ETH Price: $1,878.12 (+0.46%)

Transaction Decoder

Block:
10514061 at Jul-23-2020 06:16:02 AM +UTC
Transaction Fee:
0.00567716 ETH $10.66
Gas Used:
79,960 Gas / 71 Gwei

Emitted Events:

187 Dice2Win.Commit( commit=76396504275078521673718267166149505467299717201858051011479631265878551607412 )

Account State Difference:

  Address   Before After State Difference Code
(F2Pool Old)
6,196.300569079759569669 Eth6,196.306246239759569669 Eth0.00567716
0x930F787C...03f7771C1
2.060628722747341692 Eth
Nonce: 8499
1.054951562747341692 Eth
Nonce: 8500
1.00567716
0xD1CEeeee...54E9F5405
(Dice2Win)
887.653614198254283437 Eth888.653614198254283437 Eth1

Execution Trace

ETH 1 Dice2Win.placeBet( betMask=1, modulo=2, commitLastBlock=10514259, commit=76396504275078521673718267166149505467299717201858051011479631265878551607412, r=6F85DE2F2D247F64636D4413170241CEB518CABC0052125B667BEAD0C6BBF582, s=66CC6FCDD6DCBFB14CCB108628A3C0054D6990D1C99FB8355EDEF0E8137DAFD0 )
  • Null: 0x000...001.8f53b6b8( )
    pragma solidity ^0.4.24;
    
    // * dice2.win - fair games that pay Ether. Version 5.
    //
    // * Ethereum smart contract, deployed at 0xD1CEeeeee83F8bCF3BEDad437202b6154E9F5405.
    //
    // * Uses hybrid commit-reveal + block hash random number generation that is immune
    //   to tampering by players, house and miners. Apart from being fully transparent,
    //   this also allows arbitrarily high bets.
    //
    // * Refer to https://dice2.win/whitepaper.pdf for detailed description and proofs.
    
    contract Dice2Win {
        /// *** Constants section
    
        // Each bet is deducted 1% in favour of the house, but no less than some minimum.
        // The lower bound is dictated by gas costs of the settleBet transaction, providing
        // headroom for up to 10 Gwei prices.
        uint constant HOUSE_EDGE_PERCENT = 1;
        uint constant HOUSE_EDGE_MINIMUM_AMOUNT = 0.0003 ether;
    
        // Bets lower than this amount do not participate in jackpot rolls (and are
        // not deducted JACKPOT_FEE).
        uint constant MIN_JACKPOT_BET = 0.1 ether;
    
        // Chance to win jackpot (currently 0.1%) and fee deducted into jackpot fund.
        uint constant JACKPOT_MODULO = 1000;
        uint constant JACKPOT_FEE = 0.001 ether;
    
        // There is minimum and maximum bets.
        uint constant MIN_BET = 0.01 ether;
        uint constant MAX_AMOUNT = 300000 ether;
    
        // Modulo is a number of equiprobable outcomes in a game:
        //  - 2 for coin flip
        //  - 6 for dice
        //  - 6*6 = 36 for double dice
        //  - 100 for etheroll
        //  - 37 for roulette
        //  etc.
        // It's called so because 256-bit entropy is treated like a huge integer and
        // the remainder of its division by modulo is considered bet outcome.
        uint constant MAX_MODULO = 100;
    
        // For modulos below this threshold rolls are checked against a bit mask,
        // thus allowing betting on any combination of outcomes. For example, given
        // modulo 6 for dice, 101000 mask (base-2, big endian) means betting on
        // 4 and 6; for games with modulos higher than threshold (Etheroll), a simple
        // limit is used, allowing betting on any outcome in [0, N) range.
        //
        // The specific value is dictated by the fact that 256-bit intermediate
        // multiplication result allows implementing population count efficiently
        // for numbers that are up to 42 bits, and 40 is the highest multiple of
        // eight below 42.
        uint constant MAX_MASK_MODULO = 40;
    
        // This is a check on bet mask overflow.
        uint constant MAX_BET_MASK = 2 ** MAX_MASK_MODULO;
    
