ETH Price: $1,841.04 (-0.16%)

Transaction Decoder

Block:
6146847 at Aug-14-2018 04:11:49 PM +UTC
Transaction Fee:
0.001328385 ETH $2.45
Gas Used:
88,559 Gas / 15 Gwei

Emitted Events:

51 SaleClockAuction.AuctionSuccessful( tokenId=939, totalPrice=199928163580246914, winner=[Sender] 0x7655d449ae6fb9b0c45585d7d7ca3f6633fcbdba )
52 MonsterCore.Transfer( from=[Receiver] SaleClockAuction, to=[Sender] 0x7655d449ae6fb9b0c45585d7d7ca3f6633fcbdba, tokenId=939 )

Account State Difference:

  Address   Before After State Difference Code
0x0223D8ff...3F8f797D6
0x29b3Dcbf...6819cc540 1.33336578306553807 Eth1.341063017363377576 Eth0.007697234297839506
0x5f5fF74B...aE516613f 18.158615129291592994 Eth18.350846058574000402 Eth0.192230929282407408
0x7655d449...633FCBDbA
0.610910046547453711 Eth
Nonce: 136
0.409653497967206797 Eth
Nonce: 137
0.201256548580246914
(F2Pool Old)
5,665.954267176873290047 Eth5,665.955595561873290047 Eth0.001328385

Execution Trace

ETH 0.201980010417 SaleClockAuction.bid( _tokenId=939 )
  • ETH 0.192230929282407408 MonsterCore.CALL( )
  • ETH 0.002051846836753086 0x7655d449ae6fb9b0c45585d7d7ca3f6633fcbdba.CALL( )
  • MonsterCore.transfer( _to=0x7655d449AE6fB9B0c45585D7D7CA3F6633FCBDbA, _tokenId=939 )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.ad4b558c( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.cec21acb( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.638a4e7f( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.40a401d0( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.cec21acb( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.638a4e7f( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.32708966( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.1df256f7( )
    • 0xbb437e4994132b9d66195a02c85ed5230e1182ba.6989767c( )
    • 0x0223d8ff72bd3fe7710bd6de2cf1fa83f8f797d6.259fb360( )
      File 1 of 2: SaleClockAuction
      pragma solidity ^0.4.11;
      
      
      /**
       * @title Ownable
       * @dev The Ownable contract has an owner address, and provides basic authorization control
       * functions, this simplifies the implementation of "user permissions".
       */
      contract Ownable {
        address public owner;
      
      
        /**
         * @dev The Ownable constructor sets the original `owner` of the contract to the sender
         * account.
         */
        constructor() public {
          owner = msg.sender;
        }
      
      
        /**
         * @dev Throws if called by any account other than the owner.
         */
        modifier onlyOwner() {
          require(msg.sender == owner);
          _;
        }
      
      
        /**
         * @dev Allows the current owner to transfer control of the contract to a newOwner.
         * @param newOwner The address to transfer ownership to.
         */
        function transferOwnership(address newOwner) public onlyOwner {
          if (newOwner != address(0)) {
            owner = newOwner;
          }
        }
      
      }
      
      
      
      
      /**
       * @title Pausable
       * @dev Base contract which allows children to implement an emergency stop mechanism.
       */
      contract Pausable is Ownable {
        event Pause();
        event Unpause();
      
        bool public paused = false;
      
      
        /**
         * @dev modifier to allow actions only when the contract IS paused
         */
        modifier whenNotPaused() {
          require(!paused);
          _;
        }
      
        /**
         * @dev modifier to allow actions only when the contract IS NOT paused
         */
        modifier whenPaused {
          require(paused);
          _;
        }
      
        /**
         * @dev called by the owner to pause, triggers stopped state
         */
        function pause() onlyOwner whenNotPaused public returns (bool) {
          paused = true;
          emit Pause();
          return true;
        }
      
        /**
         * @dev called by the owner to unpause, returns to normal state
         */
        function unpause() onlyOwner whenPaused public returns (bool) {
          paused = false;
          emit Unpause();
          return true;
        }
      }
      
      
      /// @title Interface for contracts conforming to ERC-721: Non-Fungible Tokens
      /// @author Dieter Shirley <[email protected]> (https://github.com/dete)
      contract ERC721 {
          // Required methods
          function totalSupply() public view returns (uint256 total);
          function balanceOf(address _owner) public view returns (uint256 balance);
          function ownerOf(uint256 _tokenId) external view returns (address owner);
          function approve(address _to, uint256 _tokenId) external;
          function transfer(address _to, uint256 _tokenId) external;
          function transferFrom(address _from, address _to, uint256 _tokenId) external;
      
          // Events
          event Transfer(address from, address to, uint256 tokenId);
          event Approval(address owner, address approved, uint256 tokenId);
      }
      
      
      /// @title Auction Core
      /// @dev Contains models, variables, and internal methods for the auction.
      /// @notice We omit a fallback function to prevent accidental sends to this contract.
      contract ClockAuctionBase {
      
          // Represents an auction on an NFT
          struct Auction {
              // Current owner of NFT
              address seller;
              // Price (in wei) at beginning of auction
              uint128 startingPrice;
              // Price (in wei) at end of auction
              uint128 endingPrice;
              // Duration (in seconds) of auction
              uint64 duration;
              // Time when auction started
              // NOTE: 0 if this auction has been concluded
              uint64 startedAt;
          }
      
          // Reference to contract tracking NFT ownership
          ERC721 public nonFungibleContract;
      
          // Cut owner takes on each auction, measured in basis points (1/100 of a percent).
          // Values 0-10,000 map to 0%-100%
          uint256 public ownerCut;
      
          // Map from token ID to their corresponding auction.
          mapping (uint256 => Auction) tokenIdToAuction;
      
          event AuctionCreated(uint256 tokenId, uint256 startingPrice, uint256 endingPrice, uint256 duration);
          event AuctionSuccessful(uint256 tokenId, uint256 totalPrice, address winner);
          event AuctionCancelled(uint256 tokenId);
      
          /// @dev Returns true if the claimant owns the token.
          /// @param _claimant - Address claiming to own the token.
          /// @param _tokenId - ID of token whose ownership to verify.
          function _owns(address _claimant, uint256 _tokenId) internal view returns (bool) {
              return (nonFungibleContract.ownerOf(_tokenId) == _claimant);
          }
      
          /// @dev Escrows the NFT, assigning ownership to this contract.
          /// Throws if the escrow fails.
          /// @param _owner - Current owner address of token to escrow.
          /// @param _tokenId - ID of token whose approval to verify.
          function _escrow(address _owner, uint256 _tokenId) internal {
              // it will throw if transfer fails
              nonFungibleContract.transferFrom(_owner, this, _tokenId);
          }
      
          /// @dev Transfers an NFT owned by this contract to another address.
          /// Returns true if the transfer succeeds.
          /// @param _receiver - Address to transfer NFT to.
          /// @param _tokenId - ID of token to transfer.
          function _transfer(address _receiver, uint256 _tokenId) internal {
              // it will throw if transfer fails
              nonFungibleContract.transfer(_receiver, _tokenId);
          }
      
          /// @dev Adds an auction to the list of open auctions. Also fires the
          ///  AuctionCreated event.
          /// @param _tokenId The ID of the token to be put on auction.
          /// @param _auction Auction to add.
          function _addAuction(uint256 _tokenId, Auction _auction) internal {
              // Require that all auctions have a duration of
              // at least one minute. (Keeps our math from getting hairy!)
              require(_auction.duration >= 1 minutes);
      
              tokenIdToAuction[_tokenId] = _auction;
      
              emit AuctionCreated(
                  uint256(_tokenId),
                  uint256(_auction.startingPrice),
                  uint256(_auction.endingPrice),
                  uint256(_auction.duration)
              );
          }
      
          /// @dev Cancels an auction unconditionally.
          function _cancelAuction(uint256 _tokenId, address _seller) internal {
              _removeAuction(_tokenId);
              _transfer(_seller, _tokenId);
              emit AuctionCancelled(_tokenId);
          }
      
          /// @dev Computes the price and transfers winnings.
          /// Does NOT transfer ownership of token.
          function _bid(uint256 _tokenId, uint256 _bidAmount)
              internal
              returns (uint256)
          {
              // Get a reference to the auction struct
              Auction storage auction = tokenIdToAuction[_tokenId];
      
              // Explicitly check that this auction is currently live.
              // (Because of how Ethereum mappings work, we can't just count
              // on the lookup above failing. An invalid _tokenId will just
              // return an auction object that is all zeros.)
              require(_isOnAuction(auction));
      
              // Check that the bid is greater than or equal to the current price
              uint256 price = _currentPrice(auction);
              require(_bidAmount >= price);
      
              // Grab a reference to the seller before the auction struct
              // gets deleted.
              address seller = auction.seller;
      
              // The bid is good! Remove the auction before sending the fees
              // to the sender so we can't have a reentrancy attack.
              _removeAuction(_tokenId);
      
              // Transfer proceeds to seller (if there are any!)
              if (price > 0) {
                  // Calculate the auctioneer's cut.
                  // (NOTE: _computeCut() is guaranteed to return a
                  // value <= price, so this subtraction can't go negative.)
                  uint256 auctioneerCut = _computeCut(price);
                  uint256 sellerProceeds = price - auctioneerCut;
      
                  // NOTE: Doing a transfer() in the middle of a complex
                  // method like this is generally discouraged because of
                  // reentrancy attacks and DoS attacks if the seller is
                  // a contract with an invalid fallback function. We explicitly
                  // guard against reentrancy attacks by removing the auction
                  // before calling transfer(), and the only thing the seller
                  // can DoS is the sale of their own asset! (And if it's an
                  // accident, they can call cancelAuction(). )
                  seller.transfer(sellerProceeds);
              }
      
              // Calculate any excess funds included with the bid. If the excess
              // is anything worth worrying about, transfer it back to bidder.
              // NOTE: We checked above that the bid amount is greater than or
              // equal to the price so this cannot underflow.
              uint256 bidExcess = _bidAmount - price;
      
              // Return the funds. Similar to the previous transfer, this is
              // not susceptible to a re-entry attack because the auction is
              // removed before any transfers occur.
              msg.sender.transfer(bidExcess);
      
              // Tell the world!
              emit AuctionSuccessful(_tokenId, price, msg.sender);
      
              return price;
          }
      
          /// @dev Removes an auction from the list of open auctions.
          /// @param _tokenId - ID of NFT on auction.
          function _removeAuction(uint256 _tokenId) internal {
              delete tokenIdToAuction[_tokenId];
          }
      
          /// @dev Returns true if the NFT is on auction.
          /// @param _auction - Auction to check.
          function _isOnAuction(Auction storage _auction) internal view returns (bool) {
              return (_auction.startedAt > 0);
          }
      
          /// @dev Returns current price of an NFT on auction. Broken into two
          ///  functions (this one, that computes the duration from the auction
          ///  structure, and the other that does the price computation) so we
          ///  can easily test that the price computation works correctly.
          function _currentPrice(Auction storage _auction)
              internal
              view
              returns (uint256)
          {
              uint256 secondsPassed = 0;
      
