Contract Name:
CrowdsaleToken
Contract Source Code:
File 1 of 1 : CrowdsaleToken
/*
* ERC20 interface
* see https://github.com/ethereum/EIPs/issues/20
*/
contract ERC20 {
uint public totalSupply;
function balanceOf(address who) constant returns (uint);
function allowance(address owner, address spender) constant returns (uint);
function transfer(address to, uint value) returns (bool ok);
function transferFrom(address from, address to, uint value) returns (bool ok);
function approve(address spender, uint value) returns (bool ok);
event Transfer(address indexed from, address indexed to, uint value);
event Approval(address indexed owner, address indexed spender, uint value);
}
/**
* Math operations with safety checks
*/
contract SafeMath {
function safeMul(uint a, uint b) internal returns (uint) {
uint c = a * b;
assert(a == 0 || c / a == b);
return c;
}
function safeDiv(uint a, uint b) internal returns (uint) {
assert(b > 0);
uint c = a / b;
assert(a == b * c + a % b);
return c;
}
function safeSub(uint a, uint b) internal returns (uint) {
assert(b <= a);
return a - b;
}
function safeAdd(uint a, uint b) internal returns (uint) {
uint c = a + b;
assert(c>=a && c>=b);
return c;
}
function max64(uint64 a, uint64 b) internal constant returns (uint64) {
return a >= b ? a : b;
}
function min64(uint64 a, uint64 b) internal constant returns (uint64) {
return a < b ? a : b;
}
function max256(uint256 a, uint256 b) internal constant returns (uint256) {
return a >= b ? a : b;
}
function min256(uint256 a, uint256 b) internal constant returns (uint256) {
return a < b ? a : b;
}
function assert(bool assertion) internal {
if (!assertion) {
throw;
}
}
}
/**
* Standard ERC20 token with Short Hand Attack and approve() race condition mitigation.
*
* Based on code by FirstBlood:
* https://github.com/Firstbloodio/token/blob/master/smart_contract/FirstBloodToken.sol
*/
contract StandardToken is ERC20, SafeMath {
/* Token supply got increased and a new owner received these tokens */
event Minted(address receiver, uint amount);
/* Actual balances of token holders */
mapping(address => uint) balances;
/* approve() allowances */
mapping (address => mapping (address => uint)) allowed;
/**
*
* Fix for the ERC20 short address attack
*
* http://vessenes.com/the-erc20-short-address-attack-explained/
*/
modifier onlyPayloadSize(uint size) {
if(msg.data.length != size + 4) {
throw;
}
_;
}
function transfer(address _to, uint _value) onlyPayloadSize(2 * 32) returns (bool success) {
balances[msg.sender] = safeSub(balances[msg.sender], _value);
balances[_to] = safeAdd(balances[_to], _value);
Transfer(msg.sender, _to, _value);
return true;
}
function transferFrom(address _from, address _to, uint _value) returns (bool success) {
uint _allowance = allowed[_from][msg.sender];
// Check is not needed because safeSub(_allowance, _value) will already throw if this condition is not met
// if (_value > _allowance) throw;
balances[_to] = safeAdd(balances[_to], _value);
balances[_from] = safeSub(balances[_from], _value);
allowed[_from][msg.sender] = safeSub(_allowance, _value);
Transfer(_from, _to, _value);
return true;
}
function balanceOf(address _owner) constant returns (uint balance) {
return balances[_owner];
}
function approve(address _spender, uint _value) returns (bool success) {
// To change the approve amount you first have to reduce the addresses`
// allowance to zero by calling `approve(_spender, 0)` if it is not
// already 0 to mitigate the race condition described here:
// https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
if ((_value != 0) && (allowed[msg.sender][_spender] != 0)) throw;
allowed[msg.sender][_spender] = _value;
Approval(msg.sender, _spender, _value);
return true;
}
function allowance(address _owner, address _spender) constant returns (uint remaining) {
return allowed[_owner][_spender];
}
/**
* Atomic increment of approved spending
*
* Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*
*/
function addApproval(address _spender, uint _addedValue)
onlyPayloadSize(2 * 32)
returns (bool success) {
uint oldValue = allowed[msg.sender][_spender];
allowed[msg.sender][_spender] = safeAdd(oldValue, _addedValue);
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
/**
* Atomic decrement of approved spending.
*
* Works around https://github.com/ethereum/EIPs/issues/20#issuecomment-263524729
*/
function subApproval(address _spender, uint _subtractedValue)
onlyPayloadSize(2 * 32)
returns (bool success) {
uint oldVal = allowed[msg.sender][_spender];
if (_subtractedValue > oldVal) {
allowed[msg.sender][_spender] = 0;
} else {
allowed[msg.sender][_spender] = safeSub(oldVal, _subtractedValue);
}
Approval(msg.sender, _spender, allowed[msg.sender][_spender]);
return true;
}
}
/**
* Upgrade agent interface inspired by Lunyr.
*
* Upgrade agent transfers tokens to a new contract.
* Upgrade agent itself can be the token contract, or just a middle man contract doing the heavy lifting.
