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Token

The Starcrossed Sidequests (SRXSQ)
 

Overview

Max Total Supply

0 SRXSQ

Holders

59

Market

Volume (24H)

N/A

Min Price (24H)

N/A

Max Price (24H)

N/A

Other Info

Balance
1 SRXSQ
0xb73bae22a8a02469b6fe11e653f9c06ec46123a6
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Contract Source Code Verified (Exact Match)

Contract Name:
SRXSQ

Compiler Version
v0.8.7+commit.e28d00a7

Optimization Enabled:
Yes with 300 runs

Other Settings:
default evmVersion
File 1 of 5 : SRXSQ.sol
// SPDX-License-Identifier: MIT

pragma solidity ^0.8.0;

/// @title: The Starcrossed Sidequests
/// @author: manifold.xyz

import "./ERC721Creator.sol";

//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////
//                                                                                                                                                                                          //
//                                                                                                                                                                                          //
//           _           _       _   _              _         _           _                  _           _            _          _           _          _           _         _             //
//          /\ \        / /\    / /\/\ \           / /\      /\ \        / /\               /\ \       /\ \          /\ \       /\ \        / /\       / /\        /\ \      /\ \           //
//          \_\ \      / / /   / / /  \ \         / /  \     \_\ \      / /  \             /  \ \     /  \ \        /  \ \     /  \ \      / /  \     / /  \      /  \ \    /  \ \____      //
//          /\__ \    / /_/   / / / /\ \ \       / / /\ \__  /\__ \    / / /\ \           / /\ \ \   / /\ \ \      / /\ \ \   / /\ \ \    / / /\ \__ / / /\ \__  / /\ \ \  / /\ \_____\     //
//         / /_ \ \  / /\ \__/ / / / /\ \_\     / / /\ \___\/ /_ \ \  / / /\ \ \         / / /\ \_\ / / /\ \ \    / / /\ \_\ / / /\ \ \  / / /\ \___/ / /\ \___\/ / /\ \_\/ / /\/___  /     //
//        / / /\ \ \/ /\ \___\/ / /_/_ \/_/     \ \ \ \/___/ / /\ \ \/ / /  \ \ \       / / /_/ / // / /  \ \_\  / / /_/ / // / /  \ \_\ \ \ \ \/___\ \ \ \/___/ /_/_ \/_/ / /   / / /      //
//       / / /  \/_/ / /\/___/ / /____/\         \ \ \    / / /  \/_/ / /___/ /\ \     / / /__\/ // / /    \/_/ / / /__\/ // / /   / / /  \ \ \      \ \ \    / /____/\ / / /   / / /       //
//      / / /     / / /   / / / /\____\/     _    \ \ \  / / /     / / /_____/ /\ \   / / /_____// / /         / / /_____// / /   / / _    \ \ \ _    \ \ \  / /\____\// / /   / / /        //
//     / / /     / / /   / / / / /______    /_/\__/ / / / / /     / /_________/\ \ \ / / /\ \ \ / / /________ / / /\ \ \ / / /___/ / /_/\__/ / //_/\__/ / / / / /______\ \ \__/ / /         //
//    /_/ /     / / /   / / / / /_______\   \ \/___/ / /_/ /     / / /_       __\ \_/ / /  \ \ / / /_________/ / /  \ \ / / /____\/ /\ \/___/ / \ \/___/ / / / /_______\\ \___\/ /          //
//    \_\/      \/_/    \/_/\/__________/    \_____\/  \_\/      \_\___\     /____/_\/_/    \_\\/____________\/_/    \_\\/_________/  \_____\/   \_____\/  \/__________/ \/_____/           //
//                                                                                                                                                                                          //
//                                ?????====                                                                                                                                                 //
//                              ?0???%%&0?%00=                                                                                                                                              //
//                             ??=??0%&&&%%&%0?===                                                                                                                                          //