        // EVM BLOCKHASH opcode can query no further than 256 blocks into the
        // past. Given that settleBet uses block hash of placeBet as one of
        // complementary entropy sources, we cannot process bets older than this
        // threshold. On rare occasions dice2.win croupier may fail to invoke
        // settleBet in this timespan due to technical issues or extreme Ethereum
        // congestion; such bets can be refunded via invoking refundBet.
        uint constant BET_EXPIRATION_BLOCKS = 250;
    
        // Some deliberately invalid address to initialize the secret signer with.
        // Forces maintainers to invoke setSecretSigner before processing any bets.
        address constant DUMMY_ADDRESS = 0xEeeeeEeeeEeEeeEeEeEeeEEEeeeeEeeeeeeeEEeE;
    
        // Standard contract ownership transfer.
        address public owner;
        address private nextOwner;
    
        // Adjustable max bet profit. Used to cap bets against dynamic odds.
        uint public maxProfit;
    
        // The address corresponding to a private key used to sign placeBet commits.
        address public secretSigner;
    
        // Accumulated jackpot fund.
        uint128 public jackpotSize;
    
        // Funds that are locked in potentially winning bets. Prevents contract from
        // committing to bets it cannot pay out.
        uint128 public lockedInBets;
    
        // A structure representing a single bet.
        struct Bet {
            // Wager amount in wei.
            uint amount;
            // Modulo of a game.
            uint8 modulo;
            // Number of winning outcomes, used to compute winning payment (* modulo/rollUnder),
            // and used instead of mask for games with modulo > MAX_MASK_MODULO.
            uint8 rollUnder;
            // Block number of placeBet tx.
            uint40 placeBlockNumber;
            // Bit mask representing winning bet outcomes (see MAX_MASK_MODULO comment).
            uint40 mask;
            // Address of a gambler, used to pay out winning bets.
            address gambler;
        }
    
        // Mapping from commits to all currently active & processed bets.
        mapping (uint => Bet) bets;
    
        // Croupier account.
        address public croupier;
    
        // Events that are issued to make statistic recovery easier.
        event FailedPayment(address indexed beneficiary, uint amount);
        event Payment(address indexed beneficiary, uint amount);
        event JackpotPayment(address indexed beneficiary, uint amount);
    
        // This event is emitted in placeBet to record commit in the logs.
        event Commit(uint commit);
    
        // Constructor. Deliberately does not take any parameters.
        constructor () public {
            owner = msg.sender;
            secretSigner = DUMMY_ADDRESS;
            croupier = DUMMY_ADDRESS;
        }
    
        // Standard modifier on methods invokable only by contract owner.
        modifier onlyOwner {
            require (msg.sender == owner, "OnlyOwner methods called by non-owner.");
            _;
        }
    
        // Standard modifier on methods invokable only by contract owner.
        modifier onlyCroupier {
            require (msg.sender == croupier, "OnlyCroupier methods called by non-croupier.");
            _;
        }
    
        // Standard contract ownership transfer implementation,
        function approveNextOwner(address _nextOwner) external onlyOwner {
            require (_nextOwner != owner, "Cannot approve current owner.");
            nextOwner = _nextOwner;
        }
    
        function acceptNextOwner() external {
            require (msg.sender == nextOwner, "Can only accept preapproved new owner.");
            owner = nextOwner;
        }
    
        // Fallback function deliberately left empty. It's primary use case
        // is to top up the bank roll.
        function () public payable {
        }
    
        // See comment for "secretSigner" variable.
        function setSecretSigner(address newSecretSigner) external onlyOwner {
            secretSigner = newSecretSigner;
        }
    
        // Change the croupier address.
        function setCroupier(address newCroupier) external onlyOwner {
            croupier = newCroupier;
        }
    
        // Change max bet reward. Setting this to zero effectively disables betting.
        function setMaxProfit(uint _maxProfit) public onlyOwner {
            require (_maxProfit < MAX_AMOUNT, "maxProfit should be a sane number.");
            maxProfit = _maxProfit;
        }
    
        // This function is used to bump up the jackpot fund. Cannot be used to lower it.
        function increaseJackpot(uint increaseAmount) external onlyOwner {
            require (increaseAmount <= address(this).balance, "Increase amount larger than balance.");
            require (jackpotSize + lockedInBets + increaseAmount <= address(this).balance, "Not enough funds.");
            jackpotSize += uint128(increaseAmount);
        }
    