              // A bit of insurance against negative values (or wraparound).
              // Probably not necessary (since Ethereum guarnatees that the
              // now variable doesn't ever go backwards).
              if (now > _auction.startedAt) {
                  secondsPassed = now - _auction.startedAt;
              }
      
              return _computeCurrentPrice(
                  _auction.startingPrice,
                  _auction.endingPrice,
                  _auction.duration,
                  secondsPassed
              );
          }
      
          /// @dev Computes the current price of an auction. Factored out
          ///  from _currentPrice so we can run extensive unit tests.
          ///  When testing, make this function public and turn on
          ///  `Current price computation` test suite.
          function _computeCurrentPrice(
              uint256 _startingPrice,
              uint256 _endingPrice,
              uint256 _duration,
              uint256 _secondsPassed
          )
              internal
              pure
              returns (uint256)
          {
              // NOTE: We don't use SafeMath (or similar) in this function because
              //  all of our public functions carefully cap the maximum values for
              //  time (at 64-bits) and currency (at 128-bits). _duration is
              //  also known to be non-zero (see the require() statement in
              //  _addAuction())
              if (_secondsPassed >= _duration) {
                  // We've reached the end of the dynamic pricing portion
                  // of the auction, just return the end price.
                  return _endingPrice;
              } else {
                  // Starting price can be higher than ending price (and often is!), so
                  // this delta can be negative.
                  int256 totalPriceChange = int256(_endingPrice) - int256(_startingPrice);
      
                  // This multiplication can't overflow, _secondsPassed will easily fit within
                  // 64-bits, and totalPriceChange will easily fit within 128-bits, their product
                  // will always fit within 256-bits.
                  int256 currentPriceChange = totalPriceChange * int256(_secondsPassed) / int256(_duration);
      
                  // currentPriceChange can be negative, but if so, will have a magnitude
                  // less that _startingPrice. Thus, this result will always end up positive.
                  int256 currentPrice = int256(_startingPrice) + currentPriceChange;
      
                  return uint256(currentPrice);
              }
          }
      
          /// @dev Computes owner's cut of a sale.
          /// @param _price - Sale price of NFT.
          function _computeCut(uint256 _price) internal view returns (uint256) {
              // NOTE: We don't use SafeMath (or similar) in this function because
              //  all of our entry functions carefully cap the maximum values for
              //  currency (at 128-bits), and ownerCut <= 10000 (see the require()
              //  statement in the ClockAuction constructor). The result of this
              //  function is always guaranteed to be <= _price.
              return _price * ownerCut / 10000;
          }
      
      }
      
      
      
      
      /// @title Clock auction for non-fungible tokens.
      /// @notice We omit a fallback function to prevent accidental sends to this contract.
      contract ClockAuction is Pausable, ClockAuctionBase {
      
          
          /// @dev Constructor creates a reference to the NFT ownership contract
          ///  and verifies the owner cut is in the valid range.
          /// @param _nftAddress - address of a deployed contract implementing
          ///  the Nonfungible Interface.
          /// @param _cut - percent cut the owner takes on each auction, must be
          ///  between 0-10,000.
          constructor(address _nftAddress, uint256 _cut) public {
              require(_cut <= 10000);
              ownerCut = _cut;
      
              ERC721 candidateContract = ERC721(_nftAddress);
              nonFungibleContract = candidateContract;
          }
          
          function setAuctionParameters(address _nftAddress, uint256 _cut) external onlyOwner {
               require(_cut <= 10000);
              ownerCut = _cut;
      
              ERC721 candidateContract = ERC721(_nftAddress);
              nonFungibleContract = candidateContract;
          }
      
          /// @dev Remove all Ether from the contract, which is the owner's cuts
          ///  as well as any Ether sent directly to the contract address.
          ///  Always transfers to the NFT contract, but can be called either by
          ///  the owner or the NFT contract.
          function withdrawBalance() external {
              address nftAddress = address(nonFungibleContract);
      
              require(
                  msg.sender == owner ||
                  msg.sender == nftAddress
              );
              // We are using this boolean method to make sure that even if one fails it will still work
              nftAddress.transfer(address(this).balance);
          }
      
          /// @dev Creates and begins a new auction.
          /// @param _tokenId - ID of token to auction, sender must be owner.
          /// @param _startingPrice - Price of item (in wei) at beginning of auction.
          /// @param _endingPrice - Price of item (in wei) at end of auction.
          /// @param _duration - Length of time to move between starting
          ///  price and ending price (in seconds).
          /// @param _seller - Seller, if not the message sender
          function createAuction(
              uint256 _tokenId,
              uint256 _startingPrice,
              uint256 _endingPrice,
              uint256 _duration,
              address _seller
          )
              external
              whenNotPaused
          {
              // Sanity check that no inputs overflow how many bits we've allocated
              // to store them in the auction struct.
              require(_startingPrice == uint256(uint128(_startingPrice)));
              require(_endingPrice == uint256(uint128(_endingPrice)));
              require(_duration == uint256(uint64(_duration)));
      
              require(_owns(msg.sender, _tokenId));
              _escrow(msg.sender, _tokenId);
              Auction memory auction = Auction(
                  _seller,
                  uint128(_startingPrice),
                  uint128(_endingPrice),
                  uint64(_duration),
                  uint64(now)
              );
              _addAuction(_tokenId, auction);
          }
      
          /// @dev Bids on an open auction, completing the auction and transferring
          ///  ownership of the NFT if enough Ether is supplied.
          /// @param _tokenId - ID of token to bid on.
          function bid(uint256 _tokenId)
              external
              payable
              whenNotPaused
          {
              // _bid will throw if the bid or funds transfer fails
              _bid(_tokenId, msg.value);
              _transfer(msg.sender, _tokenId);
          }
      
          /// @dev Cancels an auction that hasn't been won yet.
          ///  Returns the NFT to original owner.
          /// @notice This is a state-modifying function that can
          ///  be called while the contract is paused.
          /// @param _tokenId - ID of token on auction
          function cancelAuction(uint256 _tokenId)
              external
          {
              Auction storage auction = tokenIdToAuction[_tokenId];
              require(_isOnAuction(auction));
              address seller = auction.seller;
              require(msg.sender == seller);
              _cancelAuction(_tokenId, seller);
          }
      
          /// @dev Cancels an auction when the contract is paused.
          ///  Only the owner may do this, and NFTs are returned to
          ///  the seller. This should only be used in emergencies.
          /// @param _tokenId - ID of the NFT on auction to cancel.
          function cancelAuctionWhenPaused(uint256 _tokenId)
              whenPaused
              onlyOwner
              external
          {
              Auction storage auction = tokenIdToAuction[_tokenId];
              require(_isOnAuction(auction));
              _cancelAuction(_tokenId, auction.seller);
          }
      
          /// @dev Returns auction info for an NFT on auction.
          /// @param _tokenId - ID of NFT on auction.
          function getAuction(uint256 _tokenId)
              external
              view
              returns
          (
              address seller,
              uint256 startingPrice,
              uint256 endingPrice,
              uint256 duration,
              uint256 startedAt
          ) {
              Auction storage auction = tokenIdToAuction[_tokenId];
              require(_isOnAuction(auction));
              return (
                  auction.seller,
                  auction.startingPrice,
                  auction.endingPrice,
                  auction.duration,
                  auction.startedAt
              );
          }
      
          /// @dev Returns the current price of an auction.
          /// @param _tokenId - ID of the token price we are checking.
          function getCurrentPrice(uint256 _tokenId)
              external
              view
              returns (uint256)
          {
              Auction storage auction = tokenIdToAuction[_tokenId];
              require(_isOnAuction(auction));
              return _currentPrice(auction);
          }
          
          uint public bumpFee = 1 finney;
          
          function setBumpFee(uint val) external onlyOwner {
              bumpFee = val;
          }
          
          event AuctionBumped(uint256 tokenId);
          
          function bumpAuction(uint tokenId) external payable {
              require(msg.value >= bumpFee);
              Auction storage auction = tokenIdToAuction[tokenId];
              require(_isOnAuction(auction));
              emit AuctionBumped(tokenId);
              msg.sender.transfer(msg.value - bumpFee);
          }
      
      }
      
      
      
      
      /// @title Clock auction modified for sale of monsters
      /// @notice We omit a fallback function to prevent accidental sends to this contract.
      contract SaleClockAuction is ClockAuction {
      
          // @dev Sanity check that allows us to ensure that we are pointing to the
          //  right auction in our setSaleAuctionAddress() call.
          bool public isSaleClockAuction = true;
          
          
          // Delegate constructor
          constructor(address _nftAddr, uint256 _cut) public
              ClockAuction(_nftAddr, _cut) {}
      
          /// @dev Creates and begins a new auction.
          /// @param _tokenId - ID of token to auction, sender must be owner.
          /// @param _startingPrice - Price of item (in wei) at beginning of auction.
          /// @param _endingPrice - Price of item (in wei) at end of auction.
          /// @param _duration - Length of auction (in seconds).
          /// @param _seller - Seller, if not the message sender
          function createAuction(
              uint256 _tokenId,
              uint256 _startingPrice,
              uint256 _endingPrice,
              uint256 _duration,
              address _seller
          )
              external
          {
              // Sanity check that no inputs overflow how many bits we've allocated
              // to store them in the auction struct.
              require(_startingPrice == uint256(uint128(_startingPrice)));
              require(_endingPrice == uint256(uint128(_endingPrice)));
              require(_duration == uint256(uint64(_duration)));
      
              require(msg.sender == address(nonFungibleContract));
              _escrow(_seller, _tokenId);
              Auction memory auction = Auction(
                  _seller,
                  uint128(_startingPrice),
                  uint128(_endingPrice),
                  uint64(_duration),
                  uint64(now)
              );
              _addAuction(_tokenId, auction);
          }
      
          /// @dev Updates lastSalePrice if seller is the nft contract
          /// Otherwise, works the same as default bid method.
          function bid(uint256 _tokenId)
              external
              payable
          {
              // _bid verifies token ID size
              _bid(_tokenId, msg.value);
              _transfer(msg.sender, _tokenId);
          }
      
      }
      
      
      /// @title Reverse auction modified for siring
      /// @notice We omit a fallback function to prevent accidental sends to this contract.
      contract SiringClockAuction is ClockAuction {
      
          // @dev Sanity check that allows us to ensure that we are pointing to the
          //  right auction in our setSiringAuctionAddress() call.
          bool public isSiringClockAuction = true;
      
          // Delegate constructor
          constructor(address _nftAddr, uint256 _cut) public
              ClockAuction(_nftAddr, _cut) {}
      