//                           ==??000%%&&%%&%00????====                                                                                                                                      //
//                       =====?00%%%00??0%%%%%%000000000                                                                                                                                    //
//                     =====?00??====???0%000000%%0%%0%%%                                                                                                                                   //
//                    ===???======???0????=??00%%%%&%%%%%?                                                                                                                                  //
//                  =??????==?????%%%%%0??000000000000??%%                                                                                                                                  //
//                 ===??????00000%%%&%&&&&&&&&%%%%%%0??0%&                                                                                                                                  //
//                ??=??000%%%00%&&&&&&%000000000%%%%%?0%%%                                                                                                                                  //
//               ===?00%%%%%%%%%%000???0000%%%%%%%%&%%%%?     ==                                                                                                                            //
//             =======?0%%%%%%00??00%%&&&&&&&&&&&%%%%%0=   ===                                                                                                                              //
//            ========?0%%%000%%&&&&&%&&%&&&&&&&&&&&&%  =                                                                                                                                   //
//          =======????00%%%%%%00%%&&&&&&&&%&%%%%&%0=      ??===                            =                                                                                               //
//         ??=====??0?==?????00%%%%%&&&%%%&%&&&%?       =?0%%0%00=                                                                                                                          //
//        ??====??000%0??0%00000%%%%&&&%%&&&&%0       ==?%0?====%%=                                                                                                                         //
//      =?====???000%%&&%&%000%%%&%%&%%%&&&&%?       ?%%%0=00===?%0                      ==?=                                                                                               //
//     ??=???0000000%%%%%000%%0&%%&&&%?           =??%%&%?==??000%?                        =??=                                                                                             //
//    ?====0??00000???00%%%%%0&&%&&&0              00%&0??=?????%%?                        =?=?                                                                                             //
//    ?===?0%000?00000%&&&%%%0&&%&%?             =?%%%%%%?==?0?%%00=                   ====????                                                                                             //
//    ==????0&&&%&&&%%%&%&%%00&&%&?              0%%%%%&%%%%00%%&%%%%=              =?????=                                                                                                 //
//    ?????00%&&%%%%&%???0000%&&%?               ?0%%%%%0%%%%&&&&%000?====     =????????0%%?                                                                                                //
//    ???0??00%%%%%%0==?????0%&%=                 ?%%%%%??0%%&&&&&%%%%%%%&%%%%%%%&%?0???0%&%%%00?=                                                                                          //
//    000?000%%%%%%0??????0%%%?                   0%%%%%??0%%%%%%&%&%&&%&&&&&&&%&%=??????00%%&%%%%%?                                                                                        //
//    ??0000%%??0%%00?=?0%%%%%                    ?0000%%%%%%%%&&&&&&&&&%%%&%&%%00=?====???%&&%%%%%%0                                                                                       //