*/
contract UpgradeAgent {
uint public originalSupply;
/** Interface marker */
function isUpgradeAgent() public constant returns (bool) {
return true;
}
function upgradeFrom(address _from, uint256 _value) public;
}
/**
* A token upgrade mechanism where users can opt-in amount of tokens to the next smart contract revision.
*
* First envisioned by Golem and Lunyr projects.
*/
contract UpgradeableToken is StandardToken {
/** Contract / person who can set the upgrade path. This can be the same as team multisig wallet, as what it is with its default value. */
address public upgradeMaster;
/** The next contract where the tokens will be migrated. */
UpgradeAgent public upgradeAgent;
/** How many tokens we have upgraded by now. */
uint256 public totalUpgraded;
/**
* Upgrade states.
*
* - NotAllowed: The child contract has not reached a condition where the upgrade can bgun
* - WaitingForAgent: Token allows upgrade, but we don't have a new agent yet
* - ReadyToUpgrade: The agent is set, but not a single token has been upgraded yet
* - Upgrading: Upgrade agent is set and the balance holders can upgrade their tokens
*
*/
enum UpgradeState {Unknown, NotAllowed, WaitingForAgent, ReadyToUpgrade, Upgrading}
/**
* Somebody has upgraded some of his tokens.
*/
event Upgrade(address indexed _from, address indexed _to, uint256 _value);
/**
* New upgrade agent available.
*/
event UpgradeAgentSet(address agent);
/**
* Do not allow construction without upgrade master set.
*/
function UpgradeableToken(address _upgradeMaster) {
upgradeMaster = _upgradeMaster;
}
/**
* Allow the token holder to upgrade some of their tokens to a new contract.
*/
function upgrade(uint256 value) public {
UpgradeState state = getUpgradeState();
if(!(state == UpgradeState.ReadyToUpgrade || state == UpgradeState.Upgrading)) {
// Called in a bad state
throw;
}
// Validate input value.
if (value == 0) throw;
balances[msg.sender] = safeSub(balances[msg.sender], value);
// Take tokens out from circulation
totalSupply = safeSub(totalSupply, value);
totalUpgraded = safeAdd(totalUpgraded, value);
// Upgrade agent reissues the tokens
upgradeAgent.upgradeFrom(msg.sender, value);
Upgrade(msg.sender, upgradeAgent, value);
}
/**
* Set an upgrade agent that handles
*/
function setUpgradeAgent(address agent) external {
if(!canUpgrade()) {
// The token is not yet in a state that we could think upgrading
throw;
}
if (agent == 0x0) throw;
// Only a master can designate the next agent
if (msg.sender != upgradeMaster) throw;
// Upgrade has already begun for an agent
if (getUpgradeState() == UpgradeState.Upgrading) throw;
upgradeAgent = UpgradeAgent(agent);
// Bad interface
if(!upgradeAgent.isUpgradeAgent()) throw;
// Make sure that token supplies match in source and target
if (upgradeAgent.originalSupply() != totalSupply) throw;
UpgradeAgentSet(upgradeAgent);
}
/**
* Get the state of the token upgrade.
*/
function getUpgradeState() public constant returns(UpgradeState) {
if(!canUpgrade()) return UpgradeState.NotAllowed;
else if(address(upgradeAgent) == 0x00) return UpgradeState.WaitingForAgent;
else if(totalUpgraded == 0) return UpgradeState.ReadyToUpgrade;
else return UpgradeState.Upgrading;
}
/**
* Change the upgrade master.
*
* This allows us to set a new owner for the upgrade mechanism.
*/
function setUpgradeMaster(address master) public {
if (master == 0x0) throw;
if (msg.sender != upgradeMaster) throw;
upgradeMaster = master;
}
/**
* Child contract can enable to provide the condition when the upgrade can begun.
*/
function canUpgrade() public constant returns(bool) {
return true;
}
}
/*
* Ownable
*
* Base contract with an owner.
* Provides onlyOwner modifier, which prevents function from running if it is called by anyone other than the owner.
*/
contract Ownable {
address public owner;
function Ownable() {
owner = msg.sender;
}
modifier onlyOwner() {
if (msg.sender != owner) {
throw;
}
_;
}
function transferOwnership(address newOwner) onlyOwner {
if (newOwner != address(0)) {
owner = newOwner;
}
}
}
/**
* Define interface for releasing the token transfer after a successful crowdsale.
*/
contract ReleasableToken is ERC20, Ownable {
/* The finalizer contract that allows unlift the transfer limits on this token */
address public releaseAgent;
/** A crowdsale contract can release us to the wild if ICO success. If false we are are in transfer lock up period.*/
bool public released = false;
/** Map of agents that are allowed to transfer tokens regardless of the lock down period. These are crowdsale contracts and possible the team multisig itself. */
mapping (address => bool) public transferAgents;
/**
* Limit token transfer until the crowdsale is over.
*
*/
modifier canTransfer(address _sender) {
if(!released) {
if(!transferAgents[_sender]) {
throw;
}
}
_;
}
/**
* Set the contract that can call release and make the token transferable.
*
* Design choice. Allow reset the release agent to fix fat finger mistakes.