          /// @dev Creates and begins a new auction. Since this function is wrapped,
          /// require sender to be MonsterBitCore contract.
          /// @param _tokenId - ID of token to auction, sender must be owner.
          /// @param _startingPrice - Price of item (in wei) at beginning of auction.
          /// @param _endingPrice - Price of item (in wei) at end of auction.
          /// @param _duration - Length of auction (in seconds).
          /// @param _seller - Seller, if not the message sender
          function createAuction(
              uint256 _tokenId,
              uint256 _startingPrice,
              uint256 _endingPrice,
              uint256 _duration,
              address _seller
          )
              external
          {
              // Sanity check that no inputs overflow how many bits we've allocated
              // to store them in the auction struct.
              require(_startingPrice == uint256(uint128(_startingPrice)));
              require(_endingPrice == uint256(uint128(_endingPrice)));
              require(_duration == uint256(uint64(_duration)));
      
              require(msg.sender == address(nonFungibleContract));
              _escrow(_seller, _tokenId);
              Auction memory auction = Auction(
                  _seller,
                  uint128(_startingPrice),
                  uint128(_endingPrice),
                  uint64(_duration),
                  uint64(now)
              );
              _addAuction(_tokenId, auction);
          }
      
          /// @dev Places a bid for siring. Requires the sender
          /// is the MonsterCore contract because all bid methods
          /// should be wrapped. Also returns the monster to the
          /// seller rather than the winner.
          function bid(uint256 _tokenId)
              external
              payable
          {
              require(msg.sender == address(nonFungibleContract));
              address seller = tokenIdToAuction[_tokenId].seller;
              // _bid checks that token ID is valid and will throw if bid fails
              _bid(_tokenId, msg.value);
              // We transfer the monster back to the seller, the winner will get
              // the offspring
              _transfer(seller, _tokenId);
          }
      
      }

      File 2 of 2: MonsterCore
      pragma solidity ^0.4.23;
      
      /// @title A facet of MonsterCore that manages special access privileges.
      /// @dev See the MonsterCore contract documentation to understand how the various contract facets are arranged.
      contract MonsterAccessControl {
          // This facet controls access control for MonsterBit. There are four roles managed here:
          //
          //     - The CEO: The CEO can reassign other roles and change the addresses of our dependent smart
          //         contracts. It is also the only role that can unpause the smart contract. It is initially
          //         set to the address that created the smart contract in the MonsterCore constructor.
          //
          //     - The CFO: The CFO can withdraw funds from MonsterCore and its auction contracts.
          //
          //     - The COO: The COO can release gen0 monsters to auction, and mint promo monsters.
          //
          // It should be noted that these roles are distinct without overlap in their access abilities, the
          // abilities listed for each role above are exhaustive. In particular, while the CEO can assign any
          // address to any role, the CEO address itself doesn't have the ability to act in those roles. This
          // restriction is intentional so that we aren't tempted to use the CEO address frequently out of
          // convenience. The less we use an address, the less likely it is that we somehow compromise the
          // account.
      
          /// @dev Emited when contract is upgraded - See README.md for updgrade plan
          event ContractUpgrade(address newContract);
      
          // The addresses of the accounts (or contracts) that can execute actions within each roles.
          address public ceoAddress;
          address public cfoAddress;
          address public cooAddress;
          address ceoBackupAddress;
      
          // @dev Keeps track whether the contract is paused. When that is true, most actions are blocked
          bool public paused = false;
      
          /// @dev Access modifier for CEO-only functionality
          modifier onlyCEO() {
              require(msg.sender == ceoAddress || msg.sender == ceoBackupAddress);
              _;
          }
      
          /// @dev Access modifier for CFO-only functionality
          modifier onlyCFO() {
              require(msg.sender == cfoAddress);
              _;
          }
      
          /// @dev Access modifier for COO-only functionality
          modifier onlyCOO() {
              require(msg.sender == cooAddress);
              _;
          }
      
          modifier onlyCLevel() {
              require(
                  msg.sender == cooAddress ||
                  msg.sender == ceoAddress ||
                  msg.sender == cfoAddress ||
                  msg.sender == ceoBackupAddress
              );
              _;
          }
      
          /// @dev Assigns a new address to act as the CEO. Only available to the current CEO.
          /// @param _newCEO The address of the new CEO
          function setCEO(address _newCEO) external onlyCEO {
              require(_newCEO != address(0));
      
              ceoAddress = _newCEO;
          }
      
          /// @dev Assigns a new address to act as the CFO. Only available to the current CEO.
          /// @param _newCFO The address of the new CFO
          function setCFO(address _newCFO) external onlyCEO {
              require(_newCFO != address(0));
      
              cfoAddress = _newCFO;
          }
      
          /// @dev Assigns a new address to act as the COO. Only available to the current CEO.
          /// @param _newCOO The address of the new COO
          function setCOO(address _newCOO) external onlyCEO {
              require(_newCOO != address(0));
      
              cooAddress = _newCOO;
          }
      
          /*** Pausable functionality adapted from OpenZeppelin ***/
      
          /// @dev Modifier to allow actions only when the contract IS NOT paused
          modifier whenNotPaused() {
              require(!paused);
              _;
          }
      
          /// @dev Modifier to allow actions only when the contract IS paused
          modifier whenPaused {
              require(paused);
              _;
          }
      
          /// @dev Called by any "C-level" role to pause the contract. Used only when
          ///  a bug or exploit is detected and we need to limit damage.
          function pause() external onlyCLevel whenNotPaused {
              paused = true;
          }
      
          /// @dev Unpauses the smart contract. Can only be called by the CEO, since
          ///  one reason we may pause the contract is when CFO or COO accounts are
          ///  compromised.
          /// @notice This is public rather than external so it can be called by
          ///  derived contracts.
          function unpause() public onlyCEO whenPaused {
              // can't unpause if contract was upgraded
              paused = false;
          }
      }
      
      interface SaleClockAuction {
          function isSaleClockAuction() external view returns (bool);
          function createAuction(uint, uint, uint, uint, address) external;
          function withdrawBalance() external;
      }
      interface SiringClockAuction {
          function isSiringClockAuction() external view returns (bool);
          function createAuction(uint, uint, uint, uint, address) external;
          function withdrawBalance() external;
          function getCurrentPrice(uint256) external view returns (uint256);
          function bid(uint256) external payable;
      }
      interface MonsterBattles {
          function isBattleContract() external view returns (bool);
          function prepareForBattle(address, uint, uint, uint) external payable returns(uint);
          function withdrawFromBattle(address, uint, uint, uint) external returns(uint);
          function finishBattle(address, uint, uint, uint) external returns(uint, uint, uint);
          function withdrawBalance() external;
      }
      interface MonsterFood {
          function isMonsterFood() external view returns (bool);
          function feedMonster(address, uint, uint, uint, uint) external payable  returns(uint, uint, uint);
          function withdrawBalance() external;
      }
      // interface MonsterStorage {
      //     function isMonsterStorage() external view returns (bool);
      //     function ownershipTokenCount(address) external view returns (uint);
      //     function setOwnershipTokenCount(address, uint) external;
      //     function setActionCooldown(uint, uint, uint, uint, uint, uint) external;
      //     function createMonster(uint, uint, uint) external returns (uint);
      //     function getMonsterBits(uint) external view returns(uint, uint, uint);
      //     function monsterIndexToOwner(uint256) external view returns(address);
      //     function setMonsterIndexToOwner(uint, address) external;
      //     function monsterIndexToApproved(uint256) external view returns(address);
      //     function setMonsterIndexToApproved(uint, address) external;
      //     function getMonstersCount() external view returns(uint);
      //     function sireAllowedToAddress(uint256) external view returns(address);
      //     function setSireAllowedToAddress(uint, address) external;
      //     function setSiringWith(uint, uint) external;
          
      // }
      interface MonsterConstants {
          function isMonsterConstants() external view returns (bool);
          function actionCooldowns(uint) external view returns (uint32);
          function actionCooldownsLength() external view returns(uint);
          
          function growCooldowns(uint) external view returns (uint32);
          function genToGrowCdIndex(uint) external view returns (uint8);
          function genToGrowCdIndexLength() external view returns(uint);
          
      }
      contract MonsterGeneticsInterface {
          /// @dev simply a boolean to indicate this is the contract we expect to be
          function isMonsterGenetics() public pure returns (bool);
      
          /// @dev given genes of monster 1 & 2, return a genetic combination - may have a random factor
          /// @param genesMatron genes of mom
          /// @param genesSire genes of sire
          /// @return the genes that are supposed to be passed down the child
          function mixGenes(uint256 genesMatron, uint256 genesSire, uint256 targetBlock) public view returns (uint256 _result);
          
          function mixBattleGenes(uint256 genesMatron, uint256 genesSire, uint256 targetBlock) public view returns (uint256 _result);
      }
      
      library MonsterLib {
          
          //max uint constant for bit operations
          uint constant UINT_MAX = uint(2) ** 256 - 1;
          
          function getBits(uint256 source, uint offset, uint count) public pure returns(uint256 bits_)
          {
              uint256 mask = (uint(2) ** count - 1) * uint(2) ** offset;
              return (source & mask) / uint(2) ** offset;
          }
          
          function setBits(uint target, uint bits, uint size, uint offset) public pure returns(uint)
          {
              //ensure bits do not exccess declared size
              uint256 truncateMask = uint(2) ** size - 1;
              bits = bits & truncateMask;
              
              //shift in place
              bits = bits * uint(2) ** offset;
              
              uint clearMask = ((uint(2) ** size - 1) * (uint(2) ** offset)) ^ UINT_MAX;
              target = target & clearMask;
              target = target | bits;
              return target;
              
          }
          
          /// @dev The main Monster struct. Every monster in MonsterBit is represented by a copy
          ///  of this structure, so great care was taken to ensure that it fits neatly into
          ///  exactly two 256-bit words. Note that the order of the members in this structure
          ///  is important because of the byte-packing rules used by Ethereum.
          ///  Ref: http://solidity.readthedocs.io/en/develop/miscellaneous.html
          struct Monster {
              // The Monster's genetic code is packed into these 256-bits, the format is
              // sooper-sekret! A monster's genes never change.
              uint256 genes;
              
              // The timestamp from the block when this monster came into existence.
              uint64 birthTime;
              
              // The "generation number" of this monster. Monsters minted by the CK contract
              // for sale are called "gen0" and have a generation number of 0. The
              // generation number of all other monsters is the larger of the two generation
              // numbers of their parents, plus one.
              // (i.e. max(matron.generation, sire.generation) + 1)
              uint16 generation;
              
              // The minimum timestamp after which this monster can engage in breeding
              // activities again. This same timestamp is used for the pregnancy
              // timer (for matrons) as well as the siring cooldown.
              uint64 cooldownEndTimestamp;
              
              // The ID of the parents of this monster, set to 0 for gen0 monsters.
              // Note that using 32-bit unsigned integers limits us to a "mere"
              // 4 billion monsters. This number might seem small until you realize
              // that Ethereum currently has a limit of about 500 million
              // transactions per year! So, this definitely won't be a problem
              // for several years (even as Ethereum learns to scale).
              uint32 matronId;
              uint32 sireId;
              
              // Set to the ID of the sire monster for matrons that are pregnant,
              // zero otherwise. A non-zero value here is how we know a monster
              // is pregnant. Used to retrieve the genetic material for the new
              // monster when the birth transpires.
              uint32 siringWithId;
              
              // Set to the index in the cooldown array (see below) that represents
              // the current cooldown duration for this monster. This starts at zero
              // for gen0 cats, and is initialized to floor(generation/2) for others.
              // Incremented by one for each successful breeding action, regardless
              // of whether this monster is acting as matron or sire.
              uint16 cooldownIndex;
              