//    ?00?00%000000?=?0%%%%%%0                   ==??=??0=00000??0&&&&&&&&&%&&%???==???==??%&%&&%%&%%?                                                                                      //
//    ??%000000%00????%&&&&%%0                   ==?======??======%&&&&&&&&&&&%???=======?0%&&&%%%%%%0?                                                                                     //
//    ??0%%%%%00%%00?0%&%%%%%=    =????          =?===?==??======?&&&&&&&&&&&&%0??===??==000&%%%&%%%%%%?                                                                                    //
//    0000%&%%%00000?%&&%&%%%   ?00?00?%?        =======?0==?===?%%&&&&%&&&&&&%%0====?0==00%%%%&%%%%%%%%0=                                                                                  //
//    00000?0&&%%%%00%%&&%&&%? ???0=%   %      =0======000======0%%&%%%%%%&&&&&%%?===??==?0%%%%%%%%%%%%%00?                                                                                 //
//    00??===?%%0%%0%&%&&&&%0 ????==0  ?0?=    ?%0=?0%%00%%===?0%%%&&&&&&%&&&&%&0???==??0%%%%%%%%%%%%%%%0000=                ?0%%0=                                                         //
//    000?===??000??%&%&&&&%%=?=====?  0?00=    ?&?%%&%%%%?==?0%&%&&&&&&&%&&&&%%?????%%%%&%&%&%00000%%%%%00%0         ===?=?%&&&%??=                                                        //
//    %00???????00??%&&&&&&&&%0???==?  00%0?=    %&%0%&%%0???===?000&&&&&&&&&&%??=?=%&&&%&%&&%%0%%%%%%%%%%0%0=     =?%%&%&&&%%%00?0?==                                                      //
//    %%0000000???0%&&&&&&&&&%00000=0  =&%000===?%%%%00?00000?==?00?0%&&&&&&&&&%%%0?&&&&%&&&%%%%0%%%%%%%%%%%%0  =?%&&&&%%%&&&%&?0%0?===                                                     //
//    %%%%0%0000%%%%%&%&&&&&&%%0000??= ??=00%0?????=======??00?0%0000%%%%&&%%%%0%%?%&&&&&&&%%%%000%%%%%%%00???=?%%&&&%%%%%%%%&&0%&0%0===                                                    //
//    %%%%%%%%%%%%%%%%&&&&&&&%%%000000 %   =???????????=0%0??0000?%%0????&&%%%%0%00%&&&&&&&&%%%000%%%%%%%%%%0%&&&&&&%%%%%%%%%%%%%%%%?==?                                                    //
//    %%&%%%%%%%%&&&&%%&%&&&&%&&%%%00?0?   ???==?????????===??00??%??==?=%&%%%%%%00%&&&&&&&&%%%%%00%00?%&&&%%&&&&&&&%&%%%%%0%0???0%%%?==                                                    //
//    %%&%%%%%%&&&%%&&%&&&&%&&&&&&&%%0?0 ==???===???00????????000=0%%00==%&%%%%%0?0&&&&&&&&&%%%0%%%0???%%&%%%&&&&%%%%%%%00?????????%0==                                                     //
//    %%%%%%%%&&&&&&%&&&&&&%%&&&%%%%%%%%%????=====0%%0000??000000??%%%0=%&&%%%%%%?%&&&&&&&&&&%%%0%%%&%&%%&&%%%&&&%%%&%%%??????????=?0?=                                                     //
//    %%%%%00&&&&&&%&&&&&&&%%%%%%%%%%&&%??0?=?0===%%00000%%00000?=?%%%?%&&%%%%%%%?%&&&&&&&&&&%%%00%&%%%%%&&%%&&&%%&&%00??????00%?=?0?                                                       //
//    000%%%%&&&&&&&&&%%%%%%%%%%%%&%&&%??0??==%0=?000?0%%0%????????%%0=0%%%%%%%%%%%%%%%%&&%%&%00??%%%%&%%&&%%%%%%%%0???0????00000?                                                          //
//    %000%%%&&&&&&&&&&&%%%%%%%&&&&%%0??0??===0%%0??0??0000?==??0%%%%?=?%%?0%%%%0?000%0000=?%%%&%%%&&%&%%%%%&%%%%0?0?=?????????=                                                            //
//    %%00%0%&&&&&&&&&&&&&&%%%%%%&%???00?=?===?0%%0==0????????????%%000=???0%%00%%%%%%%%0===?0%%%%%%%%&%%&%&%%%?%??0?==??????0?                         ?%0                                 //
//    %0%%00?%&&&&&&&&%&%%%0%%0%%%?==00?====????0%%==???0???000?===%%00=?%%0%0%%%0%%%%%%0=??%0000%%&%%%%%%%%???00?????==?????==                        =00?                                 //
//    0%%00?0&&%&%00?000000000??0?==?0??====00000%%?=?0?????????===%%???000%&%%%%00%%%%%%0?======?00%%%%%%%0????=???0==??0                           =000                                   //
//    ?0%000&&&%?==?????000%%?==??=?000?=====00%000??0000??=?%0?==?%0000%%&&&&&&%%0%%%%0?========??0%%%%%%%&???==??0%0?=??                          ?%%%=                                   //