        // Funds withdrawal to cover costs of dice2.win operation.
        function withdrawFunds(address beneficiary, uint withdrawAmount) external onlyOwner {
            require (withdrawAmount <= address(this).balance, "Increase amount larger than balance.");
            require (jackpotSize + lockedInBets + withdrawAmount <= address(this).balance, "Not enough funds.");
            sendFunds(beneficiary, withdrawAmount, withdrawAmount);
        }
    
        // Contract may be destroyed only when there are no ongoing bets,
        // either settled or refunded. All funds are transferred to contract owner.
        function kill() external onlyOwner {
            require (lockedInBets == 0, "All bets should be processed (settled or refunded) before self-destruct.");
            selfdestruct(owner);
        }
    
        /// *** Betting logic
    
        // Bet states:
        //  amount == 0 && gambler == 0 - 'clean' (can place a bet)
        //  amount != 0 && gambler != 0 - 'active' (can be settled or refunded)
        //  amount == 0 && gambler != 0 - 'processed' (can clean storage)
        //
        //  NOTE: Storage cleaning is not implemented in this contract version; it will be added
        //        with the next upgrade to prevent polluting Ethereum state with expired bets.
    
        // Bet placing transaction - issued by the player.
        //  betMask         - bet outcomes bit mask for modulo <= MAX_MASK_MODULO,
        //                    [0, betMask) for larger modulos.
        //  modulo          - game modulo.
        //  commitLastBlock - number of the maximum block where "commit" is still considered valid.
        //  commit          - Keccak256 hash of some secret "reveal" random number, to be supplied
        //                    by the dice2.win croupier bot in the settleBet transaction. Supplying
        //                    "commit" ensures that "reveal" cannot be changed behind the scenes
        //                    after placeBet have been mined.
        //  r, s            - components of ECDSA signature of (commitLastBlock, commit). v is
        //                    guaranteed to always equal 27.
        //
        // Commit, being essentially random 256-bit number, is used as a unique bet identifier in
        // the 'bets' mapping.
        //
        // Commits are signed with a block limit to ensure that they are used at most once - otherwise
        // it would be possible for a miner to place a bet with a known commit/reveal pair and tamper
        // with the blockhash. Croupier guarantees that commitLastBlock will always be not greater than
        // placeBet block number plus BET_EXPIRATION_BLOCKS. See whitepaper for details.
        function placeBet(uint betMask, uint modulo, uint commitLastBlock, uint commit, bytes32 r, bytes32 s) external payable {
            // Check that the bet is in 'clean' state.
            Bet storage bet = bets[commit];
            require (bet.gambler == address(0), "Bet should be in a 'clean' state.");
    
            // Validate input data ranges.
            uint amount = msg.value;
            require (modulo > 1 && modulo <= MAX_MODULO, "Modulo should be within range.");
            require (amount >= MIN_BET && amount <= MAX_AMOUNT, "Amount should be within range.");
            require (betMask > 0 && betMask < MAX_BET_MASK, "Mask should be within range.");
    
            // Check that commit is valid - it has not expired and its signature is valid.
            require (block.number <= commitLastBlock, "Commit has expired.");
            bytes32 signatureHash = keccak256(abi.encodePacked(uint40(commitLastBlock), commit));
            require (secretSigner == ecrecover(signatureHash, 27, r, s), "ECDSA signature is not valid.");
    
            uint rollUnder;
            uint mask;
    
            if (modulo <= MAX_MASK_MODULO) {
                // Small modulo games specify bet outcomes via bit mask.
                // rollUnder is a number of 1 bits in this mask (population count).
                // This magic looking formula is an efficient way to compute population
                // count on EVM for numbers below 2**40. For detailed proof consult
                // the dice2.win whitepaper.
                rollUnder = ((betMask * POPCNT_MULT) & POPCNT_MASK) % POPCNT_MODULO;
                mask = betMask;
            } else {
                // Larger modulos specify the right edge of half-open interval of
                // winning bet outcomes.
                require (betMask > 0 && betMask <= modulo, "High modulo range, betMask larger than modulo.");
                rollUnder = betMask;
            }
    