              // Monster genetic code for battle attributes
              uint64 battleGenes;
              
              uint8 activeGrowCooldownIndex;
              uint8 activeRestCooldownIndex;
              
              uint8 level;
              
              uint8 potionEffect;
              uint64 potionExpire;
              
              uint64 cooldownStartTimestamp;
              
              uint8 battleCounter;
          }
          
      
          function encodeMonsterBits(Monster mon) internal pure returns(uint p1, uint p2, uint p3)
          {
              p1 = mon.genes;
              
              p2 = 0;
              p2 = setBits(p2, mon.cooldownEndTimestamp, 64, 0);
              p2 = setBits(p2, mon.potionExpire, 64, 64);
              p2 = setBits(p2, mon.cooldownStartTimestamp, 64, 128);
              p2 = setBits(p2, mon.birthTime, 64, 192);
              
              p3 = 0;
              p3 = setBits(p3, mon.generation, 16, 0);
              p3 = setBits(p3, mon.matronId, 32, 16);
              p3 = setBits(p3, mon.sireId, 32, 48);
              p3 = setBits(p3, mon.siringWithId, 32, 80);
              p3 = setBits(p3, mon.cooldownIndex, 16, 112);
              p3 = setBits(p3, mon.battleGenes, 64, 128);
              p3 = setBits(p3, mon.activeGrowCooldownIndex, 8, 192);
              p3 = setBits(p3, mon.activeRestCooldownIndex, 8, 200);
              p3 = setBits(p3, mon.level, 8, 208);
              p3 = setBits(p3, mon.potionEffect, 8, 216);
              p3 = setBits(p3, mon.battleCounter, 8, 224);
          }
          
          function decodeMonsterBits(uint p1, uint p2, uint p3) internal pure returns(Monster mon)
          {
              mon = MonsterLib.Monster({
                  genes: 0,
                  birthTime: 0,
                  cooldownEndTimestamp: 0,
                  matronId: 0,
                  sireId: 0,
                  siringWithId: 0,
                  cooldownIndex: 0,
                  generation: 0,
                  battleGenes: 0,
                  level: 0,
                  activeGrowCooldownIndex: 0,
                  activeRestCooldownIndex: 0,
                  potionEffect: 0,
                  potionExpire: 0,
                  cooldownStartTimestamp: 0,
                  battleCounter: 0
              });
              
              mon.genes = p1;
              
              mon.cooldownEndTimestamp = uint64(getBits(p2, 0, 64));
              mon.potionExpire = uint64(getBits(p2, 64, 64));
              mon.cooldownStartTimestamp = uint64(getBits(p2, 128, 64));
              mon.birthTime = uint64(getBits(p2, 192, 64));
              mon.generation = uint16(getBits(p3, 0, 16));
              mon.matronId = uint32(getBits(p3, 16, 32));
              mon.sireId = uint32(getBits(p3, 48, 32));
              mon.siringWithId = uint32(getBits(p3, 80, 32));
              mon.cooldownIndex = uint16(getBits(p3, 112, 16));
              mon.battleGenes = uint64(getBits(p3, 128, 64));
              mon.activeGrowCooldownIndex = uint8(getBits(p3, 192, 8));
              mon.activeRestCooldownIndex = uint8(getBits(p3, 200, 8));
              mon.level = uint8(getBits(p3, 208, 8));
              mon.potionEffect = uint8(getBits(p3, 216, 8));
              mon.battleCounter = uint8(getBits(p3, 224, 8));
          }
      }
      
      /**
       * @title Ownable
       * @dev The Ownable contract has an owner address, and provides basic authorization control
       * functions, this simplifies the implementation of "user permissions".
       */
      contract Ownable {
        address public owner;
      
      
        /**
         * @dev The Ownable constructor sets the original `owner` of the contract to the sender
         * account.
         */
        constructor() public {
          owner = msg.sender;
        }
      
      
        /**
         * @dev Throws if called by any account other than the owner.
         */
        modifier onlyOwner() {
          require(msg.sender == owner);
          _;
        }
      
      
        /**
         * @dev Allows the current owner to transfer control of the contract to a newOwner.
         * @param newOwner The address to transfer ownership to.
         */
        function transferOwnership(address newOwner) public onlyOwner {
          if (newOwner != address(0)) {
            owner = newOwner;
          }
        }
      
      }
      
      
      contract MonsterStorage is Ownable
      {
          ERC721 public nonFungibleContract;
          
          bool public isMonsterStorage = true;
          
          constructor(address _nftAddress) public
          {
              ERC721 candidateContract = ERC721(_nftAddress);
              nonFungibleContract = candidateContract;
              MonsterLib.Monster memory mon = MonsterLib.decodeMonsterBits(uint(-1), 0, 0);
              _createMonster(mon);
              monsterIndexToOwner[0] = address(0);
          }
          
          function setTokenContract(address _nftAddress) external onlyOwner
          {
              ERC721 candidateContract = ERC721(_nftAddress);
              nonFungibleContract = candidateContract;
          }
          
          modifier onlyCore() {
              require(msg.sender != address(0) && msg.sender == address(nonFungibleContract));
              _;
          }
          
          /*** STORAGE ***/
      
          /// @dev An array containing the Monster struct for all Monsters in existence. The ID
          ///  of each monster is actually an index into this array. Note that ID 0 is a negamonster,
          ///  the unMonster, the mythical beast that is the parent of all gen0 monsters. A bizarre
          ///  creature that is both matron and sire... to itself! Has an invalid genetic code.
          ///  In other words, monster ID 0 is invalid... ;-)
          MonsterLib.Monster[] monsters;
          
          uint256 public pregnantMonsters;
          
          function setPregnantMonsters(uint newValue) onlyCore public
          {
              pregnantMonsters = newValue;
          }
          
          function getMonstersCount() public view returns(uint) 
          {
              return monsters.length;
          }
          
          
          /// @dev A mapping from monster IDs to the address that owns them. All monsters have
          ///  some valid owner address, even gen0 monsters are created with a non-zero owner.
          mapping (uint256 => address) public monsterIndexToOwner;
          
          function setMonsterIndexToOwner(uint index, address owner) onlyCore public
          {
              monsterIndexToOwner[index] = owner;
          }
      
          // @dev A mapping from owner address to count of tokens that address owns.
          //  Used internally inside balanceOf() to resolve ownership count.
          mapping (address => uint256) public ownershipTokenCount;
          
          function setOwnershipTokenCount(address owner, uint count) onlyCore public
          {
              ownershipTokenCount[owner] = count;
          }
      
          /// @dev A mapping from MonsterIDs to an address that has been approved to call
          ///  transferFrom(). Each Monster can only have one approved address for transfer
          ///  at any time. A zero value means no approval is outstanding.
          mapping (uint256 => address) public monsterIndexToApproved;
          
          function setMonsterIndexToApproved(uint index, address approved) onlyCore public
          {
              if(approved == address(0))
              {
                  delete monsterIndexToApproved[index];
              }
              else
              {
                  monsterIndexToApproved[index] = approved;
              }
          }
          
          /// @dev A mapping from MonsterIDs to an address that has been approved to use
          ///  this monster for siring via breedWith(). Each monster can only have one approved
          ///  address for siring at any time. A zero value means no approval is outstanding.
          mapping (uint256 => address) public sireAllowedToAddress;
          
          function setSireAllowedToAddress(uint index, address allowed) onlyCore public
          {
              if(allowed == address(0))
              {
                  delete sireAllowedToAddress[index];
              }
              else 
              {
                  sireAllowedToAddress[index] = allowed;
              }
          }
          
          /// @dev An internal method that creates a new monster and stores it. This
          ///  method doesn't do any checking and should only be called when the
          ///  input data is known to be valid. Will generate both a Birth event
          ///  and a Transfer event.
      
          function createMonster(uint p1, uint p2, uint p3)
              onlyCore
              public
              returns (uint)
          {
      
              MonsterLib.Monster memory mon = MonsterLib.decodeMonsterBits(p1, p2, p3);
      
      
              uint256 newMonsterId = _createMonster(mon);
      
              // It's probably never going to happen, 4 billion monsters is A LOT, but
              // let's just be 100% sure we never let this happen.
              require(newMonsterId == uint256(uint32(newMonsterId)));
      
              return newMonsterId;
          }
          
          function _createMonster(MonsterLib.Monster mon) internal returns(uint)
          {
              uint256 newMonsterId = monsters.push(mon) - 1;
              
              return newMonsterId;
          }
          
          function setLevel(uint monsterId, uint level) onlyCore public
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              mon.level = uint8(level);
          }
          
          function setPotion(uint monsterId, uint potionEffect, uint potionExpire) onlyCore public
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              mon.potionEffect = uint8(potionEffect);
              mon.potionExpire = uint64(potionExpire);
          }
          
      
          function setBattleCounter(uint monsterId, uint battleCounter) onlyCore public
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              mon.battleCounter = uint8(battleCounter);
          }
          
          function setActionCooldown(uint monsterId, 
          uint cooldownIndex, 
          uint cooldownEndTimestamp, 
          uint cooldownStartTimestamp,
          uint activeGrowCooldownIndex, 
          uint activeRestCooldownIndex) onlyCore public
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              mon.cooldownIndex = uint16(cooldownIndex);
              mon.cooldownEndTimestamp = uint64(cooldownEndTimestamp);
              mon.cooldownStartTimestamp = uint64(cooldownStartTimestamp);
              mon.activeRestCooldownIndex = uint8(activeRestCooldownIndex);
              mon.activeGrowCooldownIndex = uint8(activeGrowCooldownIndex);
          }
          
          function setSiringWith(uint monsterId, uint siringWithId) onlyCore public
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              if(siringWithId == 0)
              {
                  delete mon.siringWithId;
              }
              else
              {
                  mon.siringWithId = uint32(siringWithId);
              }
          }
          
          
          function getMonsterBits(uint monsterId) public view returns(uint p1, uint p2, uint p3)
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              (p1, p2, p3) = MonsterLib.encodeMonsterBits(mon);
          }
          
          function setMonsterBits(uint monsterId, uint p1, uint p2, uint p3) onlyCore public
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              MonsterLib.Monster memory mon2 = MonsterLib.decodeMonsterBits(p1, p2, p3);
              mon.cooldownIndex = mon2.cooldownIndex;
              mon.siringWithId = mon2.siringWithId;
              mon.activeGrowCooldownIndex = mon2.activeGrowCooldownIndex;
              mon.activeRestCooldownIndex = mon2.activeRestCooldownIndex;
              mon.level = mon2.level;
              mon.potionEffect = mon2.potionEffect;
              mon.cooldownEndTimestamp = mon2.cooldownEndTimestamp;
              mon.potionExpire = mon2.potionExpire;
              mon.cooldownStartTimestamp = mon2.cooldownStartTimestamp;
              mon.battleCounter = mon2.battleCounter;
              