//    ?0000%&&%%0==?=????0?0%?==0?==%%000????=??====???????0%%0000000==%&%&&&&%%%%%%%%0?=======????0%&&%%%?0%??======00???                         0%%%?                                    //
//    000%00&&%%%===?????%0?????%0==0000%00?00=====%0?????=?0%%0?=%0??0&&%&&%%%&%%0??0?=======??0000&%&%%0??%%?????000000?0                       %%%%?                                     //
//    000%00%%%%?=?????000%00??????0????===??=?=???%%%0???????===???%%%&%%%%&%%00==?0======?00%0%%%%%&&%%???%%??%00%00???000?                   =%%%%=                                      //
//    000%0%&&0===??00000???0?00==?0%%0??===????000000%00????0?==0=?0%%%%%%00000%0%%0===?0%&&&%%%%%%%&&%%?0%%%%%??%00?=000%000?                ?%%%?%=                                      //
//    ?%%%&&%%0????0000%0???0=0%0000%%=?%???=000????00=%%%%%%0??%?=00%%%%%?=0%%0%%%%?=?0%&&%&&&%%%%%%&&%%00????%0%00????000000?%?             ?0%%00%                                       //
//    ?0&%0%%&%%??0%000%%00%%00%000%%%0?00000??0??0?0%00%%%%0%%%0?0%0%0%%??000000%%0??0&&&&&%&&&%%&%%%%%%0====?0%%%0?=?0?000%0%&0           =%%%%%%0                                        //
//    ?0%%%00%%000%%%00000000000000000??00?0%0000=?%%%00%%%%0%%?? ??%%%%%%%%%0?0%%%0??%&&&&&&&&&&%%%%%%%%?0==?0%%%%%0?=?0%%0%%%%0==        =%0??000?=                                       //
//    %%0%%%000000?000?????????????0?=====?0%00%?0?00%%?0&0?%%0?000=%%%%%%%%%%000?%%0?&&&&&&&&&%&%%%%%%00?00?%%%%%%%%00%%%%%%%%%%?0?=     ?00?%%%000?=                                      //
//    %%%%%0???????????????=????????========0%?%%%%&%0%000?0%%00%?  =%%%%&%%%%%%%%00%?%&&&&&&&&&%%%%%%%%0%%%%%%%%%%%&%%00%%%%%%00??=     0%%0?0%%%%0??                                      //
//    &&%%%0????????????????????????=======?=00%%%%%%%%00?0%%%%==    0%%%%%%%%%%%00%%%?%&&&&&&&%%%%00%%%%%%%%%%%%%%&%%%000%%%%%%%=        0%%??%%%%%%0                                      //
//    &&%%%%00?0000000??????????00??======???0%?0%%%%%%%%%%%%0???=    %%%%%%%&%%%%%&&&%0&&&&&&&&%%00000%%%%%%%%%%%%%%%%00%%%%%%000           0?0%%&%?=                                      //
//    &&&%%%%%%%%%%%%%%%%000000000??=======????0?0%0?0%?0%?=?00??0=   0&&&&%&&%%&%0?0%%%0%&&&%&%%%%0%0%%%%%%&%%%%%%%%%%%0%%%%%%%%%?        ??0?0?%%?                                        //
//    &&&&%%&&%%%00%%0%&&&&%%%%%%%00?????======0??0%00000%?==??00%0    0&%%%&%%%0????00?0=?0%%%%%%%%%%%%%%%%%%%%%%%%%%0= =%%%%%%%%%=    =0%&&0?000=                                         //
//    &&&&&%&&%0%%%%%%%&&&%%&%%%%%%0??????======???0000000====???=?=    ?%%%%%%&?     =?%    ==???%%%%%%0000%%%%%%%%%0    ?%%%%%%%%0 =?00%%%%%00=                                           //
//    &&&&&%%%&%%&%%0&&&%&%%%%%%%0????=??=======0?????????====?======    =%%%%%%?       =00?     ?%%?000?00?000%%%%%=      0%%%%%%%%%%%%%%%%%%%0                                            //
//    &&&&&&%%0?00?%&&%&%%00%%%%%%00?????=======?==?????================   0%%%%0         0%===??%%%000%0??00000000=        %%%%%%%%%%%%%%%%%%%%                                            //
//    &&&%&&&&%%%%%%&&&&&%00%%000%00%00??=======???????=======?===========  %&%%%%?   0%%0?0%0%&%%%%%%%%%%%%%%%%%%0=        ?%%%%%%%%%%%%%%%%%0?                                            //
//    &&%%%%%&%%%%%%&&%%%%0?%%00%%000%0%%0?======????=========?=?=========? ?%%%%%??0?     %00&%%%0%%%%0%0%%%%%%%%00=        0%%%%%%&%%%%%%%?                                               //
//    &%%%%%%%%%%%%0%&&&%00?00%%%%000000%%0?=====????=========???========?0??%%%%%%=      000%%00%%%%%&%%%%%%%%%%%%%%?        0%%%%%%%%%%%?                                                 //
//    &%&%%%%%%&%00%%%&%%00??0%%%00????0%%0??====???=========?00???======?%0?%%%%%&0=    =%0%%00%0%0%%%%%%%%%%%%%%%%%%?        ?%%%%%%%0=                                                   //
//    &&&&&&%&%%%%%00%%&%0000%%%%00????000?0??===???=======?%%%%0??=========?0%%%%%%?    0%0%%000000%%%%%0%%%%%%%00%%%00?        ????=                                                      //