*/
function setReleaseAgent(address addr) onlyOwner inReleaseState(false) public {
// We don't do interface check here as we might want to a normal wallet address to act as a release agent
releaseAgent = addr;
}
/**
* Owner can allow a particular address (a crowdsale contract) to transfer tokens despite the lock up period.
*/
function setTransferAgent(address addr, bool state) onlyOwner inReleaseState(false) public {
transferAgents[addr] = state;
}
/**
* One way function to release the tokens to the wild.
*
* Can be called only from the release agent that is the final ICO contract. It is only called if the crowdsale has been success (first milestone reached).
*/
function releaseTokenTransfer() public onlyReleaseAgent {
released = true;
}
/** The function can be called only before or after the tokens have been releasesd */
modifier inReleaseState(bool releaseState) {
if(releaseState != released) {
throw;
}
_;
}
/** The function can be called only by a whitelisted release agent. */
modifier onlyReleaseAgent() {
if(msg.sender != releaseAgent) {
throw;
}
_;
}
function transfer(address _to, uint _value) canTransfer(msg.sender) returns (bool success) {
// Call StandardToken.transfer()
return super.transfer(_to, _value);
}
function transferFrom(address _from, address _to, uint _value) canTransfer(_from) returns (bool success) {
// Call StandardToken.transferForm()
return super.transferFrom(_from, _to, _value);
}
}
/**
* Safe unsigned safe math.
*
* https://blog.aragon.one/library-driven-development-in-solidity-2bebcaf88736#.750gwtwli
*
* Originally from https://raw.githubusercontent.com/AragonOne/zeppelin-solidity/master/contracts/SafeMathLib.sol
*
* Maintained here until merged to mainline zeppelin-solidity.
*
*/
library SafeMathLib {
function times(uint a, uint b) returns (uint) {
uint c = a * b;
assert(a == 0 || c / a == b);
return c;
}
function minus(uint a, uint b) returns (uint) {
assert(b <= a);
return a - b;
}
function plus(uint a, uint b) returns (uint) {
uint c = a + b;
assert(c>=a && c>=b);
return c;
}
function assert(bool assertion) private {
if (!assertion) throw;
}
}
/**
* A token that can increase its supply by another contract.
*
* This allows uncapped crowdsale by dynamically increasing the supply when money pours in.
* Only mint agents, contracts whitelisted by owner, can mint new tokens.
*
*/
contract MintableToken is StandardToken, Ownable {
using SafeMathLib for uint;
bool public mintingFinished = false;
/** List of agents that are allowed to create new tokens */
mapping (address => bool) public mintAgents;
/**
* Create new tokens and allocate them to an address..
*
* Only callably by a crowdsale contract (mint agent).
*/
function mint(address receiver, uint amount) onlyMintAgent canMint public {
if(amount == 0) {
throw;
}
totalSupply = totalSupply.plus(amount);
balances[receiver] = balances[receiver].plus(amount);
Minted(receiver, amount);
}
/**
* Owner can allow a crowdsale contract to mint new tokens.
*/
function setMintAgent(address addr, bool state) onlyOwner canMint public {
mintAgents[addr] = state;
}
modifier onlyMintAgent() {
// Only crowdsale contracts are allowed to mint new tokens
if(!mintAgents[msg.sender]) {
throw;
}
_;
}
/** Make sure we are not done yet. */
modifier canMint() {
if(mintingFinished) throw;
_;
}
}
/**
* A crowdsaled token.
*
* An ERC-20 token designed specifically for crowdsales with investor protection and further development path.
*
* - The token transfer() is disabled until the crowdsale is over
* - The token contract gives an opt-in upgrade path to a new contract
* - The same token can be part of several crowdsales through approve() mechanism
* - The token can be capped (supply set in the constructor) or uncapped (crowdsale contract can mint new tokens)
*
*/
contract CrowdsaleToken is ReleasableToken, MintableToken, UpgradeableToken {
event UpdatedTokenInformation(string newName, string newSymbol);
string public name;
string public symbol;
uint public decimals;
/**
* Construct the token.
*
* This token must be created through a team multisig wallet, so that it is owned by that wallet.
*/
function CrowdsaleToken(string _name, string _symbol, uint _initialSupply, uint _decimals)
UpgradeableToken(msg.sender) {
// Create any address, can be transferred
// to team multisig via changeOwner(),
// also remember to call setUpgradeMaster()
owner = msg.sender;
name = _name;
symbol = _symbol;
totalSupply = _initialSupply;
decimals = _decimals;
// Create initially all balance on the team multisig
balances[owner] = totalSupply;
}
/**
* When token is released to be transferable, enforce no new tokens can be created.
*/
function releaseTokenTransfer() public onlyReleaseAgent {
mintingFinished = true;
super.releaseTokenTransfer();
}
/**
* Allow upgrade agent functionality kick in only if the crowdsale was success.
*/
function canUpgrade() public constant returns(bool) {
return released;
}
/**
* Owner can update token information here
*/
function setTokenInformation(string _name, string _symbol) onlyOwner {
name = _name;
symbol = _symbol;
UpdatedTokenInformation(name, symbol);
}
}