          }
          
          function setMonsterBitsFull(uint monsterId, uint p1, uint p2, uint p3) onlyCore public
          {
              MonsterLib.Monster storage mon = monsters[monsterId];
              MonsterLib.Monster memory mon2 = MonsterLib.decodeMonsterBits(p1, p2, p3);
              mon.birthTime = mon2.birthTime;
              mon.generation = mon2.generation;
              mon.genes = mon2.genes;
              mon.battleGenes = mon2.battleGenes;
              mon.cooldownIndex = mon2.cooldownIndex;
              mon.matronId = mon2.matronId;
              mon.sireId = mon2.sireId;
              mon.siringWithId = mon2.siringWithId;
              mon.activeGrowCooldownIndex = mon2.activeGrowCooldownIndex;
              mon.activeRestCooldownIndex = mon2.activeRestCooldownIndex;
              mon.level = mon2.level;
              mon.potionEffect = mon2.potionEffect;
              mon.cooldownEndTimestamp = mon2.cooldownEndTimestamp;
              mon.potionExpire = mon2.potionExpire;
              mon.cooldownStartTimestamp = mon2.cooldownStartTimestamp;
              mon.battleCounter = mon2.battleCounter;
              
          }
      }
      
      
      /// @title Base contract for MonsterBit. Holds all common structs, events and base variables.
      /// @dev See the MonsterCore contract documentation to understand how the various contract facets are arranged.
      contract MonsterBase is MonsterAccessControl {
          /*** EVENTS ***/
      
          /// @dev The Birth event is fired whenever a new monster comes into existence. This obviously
          ///  includes any time a monster is created through the giveBirth method, but it is also called
          ///  when a new gen0 monster is created.
          event Birth(address owner, uint256 monsterId, uint256 genes);
      
          /// @dev Transfer event as defined in current draft of ERC721. Emitted every time a monster
          ///  ownership is assigned, including births.
          event Transfer(address from, address to, uint256 tokenId);
      
      
          /// @dev The address of the ClockAuction contract that handles sales of Monsters. This
          ///  same contract handles both peer-to-peer sales as well as the gen0 sales which are
          ///  initiated every 15 minutes.
          SaleClockAuction public saleAuction;
          SiringClockAuction public siringAuction;
          MonsterBattles public battlesContract;
          MonsterFood public monsterFood;
          MonsterStorage public monsterStorage;
          MonsterConstants public monsterConstants;
          
          /// @dev The address of the sibling contract that is used to implement the sooper-sekret
          ///  genetic combination algorithm.
          MonsterGeneticsInterface public geneScience;
          
          function setMonsterStorageAddress(address _address) external onlyCEO {
              MonsterStorage candidateContract = MonsterStorage(_address);
      
              // NOTE: verify that a contract is what we expect
              require(candidateContract.isMonsterStorage());
      
              // Set the new contract address
              monsterStorage = candidateContract;
          }
          
          function setMonsterConstantsAddress(address _address) external onlyCEO {
              MonsterConstants candidateContract = MonsterConstants(_address);
      
              // NOTE: verify that a contract is what we expect
              require(candidateContract.isMonsterConstants());
      
              // Set the new contract address
              monsterConstants = candidateContract;
          }
          
          /// @dev Sets the reference to the battles contract.
          /// @param _address - Address of battles contract.
          function setBattlesAddress(address _address) external onlyCEO {
              MonsterBattles candidateContract = MonsterBattles(_address);
      
              // NOTE: verify that a contract is what we expect
              require(candidateContract.isBattleContract());
      
              // Set the new contract address
              battlesContract = candidateContract;
          }
      
      
          /// @dev Assigns ownership of a specific Monster to an address.
          function _transfer(address _from, address _to, uint256 _tokenId) internal {
              // Since the number of monsters is capped to 2^32 we can't overflow this
              uint count = monsterStorage.ownershipTokenCount(_to);
              monsterStorage.setOwnershipTokenCount(_to, count + 1);
              
              // transfer ownership
              monsterStorage.setMonsterIndexToOwner(_tokenId, _to);
              // When creating new monsters _from is 0x0, but we can't account that address.
              if (_from != address(0)) {
                  count =  monsterStorage.ownershipTokenCount(_from);
                  monsterStorage.setOwnershipTokenCount(_from, count - 1);
                  // clear any previously approved ownership exchange
                  monsterStorage.setMonsterIndexToApproved(_tokenId, address(0));
              }
              
              if(_from == address(saleAuction))
              {
                  MonsterLib.Monster memory monster = readMonster(_tokenId);
                  if(monster.level == 0)
                  {
                      monsterStorage.setActionCooldown(_tokenId, 
                          monster.cooldownIndex, 
                          uint64(now + monsterConstants.growCooldowns(monster.activeGrowCooldownIndex)), 
                          now,
                          monster.activeGrowCooldownIndex, 
                          monster.activeRestCooldownIndex);
                  }
              }
              // Emit the transfer event.
              emit Transfer(_from, _to, _tokenId);
          }
      
          /// @dev An internal method that creates a new monster and stores it. This
          ///  method doesn't do any checking and should only be called when the
          ///  input data is known to be valid. Will generate both a Birth event
          ///  and a Transfer event.
          /// @param _generation The generation number of this monster, must be computed by caller.
          /// @param _genes The monster's genetic code.
          /// @param _owner The inital owner of this monster, must be non-zero (except for the unMonster, ID 0)
          function _createMonster(
              uint256 _matronId,
              uint256 _sireId,
              uint256 _generation,
              uint256 _genes,
              uint256 _battleGenes,
              uint256 _level,
              address _owner
          )
              internal
              returns (uint)
          {
              require(_matronId == uint256(uint32(_matronId)));
              require(_sireId == uint256(uint32(_sireId)));
              require(_generation == uint256(uint16(_generation)));
              
              
              
              MonsterLib.Monster memory _monster = MonsterLib.Monster({
                  genes: _genes,
                  birthTime: uint64(now),
                  cooldownEndTimestamp: 0,
                  matronId: uint32(_matronId),
                  sireId: uint32(_sireId),
                  siringWithId: uint32(0),
                  cooldownIndex: uint16(0),
                  generation: uint16(_generation),
                  battleGenes: uint64(_battleGenes),
                  level: uint8(_level),
                  activeGrowCooldownIndex: uint8(0),
                  activeRestCooldownIndex: uint8(0),
                  potionEffect: uint8(0),
                  potionExpire: uint64(0),
                  cooldownStartTimestamp: 0,
                  battleCounter: uint8(0)
              });
              
              
              setMonsterGrow(_monster);
              (uint p1, uint p2, uint p3) = MonsterLib.encodeMonsterBits(_monster);
              
              uint monsterId = monsterStorage.createMonster(p1, p2, p3);
      
              // emit the birth event
              emit Birth(
                  _owner,
                  monsterId,
                  _genes
              );
      
              // This will assign ownership, and also emit the Transfer event as
              // per ERC721 draft
              _transfer(0, _owner, monsterId);
      
              return monsterId;
          }
          
          function setMonsterGrow(MonsterLib.Monster monster) internal view
          {
               //New monster starts with the same cooldown as parent gen/2
              uint16 cooldownIndex = uint16(monster.generation / 2);
              if (cooldownIndex > 13) {
                  cooldownIndex = 13;
              }
              
              monster.cooldownIndex = uint16(cooldownIndex);
              
              if(monster.level == 0)
              {
                  uint gen = monster.generation;
                  if(gen > monsterConstants.genToGrowCdIndexLength())
                  {
                      gen = monsterConstants.genToGrowCdIndexLength();
                  }
                  
                  monster.activeGrowCooldownIndex = monsterConstants.genToGrowCdIndex(gen);
                  monster.cooldownEndTimestamp = uint64(now + monsterConstants.growCooldowns(monster.activeGrowCooldownIndex));
                  monster.cooldownStartTimestamp = uint64(now);
              }
          }
          
          function readMonster(uint monsterId) internal view returns(MonsterLib.Monster)
          {
              (uint p1, uint p2, uint p3) = monsterStorage.getMonsterBits(monsterId);
             
              MonsterLib.Monster memory mon = MonsterLib.decodeMonsterBits(p1, p2, p3);
               
              return mon;
          }
      }
      
      
      /// @title Interface for contracts conforming to ERC-721: Non-Fungible Tokens
      /// @author Dieter Shirley <[email protected]> (https://github.com/dete)
      contract ERC721 {
          // Required methods
          function totalSupply() public view returns (uint256 total);
          function balanceOf(address _owner) public view returns (uint256 balance);
          function ownerOf(uint256 _tokenId) external view returns (address owner);
          function approve(address _to, uint256 _tokenId) external;
          function transfer(address _to, uint256 _tokenId) external;
          function transferFrom(address _from, address _to, uint256 _tokenId) external;
      
          // Events
          event Transfer(address from, address to, uint256 tokenId);
          event Approval(address owner, address approved, uint256 tokenId);
      }
      
      /// @title The facet of the MonsterBit core contract that manages ownership, ERC-721 (draft) compliant.
      /// @dev Ref: https://github.com/ethereum/EIPs/issues/721
      ///  See the MonsterCore contract documentation to understand how the various contract facets are arranged.
      contract MonsterOwnership is MonsterBase, ERC721 {
      
          /// @notice Name and symbol of the non fungible token, as defined in ERC721.
          string public constant name = "MonsterBit";
          string public constant symbol = "MB";
      
          /// @dev Checks if a given address is the current owner of a particular Monster.
          /// @param _claimant the address we are validating against.
          /// @param _tokenId monster id, only valid when > 0
          function _owns(address _claimant, uint256 _tokenId) internal view returns (bool) {
              return monsterStorage.monsterIndexToOwner(_tokenId) == _claimant;
          }
      
          /// @dev Checks if a given address currently has transferApproval for a particular Monster.
          /// @param _claimant the address we are confirming monster is approved for.
          /// @param _tokenId monster id, only valid when > 0
          function _approvedFor(address _claimant, uint256 _tokenId) internal view returns (bool) {
              return monsterStorage.monsterIndexToApproved(_tokenId) == _claimant;
          }
      
          /// @dev Marks an address as being approved for transferFrom(), overwriting any previous
          ///  approval. Setting _approved to address(0) clears all transfer approval.
          ///  NOTE: _approve() does NOT send the Approval event. This is intentional because
          ///  _approve() and transferFrom() are used together for putting Monsters on auction, and
          ///  there is no value in spamming the log with Approval events in that case.
          function _approve(uint256 _tokenId, address _approved) internal {
              monsterStorage.setMonsterIndexToApproved(_tokenId, _approved);
          }
      
          /// @notice Returns the number of Monsters owned by a specific address.
          /// @param _owner The owner address to check.
          /// @dev Required for ERC-721 compliance
          function balanceOf(address _owner) public view returns (uint256 count) {
              return monsterStorage.ownershipTokenCount(_owner);
          }
      