//    &%&&&&%%%%%%%%00%%%0000%%%%%%00?0000?===?=?0???????==&&&&%%0??========?0%%%%%%0=   0%0%%%00000%%%%000000&%%%%0%%%%%=                                                                  //
//    %%%%&&%%%%%%%%%00%0000?%%%%%%%%%%00?=====?000%000???%&&&&%%%0??========?%%%%%%%?=  &%%%%0000000%%0000000%%%0%&%00%%0    =                                                             //
//    %0=?%%%&&&%%%%%%%%0%0??0&%%%&%%%0?======00?0?000????%&&%%%&%%%0??=======%%00%%%%= ?%%&%%%0000000%00000000%%%00%%0000?===                                                              //
//    &?==?0%%%%%%%%%%%%00????&&%%%%%%0?=====%0?????0===?0%&%%%%%&&%%00???===?%00%%%%&0=?&&&%%%000000%00?00%0000%%00000000%=                                                                //
//    %&%????0%%%%%%%%%%00????0&&%%%%00?==?0%%?????0?====0&%%%%%&%%&%%%00%00%%%%0%%%%%%=0&&%%%%000000%0?000%00%%%%%000000000                                                                //
//    ?0%%??00%%%%%%%%%%%????00%&&&%&%%%%%%&%%%00000?===?&&%%%%%%%%%&%%%%%%%%%%%%%%%%%%00&%%%%%%%000000%0000?000%&%%00000%%%=                                                               //
//    ??0%%%%%%00%%%0000%0000000%%%%%%%0?0%&%%%%%0??=??0%&&%%%&%%%%%%%%%%%%%%%%%%%%%%%%%?&%%%%%%0000%?0?0?0?000%%%&%%00000%%0                                                               //
//    ????0%%%%%%%%000??0%%0%%%%%%&&%%0%%00000??000%%%%%%%%%%&&&&%%%%%%%%%%%%%%%%%%%%%&&?&&??%%%000%%%0??????0%%%%%%0%%%%%%%%=                                                              //
//    0???0%%%%%%%000????00%%%%%%&&%%%%%?=?0%%%%%%%%%%%%0000%%%%&%%&%%&%%%%%%%%%%%%%%%%%0?% ?%%%000%%0%%0???00%%000%00??==??%0                                                              //
//    %0??&%%%%%%?????????%%%%%%&&%%%0?==0%%%%%%%%%%0?=     =0%%%%%%%%%%%%%%%%%%%%%%%%%%%?=  0%%000%%%00%%000%%00000?========0                                                              //
//    %%00%%%%%%%%0??????00%%%%%%0%%0==?0%%%%%%%%00=          =%%%%%%%%%%%%%%%%%%%%%%%%%?      00%0%%%%%%%00%%0000?===========                                                              //
//    %&%%%%%&%%%%%%000000000%%%0%%0??0%%%%%%%%0?=              0%%%%%%%%%%%%%%%%%0  ===       =0%%000000000%%000?============                                                              //
//    %&%%%&&&%&%&%%%%00%%%%%%%%?%%0?=0%%%%%00?                  ?%%%%%%%%%%%%%%%%%    ==?=     =0?=???=????0%000?===========                                                               //
//    &&0?%&%&%&%%%%%%%%%%%%%%%000%%?=?0000?=                     =0%%%%%%%%%%%%%%%0 =??000      ?????=?????0%00??===========                                                               //
//    &%&%&&&&%&%%%%%%%%%%%%%%%?0%%%??=??=                          0%%%%%%%%%%%%%%%%0%%000?     =0?????????0%00??==========                                                                //
//    &&&&&&&%&%%%%%%%%%%%%%%%0=0%%%??==                             0%%%%%%%%%%%%%%%%%%%%00      ??????????0%%0??==========                                                                //
//    &%&&&&%&%%%%%%%00%%&%%%%??0%%%==?==                             0%%%0%%%%%%%%%%%%%%%%0=      ??????=??0%%0?==========                                                                 //
//    &&&&&&%&%%%&%%%%0?0%%%%0=0%%%?==??==                             ?00%00000%%%%%%%%%%%%?       ????????0&%0?==========                                                                 //
//    &&&&%&&%%%%%%%%%0                                                                                                                                                                     //
//                                                                                                                                                                                          //
//                                                                                                                                                                                          //
//////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////////