            // Winning amount and jackpot increase.
            uint possibleWinAmount;
            uint jackpotFee;
    
            (possibleWinAmount, jackpotFee) = getDiceWinAmount(amount, modulo, rollUnder);
    
            // Enforce max profit limit.
            require (possibleWinAmount <= amount + maxProfit, "maxProfit limit violation.");
    
            // Lock funds.
            lockedInBets += uint128(possibleWinAmount);
            jackpotSize += uint128(jackpotFee);
    
            // Check whether contract has enough funds to process this bet.
            require (jackpotSize + lockedInBets <= address(this).balance, "Cannot afford to lose this bet.");
    
            // Record commit in logs.
            emit Commit(commit);
    
            // Store bet parameters on blockchain.
            bet.amount = amount;
            bet.modulo = uint8(modulo);
            bet.rollUnder = uint8(rollUnder);
            bet.placeBlockNumber = uint40(block.number);
            bet.mask = uint40(mask);
            bet.gambler = msg.sender;
        }
    
        // This is the method used to settle 99% of bets. To process a bet with a specific
        // "commit", settleBet should supply a "reveal" number that would Keccak256-hash to
        // "commit". "blockHash" is the block hash of placeBet block as seen by croupier; it
        // is additionally asserted to prevent changing the bet outcomes on Ethereum reorgs.
        function settleBet(uint reveal, bytes32 blockHash) external onlyCroupier {
            uint commit = uint(keccak256(abi.encodePacked(reveal)));
    
            Bet storage bet = bets[commit];
            uint placeBlockNumber = bet.placeBlockNumber;
    
            // Check that bet has not expired yet (see comment to BET_EXPIRATION_BLOCKS).
            require (block.number > placeBlockNumber, "settleBet in the same block as placeBet, or before.");
            require (block.number <= placeBlockNumber + BET_EXPIRATION_BLOCKS, "Blockhash can't be queried by EVM.");
            require (blockhash(placeBlockNumber) == blockHash);
    
            // Settle bet using reveal and blockHash as entropy sources.
            settleBetCommon(bet, reveal, blockHash);
        }
    
        // This method is used to settle a bet that was mined into an uncle block. At this
        // point the player was shown some bet outcome, but the blockhash at placeBet height
        // is different because of Ethereum chain reorg. We supply a full merkle proof of the
        // placeBet transaction receipt to provide untamperable evidence that uncle block hash
        // indeed was present on-chain at some point.
        function settleBetUncleMerkleProof(uint reveal, uint40 canonicalBlockNumber) external onlyCroupier {
            // "commit" for bet settlement can only be obtained by hashing a "reveal".
            uint commit = uint(keccak256(abi.encodePacked(reveal)));
    
            Bet storage bet = bets[commit];
    
            // Check that canonical block hash can still be verified.
            require (block.number <= canonicalBlockNumber + BET_EXPIRATION_BLOCKS, "Blockhash can't be queried by EVM.");
    
            // Verify placeBet receipt.
            requireCorrectReceipt(4 + 32 + 32 + 4);
    
            // Reconstruct canonical & uncle block hashes from a receipt merkle proof, verify them.
            bytes32 canonicalHash;
            bytes32 uncleHash;
            (canonicalHash, uncleHash) = verifyMerkleProof(commit, 4 + 32 + 32);
            require (blockhash(canonicalBlockNumber) == canonicalHash);
    
            // Settle bet using reveal and uncleHash as entropy sources.
            settleBetCommon(bet, reveal, uncleHash);
        }
    
        // Common settlement code for settleBet & settleBetUncleMerkleProof.
        function settleBetCommon(Bet storage bet, uint reveal, bytes32 entropyBlockHash) private {
            // Fetch bet parameters into local variables (to save gas).
            uint amount = bet.amount;
            uint modulo = bet.modulo;
            uint rollUnder = bet.rollUnder;
            address gambler = bet.gambler;
    
            // Check that bet is in 'active' state.
            require (amount != 0, "Bet should be in an 'active' state");
    