          /// @notice Transfers a Monster to another address. If transferring to a smart
          ///  contract be VERY CAREFUL to ensure that it is aware of ERC-721 (or
          ///  MonsterBit specifically) or your Monster may be lost forever. Seriously.
          /// @param _to The address of the recipient, can be a user or contract.
          /// @param _tokenId The ID of the Monster to transfer.
          /// @dev Required for ERC-721 compliance.
          function transfer(
              address _to,
              uint256 _tokenId
          )
              external
              whenNotPaused
          {
              // Safety check to prevent against an unexpected 0x0 default.
              require(_to != address(0));
              // Disallow transfers to this contract to prevent accidental misuse.
              // The contract should never own any monsters (except very briefly
              // after a gen0 monster is created and before it goes on auction).
              require(_to != address(this));
              // Disallow transfers to the auction contracts to prevent accidental
              // misuse. Auction contracts should only take ownership of monsters
              // through the allow + transferFrom flow.
              require(_to != address(saleAuction));
      
              // You can only send your own monster.
              require(_owns(msg.sender, _tokenId));
      
              // Reassign ownership, clear pending approvals, emit Transfer event.
              _transfer(msg.sender, _to, _tokenId);
          }
      
          /// @notice Grant another address the right to transfer a specific Monster via
          ///  transferFrom(). This is the preferred flow for transfering NFTs to contracts.
          /// @param _to The address to be granted transfer approval. Pass address(0) to
          ///  clear all approvals.
          /// @param _tokenId The ID of the Monster that can be transferred if this call succeeds.
          /// @dev Required for ERC-721 compliance.
          function approve(
              address _to,
              uint256 _tokenId
          )
              external
              whenNotPaused
          {
              // Only an owner can grant transfer approval.
              require(_owns(msg.sender, _tokenId));
      
              // Register the approval (replacing any previous approval).
              _approve(_tokenId, _to);
      
              // Emit approval event.
              emit Approval(msg.sender, _to, _tokenId);
          }
      
          /// @notice Transfer a Monster owned by another address, for which the calling address
          ///  has previously been granted transfer approval by the owner.
          /// @param _from The address that owns the Monster to be transfered.
          /// @param _to The address that should take ownership of the Monster. Can be any address,
          ///  including the caller.
          /// @param _tokenId The ID of the Monster to be transferred.
          /// @dev Required for ERC-721 compliance.
          function transferFrom(
              address _from,
              address _to,
              uint256 _tokenId
          )
              external
              whenNotPaused
          {
              // Safety check to prevent against an unexpected 0x0 default.
              require(_to != address(0));
              // Disallow transfers to this contract to prevent accidental misuse.
              // The contract should never own any monsters (except very briefly
              // after a gen0 monster is created and before it goes on auction).
              require(_to != address(this));
              // Check for approval and valid ownership
              require(_approvedFor(msg.sender, _tokenId));
              require(_owns(_from, _tokenId));
      
              // Reassign ownership (also clears pending approvals and emits Transfer event).
              _transfer(_from, _to, _tokenId);
          }
      
          /// @notice Returns the total number of Monsters currently in existence.
          /// @dev Required for ERC-721 compliance.
          function totalSupply() public view returns (uint) {
              return monsterStorage.getMonstersCount() - 1;
          }
      
          /// @notice Returns the address currently assigned ownership of a given Monster.
          /// @dev Required for ERC-721 compliance.
          function ownerOf(uint256 _tokenId)
              external
              view
              returns (address owner)
          {
              owner = monsterStorage.monsterIndexToOwner(_tokenId);
      
              require(owner != address(0));
          }
      
          /// @notice Returns a list of all Monster IDs assigned to an address.
          /// @param _owner The owner whose Monsters we are interested in.
          /// @dev This method MUST NEVER be called by smart contract code. First, it's fairly
          ///  expensive (it walks the entire Monster array looking for monsters belonging to owner),
          ///  but it also returns a dynamic array, which is only supported for web3 calls, and
          ///  not contract-to-contract calls.
          function tokensOfOwner(address _owner) external view returns(uint256[] ownerTokens) {
              uint256 tokenCount = balanceOf(_owner);
      
              if (tokenCount == 0) {
                  // Return an empty array
                  return new uint256[](0);
              } else {
                  uint256[] memory result = new uint256[](tokenCount);
                  uint256 totalMonsters = totalSupply();
                  uint256 resultIndex = 0;
      
                  // We count on the fact that all monsters have IDs starting at 1 and increasing
                  // sequentially up to the totalMonsters count.
                  uint256 monsterId;
      
                  for (monsterId = 1; monsterId <= totalMonsters; monsterId++) {
                      if (monsterStorage.monsterIndexToOwner(monsterId) == _owner) {
                          result[resultIndex] = monsterId;
                          resultIndex++;
                      }
                  }
      
                  return result;
              }
          }
      }
      
      /// @title A facet of MosterBitCore that manages Monster siring, gestation, and birth.
      contract MonsterBreeding is MonsterOwnership {
      
          /// @dev The Pregnant event is fired when two monster successfully breed and the pregnancy
          ///  timer begins for the matron.
          event Pregnant(address owner, uint256 matronId, uint256 sireId, uint256 cooldownEndTimestamp);
      
          /// @notice The minimum payment required to use breedWithAuto(). This fee goes towards
          ///  the gas cost paid by whatever calls giveBirth(), and can be dynamically updated by
          ///  the COO role as the gas price changes.
          uint256 public autoBirthFee = 2 finney;
          uint256 public birthCommission = 5 finney;
          
          
      
          
      
          /// @dev Update the address of the genetic contract, can only be called by the CEO.
          /// @param _address An address of a GeneScience contract instance to be used from this point forward.
          function setGeneScienceAddress(address _address) external onlyCEO {
              MonsterGeneticsInterface candidateContract = MonsterGeneticsInterface(_address);
      
              // NOTE: verify that a contract is what we expect
              require(candidateContract.isMonsterGenetics());
      
              // Set the new contract address
              geneScience = candidateContract;
          }
          
          function setSiringAuctionAddress(address _address) external onlyCEO {
              SiringClockAuction candidateContract = SiringClockAuction(_address);
      
              // NOTE: verify that a contract is what we expect - https://github.com/Lunyr/crowdsale-contracts/blob/cfadd15986c30521d8ba7d5b6f57b4fefcc7ac38/contracts/LunyrToken.sol#L117
              require(candidateContract.isSiringClockAuction());
      
              // Set the new contract address
              siringAuction = candidateContract;
          }
      
          /// @dev Checks that a given monster is able to breed. Requires that the
          ///  current cooldown is finished (for sires) and also checks that there is
          ///  no pending pregnancy.
          function _isReadyToBreed(MonsterLib.Monster _monster) internal view returns (bool) {
              // In addition to checking the cooldownEndTimestamp, we also need to check to see if
              // the cat has a pending birth; there can be some period of time between the end
              // of the pregnacy timer and the birth event.
              return (_monster.siringWithId == 0) && (_monster.cooldownEndTimestamp <= uint64(now) && (_monster.level >= 1));
          }
      
          /// @dev Check if a sire has authorized breeding with this matron. True if both sire
          ///  and matron have the same owner, or if the sire has given siring permission to
          ///  the matron's owner (via approveSiring()).
          function _isSiringPermitted(uint256 _sireId, uint256 _matronId) internal view returns (bool) {
              address matronOwner = monsterStorage.monsterIndexToOwner(_matronId);
              address sireOwner = monsterStorage.monsterIndexToOwner(_sireId);
      
              // Siring is okay if they have same owner, or if the matron's owner was given
              // permission to breed with this sire.
              return (matronOwner == sireOwner || monsterStorage.sireAllowedToAddress(_sireId) == matronOwner);
          }
      
          /// @dev Set the cooldownEndTime for the given monster, based on its current cooldownIndex.
          ///  Also increments the cooldownIndex (unless it has hit the cap).
          /// @param _monster A reference to the monster in storage which needs its timer started.
          function _triggerCooldown(uint monsterId, MonsterLib.Monster _monster, uint increaseIndex) internal {
      
              uint activeRestCooldownIndex = _monster.cooldownIndex;
              uint cooldownEndTimestamp = uint64(monsterConstants.actionCooldowns(activeRestCooldownIndex) + now);
              uint newCooldownIndex = _monster.cooldownIndex;
              // Increment the breeding count, clamping it at 13, which is the length of the
              // cooldowns array. We could check the array size dynamically, but hard-coding
              // this as a constant saves gas. Yay, Solidity!
              if(increaseIndex > 0)
              {
                  if (newCooldownIndex + 1 < monsterConstants.actionCooldownsLength()) {
                      newCooldownIndex += 1;
                  }
              }
              
              monsterStorage.setActionCooldown(monsterId, newCooldownIndex, cooldownEndTimestamp, now, 0, activeRestCooldownIndex);
          }
          
          
      
          /// @notice Grants approval to another user to sire with one of your monsters.
          /// @param _addr The address that will be able to sire with your monster. Set to
          ///  address(0) to clear all siring approvals for this monster.
          /// @param _sireId A monster that you own that _addr will now be able to sire with.
          function approveSiring(address _addr, uint256 _sireId)
              external
              whenNotPaused
          {
              require(_owns(msg.sender, _sireId));
              monsterStorage.setSireAllowedToAddress(_sireId, _addr);
          }
      
          /// @dev Updates the minimum payment required for calling giveBirthAuto(). Can only
          ///  be called by the COO address. (This fee is used to offset the gas cost incurred
          ///  by the autobirth daemon).
          function setAutoBirthFee(uint256 val) external onlyCOO {
              autoBirthFee = val;
          }
          
          function setBirthCommission(uint val) external onlyCOO{
              birthCommission = val;
          }
      
          /// @dev Checks to see if a given monster is pregnant and (if so) if the gestation
          ///  period has passed.
          function _isReadyToGiveBirth(MonsterLib.Monster _matron) private view returns (bool) {
              return (_matron.siringWithId != 0) && (_matron.cooldownEndTimestamp <= now);
          }
      
          /// @notice Checks that a given monster is able to breed (i.e. it is not pregnant or
          ///  in the middle of a siring cooldown).
          /// @param _monsterId reference the id of the monster, any user can inquire about it
          function isReadyToBreed(uint256 _monsterId)
              public
              view
              returns (bool)
          {
              require(_monsterId > 0);
              MonsterLib.Monster memory monster = readMonster(_monsterId);
              return _isReadyToBreed(monster);
          }
          
          /// @dev Internal check to see if a given sire and matron are a valid mating pair. DOES NOT
          ///  check ownership permissions (that is up to the caller).
          /// @param _matron A reference to the monster struct of the potential matron.
          /// @param _matronId The matron's ID.
          /// @param _sire A reference to the monster struct of the potential sire.
          /// @param _sireId The sire's ID
          function _isValidMatingPair(
              MonsterLib.Monster _matron,
              uint256 _matronId,
              MonsterLib.Monster _sire,
              uint256 _sireId
          )
              internal
              pure
              returns(bool)
          {
              // A monster can't breed with itself!
              if (_matronId == _sireId) {
                  return false;
              }
      
              // monsters can't breed with their parents.
              if (_matron.matronId == _sireId || _matron.sireId == _sireId) {
                  return false;
              }
              if (_sire.matronId == _matronId || _sire.sireId == _matronId) {
                  return false;
              }
      