contract SRXSQ is ERC721Creator {
    constructor() ERC721Creator("The Starcrossed Sidequests", "SRXSQ") {}
}

File 2 of 5 : ERC721Creator.sol
// SPDX-License-Identifier: MIT

pragma solidity ^0.8.0;

/// @author: manifold.xyz

import "@openzeppelin/contracts/proxy/Proxy.sol";
import "@openzeppelin/contracts/utils/Address.sol";
import "@openzeppelin/contracts/utils/StorageSlot.sol";

contract ERC721Creator is Proxy {
    
    constructor(string memory name, string memory symbol) {
        assert(_IMPLEMENTATION_SLOT == bytes32(uint256(keccak256("eip1967.proxy.implementation")) - 1));
        StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = 0xe4E4003afE3765Aca8149a82fc064C0b125B9e5a;
        Address.functionDelegateCall(
            0xe4E4003afE3765Aca8149a82fc064C0b125B9e5a,
            abi.encodeWithSignature("initialize(string,string)", name, symbol)
        );
    }
        
    /**
     * @dev Storage slot with the address of the current implementation.
     * This is the keccak-256 hash of "eip1967.proxy.implementation" subtracted by 1, and is
     * validated in the constructor.
     */
    bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;

    /**
     * @dev Returns the current implementation address.
     */
     function implementation() public view returns (address) {
        return _implementation();
    }

    function _implementation() internal override view returns (address) {
        return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value;
    }    

}

File 3 of 5 : Proxy.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.6.0) (proxy/Proxy.sol)

pragma solidity ^0.8.0;

/**
 * @dev This abstract contract provides a fallback function that delegates all calls to another contract using the EVM
 * instruction `delegatecall`. We refer to the second contract as the _implementation_ behind the proxy, and it has to
 * be specified by overriding the virtual {_implementation} function.
 *
 * Additionally, delegation to the implementation can be triggered manually through the {_fallback} function, or to a
 * different contract through the {_delegate} function.
 *
 * The success and return data of the delegated call will be returned back to the caller of the proxy.
 */
abstract contract Proxy {
    /**
     * @dev Delegates the current call to `implementation`.
     *
     * This function does not return to its internal call site, it will return directly to the external caller.
     */
    function _delegate(address implementation) internal virtual {
        assembly {
            // Copy msg.data. We take full control of memory in this inline assembly
            // block because it will not return to Solidity code. We overwrite the
            // Solidity scratch pad at memory position 0.
            calldatacopy(0, 0, calldatasize())

            // Call the implementation.
            // out and outsize are 0 because we don't know the size yet.
            let result := delegatecall(gas(), implementation, 0, calldatasize(), 0, 0)

            // Copy the returned data.
            returndatacopy(0, 0, returndatasize())

            switch result
            // delegatecall returns 0 on error.
            case 0 {
                revert(0, returndatasize())
            }
            default {
                return(0, returndatasize())
            }
        }
    }

    /**
     * @dev This is a virtual function that should be overridden so it returns the address to which the fallback function
     * and {_fallback} should delegate.
     */
    function _implementation() internal view virtual returns (address);

    /**
     * @dev Delegates the current call to the address returned by `_implementation()`.
     *
     * This function does not return to its internal call site, it will return directly to the external caller.
     */
    function _fallback() internal virtual {
        _beforeFallback();
        _delegate(_implementation());
    }

    /**
     * @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if no other
     * function in the contract matches the call data.
     */
    fallback() external payable virtual {
        _fallback();
    }

    /**
     * @dev Fallback function that delegates calls to the address returned by `_implementation()`. Will run if call data
     * is empty.
     */
    receive() external payable virtual {
        _fallback();
    }

    /**
     * @dev Hook that is called before falling back to the implementation. Can happen as part of a manual `_fallback`
     * call, or as part of the Solidity `fallback` or `receive` functions.
     *
     * If overridden should call `super._beforeFallback()`.
     */
    function _beforeFallback() internal virtual {}
}

File 4 of 5 : Address.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (utils/Address.sol)

pragma solidity ^0.8.1;

/**
 * @dev Collection of functions related to the address type
 */
library Address {
    /**
     * @dev Returns true if `account` is a contract.
     *
     * [IMPORTANT]
     * ====
     * It is unsafe to assume that an address for which this function returns
     * false is an externally-owned account (EOA) and not a contract.
     *
     * Among others, `isContract` will return false for the following
     * types of addresses:
     *
     *  - an externally-owned account
     *  - a contract in construction
     *  - an address where a contract will be created
     *  - an address where a contract lived, but was destroyed
     * ====
     *
     * [IMPORTANT]
     * ====
     * You shouldn't rely on `isContract` to protect against flash loan attacks!
     *
     * Preventing calls from contracts is highly discouraged. It breaks composability, breaks support for smart wallets
     * like Gnosis Safe, and does not provide security since it can be circumvented by calling from a contract
     * constructor.
     * ====
     */
    function isContract(address account) internal view returns (bool) {
        // This method relies on extcodesize/address.code.length, which returns 0
        // for contracts in construction, since the code is only stored at the end
        // of the constructor execution.

        return account.code.length > 0;
    }

    /**
     * @dev Replacement for Solidity's `transfer`: sends `amount` wei to
     * `recipient`, forwarding all available gas and reverting on errors.
     *
     * https://eips.ethereum.org/EIPS/eip-1884[EIP1884] increases the gas cost
     * of certain opcodes, possibly making contracts go over the 2300 gas limit
     * imposed by `transfer`, making them unable to receive funds via
     * `transfer`. {sendValue} removes this limitation.
     *
     * https://diligence.consensys.net/posts/2019/09/stop-using-soliditys-transfer-now/[Learn more].
     *
     * IMPORTANT: because control is transferred to `recipient`, care must be
     * taken to not create reentrancy vulnerabilities. Consider using
     * {ReentrancyGuard} or the
     * https://solidity.readthedocs.io/en/v0.5.11/security-considerations.html#use-the-checks-effects-interactions-pattern[checks-effects-interactions pattern].
     */
    function sendValue(address payable recipient, uint256 amount) internal {
        require(address(this).balance >= amount, "Address: insufficient balance");