            // Move bet into 'processed' state already.
            bet.amount = 0;
    
            // The RNG - combine "reveal" and blockhash of placeBet using Keccak256. Miners
            // are not aware of "reveal" and cannot deduce it from "commit" (as Keccak256
            // preimage is intractable), and house is unable to alter the "reveal" after
            // placeBet have been mined (as Keccak256 collision finding is also intractable).
            bytes32 entropy = keccak256(abi.encodePacked(reveal, entropyBlockHash));
    
            // Do a roll by taking a modulo of entropy. Compute winning amount.
            uint dice = uint(entropy) % modulo;
    
            uint diceWinAmount;
            uint _jackpotFee;
            (diceWinAmount, _jackpotFee) = getDiceWinAmount(amount, modulo, rollUnder);
    
            uint diceWin = 0;
            uint jackpotWin = 0;
    
            // Determine dice outcome.
            if (modulo <= MAX_MASK_MODULO) {
                // For small modulo games, check the outcome against a bit mask.
                if ((2 ** dice) & bet.mask != 0) {
                    diceWin = diceWinAmount;
                }
    
            } else {
                // For larger modulos, check inclusion into half-open interval.
                if (dice < rollUnder) {
                    diceWin = diceWinAmount;
                }
    
            }
    
            // Unlock the bet amount, regardless of the outcome.
            lockedInBets -= uint128(diceWinAmount);
    
            // Roll for a jackpot (if eligible).
            if (amount >= MIN_JACKPOT_BET) {
                // The second modulo, statistically independent from the "main" dice roll.
                // Effectively you are playing two games at once!
                uint jackpotRng = (uint(entropy) / modulo) % JACKPOT_MODULO;
    
                // Bingo!
                if (jackpotRng == 0) {
                    jackpotWin = jackpotSize;
                    jackpotSize = 0;
                }
            }
    
            // Log jackpot win.
            if (jackpotWin > 0) {
                emit JackpotPayment(gambler, jackpotWin);
            }
    
            // Send the funds to gambler.
            sendFunds(gambler, diceWin + jackpotWin == 0 ? 1 wei : diceWin + jackpotWin, diceWin);
        }
    
        // Refund transaction - return the bet amount of a roll that was not processed in a
        // due timeframe. Processing such blocks is not possible due to EVM limitations (see
        // BET_EXPIRATION_BLOCKS comment above for details). In case you ever find yourself
        // in a situation like this, just contact the dice2.win support, however nothing
        // precludes you from invoking this method yourself.
        function refundBet(uint commit) external {
            // Check that bet is in 'active' state.
            Bet storage bet = bets[commit];
            uint amount = bet.amount;
    
            require (amount != 0, "Bet should be in an 'active' state");
    
            // Check that bet has already expired.
            require (block.number > bet.placeBlockNumber + BET_EXPIRATION_BLOCKS, "Blockhash can't be queried by EVM.");
    
            // Move bet into 'processed' state, release funds.
            bet.amount = 0;
    
            uint diceWinAmount;
            uint jackpotFee;
            (diceWinAmount, jackpotFee) = getDiceWinAmount(amount, bet.modulo, bet.rollUnder);
    
            lockedInBets -= uint128(diceWinAmount);
            jackpotSize -= uint128(jackpotFee);
    
            // Send the refund.
            sendFunds(bet.gambler, amount, amount);
        }
    
        // Get the expected win amount after house edge is subtracted.
        function getDiceWinAmount(uint amount, uint modulo, uint rollUnder) private pure returns (uint winAmount, uint jackpotFee) {
            require (0 < rollUnder && rollUnder <= modulo, "Win probability out of range.");
    
            jackpotFee = amount >= MIN_JACKPOT_BET ? JACKPOT_FEE : 0;
    
            uint houseEdge = amount * HOUSE_EDGE_PERCENT / 100;
    
            if (houseEdge < HOUSE_EDGE_MINIMUM_AMOUNT) {
                houseEdge = HOUSE_EDGE_MINIMUM_AMOUNT;
            }
    
            require (houseEdge + jackpotFee <= amount, "Bet doesn't even cover house edge.");
            winAmount = (amount - houseEdge - jackpotFee) * modulo / rollUnder;
        }
    