              // We can short circuit the sibling check (below) if either cat is
              // gen zero (has a matron ID of zero).
              if (_sire.matronId == 0 || _matron.matronId == 0) {
                  return true;
              }
      
              // monster can't breed with full or half siblings.
              if (_sire.matronId == _matron.matronId || _sire.matronId == _matron.sireId) {
                  return false;
              }
              if (_sire.sireId == _matron.matronId || _sire.sireId == _matron.sireId) {
                  return false;
              }
      
              // Everything seems cool! Let's get DTF.
              return true;
          }
      
          /// @dev Checks whether a monster is currently pregnant.
          /// @param _monsterId reference the id of the monster, any user can inquire about it
          function isPregnant(uint256 _monsterId)
              public
              view
              returns (bool)
          {
              require(_monsterId > 0);
              // A monster is pregnant if and only if this field is set
              MonsterLib.Monster memory monster = readMonster(_monsterId);
              return monster.siringWithId != 0;
          }
      
          
      
          /// @dev Internal check to see if a given sire and matron are a valid mating pair for
          ///  breeding via auction (i.e. skips ownership and siring approval checks).
          function _canBreedWithViaAuction(uint256 _matronId, uint256 _sireId)
              internal
              view
              returns (bool)
          {
              MonsterLib.Monster memory matron = readMonster(_matronId);
              MonsterLib.Monster memory sire = readMonster(_sireId);
              return _isValidMatingPair(matron, _matronId, sire, _sireId);
          }
      
          /// @notice Checks to see if two monsters can breed together, including checks for
          ///  ownership and siring approvals. Does NOT check that both cats are ready for
          ///  breeding (i.e. breedWith could still fail until the cooldowns are finished).
          /// @param _matronId The ID of the proposed matron.
          /// @param _sireId The ID of the proposed sire.
          function canBreedWith(uint256 _matronId, uint256 _sireId)
              external
              view
              returns(bool)
          {
              require(_matronId > 0);
              require(_sireId > 0);
              MonsterLib.Monster memory matron = readMonster(_matronId);
              MonsterLib.Monster memory sire = readMonster(_sireId);
              return _isValidMatingPair(matron, _matronId, sire, _sireId) &&
                  _isSiringPermitted(_sireId, _matronId);
          }
      
          /// @dev Internal utility function to initiate breeding, assumes that all breeding
          ///  requirements have been checked.
          function _breedWith(uint256 _matronId, uint256 _sireId) internal {
              // Grab a reference to the Kitties from storage.
              MonsterLib.Monster memory sire = readMonster(_sireId);
              MonsterLib.Monster memory matron = readMonster(_matronId);
      
              // Mark the matron as pregnant, keeping track of who the sire is.
              monsterStorage.setSiringWith(_matronId, _sireId);
              
      
              // Trigger the cooldown for both parents.
              _triggerCooldown(_sireId, sire, 1);
              _triggerCooldown(_matronId, matron, 1);
      
              // Clear siring permission for both parents. This may not be strictly necessary
              // but it's likely to avoid confusion!
              monsterStorage.setSireAllowedToAddress(_matronId, address(0));
              monsterStorage.setSireAllowedToAddress(_sireId, address(0));
      
              uint pregnantMonsters = monsterStorage.pregnantMonsters();
              monsterStorage.setPregnantMonsters(pregnantMonsters + 1);
      
              // Emit the pregnancy event.
              emit Pregnant(monsterStorage.monsterIndexToOwner(_matronId), _matronId, _sireId, matron.cooldownEndTimestamp);
          }
      
          /// @notice Breed a monster you own (as matron) with a sire that you own, or for which you
          ///  have previously been given Siring approval. Will either make your monster pregnant, or will
          ///  fail entirely. Requires a pre-payment of the fee given out to the first caller of giveBirth()
          /// @param _matronId The ID of the monster acting as matron (will end up pregnant if successful)
          /// @param _sireId The ID of the monster acting as sire (will begin its siring cooldown if successful)
          function breedWithAuto(uint256 _matronId, uint256 _sireId)
              external
              payable
              whenNotPaused
          {
              // Checks for payment.
              require(msg.value >= autoBirthFee + birthCommission);
      
              // Caller must own the matron.
              require(_owns(msg.sender, _matronId));
      
              // Neither sire nor matron are allowed to be on auction during a normal
              // breeding operation, but we don't need to check that explicitly.
              // For matron: The caller of this function can't be the owner of the matron
              //   because the owner of a Kitty on auction is the auction house, and the
              //   auction house will never call breedWith().
              // For sire: Similarly, a sire on auction will be owned by the auction house
              //   and the act of transferring ownership will have cleared any oustanding
              //   siring approval.
              // Thus we don't need to spend gas explicitly checking to see if either cat
              // is on auction.
      
              // Check that matron and sire are both owned by caller, or that the sire
              // has given siring permission to caller (i.e. matron's owner).
              // Will fail for _sireId = 0
              require(_isSiringPermitted(_sireId, _matronId));
      
              // Grab a reference to the potential matron
              MonsterLib.Monster memory matron = readMonster(_matronId);
      
              // Make sure matron isn't pregnant, or in the middle of a siring cooldown
              require(_isReadyToBreed(matron));
      
              // Grab a reference to the potential sire
              MonsterLib.Monster memory sire = readMonster(_sireId);
      
              // Make sure sire isn't pregnant, or in the middle of a siring cooldown
              require(_isReadyToBreed(sire));
      
              // Test that these cats are a valid mating pair.
              require(_isValidMatingPair(
                  matron,
                  _matronId,
                  sire,
                  _sireId
              ));
      
              // All checks passed, kitty gets pregnant!
              _breedWith(_matronId, _sireId);
          }
      
          /// @notice Have a pregnant monster give birth!
          /// @param _matronId A monster ready to give birth.
          /// @return The monster ID of the new monster.
          /// @dev Looks at a given monster and, if pregnant and if the gestation period has passed,
          ///  combines the genes of the two parents to create a new monster. The new monster is assigned
          ///  to the current owner of the matron. Upon successful completion, both the matron and the
          ///  new monster will be ready to breed again. Note that anyone can call this function (if they
          ///  are willing to pay the gas!), but the new monster always goes to the mother's owner.
          function giveBirth(uint256 _matronId)
              external
              whenNotPaused
              returns(uint256)
          {
              // Grab a reference to the matron in storage.
              MonsterLib.Monster memory matron = readMonster(_matronId);
      
              // Check that the matron is a valid cat.
              require(matron.birthTime != 0);
      
              // Check that the matron is pregnant, and that its time has come!
              require(_isReadyToGiveBirth(matron));
      
              // Grab a reference to the sire in storage.
              uint256 sireId = matron.siringWithId;
              MonsterLib.Monster memory sire = readMonster(sireId);
      
              // Determine the higher generation number of the two parents
              uint16 parentGen = matron.generation;
              if (sire.generation > matron.generation) {
                  parentGen = sire.generation;
              }
      
              // Call the sooper-sekret gene mixing operation.
              uint256 childGenes = geneScience.mixGenes(matron.genes, sire.genes, block.number - 1);
              uint256 childBattleGenes = geneScience.mixBattleGenes(matron.battleGenes, sire.battleGenes, block.number - 1);
      
              // Make the new kitten!
              address owner = monsterStorage.monsterIndexToOwner(_matronId);
              uint256 monsterId = _createMonster(_matronId, matron.siringWithId, parentGen + 1, childGenes, childBattleGenes, 0, owner);
      
              // Clear the reference to sire from the matron (REQUIRED! Having siringWithId
              // set is what marks a matron as being pregnant.)
              monsterStorage.setSiringWith(_matronId, 0);
      
              uint pregnantMonsters = monsterStorage.pregnantMonsters();
              monsterStorage.setPregnantMonsters(pregnantMonsters - 1);
      
              
              // Send the balance fee to the person who made birth happen.
              msg.sender.transfer(autoBirthFee);
      
              // return the new kitten's ID
              return monsterId;
          }
      }
      
      
      contract MonsterFeeding is MonsterBreeding {
          
          event MonsterFed(uint monsterId, uint growScore);
          
          
          function setMonsterFoodAddress(address _address) external onlyCEO {
              MonsterFood candidateContract = MonsterFood(_address);
      
              // NOTE: verify that a contract is what we expect
              require(candidateContract.isMonsterFood());
      
              // Set the new contract address
              monsterFood = candidateContract;
          }
          
          function feedMonster(uint _monsterId, uint _foodCode) external payable{
      
              (uint p1, uint p2, uint p3) = monsterStorage.getMonsterBits(_monsterId);
              
              (p1, p2, p3) = monsterFood.feedMonster.value(msg.value)( msg.sender, _foodCode, p1, p2, p3);
              
              monsterStorage.setMonsterBits(_monsterId, p1, p2, p3);
      
              emit MonsterFed(_monsterId, 0);
              
          }
      }
      
      /// @title Handles creating auctions for sale and siring of monsters.
      contract MonsterFighting is MonsterFeeding {
          
          
            function prepareForBattle(uint _param1, uint _param2, uint _param3) external payable returns(uint){
              require(_param1 > 0);
              require(_param2 > 0);
              require(_param3 > 0);
              
              for(uint i = 0; i < 5; i++){
                  uint monsterId = MonsterLib.getBits(_param1, uint8(i * 32), uint8(32));
                  require(_owns(msg.sender, monsterId));
                  _approve(monsterId, address(battlesContract));
              }
              
              return battlesContract.prepareForBattle.value(msg.value)(msg.sender, _param1, _param2, _param3);
          }
          
          function withdrawFromBattle(uint _param1, uint _param2, uint _param3) external returns(uint){
              return battlesContract.withdrawFromBattle(msg.sender, _param1, _param2, _param3);
          }
          
          function finishBattle(uint _param1, uint _param2, uint _param3) external returns(uint) {
              (uint return1, uint return2, uint return3) = battlesContract.finishBattle(msg.sender, _param1, _param2, _param3);
              uint[10] memory monsterIds;
              uint i;
              uint monsterId;
              
              require(return3>=0);
              
              for(i = 0; i < 8; i++){
                  monsterId = MonsterLib.getBits(return1, uint8(i * 32), uint8(32));
                  monsterIds[i] = monsterId;
              }
              
              for(i = 0; i < 2; i++){
                  monsterId = MonsterLib.getBits(return2, uint8(i * 32), uint8(32));
                  monsterIds[i+8] = monsterId;
              }
              
              for(i = 0; i < 10; i++){
                  monsterId = monsterIds[i];
                  MonsterLib.Monster memory monster = readMonster(monsterId);
                  uint bc = monster.battleCounter + 1;
                  uint increaseIndex = 0;
                  if(bc >= 10)
                  {
                      bc = 0;
                      increaseIndex = 1;
                  }
                  monster.battleCounter = uint8(bc);
                  _triggerCooldown(monsterId, monster, increaseIndex);
              }
              
              
          }
      }
      
      /// @title Handles creating auctions for sale and siring of monsters.
      ///  This wrapper of ReverseAuction exists only so that users can create
      ///  auctions with only one transaction.
      contract MonsterAuction is MonsterFighting {
      
          // @notice The auction contract variables are defined in MonsterBase to allow
          //  us to refer to them in MonsterOwnership to prevent accidental transfers.
          // `saleAuction` refers to the auction for gen0 and p2p sale of monsters.
          // `siringAuction` refers to the auction for siring rights of monsters.
      