        (bool success, ) = recipient.call{value: amount}("");
        require(success, "Address: unable to send value, recipient may have reverted");
    }

    /**
     * @dev Performs a Solidity function call using a low level `call`. A
     * plain `call` is an unsafe replacement for a function call: use this
     * function instead.
     *
     * If `target` reverts with a revert reason, it is bubbled up by this
     * function (like regular Solidity function calls).
     *
     * Returns the raw returned data. To convert to the expected return value,
     * use https://solidity.readthedocs.io/en/latest/units-and-global-variables.html?highlight=abi.decode#abi-encoding-and-decoding-functions[`abi.decode`].
     *
     * Requirements:
     *
     * - `target` must be a contract.
     * - calling `target` with `data` must not revert.
     *
     * _Available since v3.1._
     */
    function functionCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionCall(target, data, "Address: low-level call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`], but with
     * `errorMessage` as a fallback revert reason when `target` reverts.
     *
     * _Available since v3.1._
     */
    function functionCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal returns (bytes memory) {
        return functionCallWithValue(target, data, 0, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but also transferring `value` wei to `target`.
     *
     * Requirements:
     *
     * - the calling contract must have an ETH balance of at least `value`.
     * - the called Solidity function must be `payable`.
     *
     * _Available since v3.1._
     */
    function functionCallWithValue(
        address target,
        bytes memory data,
        uint256 value
    ) internal returns (bytes memory) {
        return functionCallWithValue(target, data, value, "Address: low-level call with value failed");
    }

    /**
     * @dev Same as {xref-Address-functionCallWithValue-address-bytes-uint256-}[`functionCallWithValue`], but
     * with `errorMessage` as a fallback revert reason when `target` reverts.
     *
     * _Available since v3.1._
     */
    function functionCallWithValue(
        address target,
        bytes memory data,
        uint256 value,
        string memory errorMessage
    ) internal returns (bytes memory) {
        require(address(this).balance >= value, "Address: insufficient balance for call");
        require(isContract(target), "Address: call to non-contract");

        (bool success, bytes memory returndata) = target.call{value: value}(data);
        return verifyCallResult(success, returndata, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a static call.
     *
     * _Available since v3.3._
     */
    function functionStaticCall(address target, bytes memory data) internal view returns (bytes memory) {
        return functionStaticCall(target, data, "Address: low-level static call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
     * but performing a static call.
     *
     * _Available since v3.3._
     */
    function functionStaticCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal view returns (bytes memory) {
        require(isContract(target), "Address: static call to non-contract");

        (bool success, bytes memory returndata) = target.staticcall(data);
        return verifyCallResult(success, returndata, errorMessage);
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-}[`functionCall`],
     * but performing a delegate call.
     *
     * _Available since v3.4._
     */
    function functionDelegateCall(address target, bytes memory data) internal returns (bytes memory) {
        return functionDelegateCall(target, data, "Address: low-level delegate call failed");
    }

    /**
     * @dev Same as {xref-Address-functionCall-address-bytes-string-}[`functionCall`],
     * but performing a delegate call.
     *
     * _Available since v3.4._
     */
    function functionDelegateCall(
        address target,
        bytes memory data,
        string memory errorMessage
    ) internal returns (bytes memory) {
        require(isContract(target), "Address: delegate call to non-contract");

        (bool success, bytes memory returndata) = target.delegatecall(data);
        return verifyCallResult(success, returndata, errorMessage);
    }

    /**
     * @dev Tool to verifies that a low level call was successful, and revert if it wasn't, either by bubbling the
     * revert reason using the provided one.
     *
     * _Available since v4.3._
     */
    function verifyCallResult(
        bool success,
        bytes memory returndata,
        string memory errorMessage
    ) internal pure returns (bytes memory) {
        if (success) {
            return returndata;
        } else {
            // Look for revert reason and bubble it up if present
            if (returndata.length > 0) {
                // The easiest way to bubble the revert reason is using memory via assembly
                /// @solidity memory-safe-assembly
                assembly {
                    let returndata_size := mload(returndata)
                    revert(add(32, returndata), returndata_size)
                }
            } else {
                revert(errorMessage);
            }
        }
    }
}

File 5 of 5 : StorageSlot.sol
// SPDX-License-Identifier: MIT
// OpenZeppelin Contracts (last updated v4.7.0) (utils/StorageSlot.sol)

pragma solidity ^0.8.0;