        // Helper routine to process the payment.
        function sendFunds(address beneficiary, uint amount, uint successLogAmount) private {
            if (beneficiary.send(amount)) {
                emit Payment(beneficiary, successLogAmount);
            } else {
                emit FailedPayment(beneficiary, amount);
            }
        }
    
        // This are some constants making O(1) population count in placeBet possible.
        // See whitepaper for intuition and proofs behind it.
        uint constant POPCNT_MULT = 0x0000000000002000000000100000000008000000000400000000020000000001;
        uint constant POPCNT_MASK = 0x0001041041041041041041041041041041041041041041041041041041041041;
        uint constant POPCNT_MODULO = 0x3F;
    
        // *** Merkle proofs.
    
        // This helpers are used to verify cryptographic proofs of placeBet inclusion into
        // uncle blocks. They are used to prevent bet outcome changing on Ethereum reorgs without
        // compromising the security of the smart contract. Proof data is appended to the input data
        // in a simple prefix length format and does not adhere to the ABI.
        // Invariants checked:
        //  - receipt trie entry contains a (1) successful transaction (2) directed at this smart
        //    contract (3) containing commit as a payload.
        //  - receipt trie entry is a part of a valid merkle proof of a block header
        //  - the block header is a part of uncle list of some block on canonical chain
        // The implementation is optimized for gas cost and relies on the specifics of Ethereum internal data structures.
        // Read the whitepaper for details.
    
        // Helper to verify a full merkle proof starting from some seedHash (usually commit). "offset" is the location of the proof
        // beginning in the calldata.
        function verifyMerkleProof(uint seedHash, uint offset) pure private returns (bytes32 blockHash, bytes32 uncleHash) {
            // (Safe) assumption - nobody will write into RAM during this method invocation.
            uint scratchBuf1;  assembly { scratchBuf1 := mload(0x40) }
    
            uint uncleHeaderLength; uint blobLength; uint shift; uint hashSlot;
    
            // Verify merkle proofs up to uncle block header. Calldata layout is:
            //  - 2 byte big-endian slice length
            //  - 2 byte big-endian offset to the beginning of previous slice hash within the current slice (should be zeroed)
            //  - followed by the current slice verbatim
            for (;; offset += blobLength) {
                assembly { blobLength := and(calldataload(sub(offset, 30)), 0xffff) }
                if (blobLength == 0) {
                    // Zero slice length marks the end of uncle proof.
                    break;
                }
    
                assembly { shift := and(calldataload(sub(offset, 28)), 0xffff) }
                require (shift + 32 <= blobLength, "Shift bounds check.");
    
                offset += 4;
                assembly { hashSlot := calldataload(add(offset, shift)) }
                require (hashSlot == 0, "Non-empty hash slot.");
    
                assembly {
                    calldatacopy(scratchBuf1, offset, blobLength)
                    mstore(add(scratchBuf1, shift), seedHash)
                    seedHash := sha3(scratchBuf1, blobLength)
                    uncleHeaderLength := blobLength
                }
            }
    
            // At this moment the uncle hash is known.
            uncleHash = bytes32(seedHash);
    
            // Construct the uncle list of a canonical block.
            uint scratchBuf2 = scratchBuf1 + uncleHeaderLength;
            uint unclesLength; assembly { unclesLength := and(calldataload(sub(offset, 28)), 0xffff) }
            uint unclesShift;  assembly { unclesShift := and(calldataload(sub(offset, 26)), 0xffff) }
            require (unclesShift + uncleHeaderLength <= unclesLength, "Shift bounds check.");
    
            offset += 6;
            assembly { calldatacopy(scratchBuf2, offset, unclesLength) }
            memcpy(scratchBuf2 + unclesShift, scratchBuf1, uncleHeaderLength);
    
            assembly { seedHash := sha3(scratchBuf2, unclesLength) }
    
            offset += unclesLength;
    