          /// @dev Sets the reference to the sale auction.
          /// @param _address - Address of sale contract.
          function setSaleAuctionAddress(address _address) external onlyCEO {
              SaleClockAuction candidateContract = SaleClockAuction(_address);
      
              // NOTE: verify that a contract is what we expect - https://github.com/Lunyr/crowdsale-contracts/blob/cfadd15986c30521d8ba7d5b6f57b4fefcc7ac38/contracts/LunyrToken.sol#L117
              require(candidateContract.isSaleClockAuction());
      
              // Set the new contract address
              saleAuction = candidateContract;
          }
      
      
          /// @dev Put a monster up for auction.
          ///  Does some ownership trickery to create auctions in one tx.
          function createSaleAuction(
              uint256 _monsterId,
              uint256 _startingPrice,
              uint256 _endingPrice,
              uint256 _duration
          )
              external
              whenNotPaused
          {
              // Auction contract checks input sizes
              // If monster is already on any auction, this will throw
              // because it will be owned by the auction contract.
              require(_owns(msg.sender, _monsterId));
              // Ensure the monster is not pregnant to prevent the auction
              // contract accidentally receiving ownership of the child.
              // NOTE: the monster IS allowed to be in a cooldown.
              require(!isPregnant(_monsterId));
              _approve(_monsterId, saleAuction);
              // Sale auction throws if inputs are invalid and clears
              // transfer and sire approval after escrowing the monster.
              saleAuction.createAuction(
                  _monsterId,
                  _startingPrice,
                  _endingPrice,
                  _duration,
                  msg.sender
              );
          }
          
          /// @dev Put a monster up for auction to be sire.
          ///  Performs checks to ensure the monster can be sired, then
          ///  delegates to reverse auction.
          function createSiringAuction(
              uint256 _monsterId,
              uint256 _startingPrice,
              uint256 _endingPrice,
              uint256 _duration
          )
              external
              whenNotPaused
          {
              // Auction contract checks input sizes
              // If monster is already on any auction, this will throw
              // because it will be owned by the auction contract.
              require(_owns(msg.sender, _monsterId));
              require(isReadyToBreed(_monsterId));
              _approve(_monsterId, siringAuction);
              // Siring auction throws if inputs are invalid and clears
              // transfer and sire approval after escrowing the kitty.
              siringAuction.createAuction(
                  _monsterId,
                  _startingPrice,
                  _endingPrice,
                  _duration,
                  msg.sender
              );
          }
          
          /// @dev Completes a siring auction by bidding.
          ///  Immediately breeds the winning matron with the sire on auction.
          /// @param _sireId - ID of the sire on auction.
          /// @param _matronId - ID of the matron owned by the bidder.
          function bidOnSiringAuction(
              uint256 _sireId,
              uint256 _matronId
          )
              external
              payable
              whenNotPaused
          {
              // Auction contract checks input sizes
              require(_owns(msg.sender, _matronId));
              require(isReadyToBreed(_matronId));
              require(_canBreedWithViaAuction(_matronId, _sireId));
      
              // Define the current price of the auction.
              uint256 currentPrice = siringAuction.getCurrentPrice(_sireId);
              require(msg.value >= currentPrice + autoBirthFee);
      
              // Siring auction will throw if the bid fails.
              siringAuction.bid.value(msg.value - autoBirthFee)(_sireId);
              _breedWith(uint32(_matronId), uint32(_sireId));
          }
      
      
          
      }
      
      /// @title all functions related to creating monsters
      contract MonsterMinting is MonsterAuction {
      
          // Limits the number of monsters the contract owner can ever create.
          uint256 public constant PROMO_CREATION_LIMIT = 1000;
          uint256 public constant GEN0_CREATION_LIMIT = 45000;
      
          uint256 public constant GEN0_STARTING_PRICE = 1 ether;
          uint256 public constant GEN0_ENDING_PRICE = 0.1 ether;
          uint256 public constant GEN0_AUCTION_DURATION = 30 days;
      
      
          // Counts the number of monsters the contract owner has created.
          uint256 public promoCreatedCount;
          uint256 public gen0CreatedCount;
      
      
          /// @dev we can create promo monsters, up to a limit. Only callable by COO
          /// @param _genes the encoded genes of the monster to be created, any value is accepted
          /// @param _owner the future owner of the created monsters. Default to contract COO
          function createPromoMonster(uint256 _genes, uint256 _battleGenes, uint256 _level, address _owner) external onlyCOO {
              address monsterOwner = _owner;
              if (monsterOwner == address(0)) {
                   monsterOwner = cooAddress;
              }
              require(promoCreatedCount < PROMO_CREATION_LIMIT);
      
              promoCreatedCount++;
              _createMonster(0, 0, 0, _genes, _battleGenes, _level, monsterOwner);
          }
          
          /// @dev Creates a new gen0 monster with the given genes and
          ///  creates an auction for it.
          function createGen0AuctionCustom(uint _genes, uint _battleGenes, uint _level, uint _startingPrice, uint _endingPrice, uint _duration) external onlyCOO {
              require(gen0CreatedCount < GEN0_CREATION_LIMIT);
      
              uint256 monsterId = _createMonster(0, 0, 0, _genes, _battleGenes, _level, address(this));
              _approve(monsterId, saleAuction);
      
              saleAuction.createAuction(
                  monsterId,
                  _startingPrice,
                  _endingPrice,
                  _duration,
                  address(this)
              );
      
              gen0CreatedCount++;
          }
      }
      
      /// @title MonsterBit: Collectible, breedable, and monsters on the Ethereum blockchain.
      /// @dev The main MonsterBit contract, keeps track of monsters so they don't wander around and get lost.
      contract MonsterCore is MonsterMinting {
      
          // This is the main MonsterBit contract. In order to keep our code seperated into logical sections,
          // we've broken it up in two ways. First, we have several seperately-instantiated sibling contracts
          // that handle auctions and our super-top-secret genetic combination algorithm. The auctions are
          // seperate since their logic is somewhat complex and there's always a risk of subtle bugs. By keeping
          // them in their own contracts, we can upgrade them without disrupting the main contract that tracks
          // monster ownership. The genetic combination algorithm is kept seperate so we can open-source all of
          // the rest of our code without making it _too_ easy for folks to figure out how the genetics work.
          // Don't worry, I'm sure someone will reverse engineer it soon enough!
          //
          // Secondly, we break the core contract into multiple files using inheritence, one for each major
          // facet of functionality of CK. This allows us to keep related code bundled together while still
          // avoiding a single giant file with everything in it. The breakdown is as follows:
          //
          //      - MonsterBase: This is where we define the most fundamental code shared throughout the core
          //             functionality. This includes our main data storage, constants and data types, plus
          //             internal functions for managing these items.
          //
          //      - MonsterAccessControl: This contract manages the various addresses and constraints for operations
          //             that can be executed only by specific roles. Namely CEO, CFO and COO.
          //
          //      - MonsterOwnership: This provides the methods required for basic non-fungible token
          //             transactions, following the draft ERC-721 spec (https://github.com/ethereum/EIPs/issues/721).
          //
          //      - MonsterBreeding: This file contains the methods necessary to breed monsters together, including
          //             keeping track of siring offers, and relies on an external genetic combination contract.
          //
          //      - MonsterAuctions: Here we have the public methods for auctioning or bidding on monsters or siring
          //             services. The actual auction functionality is handled in two sibling contracts (one
          //             for sales and one for siring), while auction creation and bidding is mostly mediated
          //             through this facet of the core contract.
          //
          //      - MonsterMinting: This final facet contains the functionality we use for creating new gen0 monsters.
          //             We can make up to 5000 "promo" monsters that can be given away (especially important when
          //             the community is new), and all others can only be created and then immediately put up
          //             for auction via an algorithmically determined starting price. Regardless of how they
          //             are created, there is a hard limit of 50k gen0 monsters. After that, it's all up to the
          //             community to breed, breed, breed!
      
          // Set in case the core contract is broken and an upgrade is required
          address public newContractAddress;
      
          /// @notice Creates the main MonsterBit smart contract instance.
          constructor(address _ceoBackupAddress) public {
              require(_ceoBackupAddress != address(0));
              // Starts paused.
              paused = true;
      
              // the creator of the contract is the initial CEO
              ceoAddress = msg.sender;
              ceoBackupAddress = _ceoBackupAddress;
      
              // the creator of the contract is also the initial COO
              cooAddress = msg.sender;
          }
      
          /// @dev Used to mark the smart contract as upgraded, in case there is a serious
          ///  breaking bug. This method does nothing but keep track of the new contract and
          ///  emit a message indicating that the new address is set. It's up to clients of this
          ///  contract to update to the new contract address in that case. (This contract will
          ///  be paused indefinitely if such an upgrade takes place.)
          /// @param _v2Address new address
          function setNewAddress(address _v2Address) external onlyCEO whenPaused {
              // See README.md for updgrade plan
              newContractAddress = _v2Address;
              emit ContractUpgrade(_v2Address);
          }
      
          /// @notice No tipping!
          /// @dev Reject all Ether from being sent here, unless it's from one of the
          ///  two auction contracts. (Hopefully, we can prevent user accidents.)
          function() external payable {
              require(
                  msg.sender == address(saleAuction)
                  ||
                  msg.sender == address(siringAuction)
                  ||
                  msg.sender == address(battlesContract)
                  ||
                  msg.sender == address(monsterFood)
              );
          }
      
          /// @dev Override unpause so it requires all external contract addresses
          ///  to be set before contract can be unpaused. Also, we can't have
          ///  newContractAddress set either, because then the contract was upgraded.
          /// @notice This is public rather than external so we can call super.unpause
          ///  without using an expensive CALL.
          function unpause() public onlyCEO whenPaused {
              require(saleAuction != address(0));
              require(siringAuction != address(0));
              require(monsterFood != address(0));
              require(battlesContract != address(0));
              require(geneScience != address(0));
              require(monsterStorage != address(0));
              require(monsterConstants != address(0));
              require(newContractAddress == address(0));
      
              // Actually unpause the contract.
              super.unpause();
          }
      
          // @dev Allows the CFO to capture the balance available to the contract.
          function withdrawBalance() external onlyCFO {
              uint256 balance = address(this).balance;
              
              uint256 subtractFees = (monsterStorage.pregnantMonsters() + 1) * autoBirthFee;
      
              if (balance > subtractFees) {
                  cfoAddress.transfer(balance - subtractFees);
              }
      
          }
          
          /// @dev Transfers the balance of the sale auction contract
          /// to the MonsterCore contract. We use two-step withdrawal to
          /// prevent two transfer calls in the auction bid function.
          function withdrawDependentBalances() external onlyCLevel {
              saleAuction.withdrawBalance();
              siringAuction.withdrawBalance();
              battlesContract.withdrawBalance();
              monsterFood.withdrawBalance();
          }
      }