/**
 * @dev Library for reading and writing primitive types to specific storage slots.
 *
 * Storage slots are often used to avoid storage conflict when dealing with upgradeable contracts.
 * This library helps with reading and writing to such slots without the need for inline assembly.
 *
 * The functions in this library return Slot structs that contain a `value` member that can be used to read or write.
 *
 * Example usage to set ERC1967 implementation slot:
 * ```
 * contract ERC1967 {
 *     bytes32 internal constant _IMPLEMENTATION_SLOT = 0x360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc;
 *
 *     function _getImplementation() internal view returns (address) {
 *         return StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value;
 *     }
 *
 *     function _setImplementation(address newImplementation) internal {
 *         require(Address.isContract(newImplementation), "ERC1967: new implementation is not a contract");
 *         StorageSlot.getAddressSlot(_IMPLEMENTATION_SLOT).value = newImplementation;
 *     }
 * }
 * ```
 *
 * _Available since v4.1 for `address`, `bool`, `bytes32`, and `uint256`._
 */
library StorageSlot {
    struct AddressSlot {
        address value;
    }

    struct BooleanSlot {
        bool value;
    }

    struct Bytes32Slot {
        bytes32 value;
    }

    struct Uint256Slot {
        uint256 value;
    }

    /**
     * @dev Returns an `AddressSlot` with member `value` located at `slot`.
     */
    function getAddressSlot(bytes32 slot) internal pure returns (AddressSlot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `BooleanSlot` with member `value` located at `slot`.
     */
    function getBooleanSlot(bytes32 slot) internal pure returns (BooleanSlot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `Bytes32Slot` with member `value` located at `slot`.
     */
    function getBytes32Slot(bytes32 slot) internal pure returns (Bytes32Slot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }

    /**
     * @dev Returns an `Uint256Slot` with member `value` located at `slot`.
     */
    function getUint256Slot(bytes32 slot) internal pure returns (Uint256Slot storage r) {
        /// @solidity memory-safe-assembly
        assembly {
            r.slot := slot
        }
    }
}

Settings
{
  "optimizer": {
    "enabled": true,
    "runs": 300
  },
  "outputSelection": {
    "*": {
      "*": [
        "evm.bytecode",
        "evm.deployedBytecode",
        "devdoc",
        "userdoc",
        "metadata",
        "abi"
      ]
    }
  },
  "libraries": {}
}

Contract Security Audit

Contract ABI

[{"inputs":[],"stateMutability":"nonpayable","type":"constructor"},{"stateMutability":"payable","type":"fallback"},{"inputs":[],"name":"implementation","outputs":[{"internalType":"address","name":"","type":"address"}],"stateMutability":"view","type":"function"},{"stateMutability":"payable","type":"receive"}]

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Deployed Bytecode

0x6080604052600436106100225760003560e01c80635c60da1b1461003957610031565b366100315761002f61006a565b005b61002f61006a565b34801561004557600080fd5b5061004e6100a5565b6040516001600160a01b03909116815260200160405180910390f35b6100a361009e7f360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc546001600160a01b031690565b61010c565b565b60006100d87f360894a13ba1a3210667c828492db98dca3e2076cc3735a920a3ca505d382bbc546001600160a01b031690565b905090565b90565b606061010583836040518060600160405280602781526020016102cb60279139610130565b9392505050565b3660008037600080366000845af43d6000803e80801561012b573d6000f35b3d6000fd5b60606001600160a01b0384163b61019d5760405162461bcd60e51b815260206004820152602660248201527f416464726573733a2064656c65676174652063616c6c20746f206e6f6e2d636f6044820152651b9d1c9858dd60d21b60648201526084015b60405180910390fd5b600080856001600160a01b0316856040516101b8919061024b565b600060405180830381855af49150503d80600081146101f3576040519150601f19603f3d011682016040523d82523d6000602084013e6101f8565b606091505b5091509150610208828286610212565b9695505050505050565b60608315610221575081610105565b8251156102315782518084602001fd5b8160405162461bcd60e51b81526004016101949190610267565b6000825161025d81846020870161029a565b9190910192915050565b602081526000825180602084015261028681604085016020870161029a565b601f01601f19169190910160400192915050565b60005b838110156102b557818101518382015260200161029d565b838111156102c4576000848401525b5050505056fe416464726573733a206c6f772d6c6576656c2064656c65676174652063616c6c206661696c6564a2646970667358221220b06bb5e89e862d026dece6cd0085ef2220a248ebb23b8e2913e68371bf4e4f0664736f6c63430008070033

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