            // Verify the canonical block header using the computed sha3Uncles.
            assembly {
                blobLength := and(calldataload(sub(offset, 30)), 0xffff)
                shift := and(calldataload(sub(offset, 28)), 0xffff)
            }
            require (shift + 32 <= blobLength, "Shift bounds check.");
    
            offset += 4;
            assembly { hashSlot := calldataload(add(offset, shift)) }
            require (hashSlot == 0, "Non-empty hash slot.");
    
            assembly {
                calldatacopy(scratchBuf1, offset, blobLength)
                mstore(add(scratchBuf1, shift), seedHash)
    
                // At this moment the canonical block hash is known.
                blockHash := sha3(scratchBuf1, blobLength)
            }
        }
    
        // Helper to check the placeBet receipt. "offset" is the location of the proof beginning in the calldata.
        // RLP layout: [triePath, str([status, cumGasUsed, bloomFilter, [[address, [topics], data]])]
        function requireCorrectReceipt(uint offset) view private {
            uint leafHeaderByte; assembly { leafHeaderByte := byte(0, calldataload(offset)) }
    
            require (leafHeaderByte >= 0xf7, "Receipt leaf longer than 55 bytes.");
            offset += leafHeaderByte - 0xf6;
    
            uint pathHeaderByte; assembly { pathHeaderByte := byte(0, calldataload(offset)) }
    
            if (pathHeaderByte <= 0x7f) {
                offset += 1;
    
            } else {
                require (pathHeaderByte >= 0x80 && pathHeaderByte <= 0xb7, "Path is an RLP string.");
                offset += pathHeaderByte - 0x7f;
            }
    
            uint receiptStringHeaderByte; assembly { receiptStringHeaderByte := byte(0, calldataload(offset)) }
            require (receiptStringHeaderByte == 0xb9, "Receipt string is always at least 256 bytes long, but less than 64k.");
            offset += 3;
    
            uint receiptHeaderByte; assembly { receiptHeaderByte := byte(0, calldataload(offset)) }
            require (receiptHeaderByte == 0xf9, "Receipt is always at least 256 bytes long, but less than 64k.");
            offset += 3;
    
            uint statusByte; assembly { statusByte := byte(0, calldataload(offset)) }
            require (statusByte == 0x1, "Status should be success.");
            offset += 1;
    
            uint cumGasHeaderByte; assembly { cumGasHeaderByte := byte(0, calldataload(offset)) }
            if (cumGasHeaderByte <= 0x7f) {
                offset += 1;
    
            } else {
                require (cumGasHeaderByte >= 0x80 && cumGasHeaderByte <= 0xb7, "Cumulative gas is an RLP string.");
                offset += cumGasHeaderByte - 0x7f;
            }
    
            uint bloomHeaderByte; assembly { bloomHeaderByte := byte(0, calldataload(offset)) }
            require (bloomHeaderByte == 0xb9, "Bloom filter is always 256 bytes long.");
            offset += 256 + 3;
    
            uint logsListHeaderByte; assembly { logsListHeaderByte := byte(0, calldataload(offset)) }
            require (logsListHeaderByte == 0xf8, "Logs list is less than 256 bytes long.");
            offset += 2;
    
            uint logEntryHeaderByte; assembly { logEntryHeaderByte := byte(0, calldataload(offset)) }
            require (logEntryHeaderByte == 0xf8, "Log entry is less than 256 bytes long.");
            offset += 2;
    
            uint addressHeaderByte; assembly { addressHeaderByte := byte(0, calldataload(offset)) }
            require (addressHeaderByte == 0x94, "Address is 20 bytes long.");
    
            uint logAddress; assembly { logAddress := and(calldataload(sub(offset, 11)), 0xffffffffffffffffffffffffffffffffffffffff) }
            require (logAddress == uint(address(this)));
        }
    
        // Memory copy.
        function memcpy(uint dest, uint src, uint len) pure private {
            // Full 32 byte words
            for(; len >= 32; len -= 32) {
                assembly { mstore(dest, mload(src)) }
                dest += 32; src += 32;
            }
    
            // Remaining bytes
            uint mask = 256 ** (32 - len) - 1;
            assembly {
                let srcpart := and(mload(src), not(mask))
                let destpart := and(mload(dest), mask)
                mstore(dest, or(destpart, srcpart))
            }
        }
    }