * - input must fit into 88 bits
     */
    function toInt88(int256 value) internal pure returns (int88 downcasted) {
        downcasted = int88(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(88, value);
        }
    }

    /**
     * @dev Returns the downcasted int80 from int256, reverting on
     * overflow (when the input is less than smallest int80 or
     * greater than largest int80).
     *
     * Counterpart to Solidity's `int80` operator.
     *
     * Requirements:
     *
     * - input must fit into 80 bits
     */
    function toInt80(int256 value) internal pure returns (int80 downcasted) {
        downcasted = int80(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(80, value);
        }
    }

    /**
     * @dev Returns the downcasted int72 from int256, reverting on
     * overflow (when the input is less than smallest int72 or
     * greater than largest int72).
     *
     * Counterpart to Solidity's `int72` operator.
     *
     * Requirements:
     *
     * - input must fit into 72 bits
     */
    function toInt72(int256 value) internal pure returns (int72 downcasted) {
        downcasted = int72(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(72, value);
        }
    }

    /**
     * @dev Returns the downcasted int64 from int256, reverting on
     * overflow (when the input is less than smallest int64 or
     * greater than largest int64).
     *
     * Counterpart to Solidity's `int64` operator.
     *
     * Requirements:
     *
     * - input must fit into 64 bits
     */
    function toInt64(int256 value) internal pure returns (int64 downcasted) {
        downcasted = int64(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(64, value);
        }
    }

    /**
     * @dev Returns the downcasted int56 from int256, reverting on
     * overflow (when the input is less than smallest int56 or
     * greater than largest int56).
     *
     * Counterpart to Solidity's `int56` operator.
     *
     * Requirements:
     *
     * - input must fit into 56 bits
     */
    function toInt56(int256 value) internal pure returns (int56 downcasted) {
        downcasted = int56(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(56, value);
        }
    }

    /**
     * @dev Returns the downcasted int48 from int256, reverting on
     * overflow (when the input is less than smallest int48 or
     * greater than largest int48).
     *
     * Counterpart to Solidity's `int48` operator.
     *
     * Requirements:
     *
     * - input must fit into 48 bits
     */
    function toInt48(int256 value) internal pure returns (int48 downcasted) {
        downcasted = int48(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(48, value);
        }
    }

    /**
     * @dev Returns the downcasted int40 from int256, reverting on
     * overflow (when the input is less than smallest int40 or
     * greater than largest int40).
     *
     * Counterpart to Solidity's `int40` operator.
     *
     * Requirements:
     *
     * - input must fit into 40 bits
     */
    function toInt40(int256 value) internal pure returns (int40 downcasted) {
        downcasted = int40(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(40, value);
        }
    }

    /**
     * @dev Returns the downcasted int32 from int256, reverting on
     * overflow (when the input is less than smallest int32 or
     * greater than largest int32).
     *
     * Counterpart to Solidity's `int32` operator.
     *
     * Requirements:
     *
     * - input must fit into 32 bits
     */
    function toInt32(int256 value) internal pure returns (int32 downcasted) {
        downcasted = int32(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(32, value);
        }
    }

    /**
     * @dev Returns the downcasted int24 from int256, reverting on
     * overflow (when the input is less than smallest int24 or
     * greater than largest int24).
     *
     * Counterpart to Solidity's `int24` operator.
     *
     * Requirements:
     *
     * - input must fit into 24 bits
     */
    function toInt24(int256 value) internal pure returns (int24 downcasted) {
        downcasted = int24(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(24, value);
        }
    }

    /**
     * @dev Returns the downcasted int16 from int256, reverting on
     * overflow (when the input is less than smallest int16 or
     * greater than largest int16).
     *
     * Counterpart to Solidity's `int16` operator.
     *
     * Requirements:
     *
     * - input must fit into 16 bits
     */
    function toInt16(int256 value) internal pure returns (int16 downcasted) {
        downcasted = int16(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(16, value);
        }
    }

    /**
     * @dev Returns the downcasted int8 from int256, reverting on
     * overflow (when the input is less than smallest int8 or
     * greater than largest int8).
     *
     * Counterpart to Solidity's `int8` operator.
     *
     * Requirements:
     *
     * - input must fit into 8 bits
     */
    function toInt8(int256 value) internal pure returns (int8 downcasted) {
        downcasted = int8(value);
        if (downcasted != value) {
            revert SafeCastOverflowedIntDowncast(8, value);
        }
    }

    /**
     * @dev Converts an unsigned uint256 into a signed int256.
     *
     * Requirements:
     *
     * - input must be less than or equal to maxInt256.
     */
    function toInt256(uint256 value) internal pure returns (int256) {
        // Note: Unsafe cast below is okay because `type(int256).max` is guaranteed to be positive
        if (value > uint256(type(int256).max)) {
            revert SafeCastOverflowedUintToInt(value);
        }
        return int256(value);
    }
}

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